These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon 1.3] Drone Assist change

First post First post First post
Author
Nag'o
Sebiestor Tribe
Minmatar Republic
#361 - 2014-02-06 17:44:39 UTC
1Of9 wrote:

Or at least consider bringing AoE DD again, because honestly, you just removed the only counter in game against the blob (goons).


I'd like to see this. Make it a munitions weapon wich costs a lot and possibly requires a special condition to do. By requiring a special condition, like a gantry or some other special structure, ppl can tell Alliance X is building an AoE DD bullet. Much like RL nuclear weapons.
By costing a lot it will directly or indirectly involve the work of a lot of players. Everytime somone shoots an AoE DD it takes a couple of weeks of work to reload it.
I wasn't playing EVE back when DD had AoE but I wonder why the hell it didn't required ammo.

P.S.: I know this post is off topic but meh. This is still F&I.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Lina Theist
Running out of Space
EDGE Alliance
#362 - 2014-02-06 17:47:40 UTC
CCP Rise wrote:
[...] and most importantly, incursioners. [...]


Like hell. The least of your concern should be high sec incursion runners, who cry as soon as they drop a single isk below 100mil/h.

I think it's a great change though
Drakun Kugisa
Talada Federation
#363 - 2014-02-06 17:47:53 UTC  |  Edited by: Drakun Kugisa
I do not mind a nerf. In fact, I believe that one was needed.

However, I don't feel that this is the right nerf, or at least not coupled with buffs/nerfs to other things to offset the now obvious worthlessness of the carrier, except for being a golfbag to move stuff around. It left drone assign subcapitals in a much stronger position. It is much easier to coordinate the sentries to a squad leader than have multiple asignees per squad.

Drone assign, it seems to me, was the only way for a small force to have a chance to fight against a larger one. Not necessarily because it was strong, finger of god, etc but because it countered the problem of the celestis. One fleet of Celestises (not sure the plural) could basically neutralize the dps one fleet of carriers. Those celestises remain in relative safety.

The only other force multiplier that allows a smaller entity to stand a chance against a larger number, as stated many times in this thread, its the bomber. This point is moot however, due to the low skillpoint requirement and said larger entities ability to field even larger number of this multiplier, than the smaller group. Due to this, a smaller force of subcapitals is almost guaranteed to lose against a larger force of subcapitals.

So basically, unless other buffs are given alongside the assist nerf, sov warfare is about numbers. I've seen many goon posters mention that you will have to use strategy to win now.

Tell me, what strategy can you use when the only one left is piling as many dudes into a fight as you can? I'd say the ability to field the slowcat was a strategy. Using one's larger pool of skillpoints to offset lack of numbers. Apparently not though.

CCP, if you want capital warfare to be a thing, and you want, as stated, carriers to be a counter to sub capitals. you need to look into buffing the fighter, and dealing with the celestis. They cannot be assigned like the sentry, so would not have the same issue. They can't track a subcap worth a damn and die when they get sneezed at. They are not affected by the drone tracking modules to my knowledge either. If you want a fight like B-R to happen again, you best look into it.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#364 - 2014-02-06 17:48:25 UTC
Drone assist is legalised botting.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

MeBiatch
GRR GOONS
#365 - 2014-02-06 17:49:06 UTC
knobber Jobbler wrote:
Anyway, we beat that doctrine by dropping all the capitals on it. Which unfortunately was the only real counter. Now you have to contend with 600+ dreads being dropped on you every time you undock. Good times.


well yes untill they do somthing about deminishing returns on everyone shooting one person.. then yeah... all you have done is scaled the goon rifter blob to goon alpha mael blob to goon alpha dread blob...

nothing really have changed.

for me the most fun i have is in small scale pvp maybe 20 vs 20... that makes the game fun...

imagine if in a battle 2k vs 2k it was then devided that only 20 vs 20 would scale properly (that would mean you would have 100 different targets being called instead of just one or two) then the battle would be much more dynamic and fun... there would be more need for fc's and individual choices...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Malcanis
Vanishing Point.
The Initiative.
#366 - 2014-02-06 17:49:19 UTC
BoomBoss wrote:
So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?

