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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#1081 - 2014-02-09 10:13:57 UTC
Grath Telkin wrote:
Malcanis wrote:
Grath Telkin wrote:
Dave Stark wrote:

this change doesn't really fix a single thing.


No you dont get it this is to fix a bottleneck created by the CFC on purpose to combat a mechanic that has been in the game for 10 years, it obviously fixes something, nobody can tell you what that is but it obviously fixes something.



And Grath, you're almost as bad. I know you're no more capable of looking past your own immediate interest than you are of cutting your own **** off, but I also know that you're so well aware that conditions have changed in the last 10 years that your nose must have grown 8 inches to compensate when you told that gigantic lie.


Hey I'm totally sure your opinion isn't biased at all right? I mean you're totally not just carrying the company line since I've proven on other forums that you legit know absolutely nothing about Drone Assisted fleets and what makes the drones work right?

Or was that somebody else posting under your name who had zero working knowledge of a slowcat carrier fleet?


EDIT: I mean heaven forbid people find out that you're just doing the standard politician bullshit where you just do what you're told by somebody behind you.


tell us some more about now nerfing tracking titans will end PvP in null forever

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Grath Telkin
Amok.
Goonswarm Federation
#1082 - 2014-02-09 10:16:35 UTC
Malcanis wrote:


tell us some more about now nerfing tracking titans will end PvP in null forever


I take it this means you tried to post and make CCP think you were one of the players who 'know what they're talking about"

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Dave stark
#1083 - 2014-02-09 10:17:41 UTC
Malcanis wrote:
tell us some more about now nerfing tracking titans will end PvP in null forever


how about we don't derail the thread?

it's currently only loosely related to the topic as it is.
Mario Putzo
#1084 - 2014-02-09 10:17:45 UTC  |  Edited by: Mario Putzo
Malcanis wrote:
Grath Telkin wrote:
Malcanis wrote:
Grath Telkin wrote:
Dave Stark wrote:

this change doesn't really fix a single thing.


No you dont get it this is to fix a bottleneck created by the CFC on purpose to combat a mechanic that has been in the game for 10 years, it obviously fixes something, nobody can tell you what that is but it obviously fixes something.



And Grath, you're almost as bad. I know you're no more capable of looking past your own immediate interest than you are of cutting your own **** off, but I also know that you're so well aware that conditions have changed in the last 10 years that your nose must have grown 8 inches to compensate when you told that gigantic lie.


Hey I'm totally sure your opinion isn't biased at all right? I mean you're totally not just carrying the company line since I've proven on other forums that you legit know absolutely nothing about Drone Assisted fleets and what makes the drones work right?

Or was that somebody else posting under your name who had zero working knowledge of a slowcat carrier fleet?


EDIT: I mean heaven forbid people find out that you're just doing the standard politician bullshit where you just do what you're told by somebody behind you.


tell us some more about now nerfing tracking titans will end PvP in null forever


Getting pretty close if you ask me. What 4-5 Regions and the circle will be complete? Not bad for 2 years. Or can we count BOTLORD as the final piece since you can't go in and PL+Pets can't come out.

So whats that 2 years For complete domination of Nullsec since Titan Nerf. We all know N3PL can't win. When the horn gets blown thats it.
Prie Mary
Science and Trade Institute
Caldari State
#1085 - 2014-02-09 10:57:26 UTC  |  Edited by: Prie Mary
very disappointed by this.

CCP are plastering over the cracks yet again. State that drones are the main strain on the servers, instead of a blind stab in the dark at a quick fix, which impacts many more game styles than the one your targeting.

Fix the game code! would people expect a 10 year old computer to run well nower days- no they wouldn't, why do CCP expect a code written 10 years ago to be any different?

Reinvest the revenue from eve back into eve, instead of syphoning it into dead end, frankly ridiculous gimmicky projects.


If you are specifically only targeting the current sentry drone assist 0.0 doctorines there are many other ways to do so.


  1. Stop the ability of drone assist on sentrys, leave other drone types alone.

  2. Add a bandwidth to assisted drones which limits the amount of heavys/sentrys down to a "reasonable" level - lag reducing seeing as that's the main issue.

