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What happened to the stuff Incarna was supposed to bring?

First post
Author
Ray Kyonhe
Aliastra
Gallente Federation
#161 - 2014-05-07 07:42:13 UTC  |  Edited by: Ray Kyonhe
Ai Shun wrote:


The one thing I do not like is the idea that we're losing "capsuleers". CCP Guards' video was a light hearted ****-take (And well done) but that vision of three people sitting in a spaceship as if it was some Star Trek movie just didn't feel right to me. I still hold to the vision of a limp body, housed in a pod of goo with all sorts of wires snaking from it. Not something pretty that prances about in stations; but the immortal gods that gave up a large part of their humanity for immortality and the right to walk amongst the stars.

That was discussed before. And I'v saw some CCP employee answering that all this stuff about cloning and consciousness transplantations is still in half-baked state. From Chronicles we know only, that capsule make all processes much safer (99,97% of the time) then other solutions. But clonning are separate technology and can be utilized without capsule too. If I've got it right, the lore implies that as during emergency brain scaning on the verge of death the brain itself became irreversibly damaged so if the body somehow survived the circumstances that triggered the scan it would create situation questionable from an ethical point of view - a living human being in a vegetable state. That's why rigorous restrictions were set on where and how clonning process can be set off - it must guarantee that original body will be dead after scan. And capsule just make following them easy - when a breach in its structure detected scaning and transplating go off following by neurotoxin injection which will kill the original body for shure. Aside from that capsul serves as advanced neurointerface allowing capsuleer to steer their vessels in a way no traditional captain with full crew of assistants can even dream to achive. So, it's as simple as that: if you are able to create portable scanning and communication equipment tied with neurotoxin injector small enough to place it in your head, it will do even when you out of your egg. It's just a question of technological advancement.

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Kudos12345
Doomheim
#162 - 2014-05-07 08:02:42 UTC
Better avatar content at this stage would be an extra room with a rat in the corner called Charlie. That kinda just stands on its hind feet looking at you with those big black rat eyes, its rat whiskers vibrating.
Shalua Rui
Rui Freelance Mining
#163 - 2014-05-07 08:05:07 UTC  |  Edited by: Shalua Rui
Ray Kyonhe wrote:
So, it's as simple as that: if you are able to create portable scanning and communication equipment tied with neurotoxin injector small enough to place it in your head, it will do even when you out of your egg. It's just a question of technological advancement.

Said advancement happened in lore with the discovery of the "new" implant tech DUST mercs - and, appearantly Valkyrie pilots - use... but, IMO the concept of the pod still holds up to a certain extend, though. I mean, you can always argue that controlling a large ship requires much more intricate data connections then controlling a combar suit or star fighter... connections, only a full immersion neuro interface can provide.

Still no reason why capsuleers should have to stay suspended in a "pod filled with goo" for the rest of their "eternal" lifes... hell, for all we know, the bodies we might use to "prance around all pretty in stations" could just as well be remote controlled husks.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Sibyyl
Garoun Investment Bank
Gallente Federation
#164 - 2014-05-07 09:11:24 UTC
I've always thought CQ is a simulation, and your avatar was the Capsuleer's mental projection of their digital self (to re-quote one of my favorite movies).

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Liafcipe9000
Critically Preposterous
#165 - 2014-05-07 09:57:43 UTC
Naydra Adni wrote:
don't

2L8
Brooks Puuntai
Solar Nexus.
#166 - 2014-05-07 11:22:22 UTC
WIS is a good idea, Incarna wasn't.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Velicitia
XS Tech
#167 - 2014-05-07 11:32:54 UTC
Davon Mandra'thin wrote:
Ptraci wrote:
Davon Mandra'thin wrote:
we still have micro-transactions and CCP are still selling us mega-expensive vanity items.


I don't think there was ever a problem with monocles and other vanity items. And the players certainly never had a problem with PLEX, if that's what you mean by micro transaction. Where do you see other micro transactions? The whole NEX store has absolutely zero impact on the game and that's the way we wanted it. No "gold ammo".


Players never had a problem with the monocles and other vanity items? I am going to assume you weren't playing during Incarnaggedon then. The NEX store was what most of the hoo-ha was about, as well as the leaked internal memo that said they were going to introduce the whole 'gold ammo' and pay to win thing. Then Hilmar CCP Zulu came out and said 'some people do want to spend $1000+ on a pair of jeans, what's the problem?'. Don't remember that?

As for the current mega expensive vanity items. The cybernetic arm, the pirate patch monocle, the tattoos... only available by spending £100+ on the collectors edition.


FTFY Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Webvan
All Kill No Skill
#168 - 2014-05-07 11:34:41 UTC
Well as far as WiS goes, one thing for sure they need to work on before ever even thinking about going forward. That would be shortening the timer on auto-locking threads to about a month so forums quit getting flooded by these multiple WiS necro threads. It's just too redundant, makes me dislike the whole thought of it even more.