It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again?


So what you're saying is that if you can't get someone else to decide when and who to shoot at on your behalf, you're not able to fight players as bad as goons are?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jan5366x
Nexus Override Reloaded
#367 - 2014-02-06 17:51:29 UTC  |  Edited by: Jan5366x
Ravcharas wrote:
Also, how will this work in practice? I try to assist my drones and the game tells me yes or no, or will any drones assigned above the magic number simply remain unresponsive?


interesting question!

At the total i realy like this concept to go away from Sentrys! Big smile
- Less Lag
- More Stuff to do in fleets
- i don't must fly a potato(Dominix) anymore
- I don't have to replace Drones after each fleet like ammo
- Again more strategic Fleet fleet actions / movements (adust weapon range etc...)

ArrowBut, i want to see a Player limit how much can assist and not a Drone Count.
Speedkermit Damo
Republic University
Minmatar Republic
#368 - 2014-02-06 17:51:59 UTC
James Amril-Kesh wrote:
ccp caves to goons, goons can't win without ccp's interv- oh wait, we kind of did.


A very convenient sov-drop due to a "glitch" says you didn't

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Dinsdale Pirannha
Pirannha Corp
#369 - 2014-02-06 17:52:21 UTC
MeBiatch wrote:
Rhes wrote:
N3, PL *and* Dinsdale tears? It's like Christmas came early in 2014.


yes cuss 500k plus actives subs account for n3 and pl and one upset incursion runner.

its just if you are going to nerf one lag causing gameplay and leave in the other it just reeks of favouritism


BTW, read my earlier post.
This change has no direct impact on me, since I stopped running Incursions when the Marauders were wiped out.
And I gave up on mission drone boats last week with the end of use of the Omni.

But yeah, I am against the the size of the cap, since it will affect incursion runners, and is far too malicious an attack against many null sec and possibly wh playstyles.
MeBiatch
GRR GOONS
#370 - 2014-02-06 17:54:37 UTC
Speedkermit Damo wrote:
James Amril-Kesh wrote:
ccp caves to goons, goons can't win without ccp's interv- oh wait, we kind of did.


A very convenient sov-drop due to a "glitch" says you didn't


no it was more hubris for going after sort when they should have focused on easier to kill titians.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Omnathious Deninard
University of Caille
Gallente Federation
#371 - 2014-02-06 17:56:10 UTC
On a completely relegated note, is the idea of having sentry drones return to bay still an consideration? So that way drone "waste" would not be left after the fight is over.

If you don't follow the rules, neither will I.

Rosie O'Sullivan
Perkone
Caldari State
#372 - 2014-02-06 17:56:37 UTC
This is sooo crazy. Like I never saw anyone use drone assist, not even once. Now ccp comes along and bans it just because some scammers complain? this is like the worst decision ccp ever made. I guess the goons must buy a lot of plex so ccp is kinda held hostage.
Mind Rape
School of Applied Knowledge
Caldari State
#373 - 2014-02-06 17:56:52 UTC
hehehehe, CCP bending over for goons yet again, WELL THAR'S a SURPRISE m8m8m8m8m8m8

LET THE PLEX MONEY FLOW LOLOLOLLOLOLOLO
Hendrick Tallardar
Doomheim
#374 - 2014-02-06 17:57:21 UTC
knobber Jobbler wrote:
\Do you really want to spend the rest of your time playing EVE in three ships, assisting drones then going off to make dinner and/or fapping?


Hey!

Mid-TiDi fight fap sessions have been a staple of Nullsec warfare for months now. You can't take that from me.
1Of9
A Blessed Bean
Pandemic Horde
#375 - 2014-02-06 17:58:09 UTC
Malcanis wrote:
BoomBoss wrote:
So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?

It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again?


So what you're saying is that if you can't get someone else to decide when and who to shoot at on your behalf, you're not able to fight players as bad as goons are?


dont think that's what he said. I beleive what he said was that goons have vastly superior numbers, and slowcats was the only platform that could allow a smaller entity to face them. Even slowcats where endangered species because goons where already adapting to them (damps, ecm, neuts, dreads, etc).