  3. Implament a drone control skill - which allows x bandwidth of drones to be assigned to said person


Im aware these ideas must of been said before, but all are a better alternative to the blanket 50drones max assist currently being considered.

Dont just [u]think[/u] outside the box, [u]Live[/u] outside of it...

WarFireV
The Scope
Gallente Federation
#1086 - 2014-02-09 11:12:03 UTC
GG CSM

You have been so broken, you can only post petty jabs against Grath, then actually come up with something to fault him.

James Amril-Kesh
Viziam
Amarr Empire
#1087 - 2014-02-09 11:47:00 UTC
Oh no not the jabs

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#1088 - 2014-02-09 11:54:18 UTC
Dave Stark wrote:
it doesn't really matter whether the number of drone ships has or hasn't been artificially inflated. the reason for their popularity still isn't due to the ability to assist drones, otherwise drones would have been the go to choice of weapon system for the last decade.

Nobody ever said it was the sole reason. Sentry drone setups just weren't viable for large scale PVP before these changes, strengths afforded by drone assist or not. Once the changes were made drone assist is what pushed them past viability into brokenness. The choice comes down to either taking away that which made them viable and leaving a terrible game mechanic, or taking away the terrible game mechanic and leaving that which made the sentries viable.
If they had taken away the Ishtar and Dominix sentry tracking and range bonuses you can bet there would be much greater outcry against CCP. The fact is these setups were too powerful in combination with drone assist and removing it was the logical course of action. Regardless of whether the usage metrics were artificially inflated or not.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#1089 - 2014-02-09 11:58:56 UTC  |  Edited by: James Amril-Kesh
I'm sure CCP and the CSM including representatives from entities not of the CFC or those allied with us all considered the Dominix numbers to be sufficient evidence in support of a drone assist nerf and nobody had the insight of Grath Telkin that maybe there's some more data that needed to be assessed in order to get a big picture.

EDIT: You know I was wondering if Sala Cameron had posted. He did and it pretty much confirmed my suspicions.

EDIT 2: You know what I'll even admit damps are pretty ridiculous and need to be looked at.

Enjoying the rain today? ;)

Dave stark
#1090 - 2014-02-09 12:10:02 UTC
James Amril-Kesh wrote:
Dave Stark wrote:
it doesn't really matter whether the number of drone ships has or hasn't been artificially inflated. the reason for their popularity still isn't due to the ability to assist drones, otherwise drones would have been the go to choice of weapon system for the last decade.

Nobody ever said it was the sole reason. Sentry drone setups just weren't viable for large scale PVP before these changes, strengths afforded by drone assist or not. Once the changes were made drone assist is what pushed them past viability into brokenness. The choice comes down to either taking away that which made them viable and leaving a terrible game mechanic, or taking away the terrible game mechanic and leaving that which made the sentries viable.
If they had taken away the Ishtar and Dominix sentry tracking and range bonuses you can bet there would be much greater outcry against CCP. The fact is these setups were too powerful in combination with drone assist and removing it was the logical course of action. Regardless of whether the usage metrics were artificially inflated or not.


no it didn't, look at the graphs i linked from tmc.

it's quite clear sentry drones on their own, used on the appropriate ships, outclass other weapon systems. the assist mechanic has bugger all to do with the power of sentry drones. assisting drones hasn't been an issue for a decade, and it still isn't. none of the arguments put forward can be attributed to the drone assist other than the rampant whining.

drones have increased in popularity due to buffed hulls, the introduction of DDA modules, etc. to the point that, once again see graphs, sentries outdo other weapon systems.

the solution is to bring sentries in to line rather than ruin a perfectly fine and functioning game mechanic, but that's not what you were all whining about so that's not what has happened.

as for the argument of "drone assist is boring" that's laughable on many levels.
James Amril-Kesh
Viziam
Amarr Empire
#1091 - 2014-02-09 12:16:01 UTC
A perfectly fine and functioning game mechanic doesn't completely ignore ship and human limitations. It's not that it was ever a good mechanic - merely the potential for abuse didn't really exist because drones weren't previously viable as a primary weapons system in large scale PVP. Currently they are (and in some cases yes extremely powerful in their own right, something CCP has indicated a desire to address beyond the omni and drone assist changes).

