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What happened to the stuff Incarna was supposed to bring?

First post
Author
Tippia
Sunshine and Lollipops
#261 - 2014-05-24 14:44:08 UTC  |  Edited by: Tippia
Anonymous Forumposter wrote:
You appear to still be arguing under the premise that for WiS content to exist, the only way for that to happen would be for it to e inside the EVE client and be a specific extentsion of what exists currently as the Captains Quarters.
It it doesn't exist inside EVE, it is irrelevant. I mean, you might as well just point to Minecraft and say “hey, we already have WiS” at that point.

Quote:
I'll wait for you to put together a reasonable argument before responding to this again.
So you agree then since you can't actually refute any of what I say.

Quote:
I'm still waiting on your sources that support your argument that you continually evade providing.
…and you already have them, no matter how much you wish you didn't. Just take the blinders off and stop assuming abilities that have never been demonstrated.

Quote:
Again, CQ is functional. While small in scope. Everything works.
This is incorrect. The lighting doesn't work; it has unfinished physics; it has unfinished support code; it has unfinished models and animations (which means that the tech that is supposed to take care of that doesn't work). It also still suffers from very poor performance, awful controls, bad UI, And this is all we have to show any kind of capability of the engine. The fact that all we have is this limited tech dome is in and of itself evidence. Possibilities are irrelevant because they are not real — “possible” proves nothing. Arguing that it is capable of more than what is shown because it is possible that it could conceivably be more capable is nonsensical and outright dishonest.

So, again, there is no indication that it can perform any of the things listed. The evidence for this is the lack of indication that it can perform any of the things listed. Static screen shots showing a minute number of NPCs does not qualify.

Quote:
Please cite your source that states UE will be the engine for "all future efforts".
Like you said, Legion is on UE3, Valkyrie is on UE4. Those are all future efforts. Again, you already have the sources. You keep referring to them yourself. You just have a uncanny knack for ignoring what's in them and choosing to convert potential to reality in your head without any kind of supporting argumentation or thought to realistic outlooks.

Oh, and using Carbon as shorthand for something it doesn't actually mean and then making claims about what Carbon can or cannot do means you're just making outright incorrect statements. If you don't want your claims to be dismissed as ignorant, be precise.
Little Dragon Khamez
Guardians of the Underworld
#262 - 2014-05-24 17:47:12 UTC
Anonymous Forumposter wrote:
Little Dragon Khamez wrote:
Anonymous Forumposter wrote:



Good! However, Most rational thinkers will realize not everyone shares the same experiences and perspectives.

Simply because you did, isn't in any way evidence that anyone other than yourself will stick around. A sample group of 1 is a terrible study and is incapable of garnishing any significant data in terms of representing the behavior of a majority.


Look around, how many new players are here today as the result of tool tips?

there's multiple threads asking to switch them off, plus your argument is based on a false premise as clearly lots of people have stuck it out since eve was launched so the sample size is clearly not one.


Go watch the fanfest video about the new player experience. The statistics as to the number of players that stick around after trying EVE is staggeringly low. Your argument was that "you" stuck around. You presented an argument that was based on a sample size of one. I countered your argument. The premise isn't that no one is sticking around, it's that not enough people are sticking around. One of the big reasons they don't stick around is they often don't know what's going on. The tooltips aren't being implemented blindly, they're a targeted solution to "SPECIFIC" problems.

As for the the people asking for them to be switched off. This is what's referred to as a vocal minority. The percentage of players that actually even look at the forums is staggering low (CCP has officially stated this.). The motivation for people to post about the tooltips is far less for people that are neutral or that like them than it is for those that don't like them leaving those that dislike them very specifically verbose and generally verbally unopposed. Not because there aren't the same or more people on the other side of the viewpoint, But because the majority doesn't have a need to discuss the topic because they're OK with it.

If you take the time to actually analyze the problem, The problem isn't the tooltips themselves, It's the lack of control of when/how they show up. Most rational thinkers realize this simple fact.


Nicely argued sir, I have an honest dislike of anything that results in dumbing down though and sadly much of the development over the past few years has been precisely this, whether its exploration on easy mode or noob friendly tooltips it marks a decline for me in both game quality and the quality of the players it hopes to attract. (Apologies I don't know how to adequately express myself here as I am not a native speaker of english, but I think or hope that you get my gist).

Dumbing down of Eve Online will result in it's destruction...

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#263 - 2014-05-24 18:04:52 UTC
Flamespar wrote:
I think it's hilarious how when presented with concrete evidence (WoD running on carbon) how anti-WiS players then latch onto the next point of uncertainty (ah but can it run mmo levels of players). Should evidence surface that it can I'm sure they'd find the next point of uncertainty.

They seem to presume that CCP is staffed entirely by idiots who are unable to achieve what even the smallest independent MMO company can do, which is have player characters represented by bipedal avatars in an MMO.


