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'In Real LIfe I am KInd. In EVE I am a Psychopath'

First post First post First post
Author
Kimmi Chan
Tastes Like Purple
#241 - 2014-02-12 00:24:12 UTC
Herzog Wolfhammer wrote:
Wow this escalated fast.



No it just went from 0 to WTF? fast.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Anomaly One
Doomheim
#242 - 2014-02-12 00:35:56 UTC
Reckless Ourtomineng wrote:
eVE MADE ME PSYCOPATH, BECAUSE OF CONTINUOS ISD locks!!!01101


it's true I had one good line left..

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Arancar Australis
Dead Sun Rising Enterprises
#243 - 2014-02-12 00:39:05 UTC
Can someone direct me to where the game is, so that i can enjoy the "game". Roll
Anomaly One
Doomheim
#244 - 2014-02-12 00:39:40 UTC
You've got the study all wrong

Quote:
The researchers also discovered that the gamers who played as a hero poured significantly more chocolate than those who played as either of the other avatars.

However, participants who played as Voldemort the villain poured out nearly twice as much of the spicy chilli sauce than they did chocolate, suggesting their desire to inflict discomfort on other participants of the experimen



This just means that villains liked chili sauce more than chocolate and the good guys like chocolate more than chili sauce, that's what the study was about.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Arancar Australis
Dead Sun Rising Enterprises
#245 - 2014-02-12 00:43:52 UTC
Jenn aSide wrote:
Galen Darksmith wrote:
Dersen Lowery wrote:
It's all true: the Ishtar has become my vehicle of choice in RL, and I've started eschewing roads in favor of wormholes. My commute is now hugely variable in length, but it's also much more exciting.


"Sorry I'm late boss, got stuck in an endless C4 chain."


Boss: "Faster than light SPACE ship and you still can't get here on time? Might as well have kept that 1989 honda Civic you were drivng".



"But Boss, I ran into a gate camp and they had bubbled it to hell and back, i was slowboating form one gate to the next"
Mallak Azaria
Caldari Provisions
Caldari State
#246 - 2014-02-12 01:54:17 UTC
I suicide gank miners in EVE, so acording to the OP's logic I am dead in real life.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Winchester Steele
#247 - 2014-02-12 02:27:54 UTC
Mallak Azaria wrote:
I suicide gank miners in EVE, so acording to the OP's logic I am dead in real life.



Only on the inside friend, only on the inside.

...

Sobaan Tali
Caldari Quick Reaction Force
#248 - 2014-02-12 02:32:34 UTC
Are people really going with this insistent obsession with the old "violent video games/movies/songs are the devil" bull **** argument again?

Look, by this logic, if I play any of the GTA games, it's very likely that I'm any/all of the following...

drug addict
drug dealer
mass murderer
thief
hijacker
cop-killer
violently impulsive
criminally insane
basically the kind of guy that would make the FBI's most wanted or terrorist watch-list look like a bunch of saints

It couldn't possibly be that I'm just playing a video game and well aware of the differences between virtual reality and real-life reality, could it?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Mayhaw Morgan
State War Academy
Caldari State
#249 - 2014-02-12 02:55:40 UTC
Galen Darksmith wrote:
the purpose of the analogy is purely to point out they are both games, as defined in my last post in this thread, played against other players with high potential for ingame loss and an emphasis on psychological warfare (bluffing vs. scamming, poker face vs. baiting, etc). They don't need to match point-for-point with each other because that's not what the analogy is meant to demonstrate.


I'm sorry. I didn't realize you were just making random analogies that had nothing to do with the topic at hand. I was thinking the analogy was to illuminate deeper meaning and structre of one subject by comparing and contrasting it with another, better understood subject. I should have realized that that's not how everyone rolls. Let me see if I understand where you are coming from:

EVE Online is like Windows, because they are both programs that run on on my computer.
EVE Online is like an onion, because they both make me cry.
EVE Online is like a clown, because they both make me laugh.
EVE Online is like a newspaper, because they both inform my intelligence and both require me to pay a subscription.

Am I doing it right?

Galen Darksmith wrote:
If I went to a poker group and we had someone like this in the group, he'd probably just be ejected from the group. No one likes people like that around.


