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[Rubicon 1.3] Drone Assist change

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Author
Grath Telkin
Amok.
Goonswarm Federation
#941 - 2014-02-09 01:00:23 UTC
Captain StringfellowHawk wrote:
But you as an individual with status in this game carry more weight helping vs arguing with Dev's.


Oh how I wish this was true, if it were the Sac wouldn't be the stinking pile of garbage that it is and instead of worrying about what drones are doing they'd be balancing recons and whoever thought of moving the serpentis web bonus would be locked in a Russian Gulag

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Maenth
The Thirteen Provinces
#942 - 2014-02-09 01:07:13 UTC
I heard a suggestion somewhere saying that maybe instead of a hard cap, it could be a skill that gives 10 or 15 drones per level, or 5 drones at L0 and then +9 or +10 per level (still 50-55 max assist drones) or something like that anyway... skill-based bonus!

Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.

Ransu Asanari
Perkone
Caldari State
#943 - 2014-02-09 01:24:40 UTC  |  Edited by: Ransu Asanari
A couple of comments:

  • I like that it is a flat 50 drones to be assisted, which allows pilots and fleet commanders the flexibility to choose who the drone assist member(s) will be, rather than forcing it to always be a squad commander. This will also make it easier to adapt during a fight if the assist "drone bunny" gets jammed/dampened and target needs to be changed. The recent change to be able to assist to someone on your watch list will make this easier to change assist targets.

  • I do think that the solution could have been more developed, so it scales with the size of drones. The idea some have suggested of assigning drones an "assist bandwidth" based on their size, and setting a static "assist bandwidth" limit per player would give a bit more of an interesting scalable dynamic, while keeping the limits for large fights.

  • Personally I think that if missiles and drones are going to purposefully be kept inferior to prevent them from being too popular, due to technical reasons (server load), then we shouldn't have any illusions about them being primary weapons on the same level as Gunnery. New Players should be told during the tutorial to train for gunnery first, as it is the Master Race, and they're wasting their SP by training missiles or drones first. At least with missiles, there were improvements to optimize the server performance. If we've reached that technical limit of optimizing for drones as well, then we should be clear about it.



  • OK so real questions hopefully about this change that need answering. Hopefully these issues were already discussed and solutions planned to be implemented with the change. Please don't introduce a problem and then promise to "iterate" a solution later. That hasn't worked so well for the Rapid Missile Launchers, as seen by the ongoing threadnaughts.

    When you assist drones to another player currently, there's no way to tell who has drones assisted to you, and how many, other than that the drones cluster around that pilot's ship. It wasn't as important, since there was no limit. However now, this raises some concerns now that we have to micromanage the assists to fit the limit, and need some tools and UI tweaks to be able to do that.


    1. How will a "drone bunny" know who has drones assisted to them, and how many?

    2. a. Will there be an indication in the fleet window, such as a drone icon, that will show members who have drones assisted to them? This would be helpful for quick reference, if the intention in fleet is to only have drones assisted to one person per squad.

      b. Will there be an expanded group in the Drone UI for the "drone bunny" to show a summary of the number of currently Assisted Drones so they will easily know once they've reached their limit of 50?

      c. Will the "drone bunny" have the ability to force unassist of drones from a player who assigned them incorrectly, or will lazy/incompetent fleet members DDOS the assist cap, requiring further micromanagement?

    3. How will the drone owner know what is going on with their assisted drones?

    4. a. If a fleet member attempts to assist their drones to a "drone bunny" who has already reached the 50 drone cap, will they get an error message?

      b. Can the successful assist be verified by having the Drone UI show "Assisted to X" as the current Drone status, as well as showing if it is Idle, Returning, Engaging, etc? If only some of the drones are assigned, will the player be able to tell which are assigned and which aren't?

    5. Will drone assist be fixed so it works properly in Lowsec with Crimewatch? Currently my assisted drones never attack when the "drone bunny" fires. I know others have mentioned problems, and I've submitted bug reports for this.

