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What happened to the stuff Incarna was supposed to bring?

First post
Author
Tippia
Sunshine and Lollipops
#241 - 2014-05-24 02:31:46 UTC  |  Edited by: Tippia
Anonymous Forumposter wrote:
The current state of the engine currently running any existing Ambulation/Incarna/WiS/FiS/Avatar based gameplay is always subject to change and doesn't constitute a solid platform for argument.
…aside from the simple and public fact that WiS does not, and never has, had anything to do with the UE3 engine used for Dust and Legion.

The bad methodology and lack of logic is entirely your own.

Quote:
To assume just because it was derecognized means it won't EVER get used again in any way is incredibly short sighted.
It's also very realistic, since if it doesn't receive any continuous development, it will be obsolete in very short order. They've been fairly open with how they couldn't make it work the way they wanted. This isn't really speculation so much as you wilfully ignoring facts and hoping that they will take up an abandoned line of development.

Quote:
This is not the viewpoint of the majority.
Irrelevant. Its mass application, often slipshod implementation, and ridiculous redundancy is not a viewpoint — it's just how the code has been released. It is also very clearly not aimed at any specific problem, since no specific problem could be solved by the many errors in the implementation.

Quote:
-facepalm- The possible reasons for "scuttling" projects are so incredibly numerous, that to concede this as being the only reason the project could have possibly been scuttled is plainly and simply being ignorant of that fact.
…and believing that they did it in spite of it being able to do what it's supposed to do is not just ignorant, but plain intellectually dishonest. The tech demo failed spectacularly; nothing they've shown since, oh 2010 or so, has been promising; a number of prototypes have been built in the mean-time, but the teams are now disbanded and the advocates moved to new positions; and they have deemed the development without further value (and, being code to be run on an ever evolving platform, it will never recover from that).

By all means, keep dreaming, but don't confuse your dreams with anything that actually contradicts the reality of the situation. Basing your argument against the position that we have no facts when we have plenty only demonstrates that you are wearing olympic-size blinders and that you are unwilling or unable to evaluate the situation without a massive emotional attachment to what you wish to be true.
Anonymous Forumposter
State War Academy
Caldari State
#242 - 2014-05-24 03:28:57 UTC
Just spent 45 minutes on a pointed rebutle. EVE Forums decided to eat it rather than post it. Unfortunately, I'm not going to re-write it.

"…aside from the simple and public fact that WiS does not, and never has, had anything to do with the UE3 engine used for Dust and Legion."

CQ consists of 3D Geometry.

Shaders.

Textures.

VERY few scripted objects.

Most of which can very easily be ported to another engine. The shader they use already came from other tech they licensed and was leveraged into carbon.

"Couldn't make it work" can just as easily apply to conceptual game design and mechanics as it can to technical limitations. Please cite your sources.

"very clearly not aimed at any specific problem"

Fact: Players often struggling with EVE due to the steep learning curve and being lost and confused.

Fact: Tooltips are aimed to, in part, remedy this.

Outcomes don't ret-con initial intentions. This is referred to as an impossibility.

"The tech demo failed spectacularly;" Please cite yoru source

We've seen evidence that Carbon works in a basic sense. (CQ)

We've seen evidence it renders multiple avatars (Leaked screenshots)

We've seen evidence that avatars can intereact with each other. (Leaked screenshots)

We've seen evidence that the tech worked enough for CCP employees to put in enough play time to suceed in 3,000+ kills (2013 fanfest video)

We know they effectively started over on game play and conceptual design more than once. (I forget where this was stated, If someone has the source for this could you please help me out?)

All of the evidence I've seen lends more credence to a hypothesis that the failures were conceptual and game mechanic based than it does that it was due to technical limitations.