You ARE people like that. Don't you get it? Except that in addition to just generally being a douche, you also get to steal the pot, scatter all the cards on the floor, and we can't eject you from the table. Now, does it make sense why people would wish for you to get cancerous tumors growing in your head, squishing your brain until you were too ******** to log into EVE? They're not psychopaths. They're frustrated.

Galen Darksmith wrote:
You would get ejected from the game [for AWOXing] and likely your team for breaking the rules. This is different from EVE Online, where such activity is not against the rules.

Question for you: what the hell does this have to do with the topic at hand?


The point of asking what would happen if you AWOXed in football was to illuminate the difference between how the competitive sports game of American football works versus how the more free-form computer simulation/virtual reality of EVE Online works.

One has well-define rules and objectives and is clearly a game. The actions of the players can easily be discerned as "in-game" or "out-of-game" depending on whether those actions are coherent with the objective that each player is supposed to have as a participant of the game.
The other one has far fewer rules and there are essentially no objectives that are explicitly endorsed by the game, itself, or by the creators of the game. It is much harder to determine whether someone is "playing" the game or whether their motives for doing something are external to the game, for instance, because they are angry or sadistic or even because they have found a way to make real-world currency by certain in-game actions.

Galen Darksmith wrote:

1.Competition against a thinking, living, breathing opponent.
2.in order for someone to win, someone else has to lose.
3. win or lose, you play the game to have fun. I don't always win, and I'm OK with that. I wouldn't be playing a competitive game if I couldn't accept loss in the game.


1. What is competitive about ganking a Retriever with 3 suicide Catalysts?
2. Not every game is a "winner/loser" type of game. Most especially, single player games don't have both a winner and a loser. Tournaments will often have mutiple winners, with the best performer receiving the "grand prize". You have chosen to impose the paradigm of "winner/loser" onto EVE Online. I am fairly certain I know the answer already, but I'll ask the question: Why did you impose a "winner/loser" paradigm onto EVE Online?
3. Competitive games are played primarily to win and to resolve which of the competitors is superior. "Fun" is not a vital component . . . but you play EVE as if it were a competitive game for the fun of doing so? Does that really make sense to you?
Galen Darksmith
Sky Fighters
Rote Kapelle
#250 - 2014-02-12 03:35:09 UTC
Mayhaw Morgan wrote:
I'm sorry. I didn't realize you were just making random analogies that had nothing to do with the topic at hand.


Let me break this down for you:

EVE is a game that involves psychological warfare and player vs. player competition as part of it's gameplay.

There are other games that involve psychological warfare and player vs. player competition , such as football or poker.

Therefore, if you claim that lying, scamming, and PvP in EVE requires one to be a psychopath, by extension you are suggesting the same about someone bluffing in poker, or rushing the quarterback in football. It's an analogy to help you grasp that these concepts are not unique to EVE and are applied in many other games where they are recognized as normal, healthy behavior. As such, trying to quantify them as otherwise in EVE is rather silly.

Hope that helps!

Mayhaw Morgan wrote:
You ARE people like that. Don't you get it? Except that in addition to just generally being a douche, you also get to steal the pot, scatter all the cards on the floor, and we can't eject you from the table. Now, does it make sense why people would wish for you to get cancerous tumors growing in your head, squishing your brain until you were too ******** to log into EVE? They're not psychopaths. They're frustrated.


Except that stealing the pot and scattering all the cards on the floor are against the rules of poker. No one is breaking the rules of EVE by blowing up your precious space pixels. People who break the rules of EVE, known as the EULA, are ejected from EVE. It's just that you don't like the ruleset of EVE , which raises the question of why you're playing a game whose rules you dislike.

By the way, one of aforementioned rules in EVE? Real life death threats, which apparently in your book is acceptable if anyone violences your internet spaceship. Lol

Mayhaw Morgan wrote:
The point of asking what would happen if you AWOXed in football was to illuminate the difference between how the competitive sports game of American football works versus how the more free-form computer simulation/virtual reality of EVE Online works.