    6. Will this behavior be brought to EWAR and Logistics drones as well?
    Ransu Asanari
    Perkone
    Caldari State
    #944 - 2014-02-09 01:25:40 UTC
    Maenth wrote:
    I heard a suggestion somewhere saying that maybe instead of a hard cap, it could be a skill that gives 10 or 15 drones per level, or 5 drones at L0 and then +9 or +10 per level (still 50-55 max assist drones) or something like that anyway... skill-based bonus!


    No. We don't need more SP sinks for things we can currently do.
    Arthur Aihaken
    Kenshin Academia.
    Kenshin Shogunate.
    #945 - 2014-02-09 01:33:54 UTC
    I'm still waiting for a reason why we can't just eliminate drone assist? Fighter and fighter/bomber assist is fine as there are already built-in mechanics for these. If the game is seeing severe performance problems related to drones and in particular drone assist, elimination of drone assist would seem to resolve the vast majority (if not all) issues.

    I am currently away, traveling through time and will be returning last week.

    Grath Telkin
    Amok.
    Goonswarm Federation
    #946 - 2014-02-09 01:49:23 UTC  |  Edited by: Grath Telkin
    Arthur Aihaken wrote:
    If the game is seeing severe performance problems related to drones and in particular drone assist, elimination of drone assist would seem to resolve the vast majority (if not all) issues.


    Nobody has said that drone assist causes the lag, in fact if you read the dev blog its saying that its basic drone behavior that causes it as its doing all its figuring. If anything properly assisted drones reduce lag as they're not thinking as much on their own, instead they're just sitting still waiting to be told to fire.


    EDIT: None of this even comes close to addressing the fact that the 'balance' team just gave every damn ship in the game a drone bay

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Captain StringfellowHawk
    Forsaken Reavers
    #947 - 2014-02-09 01:55:41 UTC
    Grath Telkin wrote:
    Arthur Aihaken wrote:
    If the game is seeing severe performance problems related to drones and in particular drone assist, elimination of drone assist would seem to resolve the vast majority (if not all) issues.


    Nobody has said that drone assist causes the lag, in fact if you read the dev blog its saying that its basic drone behavior that causes it as its doing all its figuring. If anything properly assisted drones reduce lag as they're not thinking as much on their own, instead they're just sitting still waiting to be told to fire.


    EDIT: None of this even comes close to addressing the fact that the 'balance' team just gave every damn ship in the game a drone bay


    NOW That I agree with. More and more "Server stability issue" causing ships are being added to the game VS Keeping Drone boats unique to certain ships in the game. If drone instructions itself are causing the issue, then having LESS drone using ships being added would be a good counter. Instead of "Balancing" everyship to be equal, keep them all unique, some were stronger then others - BUT- Had more skill intensive trains. Instead of making all races the same just firing different animated weapons. Keep them different.


    P.S. FIX THE DAMN FORUMS. I am tired of having to click post... then see my post vanish, then open drafts to find my writings, to finally be able to post..... Pressing POST should not put it into Draft.. but it should POST IT. - Yes bro I am mad.
    Ransu Asanari
    Perkone
    Caldari State
    #948 - 2014-02-09 02:11:37 UTC  |  Edited by: Ransu Asanari
    From re-reading the article, I can't actually tell if from a technical standpoint, an assisted drone takes up less server resources than an active one. The server still has to track each of the drone objects in space and pass that on to each client. Each of the calls for drone attacks still have to be calculated simultaneously, even if it is triggered by one player firing. There may be some simplification here, but the physics calculations for the objects in space remains the same, at least from what I understand from the article. It would be ironic if drone assist was actually HELPING reduce server load if this was true, and now we're talking about nerfing it, which will increase server load.

    What concerns me is if we are changing gameplay mechanics with the excuse of technical limitations. If we have to do it, fine, but lets be up front about it.

    Missiles have been nerfed repeatedly, due to their previous popularity as well. I don't think it's a coincidence that they also put increased load on the server. This was outlined in one article by CCP Veritas (there's a follow up article which is missing). The HED-GP article talks about how similar optimizations may be needed for drones.

    My conclusion is by removing/nerfing drone assist, we are making the gameplay worse, to make the drones less popular, so less people will use them in large fleets.