It is not my intention to argue that WoD was cancelled due to X. It is merely to remind you that we don't have the enough evidence to "know" one way or the other. To concede that we "know" when we don't is to be delusional.
Tippia
Sunshine and Lollipops
#243 - 2014-05-24 03:51:26 UTC  |  Edited by: Tippia
Anonymous Forumposter wrote:
Most of which can very easily be ported to another engine.
Yeah, see… if you're going to say these things, don't get up other people's noses about unfounded speculation. No matter how much you'd prefer to trivialise the matter, the simple fact remains: WiS does not have, and never has had, anything to do with the UE3 engine used for Legion and Dust. Slapping a completely new engine into a game is an awful lot of work — especially if it has no clear purpose.

Quote:
Please cite your sources.
Likewise.

Quote:
Fact: Players often struggling with EVE due to the steep learning curve and being lost and confused.
Fact: Tooltips are aimed to, in part, remedy this.
Fact: tool tips are clearly not aimed at any specific problem due to how they have been needlessly applied to everything, whether it needs one or not, and with little to no concern for usability or informative value. Moving the goal-posts does not change this fact.

Quote:
Please cite yoru source
Hilmar's apology note.
We've seen no evidence that Carbon Ambulation works beyond an failed tech-demo.
We've seen no evidence that it supports any of the things it has to support, in particular as far as multiplayer and performance aspects go, to actually provide any kind of MMO gameplay.
All we've seen Ambulation do is fail to live up to the hype — it does not even work in a basic sense, since CQ has all the many imperfections and lack of finish that you expect from a simple tech-demo. Hell, some of the accompanying code (NeX) was released in an alpha-state and was left to rot, only to get a slight update and now a complete replacement, once it could be applied to FiS.

Overstating the evidence based on a couple of information-free screen shots is delusional; stating that we know what has been revealed directly from CCP is not. We have plenty of evidence to know these things — you just choose to ignore or trivialise them and instead vastly overstate anything that, with some creative interpretation, could potentially point in the opposite direction. Oh, and you also seem to be a bit confused about what Carbon is…
Anonymous Forumposter
State War Academy
Caldari State
#244 - 2014-05-24 05:35:37 UTC
Please forgive the lack of quote boxes. The EVE Forums apparently has a limit and this post apparently exceeded that limit.

Tippia: "Yeah, see… if you're going to say these things, don't get up other people's noses about unfounded speculation. No matter how much you'd prefer to trivialize the matter, the simple fact remains: WiS does not have, and never has had, anything to do with the UE3 engine used for Legion and Dust. Slapping a completely new engine into a game is an awful lot of work — especially if it has no clear purpose."

You're the only person talking about putting UE3 into EVE.

Tippia: "Fact: tool tips are clearly not aimed at any specific problem due to how they have been needlessly applied to everything, whether it needs one or not, and with little to no concern for usability or informative value. Moving the goal-posts does not change this fact."

Again, Poor initial implementation in no way modify's the intentions of the project. This is simple. How are you so incapable of understanding something so simple?

Tippia: "Hilmar's apology note."

If you're referring to this one from 2011 He states that the tech is sound and they needed to scale down the scope to meet the deadline. In no way do they state or even imply that they were incapable of expanding it into the intended goals through future iteration.

If you're reffering to this one here

"I am truly sorry that we could not deliver the experience that we aspired to make. We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short."

In no way does it even remotely imply that it has anything to do with technical limitations. It's very specifically and intentionally vague. There is no way to make any meaningful deductions from this statement in regards to the specific reasons they weren't able to deliver "The experience that transports you completely".

Here's another article in where he talks about the situation.

"We’ve made many scoping [changes], changed direction and all that through the year, and the core experience has suffered for it, in a way. And it still had a relatively long way to go"

"And even though it is extremely difficult because the idea and the concept are terribly inspirational and powerful, we really had to be honest with ourselves. This is not trending towards what we were hoping or planning for in the beginning, and it’s better to stop now than to continue at this rate, at this pace, or making yet another change to the premise,"

"So, even though it was extremely difficult, this was the time where it’s OK, we have given it all we’ve got for now. Better to stop it, and company to go focus on the EVE universe."