One has well-define rules and objectives and is clearly a game. The actions of the players can easily be discerned as "in-game" or "out-of-game" depending on whether those actions are coherent with the objective that each player is supposed to have as a participant of the game.
The other one has far fewer rules and there are essentially no objectives that are explicitly endorsed by the game, itself, or by the creators of the game.


Why does it matter how objectives are defined? Whether player defined or set by the game mode, all that matters is the rules you have to follow in pursuing them. In EVE, if someone's goal is to blow up every miner he sees, that's a valid goal. So is mining every rock he sees, or dominating the t1 salvager market in Jita, or having 80% personal efficiency. They can accomplish this through scams, extortion, bribery, diplomacy, charity, PvP, PvE, and anything else they see fit so long as they do not violate the EULA.


Mayhaw Morgan wrote:

1. What is competitive about ganking a Retriever with 3 suicide Catalysts?
2. Not every game is a "winner/loser" type of game. Most especially, single player games don't have both a winner and a loser. Tournaments will often have mutiple winners, with the best performer receiving the "grand prize". You have chosen to impose the paradigm of "winner/loser" onto EVE Online. I am fairly certain I know the answer already, but I'll ask the question: Why did you impose a "winner/loser" paradigm onto EVE Online?
3. Competitive games are played primarily to win and to resolve which of the competitors is superior. "Fun" is not a vital component . . . but you play EVE as if it were a competitive game for the fun of doing so? Does that really make sense to you?


1. Same thing that's competitive about hunting a deer: can you be stealthy and subtle? Can you execute all of the correct actions before the target realizes what's going on? Are you quick enough to get the pod on the way out? Can you adapt to bad warpins? Can you do the basic math to realize that 3 cats is far too much and you can probably do it with 1? Remember, victory can be defined in many ways; for the average hisec carebear, surviving a gank is victory. They have the tools to achieve this victory, and the outcome depends on how well they use those tools against how well the ganker prepares and executes their own plan.

2. A competitive game requires someone to compete against. Single player games played in a void aren't competitive, until you start doing things like comparing high scores or completion times or some other metric, in which case you have winners and losers again. In a tournament there may be a gold, silver, and bronze, but there's usually more than three people in a tournament, wouldn't you agree? Big smile

In EVE, victory can be defined in many ways according to the goals of the players, but usually those goals are at odds with each other. If I were to blow up some dudes venture in wormhole space, I feel safe in saying I won that fight and he lost. I didn't "impose" that paradigm, it emerges naturally. If he had a reason for his venture to get blown up (maybe he wanted to be podded back to kspace) then you could call it a "win-win", but those situations aren't exactly the norm.

3. Newsflash: some people find competition fun. It gets their blood pumping and allows them to show off if they win, and overcome adversity and learn to be better if they lose.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Mayhaw Morgan
State War Academy
Caldari State
#251 - 2014-02-12 03:38:33 UTC
Sobaan Tali wrote:
Are people really going with this insistent obsession with the old "violent video games/movies/songs are the devil" bull **** argument again?

Look, by this logic, if I play any of the GTA games, it's very likely that I'm any/all of the following...

[criminal archetypes]

It couldn't possibly be that I'm just playing a video game and well aware of the differences between virtual reality and real-life reality, could it?


Does this argument make you feel angry? Why do you feel the need to insult the idea by calling it "bull ****"?

What kind of shoe you wear says something about who you are.
Where you choose to live says something about who you are.
What kind of occupation you choose to work at says something about who you are.
Your hairstyle says something about who you are.
What kind of car you drive says something about who you are.
Whether you prefer blondes, brunettes,or redheads says something about who you are.
Whether you drive the speed limit, faster, or slower says something about who you are.
Whether you prefer to play video games, watch movies, read books, or be physically active says something about who you are.
Whether you prefer to be the villain or the hero in a video game says something about who you are, etc.

Why is this so controversial?
Galen Darksmith
Sky Fighters
Rote Kapelle
#252 - 2014-02-12 03:53:35 UTC  |  Edited by: Galen Darksmith
Mayhaw Morgan wrote:
Sobaan Tali wrote:
Are people really going with this insistent obsession with the old "violent video games/movies/songs are the devil" bull **** argument again?