    So if we're doing this to help server performance just say so, and be up front about it. Just say Gunnery is the Master Race, since it is the least impact on server performance, and therefore will kept the most attractive weapon system by "balance".

    Let all the new players joining after B-R to know from the tutorial and up to train guns and not drones or missiles, because they will be kept inferior to make them less attractive to use.
    Michael Harari
    Genos Occidere
    HYDRA RELOADED
    #949 - 2014-02-09 02:12:11 UTC
    Grath Telkin wrote:
    CCP Rise wrote:

    We think entire fleets of assisted drones is not good gameplay and so we are making a change to address that.


    But entire fleets of missiles are fine, entire fleets of Artillery are fine, entire fleets of interceptors are fine.


    Entire fleets of non-assisted drones are fine too.
    Arthur Aihaken
    Kenshin Academia.
    Kenshin Shogunate.
    #950 - 2014-02-09 02:13:36 UTC  |  Edited by: Arthur Aihaken
    Grath Telkin wrote:
    Nobody has said that drone assist causes the lag, in fact if you read the dev blog its saying that its basic drone behavior that causes it as its doing all its figuring. If anything properly assisted drones reduce lag as they're not thinking as much on their own, instead they're just sitting still waiting to be told to fire.

    If drone assist didn't exist, drones wouldn't be as prevalent - pure and simply. And yes, I agree - why every ship needs a stupid drone bay is beyond me. Before everyone rags on missiles, it would be interesting to know which creates more overhead: drones or missiles. I suspect it's the former...

    I am currently away, traveling through time and will be returning last week.

    Grath Telkin
    Amok.
    Goonswarm Federation
    #951 - 2014-02-09 02:20:37 UTC
    Arthur Aihaken wrote:
    Grath Telkin wrote:
    Nobody has said that drone assist causes the lag, in fact if you read the dev blog its saying that its basic drone behavior that causes it as its doing all its figuring. If anything properly assisted drones reduce lag as they're not thinking as much on their own, instead they're just sitting still waiting to be told to fire.

    If drone assist didn't exist, drones wouldn't be as prevalent - pure and simply. And yes, I agree - why every ship needs a stupid drone bay is beyond me.


    They actually would since as a DPS platform on Domis and Ishtars they're virtually unrivaled in their ability to punch lower classes of ships.

    MJD's and things like that mean you can separate yourself from your damage and put your enemy in a position to have low transV vs the drones with a relative ease, while their insanely low fire time and obscene tracking on those 2 ships means that nothing small survives very long.

    Its like you dont know that you can assign your drones to a key. And heres the stupid part:


    When you're controlling your own droens, you can hit the fire key, and then hit the recall key, and then fire key again, actually increasing your rate of fire because drone coding is so ******** (smaller gangs already do this, ECM drone users have been doing it since forever).

    The only thing drone boats don't do well currently is punch above sub caps, removing drone assist wont change any of that because the ships in question are broken at the base stat level.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Ragnen Delent
    13.
    #952 - 2014-02-09 02:27:24 UTC
    It's kind of hilarious that there has been no good argument for drone assist as a game mechanic beyond "It was already in the game" or "FYF is too powerful"
    Grath Telkin
    Amok.
    Goonswarm Federation
    #953 - 2014-02-09 02:31:31 UTC
    Ragnen Delent wrote:
    It's kind of hilarious that there has been no good argument for drone assist as a game mechanic beyond "It was already in the game" or "FYF is too powerful"


    Just because you don't find an argument to have merit doesn't mean that there haven't been any made, if anything, that suggests that you're biased is so far to one side that you can't see anything from a neutral point of view.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Arthur Aihaken
    Kenshin Academia.
    Kenshin Shogunate.
    #954 - 2014-02-09 02:31:42 UTC
    Ragnen Delent wrote:
    It's kind of hilarious that there has been no good argument for drone assist as a game mechanic beyond "It was already in the game" or "FYF is too powerful"

    It's because incursion runners would lose another 1% ISK/hour without it… Lol

    I am currently away, traveling through time and will be returning last week.