"Right now, the strategy of the company has been simplified by a lot. We are now the Eve Universe company, everything that CCP does, every CCP employee, is working on the EVE Universe,"

All of the available evidence I've seen (Still waiting on your sources that you refuse to cite) point's to a general failure to achieve the overall game play vision they had. No where do they even hint at it being based in technological limitations. More significantly, it expresses a desire to focus on one set of IP across multiple products that can synergize with each other rather than continue developing a second completely opposite IP that in no significant way would benefit the first.


Tippia: "We've seen no evidence that Carbon Ambulation works beyond an failed tech-demo."

CQ is functional. While small in scope. Everything works.

Tippia:"We've seen no evidence that it supports any of the things it has to support, in particular as far as multiplayer and performance aspects go, to actually provide any kind of MMO gameplay."

We have more evidence that it works, than we do that it doesn't. Screenshots show multiple avatars. Screenshots show HUD Elements. Screenshots show Environments. Playtest statistics show capacity to engage with and kill other players more than 3,000 times. From a technical standpoint, we have almost all the evidence we need to conclude that it's "Functional". As for stability and performance, we don't have any evidence one way or the other. Neither side is effectively arguable.

Tippia: "All we've seen Ambulation do is fail to live up to the hype"

No one is arguing this.

Tippia: "it does not even work in a basic sense"

I can go to, walk around in, and interact with the existing content in the CQ. The fact that I can do this, makes it functional. It's lack of scope isn't in any way preventing it from being functional.

Tippia: "Hell, some of the accompanying code (NeX) was released in an alpha-state and was left to rot,"

Not in any way relevant.

Tippia: "Overstating the evidence based on a couple of information-free screen shots is delusional;"

The screenshots definitively depict avatars interacting with other avatars in a 3d rendered environment with HUD elements.

Continues in next post....
Anonymous Forumposter
State War Academy
Caldari State
#245 - 2014-05-24 05:36:24 UTC
Tippia: "Stating that we know what has been revealed directly from CCP is not. We have plenty of evidence to know these things — you just choose to ignore or trivialise them and instead vastly overstate anything that, with some creative interpretation, could potentially point in the opposite direction.

You keep mentioning these announcements, but when asked to cite your sources you dodge the request. I have repeatedly cited sources.

Tippia: "Oh, and you also seem to be a bit confused about what Carbon is…"

Carbon is a collection of technologies utilized by CCP to run their games. Including the Trinity Graphics Engine. I'm in the process of digging up the references for it's lineage and I will get back to you when I find it. I am in no way mistaken about what it is and isn't. I may however, use "Carbon" in short to quickly make reference to pieces of the whole.

http://www.ccpgames.com/en/company/technology
Flamespar
WarRavens
#246 - 2014-05-24 05:36:48 UTC
I think it's hilarious how when presented with concrete evidence (WoD running on carbon) how anti-WiS players then latch onto the next point of uncertainty (ah but can it run mmo levels of players). Should evidence surface that it can I'm sure they'd find the next point of uncertainty.

They seem to presume that CCP is staffed entirely by idiots who are unable to achieve what even the smallest independent MMO company can do, which is have player characters represented by bipedal avatars in an MMO.
Sibyyl
Garoun Investment Bank
Gallente Federation
#247 - 2014-05-24 06:03:31 UTC  |  Edited by: Sibyyl
Flamespar wrote:
They seem to presume that CCP is staffed entirely by idiots who are unable to achieve what even the smallest independent MMO company can do, which is have player characters represented by bipedal avatars in an MMO.

Maybe you've conveniently forgotten the fact that WoW lacks any strategic gameplay, or any real sense of tradeoffs (don't tell me builds are tradeoffs). The elements of gameplay that we know happens in EVE when we are riding in spaceships. CCP has spent (and continues to spend) enormous effort to implement this gameplay.

