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Player Features and Ideas Discussion

 
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Have the safe logoff timer add the time of existing flags

Author
Actaeon Versaea
#1 - 2014-02-09 03:39:27 UTC
At the present time, we must wait for all flags (IE PvP, PvE, Weapons, Suspect) to run out first, before we can attempt a safe logoff.

I propose that we alter this so that, assuming all other requirements for a safe logoff are met, the timer can start with the flags up, and will simply add the remaining time off the flag to the safe logoff timer.

For example: I have a PvE Flag, with 4: 30 Remaining, and a Weapons Flag with 30 Seconds remaining, and attempt a safe logoff.

The safe logoff timer will start counting down from 5:00 (4:30 Flag time + 30 seconds of regular safe logoff countdown), once the timer is complete, the normal safe logoff occures.

Why: So that when real life bites hard, we can attempt an AFK safe logoff, rather than having to wait for flags to expire, or simply leave our ship lying in space, and hope.