Look, by this logic, if I play any of the GTA games, it's very likely that I'm any/all of the following...

[criminal archetypes]

It couldn't possibly be that I'm just playing a video game and well aware of the differences between virtual reality and real-life reality, could it?


Does this argument make you feel angry? Why do you feel the need to insult the idea by calling it "bull ****"?

What kind of shoe you wear says something about who you are.
Where you choose to live says something about who you are.
What kind of occupation you choose to work at says something about who you are.
Your hairstyle says something about who you are.
What kind of car you drive says something about who you are.
Whether you prefer blondes, brunettes,or redheads says something about who you are.
Whether you drive the speed limit, faster, or slower says something about who you are.
Whether you prefer to play video games, watch movies, read books, or be physically active says something about who you are.
Whether you prefer to be the villain or the hero in a video game says something about who you are, etc.

Why is this so controversial?


Yes, and what kind of skull you have says something about your personality, too! Phrenology is awesome! Lol

This completely explains your previous posts. Someone who honestly believes that enjoying video games that contain violence automatically makes a person evil or violent is about as open to logic and reason as a Flat Earth Society member or moon landing conspiracy nut.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Nexus Day
Lustrevik Trade and Travel Bureau
#253 - 2014-02-12 04:05:13 UTC
It won't be easy, you'll think it strange
When I try to explain how I feel
That I still need your love after all that I've done

You won't believe me
All you will see is a carebear you once knew
Although he's dressed up to the nines
At sixes and sevens with you

I had to let it happen, I had to change
Couldn't stay all my life down at heel
Looking out of the station, staying out of the sun

So I chose wormholes
Running around, trying everything new
But nothing impressed me at all
I never expected it to

Don't cry for me Lustrevik
The truth is I never left you
All through my faction warfare days
My mad existence
I kept my promise
Don't stay out of scram distance

And as for fortune, and as for fame
I never invited them in
Though it seemed to New Eden they were all I desired

They are illusions
They are not the solutions they promised to be
The answer was here all the time
I love you and hope you love me

Have I said too much?
There's nothing more I can think of to say to you.
But all you have to do is look at me to know
That every word is true
Mayhaw Morgan
State War Academy
Caldari State
#254 - 2014-02-12 05:15:25 UTC  |  Edited by: Mayhaw Morgan
Galen Darksmith wrote:
Let me break this down for you:

EVE is a game that involves psychological warfare


Thanks for breaking it down for me, but I'm even more confused now. You see; raping your enemy's wife could be a form of psychological warfare, but I'm sure you aren't suggesting I sexually assault players' wives in order to deter them from ganking my Mackinaw.

Furthermore, no "game" except for actual war involves "psychological warfare". Psychological warfare is just another way of saying "trying to neutralize your opponent by damaging or destroying his/her mind". If you do that, in most jurisdictions, you are probably committing a very serious crime.

Games have a psychological aspect. Whoever told you that EVE involves psychological warfare is probably a psychopath or is probably under the influence of a psychopath. I would recommend you disassociate yourself from them immediately.

Galen Darksmith wrote:
Except that stealing the pot and scattering all the cards on the floor are against the rules of poker.


I'm pretty sure that neither theft nor disorganized storage of the cards are explicitly against the rules of POKER. Those are probably rules governing the meta-game or "house rules".

Galen Darksmith wrote:
By the way, one of aforementioned rules in EVE? Real life death threats, which apparently in your book is acceptable if anyone violences your internet spaceship.


"I hope you get AIDS and die." <- not a threat
"I am going to give you AIDS to kill you." <- a (hilarious) threat
I really don't care what someone says to me in a video game or even on a forum unless they can act on their threat. People who get butt hurt that someone wished a pox on them are just as misguided as people who make death threats over losing at EVE (or checkers).

To elaborate a little bit, though, people who make threats or say ridiculous things after getting ganked or scammed are probably not upset that they lost the game. They are probably upset that someone did something that could be perceived as unsporting or asinine. From my own experience, it isn't a matter of WHAT is lost, but HOW it is lost and WHY it is lost.

Galen Darksmith wrote:
Why does it matter how objectives are defined?