The "dev effort" argument comes up because you've (continued to have) failed in telling us what exact, specific, compelling gameplay that YOU think WIS will give us. Until you clearly answer that question, I think the "dev effort" brick will be thrown at you.

Just because there is an engine for a game that could have been WOD doesn't mean it's zero or small effort to port it. Please don't make any obscenely optimistic estimate of development efforts that you have no first hand observation of.

Edit: And feel free to insert any other MMO in place of my "WoW" reference above. The argument still fits.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Anonymous Forumposter
State War Academy
Caldari State
#248 - 2014-05-24 06:13:08 UTC
Sibyyl wrote:
Maybe you've conveniently forgotten the fact that WoW lacks any strategic gameplay, or any real sense of tradeoffs (don't tell me builds are tradeoffs). The elements of gameplay that we know happens in EVE when we are riding in spaceships. CCP has spent (and continues to spend) enormous effort to implement this gameplay.


I think using WoW is a bad example for your argument. Any success in pointing out what you perceive as shortcomings in WoW's design only strengthens the argument that those shortcomings aren't significant. WoW is immensely successful. This is immutable.
Sibyyl
Garoun Investment Bank
Gallente Federation
#249 - 2014-05-24 06:20:14 UTC
Anonymous Forumposter wrote:
I think using WoW is a bad example for your argument. Any success in pointing out what you perceive as shortcomings in WoW's design only strengthens the argument that those shortcomings aren't significant. WoW is immensely successful. This is immutable.

Then we disagree in that "immensely successful" is the direction I want to see EVE going. My primary CSM candidate ran on a platform of "fun per hour" and that's exactly what I think EVE should maximize.

What do you believe WIS will add (specifically) that will add to fun per hour? Make a bullet list and we can constructively discuss the merits or pitfalls in each.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Tippia
Sunshine and Lollipops
#250 - 2014-05-24 06:28:39 UTC
Anonymous Forumposter wrote:
You're the only person talking about putting UE3 into EVE
…except that I'm not talking about that either. I'm saying that, if they want to gain anything from Legion, EVE's ambulation engine will have to be significantly reworked, since WiS has nothing to do with UE3.

Quote:
Again, Poor initial implementation in no way modify's the intentions of the project. This is simple. How are you so incapable of understanding something so simple?
How are you so incapable of understanding the difference between what they said they were going to do with what they have done? Again: it is abundantly clear that they have not been aimed at any specific problem short of covering up as much of the UI as possible with lint (which isn't a problem to begin with). The NPE-targeting tool tips have actually been in the game for quite some time now and isn't anything new. If they revisit that in the future using this updated framework, then great, but that's not what the framework is used for.

Quote:
If you're referring to this one from 2011 He states that the tech
…should have been presented as what it was: a prototype, a preview to sell the concept, and that it failed to do so. Its subsequent abandonment just makes the failure complete. By the way, you already have all the sources. You just need to take your defensive blinders off and look at what's actually in them.

Quote:
CQ is functional. While small in scope. Everything works.
CQ is a poorly implemented tech demo with lacking, half-finished features, zero content, and no polish. Everything else we've seen has offered no indication that it can perform any of the things it needs to perform (no, bopping NPCs on the head does not count). From a technical standpoint, the only evidence we have is something that has no useful functionality.

Quote:
I am in no way mistaken about what it is and isn't.
Yes you are, since you somewhat paradoxically keep referring to Carbon as if we have only seen it working on a small scale. We see it run on a massive scale every day, except for one part: ambulation. Curiously enough, the game that drove ambulation is also the one that has been shut down, and a proven engine has been licensed for all future efforts…
Tippia
Sunshine and Lollipops
#251 - 2014-05-24 06:30:33 UTC
Flamespar wrote:
They seem to presume that CCP is staffed entirely by idiots who are unable to achieve what even the smallest independent MMO company can do, which is have player characters represented by bipedal avatars in an MMO.