    Ragnen Delent
    13.
    #955 - 2014-02-09 02:51:40 UTC
    Grath Telkin wrote:

    Just because you don't find an argument to have merit doesn't mean that there haven't been any made, if anything, that suggests that you're biased is so far to one side that you can't see anything from a neutral point of view.


    Perhaps, in a magic world where CCP could indeed reduce the server overhead when drones are assisted (which I doubt), it does not change the fact that drone assist doctrines are tremendously boring and significantly reduce the impact of player skill and communication (and communication discipline) on fleet fights.

    In fact, you have on several occasions mentioned that it is possible to manually fire drones with a keybinding, so why is it so critical to have the assist mechanic around? You have also said that regardless of the assist mechanic Ishtars and Dominixes are able to be effective in some situations, so why do they need to operate differently at a fleet level to be viable?

    You have also tried to conflate this overall argument with one regarding that nature of null sec sovereignty warfare. I sincerely doubt maintaining a situation in which fleet fights are extremely low effort to conduct once initiated is at all going to encourage any changes to be developed for null sec regarding sov.

    So: Why, other than theoretically scenarios, in your opinion, should drone assist be kept?
    2D34DLY4U
    Brutor Tribe
    Minmatar Republic
    #956 - 2014-02-09 02:53:54 UTC
    CCP: crap we are having bad press due to lag in large scale battles, let's fix this!
    Devs: we don't have resources to redo the engine, tidi gave us a 2 year buffer until fleet numbers rose to break engine again, during this time we built a new fps game from zero instead of redoing the code!
    CCP: let's get game design to fix it, I want to go back to work on the script for the tv series - games suck and EVE sucks, Hollywood here I come!
    Devs: errrrrr.....ok. This sucks for EVE but I get paid and it's my job so whatever - let's get the CSM on board!
    CSM 1: as long as it's good for my side let's roll, who cares about the rest of EVE or game design!
    CSM 2: as long as it's good for incursions lets do it, who cares about the rest!
    CSM 3: as long as it's good for afk miners you have green light!
    CSM 4: just roll with it who cares about the game this is now game design PVP politics and I want to win!
    Devs: Announce to players and let's pretend we want feedback! Let's hope they don't realize how half thought and cheap this is!
    Players: that is stupid and doesn't fix the problem!
    Dev: thank you for the awesome feedback! We'll just go forward and iterate in a near future!
    Players: there's is nothing to iterate on, this will break things!
    Dev: we understand your point of view, we discussed this a lot with CSM and it's the way to go!
    Players: but it's broken!
    CSM: HTFU! CCP is awesome!
    Players: there's 999 other real problems to fix!
    CSM: HTFU! CCP is awesome! They are totally committing everything and pay lots of attention! We should be thankful!
    Players: but EVE doesn't get fixed, the fps is crap, vampires are non existent, Valkyrie is a risky question mark, now they are building 5m tall phallic statues and want to make a TV series - wtf???
    CSM: HTFU! CCP is awesome! Also monument is great marketing move!
    Players: B-R alone brought 15k new subscribers! Can't you see with fixed SOV, better engine and whatever 999 things need fixing, the game could be better and we could all win if we get CCP to focus on what matters?
    CSM 1: what matters is if my side wins!
    CSM 2: I'm an internet politician, if my side does good I don't care!
    CSM 3: afk miners are good, just don't touch the asteroids!
    CSM 4: all I do is win, if only there was a killboard for ideas that suit me!
    Devs: let's push it to the next point release! Hopefully Riot will poach me soon, at least they don't care about having a single title! Game industry stardom here I come!
    CCP: is the lag quick fix done? I don't want bad press to ruin my tv audience ratings! Can we find some way to keep customers paying and not play or log on? That's the best option since it minimizes trouble! Do you think I would be a good movie actor? I already wrote my Oscar acceptance speech, I based it on the one I have prepared for the Nobel Peace Prize I'll win next year! Iceland FTW!!! No one can stop the Viking Warrior!!!
    Grath Telkin
    Amok.
    Goonswarm Federation
    #957 - 2014-02-09 03:03:31 UTC  |  Edited by: Grath Telkin
    Ragnen Delent wrote:

    In fact, you have on several occasions mentioned that it is possible to manually fire drones with a keybinding, so why is it so critical to have the assist mechanic around?



