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Observations from recently returned vet of 8 yrs

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Author
Fredfredbug4
The Scope
Gallente Federation
#41 - 2014-02-11 02:20:50 UTC
This is a copy and paste from the forums two or three years ago and not an actual commentary on the game as it is.

pyr8t wrote:
On/Off Player since 2006... currently 'on' again and here's what I see:


  • In the beginning there was High Sec, Low Sec, and Null Sec. Now, there's only High Sec and Null Sec.

  • Slightly more profitable and more risky than High Sec yet much less risky and less dangerous than Null Sec--Low Sec used to be this middle ground. It was a dynamic and interesting place to be. In a previous era, it used to be that one could dart around in Low Sec, solo even. That isn't the case at all today. Currently, Low Sec is as dangerous as Null used to be (and is). There's two problems that I see: Absent currently, is a reason to be in Low Sec. There are no rewards in Low Sec to justify the magnitudinal increase in risk of being there. It's severely disproportionate--the risk/reward here makes no sense at all. It really can't get anymore disproportionate.

    EVE needs Low Sec dynamism back.




Can't comment as I don't fly in lowsec that often. However I will say that it seems a lot of people are very happy with the current state of lowsec. It's not the total Free for All of Nullsec, yet still remains very dangerous and exciting.

Quote:



  • 0.0 space & Sovereignty. I will say only two things here: Firstly, how little has changed in 10 years. It still feels stagnate. The same powerblocks, the same big names in the same places. Someone made a timelaps overview of one whole year of 0.0 sovereignty/control changes and the map stayed exactly the same. There needs to be more strategic risk in the way 0.0 operates. If a major force is out attacking, then it should be vulnerable to attack somewhere else unless there is also a sizable defense there. And that's why nothing changes. That's why it's a game of who has the largest wrecking ball and not whose strategically more inclined--the current mechanics offer no such attack/defend dynamic--only wrecking ball.




The past year didn't change a lot because everyone was consolidating territory and forming alliances for the largest war in online gaming history that is currently going on.

Quote:

  • Bounty Hunter System still a joke, and I really wish it wasn't. Really.


It still needs tweaking, but it is an improvement.


Quote:

  • Minmatar is still the hard mode of EVE and always will be. The amount of cross training needed to fly the ships with only a modicum of proficiency is so steep it makes you dizzy. You need shield and armor, turrets and missiles/torpedos. The few stand out ships here seem to be less useful now. Despite the changes over the years, Minmatar ships are less than equal (maybe one exception, or two, but literally only two). Once you train all the things you're left feeling dirty, because some other race does 'it' better.


  • Caldari always was and remains the easy mode of EVE. Best Ratting ship? Best T3? Best anything? Always Caldari. Check any fitting thread of any non Caldari ship in all of EVE in the last ten years and there will be a minimum of two-to-three comments saying, "honestly, just use missiles" or "Caldari XYZ does this better, because..." "tengue" etc., Perhaps flavor-of-the-month ships of other races come and go, but Caldari always remain on top. In 10 years nothing changed.



    No, just no. You seemed to miss a period where Minmatar was called "Winmatar". For two or three years the only non minmatar ship worth using in PVP was the Drake. Now it's more balanced.

    Missiles have received a huge nerf and Caldari is very balanced now making their railgun ships excellent for fleets.
    Quote:

  • The single greatest problem with EVE, 10 years ago and still today, is that nothing in the whole EVE experience is visceral or palpable for the player---it's all spreadsheets. Even "flying" and combat--the most exciting part of EVE I guess--is spreadsheets. I'm into that sort of thing, so I like it, but there still needs to be a visceral experience in there somewhere the player can grab. Walking In Station is visceral and palpable, the problem though is it is entirely disconnected from the game... it is so disconnected from the rest of EVE as to make no sense whatsoever. It's interesting and I like it, I really like it, it just makes zero sense. This will always be EVE's shortcoming, and there's nothing that can fix it. Just do EVE2 already.



  • The game does need changing. No EVE 2 however the current game needs a massive overhaul if it wants to remain relevant for the next decade. And CCP will keep it relevant. A few years ago CCP brought the game back from the brink of disaster, they have proven to know what they are doing for the most part. pid.

    Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

    SmilingVagrant
    Doomheim
    #42 - 2014-02-11 02:43:28 UTC
    pyr8t wrote:


    • 0.0 space & Sovereignty. I will say only two things here: Firstly, how little has changed in 10 years. It still feels stagnate. The same powerblocks, the same big names in the same places. Someone made a timelaps overview of one whole year of 0.0 sovereignty/control changes and the map stayed exactly the same. There needs to be more strategic risk in the way 0.0 operates. If a major force is out attacking, then it should be vulnerable to attack somewhere else unless there is also a sizable defense there. And that's why nothing changes. That's why it's a game of who has the largest wrecking ball and not whose strategically more inclined--the current mechanics offer no such attack/defend dynamic--only wrecking ball.



    In the last year (365 days) the following regions have changed hands through conquest or failure cascade in nullsec.

    Fountain
    Delve
    Querious (Three times)
    Catch
    Cache
    Immensea
    Cobalt Edge
    Oasa
    The Kalevala Expanse
    Outer Passage
    Etherium Reach
    Wicked Creek
    Deteroid
    Insmother
    Geminate
    Insmother

    So that's pretty much the entire map except the NorthWest

    I didn't really pay much attention to your other points, but when you are this wrong on one I will pretty much assume your opinion on the others is just as dumb.
    djentropy Ovaert
    The Conference Elite
    The Conference
    #43 - 2014-02-11 02:44:17 UTC
    pyr8t wrote:


    Low Sec is more populated today than at any other time, but it's all griefers. Players treat Low Sec as Null Sec for a reason, they're equally dangerous, the only difference--Null Sec offers enough rewards to justify the risk. What does Low Sec offer to justify the magnidudinal increase in risk? Players avoid Low Sec like it's the plague for a reason. It's very one-dimensional and uninteresting.
    It's broken.


    idk, hmmm.... oh yeah, for minimal risk (as in, show up in meta fit frigates and destroyes and crusiers and AF's) you can experience some of the most fun small scale PVP that EVE has to offer, and get filthy rich as a Factional Warfare player.

    Working as intended. You're just doing it wrong. In over two months of flying low sec on nightly roams, I have been caught at a gate camp two or three times, and hot dropped by insane firepower (Literally, two supercaps to kill a BS) once. All three times were due to my getting lazy.
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