Please show me something WoD that had even 10 characters interacting in a single environment. Never been shown after how many years? The carbon engine for a character based MMO has failed to deliver even a simple tech demo. This is why WiS is dead, never to return.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#264 - 2014-05-24 18:13:07 UTC
Flamespar wrote:
Interesting point. WoD was using the carbon engine and was able to render large environments with multiple characters, there are pictures of the engine in use that prove this.

Linky

So can the carbon engine render multiple avatars in the one environment? Yes.



That proved at best it could render 3 characters at a time at unknown frame rate. Most of those screen shots only have a single character. In fact we don't even know how those shots were created.

Show me a video with 10+ characters with reasonable frame rate and we can talk. Lets face it, we probably need to see hundreds in a scene to show it would work in busier stations.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#265 - 2014-05-24 18:39:13 UTC
So I think the sad part is even social or RP WiS without any serious game play elements would bring new players to Eve, be enjoyed by a sizable element of existing players and improve Eve's life span. I know so many WoW players that mostly just log in to chat and hang out in a virtual environment for fun, for many of them game play isn't what brings them to the game, it is the socialization and escape. If Eve offered space themed places for that socialization to happen you'd get paying customers just for that. Some of those might then find the "real" Eve has merits as well.

What makes it sad is I am sure CCP knows this (even though that fact pisses off the hard core shoot strangers in the face types) but CCP bet on a lame horse. If WiS was built on a proven character engine we'd be opening that door and wandering around stations by now.

But know the effort to start again from scratch with a new engine is too great to ever get serious consideration.

CCP bet on DC current with Edison (nVidia/carbon) and everyone else in the MMO world wisely chose AC and Tesla (insert your favorite game engine and integrated graphics from Intel and AMD here) In the end CCP finally recognized that they could wander around the country electrocuting as many dogs and elephants they want with AC using WoD to lie to us about their plans but in the end the laws of physics remain. So here we are, forever locked behind that door.
Arthul Omanid
Castile y Leon Enterprises
#266 - 2014-05-24 19:26:15 UTC
Aver Bheskagor wrote:
I have been a EVE player for about 4 years now, on a new account. I was here before, during, and after the Incarna expansion. I knew it was supposed to bring walking around outside of your pod with your avatar, which it did. But it was also supposed to bring multiplayer experience to inside the stations (bars, corporate offices, agent offices, etc.). What happened to all of that stuff? Is it still in development? Or a lost cause?


I'd like to see these things as well.
Khanh'rhh
Sparkle Motion.
#267 - 2014-05-24 23:23:55 UTC
So this goes unasked, in what seems to be a recurring theme of WiS threads which has posters claim Incarna is "nearly done" or "needs little work" or similar: Who are you trying to convince?

I imagine the problem, is you realise CCP would never commit a large amount of time and money into the project, so you argue for it by ignoring that problem, such that you can pretend WiS has a future.

So who is it for? CCP? They know they're no-where on it, that's why they've abandoned every iteration of the technology and laid off all the developers.
Yourselves? Why not just let it go?
You're going to achieve nothing other than playing semantics in a GD thread where you will be ignored by CCP.

The problem with every pro-WiS supporter I have seen, is that you're not making an intelligent argument for what you want. You want WiS? Cool, you go Glen coco. Provide CCP with an idea that is practical, actionable, and is logical unto itself. With that, you might get some traction to see future ideas implemented.
What will get you no-where, ever, is what you are doing - pretending that the insurmountable issues that caused the development to be cancelled in the first place don't exist.

I know, I know, "b b b b bb but it was fine! it was the evil cartels that took it away from us!"

No, move on.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Beta Maoye
#268 - 2014-05-25 01:02:57 UTC
There is hope. In the Prophecy trailer, an assult team of the imperial fleet blasted through the hallway into the star gate trying to stop its activation. Some day a group of pirates will also break the door into your captain chamber and send you to your clone. WiS is no more in EVE, but it will be realized in the Legion. When our forbidden door is open, what is waiting for us is not only our friends, but also uninvited guests.
Erica Dusette
Division 13
#269 - 2014-05-25 02:05:54 UTC
Tippia posts in avatar-related threads? Shocked

I've often wondered what your opinions would be, tbh.

But too scared to ask as I already had my heart broken enough times.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Tippia
Sunshine and Lollipops
#270 - 2014-05-25 02:13:50 UTC
Erica Dusette wrote:
Tippia posts in avatar-related threads? Shocked

I've often wondered what your opinions would be, tbh.

But too scared to ask as I already had my heart broken enough times.
Walking in stations showed great promise when it was first presented back in 2008, and could have changed EVE in spectacularly positive ways.

Then they threw it away, created Carbon Ambulation, and it has been stuck on a spectacular failtrain ever since.
Erica Dusette
Division 13
#271 - 2014-05-25 02:29:20 UTC
Tippia wrote:
Erica Dusette wrote:
Tippia posts in avatar-related threads? Shocked

I've often wondered what your opinions would be, tbh.

But too scared to ask as I already had my heart broken enough times.
Walking in stations showed great promise when it was first presented back in 2008, and could have changed EVE in spectacularly positive ways.

Couldn't agree more.

