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Fix Contracts?

Author
Eregorn81
Black Fox Marauders
Pen Is Out
#1 - 2014-02-07 00:09:34 UTC
Hello,

I often use contracts for manufacturing work, and I'm starting to get annoyed at the lack of functionality in some places. May I propose (as a few small changes):

Courier contracts:

  • Give information for what you put in that contract. And make that list copy-pasteable.
  • Allow contracts to ship to the same station. Why? I see it as a great way to "rent out" ships-- make a fully fitted ship, courier it to itself for 120% of market value as collateral, someone uses it, and returns it. Done.


Trade Contracts:

  • If I'm requesting multiple items from a buyer (say, 120 different items), make it so I can Copy - Paste an item list from a spreadsheet to the contract interface so I don't have to put in 120 items manually.
  • If I get one of these contracts, I have to have the EXACT amount in each stack of items-- If I have a stack of 12,459 Trit and the contract asks for 2,397, I have to split the stack into 10,062 and 2,397 for the contract to accept (A pain with lots of items). Can this be done automatically?
  • The works similarly for selling large amounts of items-- Copy-Paste functionality coupled with automatic destacking.



Its either that or I'm oblivious to a bunch of contract features...