    Because changing something being used in a fight after one of the two sides cried for months to get it changed cant be seen as anything but preferential bias, and if the balance team can't see that as something the player base will take it as then perhaps they shouldn't be on the balance team. Considering EVE's history of preferential treatment this particular change seems poorly timed, and didn't at all involve the player base, and did involve a CSM that is particularly biased towards one side of that fight.

    EDIT: Also lol insinuating that pressing F1 is anymore difficult or skill intensive than not pressing F1.

    Literally the crux of your argument is that pressing a single button is somehow more skill based than no pressing a single button.

    Lets all try and come back down to reality here with our arguments about skill.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Ragnen Delent
    13.
    #958 - 2014-02-09 03:05:58 UTC
    Grath Telkin wrote:

    Because changing something being used in a fight after one of the two sides cried for months to get it changed cant be seen as anything but preferential bias, and if the balance team can't see that as something the player base will take it as then perhaps they shouldn't be on the balance team. Considering EVE's history of preferential treatment this particular change seems poorly timed, and didn't at all involve the player base, and did involve a CSM that is particularly biased towards one side of that fight.


    So, other than that, no particular reason? That argument is pretty weak, which may be why I earlier dismissed it as "not an argument".
    Grath Telkin
    Amok.
    Goonswarm Federation
    #959 - 2014-02-09 03:07:35 UTC  |  Edited by: Grath Telkin
    Ragnen Delent wrote:
    Grath Telkin wrote:

    Because changing something being used in a fight after one of the two sides cried for months to get it changed cant be seen as anything but preferential bias, and if the balance team can't see that as something the player base will take it as then perhaps they shouldn't be on the balance team. Considering EVE's history of preferential treatment this particular change seems poorly timed, and didn't at all involve the player base, and did involve a CSM that is particularly biased towards one side of that fight.


    So, other than that, no particular reason? That argument is pretty weak, which may be why I earlier dismissed it as "not an argument".


    Again, your ignoring the biased being shown to the ninny side thats been crying the entire war does not make it not a thing, it just means that you're incapable of neutral thought.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Ransu Asanari
    Perkone
    Caldari State
    #960 - 2014-02-09 03:41:38 UTC
    Grath, you make a good point about the advantage of manually controlling your drones being more effective/attractive than automating it by assisting/guarding. Granted, that method of forcing recall/engage probably wasn't intended by CCP and is just bad coding but the principle is sound. If the problem we are trying to solve is the use of automation, making manual control more attractive might be a better solution. I don't see forcing more micromanagement onto a fleet being "better gameplay" personally.

    I keep thinking about the autopilot as another good example. It exists to make your life easier, but it takes you longer since you land 15km from the gate, and at risk longer for attacks. If that automation was removed, I can't imagine haulers would be thanking CCP for improving their gameplay.

    If the Drone Assist mechanic was changed so it wasn't a simultaneous attack by all users (perfect alpha), and instead had a random delay based on the cycle time of the drones, this would do a few things:


    • Remove the "Finger of God" perfect alpha that currently exists with drone fleets, and gives logistics ships a better chance to lock and land reps on the target in time.
    • Actually reward player skill when the fleet members and FC have the coordination to attack simultaneously with manual drone control.
    • Leaves drone assist effectively the same for less critical tasks like in PvE for clearing small targets.


    The only downside I can see here is that some fleet members like Logistic ships won't get on the kill if the random delay is too large, but the idea of getting them onto killmails in some other "support" capacity has already been brought up multiple times, so they don't have to rely on drones and whoring guns.

    CCP Rise wrote:
    The primary goal of this change is to improve play experience in large fleets.


    I don't see having to assign more drone triggers in large fleet fights actually improving the play experience for the average player. The solution I am suggesting would make manual control more attractive and effective, but allow you to assist during a 20 hour fight for a bathroom break for example.

    I've already made my points about "balancing" ships and weapon systems based on popularity/usage and server load, and it's been pointed out how those numbers can be manipulated by the large blocs.