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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#321 - 2014-02-06 17:20:39 UTC
lowsec here. we still won't be able to use it, will we.
1Of9
A Blessed Bean
Pandemic Horde
#322 - 2014-02-06 17:22:05 UTC
LOL Kashada wrote:
1Of9 wrote:


CCP: Can you kindly just grow some balls and remove caps from the game?



Typical PL grunt, sure now you lost most of your super/titan superiority you want to nerf/remove them from the game ahah hypocrite, you are happy to abuse those mechanics and call us out for doing the same but now the tables turned you want out.


I disagree with you. We still have titan superiority FYI.
I dont actually want them out of game, but at the rate things go, may as well just skip the next nerfs and go strait home.
MeBiatch
GRR GOONS
#323 - 2014-02-06 17:22:05 UTC
Darius JOHNSON wrote:
[quote=1Of9]Tell PL to give you mercenary roleplayers some posting lessons please. It never took any "balls" for anyone ever to post on the internet as a fake mercenary corporation in a spaceship game that was never actually paid to do anything.


i was always under the impression that goons were against elite game play or in other terms using a brain. so would not drone assist which is common to ultra blobs be right up your alley?

oh and thank g-d when you did work for ccp you were not even aloud to be close to the balancing team...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Miranda Shoota
Leviathan Investment Group
#324 - 2014-02-06 17:22:39 UTC
I was starting to really hate the Dominix. We can actually go and fly prettier ships again \o/
Destination SkillQueue
Doomheim
#325 - 2014-02-06 17:22:53 UTC
We all knew this was coming, but I just wanted to give thanks for the great OP, since it lays out clearly the thinking behind the change. This way it's easy to argue relevant points and offer constructive critique even if you don't 100% agree on the solution.
MeBiatch
GRR GOONS
#326 - 2014-02-06 17:23:08 UTC
TrouserDeagle wrote:
lowsec here. we still won't be able to use it, will we.


something something about complexity of crime watch

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

James Amril-Kesh
Viziam
Amarr Empire
#327 - 2014-02-06 17:23:15 UTC
ccp caves to goons, goons can't win without ccp's interv- oh wait, we kind of did.

Enjoying the rain today? ;)

Swiftstrike1
Swiftstrike Incorporated
#328 - 2014-02-06 17:24:20 UTC  |  Edited by: Swiftstrike1
You specifically said that you didn't want to negatively impact incursion fleets.

HQ incursion fleets have 200 light drones (5 x 40 fleet members) to be assigned.

AS fleets have 100 drones (5 x 20 members).

VG fleets have 50 (5 x 10) unless your community 'runs heavy' with more than 10 on grid and most communities do.

In summary: it seems that although you specifically said you didn't want to negatively impact on incursion runners, this change will have a significant negative impact on that group.

Alternative solution: might it be possible to set different number caps for each type of drone? e.g. 50 sentry, 75 heavy, 100 medium, etc... This would be implemented by giving each drone a new hidden variable called something like "remoteAssistContrib" and you'd cap that instead of just the raw number of drones. That way you could assign 50 sentries OR 200 light drones, but not both at the same time. Combinations like 25 sentries and 100 light drones would be possible.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

MeBiatch
GRR GOONS
#329 - 2014-02-06 17:26:03 UTC
Rhes wrote:
N3, PL *and* Dinsdale tears? It's like Christmas came early in 2014.


yes cuss 500k plus actives subs account for n3 and pl and one upset incursion runner.

its just if you are going to nerf one lag causing gameplay and leave in the other it just reeks of favouritism

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#330 - 2014-02-06 17:27:00 UTC
I can't think of any non-abusive uses for drone assist. being able to mess with ewar ships should be something drone ships can do alone, without any assist.
baltec1
Bat Country
Pandemic Horde
#331 - 2014-02-06 17:27:16 UTC
Told you so.
Weaselior
GoonWaffe
Goonswarm Federation
#332 - 2014-02-06 17:27:19 UTC
MeBiatch wrote:
Weaselior wrote:
capships and supercaps are in line for tiercide, i think there's pretty widespread agreement the whole group needs to be looked at as a whole


dreads are more then fine.

fighters are crap which is why drone assist was key...

Personally I would have prefered they keep drone assist and just remove drones from carriers and then fix fighters.

as for super carriers... half the build cost remove the e-war ability and let them dock...

as for titans? Just remove them from game or turn them into semi anchorable outposts. make them a very large deployable structure.

dreads are definitely the best balanced yeah

you want to stick your **** on the table, you have to keep it there

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

MeBiatch
GRR GOONS
#333 - 2014-02-06 17:27:21 UTC
James Amril-Kesh wrote:
ccp caves to goons, goons can't win without ccp's interv- oh wait, we kind of did.


indeed you took advise and used the damn cap ships against cap ships... and look you won.

congrats!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Znagl
Hedion University
Amarr Empire
#334 - 2014-02-06 17:27:38 UTC  |  Edited by: Znagl
CCP Rise wrote:
Hello, some news:


We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy.