Enjoying the rain today? ;)

Dave stark
#1092 - 2014-02-09 12:24:41 UTC
of course drones should ignore ship limitations, it's a totally different entity. it's a ship in it's own right (a very small one, but still a ship in itself). and it doesn't ignore human limitations at all. if some ****** can't hit f1 at the right time on the right target in a maelstrom, odds are they can't assign the right drones to the right people either.

yeah, it hasn't been abused. as for the potential, you're right that wasn't there because, as illustrated by the tmc article, sentry drones never outclassed other weapon systems until they buffed drone hulls and added DDAs etc. trying to attribute a sentry drone's power to a decade old mechanic than the myriad of recent additions and buffs is nonsensical.

as i've said previously this change won't reduce the desirability of sentry drones as; A) carriers are going to drop drones regardless as they're it's primary weapon system, and B) people will still use them if they are the superior weapon system.
all this change has done is negatively affected various sets of players, most notably incursion runners who they wanted to impact least (which, i believe would be solved by a bandwith cap than a drone cap if CCP insist on going down this route), and hasn't solved the issue of the field being littered with drones in big fights.

i'm not going to sit here and say "it's fine that everyone and their dog is using drones" because obviously that's absurd. however this change to assist mechanics does nothing to remedy almost any issue that drones have.
Grath Telkin
Amok.
Goonswarm Federation
#1093 - 2014-02-09 12:39:28 UTC
James Amril-Kesh wrote:
A perfectly fine and functioning game mechanic doesn't completely ignore ship and human limitations.


You mean the same way that fleet warping saves the slow and afk from being tackled and the way that keeping at range on a moving target stops humans from making piloting errors and getting out of position?

You mean those kind of perfectly functioning game mechanics that ignore ship and human limitations?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Andski
Science and Trade Institute
Caldari State
#1094 - 2014-02-09 12:42:35 UTC
fleet warping also saves the unaligned i hear

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

James Amril-Kesh
Viziam
Amarr Empire
#1095 - 2014-02-09 12:47:14 UTC
FIX YOUR ******* BOARDS CCP

Enjoying the rain today? ;)

Dave stark
#1096 - 2014-02-09 12:48:11 UTC
James Amril-Kesh wrote:
FIX YOUR ******* BOARDS CCP


let me guess, you typed out a long reply and the forum ate it?
i've had that before, most unpleasant.
James Amril-Kesh
Viziam
Amarr Empire
#1097 - 2014-02-09 12:48:34 UTC
Grath Telkin wrote:
James Amril-Kesh wrote:
A perfectly fine and functioning game mechanic doesn't completely ignore ship and human limitations.


You mean the same way that fleet warping saves the slow and afk from being tackled and the way that keeping at range on a moving target stops humans from making piloting errors and getting out of position?

You mean those kind of perfectly functioning game mechanics that ignore ship and human limitations?

Sometimes I wonder if you actually play this game.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#1098 - 2014-02-09 13:03:12 UTC
Dave Stark wrote:
James Amril-Kesh wrote:
FIX YOUR ******* BOARDS CCP


let me guess, you typed out a long reply and the forum ate it?
i've had that before, most unpleasant.

Yeah, I was replying to you, hit "post", and the posting window came up again and I hit post again thinking it had my reply when it actually only consisted of your quote. I don't care enough to write out my reply again so I guess you win.

Enjoying the rain today? ;)

Dave stark
#1099 - 2014-02-09 13:17:36 UTC
James Amril-Kesh wrote:
Dave Stark wrote:
James Amril-Kesh wrote:
FIX YOUR ******* BOARDS CCP


let me guess, you typed out a long reply and the forum ate it?
i've had that before, most unpleasant.

Yeah, I was replying to you, hit "post", and the posting window came up again and I hit post again thinking it had my reply when it actually only consisted of your quote. I don't care enough to write out my reply again so I guess you win.


tip: hit back, then the message reappears.
James Amril-Kesh
Viziam
Amarr Empire
#1100 - 2014-02-09 13:54:29 UTC
Didn't work.

Enjoying the rain today? ;)