+1

Quote:
Then they threw it away, created Carbon Ambulation, and it has been stuck on a spectacular failtrain ever since.

Hmm, kinda agree.

I still adore Carbon - spectacular for the character creator. But not the best for environmental stuff.


@ Anonymous Forumposter - Dude you're gonna get eaten alive.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Flamespar
WarRavens
#272 - 2014-05-25 04:10:45 UTC
Vastly more players continued to play during Incaran than left because of it,

That doesn't mean incarna was a success. But it does mean that players that say "everyone hates WiS" are a special kind of idiot.
Flamespar
WarRavens
#273 - 2014-05-25 05:33:49 UTC
It's interesting that even though there was a drop in active players with incursions, it's sill a pretty popular way of playing the game.

Brooks Puuntai
Solar Nexus.
#274 - 2014-05-25 12:50:15 UTC
WIth them shutting down WoD they could have cannibalized some of the Devs on that project to work on WiS type stuff, since they are the most familiar with that side of the Carbon engine. Now if they did or not is unknown. The downfall of WiS was in fact Incarna or really the over the top Carbon Engine, which probably isn't greatly optimized for large number of players.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Marsha Mallow
#275 - 2014-05-25 14:34:01 UTC
Those of you who keep claiming Summer of Rage had nothing to do with CQ/Incarna clearly didn't have your graphics card melt within a few days of release. Even with a rebuilt PC mine still doesn't handle CQ very well. This is the best summary I've seen, please stop trying to rewrite history to fit in with your deliberately myopic mindset. Everyone who was annoyed had a different perspective at the time (removing ship spinning was the tipping point for me). Sorry you were drowned out at the time WiSers, but now might be a good time to get over it.

PCU stats only show part of the picture. Plenty of us threatened to unsub but held off to see what would happen. A lot of people I knew who unsubbed didn't come to the forums to complain and haven't returned. Those who did let subs lapse did it on alts, but continued logging in their mains. Unless CCP release sub/unsub stats at some point we'll only ever see part of the picture.

The evidence that things went spectacularly wrong is the emergency CSM meeting, the company CEO coming out and apologising to the playerbase then dramatically shifting development direction and the lack of further Incarna iteration. It really doesn't get any clearer than that. I doubt he's going to come out and apologise to the WiSers 3 years later because they're still whining and ranting in GD. If you want a new project to kick off to restart avatar development throwing a lengthy tantrum really isn't the way to go about it. If anything it's offputting if these are the type of players it'll attract.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Benny Ohu
Royal Amarr Institute
Amarr Empire
#276 - 2014-05-25 16:17:47 UTC
ofc i have no bloody idea what either of you are saying
Doc Fury
Furious Enterprises
#277 - 2014-05-25 17:53:08 UTC  |  Edited by: Doc Fury
Marsha Mallow wrote:

The evidence that things went spectacularly wrong is the emergency CSM meeting, the company CEO coming out and apologising to the playerbase then dramatically shifting development direction and the lack of further Incarna iteration. It really doesn't get any clearer than that. I doubt he's going to come out and apologise to the WiSers 3 years later because they're still whining and ranting in GD. If you want a new project to kick off to restart avatar development throwing a lengthy tantrum really isn't the way to go about it. If anything it's offputting if these are the type of players it'll attract.


Quoted and bolded for emphasis.

Some people here just can't get past the 1st stage of grief/loss no matter how many years pass, or how many times CCP says they are no longer working on something and have no plans to revisit it.

There's a million angry citizens looking down their tubes..at me.

Anonymous Forumposter
State War Academy
Caldari State
#278 - 2014-05-25 19:11:07 UTC
With Tippias repeated refusal to in any way provide supporting evidence for his claims, Despite numerous and direct requests. I wash my hands of his nonsense. In the future, Provide evidence that supports your claims, and upon request, cite your sources. If you had anything worthy, providing evidence would have been trivial.

o7
Tippia
Sunshine and Lollipops
#279 - 2014-05-25 19:12:14 UTC
Anonymous Forumposter wrote:
[ignorant nonsense]
So you you agree with me fully, then, since you are utterly incapable of refuting, denying, or even arguing against anything of what I said, and since you're also utterly incapable of proving, supporting, or even arguing for against anything you've said. All you have is evasion tactics, fallacies, fantastical dreams and wilful ignorance. Got it.

Do you even know what my position is any more? I mean, since you support it so strongly, it would be a bit embarrassing if you had forgotten what it is you support…
Victoria Sin
Doomheim
#280 - 2014-05-25 20:31:51 UTC
45thtiger 0109 wrote:
[

So do not expect CCP to worrie about useless WIS its not going to happen at all and it is a lost cause.

That is where Dust 514 has taken over with Walking and Fighting on Planets.


Seems utterly stupid to me. The Holy Grail of space games IS walking around in stations and on planets, combining FPS or 3rd person with space ships. To avoid it because a few idiots are purists when it would attract possibly thousands of new players, was incredibly short sighted. And to rub it in, they go and allocate those same resources to Dust!

In my view it's the biggest missed opportunity this company has made.