Put a 250 rail rokh fleet with 5 triage carriers facing 4 goon fleets. Let me know who murdered who.
Toshiro Ozuwara
Perkone
#376 - 2014-02-06 18:02:06 UTC  |  Edited by: Toshiro Ozuwara
CCP Rise wrote:
  • We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do.
  • Have you had players complain about assigning drones? Are you aware nearly everyone's number one complaint in large fleet fights is tidi?

    Players assist because tidi makes this game unplayable in large fleet/capital confrontations.

    Assisting drones so someone can watch a movie or play DotA is actually how Eve Online is played at the Capital/mass tidi level.

    That entire statement is a ridiculous justification for the change. You don't need to justify it. Just do it. It doesn't matter because the better groups using Sentries NEVER use a single trigger anyway.

    So now instead of 1 guy being the assist and 9 guys doing something else, 1 guy will be the assist and 4 guys will be doing something else.

    Fix tidi and you fix a lot of problems. This change is just lipstick on a pig.

    It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

    Darius JOHNSON
    Viziam
    Amarr Empire
    #377 - 2014-02-06 18:03:46 UTC
    1Of9 wrote:
    Malcanis wrote:
    BoomBoss wrote:
    So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?

    It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again?


    So what you're saying is that if you can't get someone else to decide when and who to shoot at on your behalf, you're not able to fight players as bad as goons are?


    dont think that's what he said. I beleive what he said was that goons have vastly superior numbers, and slowcats was the only platform that could allow a smaller entity to face them. Even slowcats where endangered species because goons where already adapting to them (damps, ecm, neuts, dreads, etc).

    Put a 250 rail rokh fleet with 5 triage carriers facing 4 goon fleets. Let me know who murdered who.


    Ok so the counter to not having any friends was not having to actually control your stuff in the game and in an MMO requiring social interaction that's viewed as a bad thing. I hope this explanation has pounded its way into your skull.
    Anhenka
    Native Freshfood
    Minmatar Republic
    #378 - 2014-02-06 18:04:59 UTC
    Looks like carriers have been relegated to having no place in sov war besides repping.

    With one section of eve having such overwhelming subcap superiority, you have managed to create the greatest push towards NAP and NIPing everyone in sight (including your previous enemies), what with one side being massively more powerful but content to sit upon their hoard and sleep, and the other side unable to contest the mass of warm bodies in subcaps that the other side can throw around.

    All celebrate the Hegemony of the North, next Deklein sov change inc 2027.


    It's all and well to make changes to mechanics based on how you feel they are negatively impacting the game, but this mechanic was one of the main mechanics preventing the state of nullsec from devolving to everyone turtling up. A will still wipe the floor with B, B will do the same to the C, and everyone will sit on their throne of renters and grow fat.

    And nullsec complacency and boredom are imo, far more dangerous in the long term to eve than a passive gameplay mechanic.
    BoomBoss
    KarmaFleet
    Goonswarm Federation
    #379 - 2014-02-06 18:05:15 UTC
    Venetian Tar wrote:
    BoomBoss wrote:
    So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?

    It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again?


    We won the war and even abused the **** out of it ourselves before these changes were announced, but keep crying about it.


    You haven't won the war, it isn't over yet. There was just a loss of a lot of shiny boats and we lose a region. Big f*cking deal!
    BoomBoss
    KarmaFleet
    Goonswarm Federation
    #380 - 2014-02-06 18:06:29 UTC
    knobber Jobbler wrote:
    BoomBoss wrote:
    So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?

    It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again?




    Do you really want to spend the rest of your time playing EVE in three ships, assisting drones then going off to make dinner and/or fapping? Is that really a good for the longevity of the game? Is it really worth paying money to do the same thing, week in, week out for eternity? Because that is what you're asking for.

    Anyway, we beat that doctrine by dropping all the capitals on it. Which unfortunately was the only real counter. Now you have to contend with 600+ dreads being dropped on you every time you undock. Good times.



    That you already tried while we had an established grid in HED. That 600 dread drop didn't work out so well for ya huh? See what I said? ESTABLISHED GRID.