I'm in it for the money

Ctrl+Alt+Shift+F12

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#169 - 2014-05-07 11:48:01 UTC
Brooks Puuntai wrote:
WIS is a good idea, Incarna wasn't.



Yes exactly. There's a retrospective myth some space troglodytes are trying to develop as a result of their wishful thinking, that WiS as such was the cause of the sub loss. This needs to be nipped in the bud.

For the record, it was nothing of the kind. Incarnageddon was the result of several factors coming together - revelation via the infamous newsletter of CCP at that time taking the playerbase for granted, development of new CCP stuff at the expense of fixing long standing problems with the space game, to name but two.

The grain of truth in the "WiS caused sub loss" idea is that with Incarna, the hangar was summarily removed in favour of a ****, buggy, gameplay-free CQ which was forced on players, and on top of that, actual functionality was lost. The result of that, plus the above mentioned factors, meant instant alienation for a lot of people.

WiS as such has always been supported in principle and as a concept by a healthy majority of players. Who wouldn't like EVE to become a great all-round s-f game with both ground and space gameplay? Only a few space troglodytes, as I said. But nobody ever wanted WiS to be developed at the expense of the space game. It's always been clear that the space stuff ought to be the first priority. That it wasn't, for CCP at that time, was the principle cause of the debacle, not some imagined aversion EVE players have to WiS in principle.

To put this another way: had Incarna been an update in which CQ, and some half-decent, relatively bug-free initial WiS multiplayer gameplay, had been a choice players could explore at leisure, and had the space game not been neglected for so long prior to it - in short, had CCP not taken its milk cow for granted - there would have been no problem at all.
Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#170 - 2014-05-07 12:47:56 UTC
[quote=4


No one wanted WIS to happen back

[/quote]

That's where I stopped reading. Demonstrably untrue.

Bring your possibles.

Jonah Gravenstein
Machiavellian Space Bastards
#171 - 2014-05-07 12:56:52 UTC
CCP overpromised and underdelivered, especially with regards to meaningful gameplay content. It turned out to be a dingy room with no cooking facilities or ablutions that turned graphics cards into central heating systems.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#172 - 2014-05-07 19:15:16 UTC
I think if you want the real reason Incarna is dead it can be found in the death of WoD. The avatar engine they built can't support any sort of MMO experience. This is why we have never really seen a single demo of multiple characters in a single environment interacting using that engine in any form.

They bet the farm on a technology driven engine of their own to get us things like procedural hair and realistic flowing robes. Great tech demos for graphics conferences but folly for a real MMO character engine.

Yet another example of folks wasting resources to achieve extreme graphics quality and never getting around to making the compelling experience needed to deliver a decent game. If they had just licensed a proven engine we'd be having food fights in the station cafeterias by now. OK, maybe more like recruiting offices, corp meeting rooms, being able to walk in your hangars and see your stuff, see station docks, shoot strangers in the face in the stations.... who knows.

Oh, and as some folks have correctly pointed out Incarna was not what caused the riots, lots of folks looked forward to WiS, it was CCP deciding "greed is good" trying to come up with a plan to sell us $100 virtual hipster jeans and the fear of pay to win golden ammo (which we actually already sort f had).
GreasyCarl Semah
A Game as Old as Empire
#173 - 2014-05-07 19:39:21 UTC
Since we are savaging this deceased equine yet again, I would just like to mention that I was looking forward to buying a $1,000 pair of gratuitous internet hipster spectacles.
Gin Alley
#174 - 2014-05-07 19:41:10 UTC
WiS was a beta test for WOD and DUST and EVE players didnt appreciate having their GTX 560 fried for that.
Tran Tuyen
Amadio Family Enterprises
#175 - 2014-05-07 19:47:23 UTC
Incarna was a disaster wrapped in a fiasco wrapped in a clusterf*ck. Really, you could take any of the individual elements (graphics card meltdowns, eliminating the hangar, lack of actual gameplay, years of half-assed features going untouched, $1000 pants, "Greed is Good" leak) and by itself it would probably be remembered as a bad expansion. Roll it all together and it's a miracle CCP didn't go bankrupt; it's not surprising so many players are soured on the idea of WIS and CCP is gun shy about picking it up again.

All that said, I think WIS can work, but it has to be meaningfully connected to the core spaceship game to be worth doing. "EVE is a spaceship game" doesn't mean any mechanic that doesn't directly involve spaceships is bad; PI, for instance, is basically a city management minigame, but it drives spaceship content. Virtual bars and poker rooms aren't going to do that; there needs to be some compelling way for WIS content to generate spaceship content.
SurrenderMonkey
State Protectorate
Caldari State
#176 - 2014-05-07 19:59:48 UTC
It's pretty hard to imagine WiS content that would have significance beyond mere novelty. Novelties are okay when they can be had at a minimal cost, but it's pretty obvious that these are developmentally expensive novelties we're talking about, here, and that's where the real problem is.