If the game of poker requires you to choke someone out at the table to win the hand, that's gaming. If the player just up and decides to choke someone out at the table to win the hand, that's cheating (and also assault and battery). It's an important distinction.

Galen Darksmith wrote:
1. Same thing that's competitive about hunting a deer . . .
2. A competitive game requires someone to compete against.


I am beginning to understand why we can't come to any sort of agreement. You don't even agree with yourself.
Does a deer count as a "someone"? Is murdering an animal for sport a "game"?
Anomaly One
Doomheim
#255 - 2014-02-12 06:01:56 UTC  |  Edited by: Anomaly One
oops wrong thread.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Galen Darksmith
Sky Fighters
Rote Kapelle
#256 - 2014-02-12 06:25:36 UTC
Mayhaw Morgan wrote:
stuff



I'm sorry, I really tried to formulate a reply but knowing that you think that violent video games are the devil has pretty much destroyed my ability to take you seriously. Lol

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Jonah Gravenstein
Machiavellian Space Bastards
#257 - 2014-02-12 06:31:59 UTC  |  Edited by: Jonah Gravenstein
Mayhaw Morgan wrote:
.... raping your enemy's wife could be a form of psychological warfare, but I'm sure you aren't suggesting I sexually assault players' wives in order to deter them from ganking my Mackinaw.
And we're the fruitloops?

Quote:
Furthermore, no "game" except for actual war involves "psychological warfare". Psychological warfare is just another way of saying "trying to neutralize your opponent by damaging or destroying his/her mind". If you do that, in most jurisdictions, you are probably committing a very serious crime.
You should look up the term psychological warfare, in a dictionary. It's the military application of psychology.

It's used to break an enemy's morale and will to fight, the same techniques can also be used to raise the morale of your own troops. It's not used to "damage or destroy a mind", that would be something completely different.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Benny Ohu
Royal Amarr Institute
Amarr Empire
#258 - 2014-02-12 06:46:43 UTC
Jonah Gravenstein wrote:
Mayhaw Morgan wrote:
.... raping your enemy's wife could be a form of psychological warfare, but I'm sure you aren't suggesting I sexually assault players' wives in order to deter them from ganking my Mackinaw.
And we're the fruitloops?

lovely Ugh
Demica Diaz
SE-1
#259 - 2014-02-12 07:16:22 UTC
Playing 'evil' character or behave evil-like in video game is fun and people do that for fun to entertain themselves. Most of us know that we could never pull that off in real life. Most of us also like to 'roleplay' someone else than yourself in videogames. So in the end, your characters behavior does not represent yourself in real life.

Those studies are garbage.
Mayhaw Morgan
State War Academy
Caldari State
#260 - 2014-02-12 07:34:02 UTC
Jonah Gravenstein wrote:
You should look up the term psychological warfare, in a dictionary. It's the military application of psychology.

It's used to break an enemy's morale and will to fight, the same techniques can also be used to raise the morale of your own troops. It's not used to "damage or destroy a mind", that would be something completely different.


"military application of psychology" makes it sound so harmless. If I didn't know any better, I wouldn't even realize you were lying through your teeth. "enhanced interrogation", eh?

"to mislead, intimidate, demoralize, or otherwise influence the thinking or behavior of an opponent" is a direct quote from the definition you linked. How does one mislead? By lying, deceiving. How does one intimidate? By threatening. How does one demoralize? By subjecting the target to stress i.e. by abusing. So, you are suggesting that to win at EVE (or checkers), players should lie to, threaten, and abuse their fellow players. (And, that's not even getting into the whole "otherwise influence the thinking or behavior of an opponent".)

"the use of propaganda, threats, and other psychological techniques to mislead, intimidate, demoralize, or otherwise influence the thinking or behavior of an opponent." is the entire definition. Do you know what else the military uses to influence the thinking or behavior of an opponent, besides propoganda, threats and psychological techniques? Bullets. VX nerve agent. Thermonuclear detonations. Will one of those be your next suggestion for winning at internet spaceships?

Are you you fruitloops? Yes, you you are nuttier than a box of Honey Bunches of Oats.

Cheerio.