I fully agree on that topic, but Tidi, at a large scale, also leads to passive gameplay that most players do not enjoy.
If your main concern about drone assist is passive gameplay - then the actual priority should be fixing tidi.

I think most entities in large scale sov warfare will find drone combat dull and stupid but cycling guns every 15 minutes for a straight 12 hours ain't no adrenaline rush either....
Zomgnomnom
Contra Ratio
GameTheory
#335 - 2014-02-06 17:28:01 UTC
Swiftstrike1 wrote:
You specifically said that you didn't want to negatively impact incursion fleets.

HQ incursion fleets have 200 light drones (5 x 40 fleet members) to be assigned.

AS fleets have 100 drones (5 x 20 members).

VG fleets have 50 (5 x 10) unless your community 'runs heavy' with more than 10 on grid and most communities do.

In summary: it seems that although you specifically said you didn't want to negatively impact on incursion runners, this change will have a significant negative impact on that group.

Alternative solution: might it be possible to set different number caps for each type of drone? e.g. 50 sentry, 75 heavy, 100 medium, etc... This would be implemented by giving each drone a new hidden variable called something like "remoteAssistContrib" and you'd cap that instead of just the raw number of drones. That way you could assign 50 sentries OR 200 light drones, but not both at the same time. Combinations like 25 sentries and 100 light drones would be possible.



Or as previously suggested, cap the bandwidth and not the raw number. Same goal to reduce sentry assist but leaves the mechanic for small gangs and incursions to be able to assist lighter drones.
James Amril-Kesh
Viziam
Amarr Empire
#336 - 2014-02-06 17:28:19 UTC
Swiftstrike1 wrote:
You specifically said that you didn't want to negatively impact incursion fleets.

HQ incursion fleets have 200 light drones (5 x 40 fleet members) to be assigned.

AS fleets have 100 drones (5 x 20 members).

VG fleets have 50 (5 x 10) unless your community 'runs heavy' with more than 10 on grid and most communities do.

In summary: it seems that although you specifically said you didn't want to negatively impact on incursion runners, this change will have a significant negative impact on that group.

Alternative solution: might it be possible to set different number caps for each type of drone? e.g. 50 sentry, 75 heavy, 100 medium, etc... This would be implemented by giving each drone a new hidden variable called something like "remoteAssistContrib" and you'd cap that instead of just the raw number of drones. That way you could assign 50 sentries OR 200 light drones, but not both at the same time. Combinations like 25 sentries and 100 light drones would be possible.

Here's a question I think needs asking:
How much do you actually need drone assist in incursions?

Enjoying the rain today? ;)

BoomBoss
KarmaFleet
Goonswarm Federation
#337 - 2014-02-06 17:29:21 UTC
So, goons cry they are unable to counter an established slowcat fleet and you just say; "Ok, we go nerf it then". Are you f*cking serious?

It just so happens that whatever the CFC wants, or whatever the biggest coalition is at that time, you give them. History (bpo's) repeating itself again?
Darius JOHNSON
Viziam
Amarr Empire
#338 - 2014-02-06 17:29:39 UTC  |  Edited by: Darius JOHNSON
MeBiatch wrote:
Darius JOHNSON wrote:
[quote=1Of9]Tell PL to give you mercenary roleplayers some posting lessons please. It never took any "balls" for anyone ever to post on the internet as a fake mercenary corporation in a spaceship game that was never actually paid to do anything.


i was always under the impression that goons were against elite game play or in other terms using a brain. so would not drone assist which is common to ultra blobs be right up your alley?

oh and thank g-d when you did work for ccp you were not even aloud to be close to the balancing team...


I can't even decipher this gibberish but your illusions about how CCP works made it through and it's apparent you're still rolling strong from the BDCI school of ignorance. Maybe make some fake internet mercenary coins about it or post a few pages about how confused you are about whether you're a human being or a girl in an internet space game to get it out of your system.

:edit: I don't even care what corp you're in that 's how I roll
Lord Valian
Center for Advanced Studies
Gallente Federation
#339 - 2014-02-06 17:30:30 UTC
Good news, another change to drone assist could be that it would only work to members of the same squad (incl. squad leader).
MeBiatch
GRR GOONS
#340 - 2014-02-06 17:30:40 UTC
Znagl wrote:
CCP Rise wrote:
Hello, some news:


We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy.


I fully agree on that topic, but Tidi, at a large scale, also leads to passive gameplay that most players do not enjoy.
If your main concern about drone assist is passive gameplay - then the actual priority should be fixing tidi.

I think most entities in large scale sov warfare will find drone combat dull and stupid but cycling guns every 15 minutes for a straight 12 hours ain't no adrenaline rush either....


keep quiet no one wants to here resonable arguments...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.