I would love to see new WiS content... if they could implement it without significantly drawing resources away from FiS development. For the time being, that doesn't seem to be the case.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Caviar Liberta
The Scope
Gallente Federation
#177 - 2014-05-07 20:09:02 UTC
Rhes wrote:
WiS almost killed the game so CCP wisely backed off and refocused on real Eve content.


I believe the idea that micro transactions would have turned into pay to win is what upset people.
Shalua Rui
Rui Freelance Mining
#178 - 2014-05-07 20:13:49 UTC
Caviar Liberta wrote:
I believe the idea that micro transactions would have turned into pay to win is what upset people.

Indeed... but simply stating "WiS is useless cause it's not about spaceships" is the much more convenient explanation. Blink

WiS will come, in time...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#179 - 2014-05-07 20:22:33 UTC
Caviar Liberta wrote:

I believe the idea that micro transactions would have turned into pay to win is what upset people.


And you would be wrong. That was a part of it, but by no means the whole. I'll repeat what I've said n the other thread.

Me wrote:

The arguements about what did or did not cause the summer of rage are always going to be conflicting and misleading. There were a lot of factors that caused it, and everyones reasons for joining the protest will be different. Honestly, after this time, any arguement about what did or did not cause it will always be self-serving and rife with selective memory. Yes, WIS was one of the reasons, but no, it wasn't it all. Every single part of Incarna and the events around it contributed.

18 months - Set the stage by creating an undercurrent of neglect in EvE, and creating an expectation of WiS ("we better get something worth the loss of 18 months of EvE developement")
The one room - Showed a massive under-performance in realising the "dream"
No meaningful gameplay - Showing a complete lack of listening to the playerbases concerns over WiS
NeX - The introduction of the much-hated microtransactions, and showing CCP fundamentally ignored playerbase desires in WiS (player-made clothes was the one most-talked about feature).
Melted Graphics Cards - Evoked a scare that a vast number of EvE players were about to be excluded through a huge technological jump
Ship Spinning - Minor, but showed a detachment from the playerbase
Monacles - Showed a fundamental misunderstanding of the term "micro"
$1000 jeans - Displayed a fundamental dissonance between the players and developers
Greed is Good - Showed a corporate direction that was a radical departure from what people expected
The Memo - Showed a disdain at the management level for players opinions on the matter

Any one of these things in isolation could have been forgiven... there would have been grumbles, but it wouldn't have been the summer of rage. "18 months" could have been forgiven if WiS had appeared as more than one cupboard. The one cupboard could have been forgiven if it hadn't been for the 18 months prior. As much as some hate microtransactions, fundamentally, a non "gold-ammo" solution like the NeX was quite a neat choice, had it not been for the fact it killed the hope of player-made clothing. The monacles could have gone by with barely a comment if there had been some cheap items on the NeX. The $1000 jeans could have been taken for the joke it was meant to be if not for everything else. The melting graphics cards might have been less an issue had ship spinning been left in, or had they prioritised getting more station out rather than shining the one office to razor-sharp detail. Even "Greed is Good" might have been taken for a hypothetical (especially given some of its articles sounded tongue in cheek), and not faced with so much rage had it not been for the Monacle and Jeans, and the surprise appearance of the NeX. The Memo might have just seemed like a "let the initial storm pass, and we can then assess the true opinion" if not for all the other signs of complete ignorance on the part of the devs to understand the problems.

The point is, everything played in to the storm, and WiS is tarnished forever by association. While WiS is intrinsically tied to the NeX, and any developement will require being bought with the blood of another 18 months, it can have no hope of being warmly recieved.

I have said it several times - WiS only hope is to be completely ripped out, and the NeX removed and never spoke of again. That might cleanse WiS of its associations. Dig out the old ambulation files, or hell, approach it through Legion. Quite basically, if they ever want to approach WiS again, they have to pay attension to the mistakes of Incarna - No neglection of EvE in order to facilitate it, meaningful gameplay is paramount, manage players expectations, don't hope to dazzle us with glitz to disguise the lack of content, and microtransactions are no substitute for gameplay options. I think that is more what the anti-WiS arguers want to get across. Just "giving them another developement cycle" is just not going to happen without massive caveats, and a threat that next time the game wont survive such a massive faliure.


Shalua Rui
Rui Freelance Mining
#180 - 2014-05-07 20:27:20 UTC  |  Edited by: Shalua Rui
That's the thing: If it happens, it will happen through Legion/Valkyrie/a unified game lobby... as soon as CCP has the first person/avatar tech for Legion place, there is no real reaon why it shouldn't be used for WiS.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)