Oh, we've seen that they can do that. We just haven't seen that they can do it well… at least not since they threw away the first engine the used for the purpose.
Flamespar
WarRavens
#252 - 2014-05-24 06:31:56 UTC
Sibyyl wrote:
Anonymous Forumposter wrote:
I think using WoW is a bad example for your argument. Any success in pointing out what you perceive as shortcomings in WoW's design only strengthens the argument that those shortcomings aren't significant. WoW is immensely successful. This is immutable.

Then we disagree in that "immensely successful" is the direction I want to see EVE going. My primary CSM candidate ran on a platform of "fun per hour" and that's exactly what I think EVE should maximize.

What do you believe WIS will add (specifically) that will add to fun per hour? Make a bullet list and we can constructively discuss the merits or pitfalls in each.


Perhaps you missed the two year old mega-thread on exploring derelicts with your avatar.

You were the one that mentioned WoW, not me.

Sibyyl
Garoun Investment Bank
Gallente Federation
#253 - 2014-05-24 06:45:32 UTC
Flamespar wrote:
Perhaps you missed the two year old mega-thread on exploring derelicts with your avatar.

You were the one that mentioned WoW, not me.

I'm about 4 months into EVE, so no I haven't seen that thread. You haven't had any new ideas in two years, then?

Flamespar wrote:
They seem to presume that CCP is staffed entirely by idiots who are unable to achieve what even the smallest independent MMO company can do, which is have player characters represented by bipedal avatars in an MMO.

You did mention WoW, but go ahead and deny it for the sake of zero content if you'd like.

Can you answer my original question, or are you pushing for a feature for which you have no gameplay ideas for? I think by definition that's a waste of dev time.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Anonymous Forumposter
State War Academy
Caldari State
#254 - 2014-05-24 07:31:41 UTC  |  Edited by: Anonymous Forumposter
Tippia wrote:
…except that I'm not talking about that either. I'm saying that, if they want to gain anything from Legion, EVE's ambulation engine will have to be significantly reworked, since WiS has nothing to do with UE3.


You appear to still be arguing under the premise that for WiS content to exist, the only way for that to happen would be for it to e inside the EVE client and be a specific extentsion of what exists currently as the Captains Quarters.

Tippia wrote:
How are you so incapable of understanding the difference between what they said they were going to do with what they have done? Again: it is abundantly clear that they have not been aimed at any specific problem short of covering up as much of the UI as possible with lint (which isn't a problem to begin with). The NPE-targeting tool tips have actually been in the game for quite some time now and isn't anything new. If they revisit that in the future using this updated framework, then great, but that's not what the framework is used for.


I'll wait for you to put together a reasonable argument before responding to this again.

Tippia wrote:
…should have been presented as what it was: a prototype, a preview to sell the concept, and that it failed to do so. Its subsequent abandonment just makes the failure complete. By the way, you already have all the sources. You just need to take your defensive blinders off and look at what's actually in them.


I'm still waiting on your sources that support your argument that you continually evade providing.

The reasons for the abandonment were as follows, in order of significance:

As we've already covered, first and foremost a result of an outcry over the complete neglect of internet spaceships while developing WiS content. Not because they were developing WiS content.

Followed by the leak of the "Greed is Good" internal memo

and thirdly and least significantly was in comparison to the outcry over the first two points the verbal support for the continuation of the project was overshadowed not because people didn't want it, but because not enough people we're willing to fight for it against the hordes of people upset over something else and throwing their emotions onto any topic that came anywhere near what they were actually upset about.

Tippia wrote:
CQ is a poorly implemented tech demo with lacking, half-finished features, zero content, and no polish. Everything else we've seen has offered no indication that it can perform any of the things it needs to perform (no, bopping NPCs on the head does not count). From a technical standpoint, the only evidence we have is something that has no useful functionality.


Again, CQ is functional. While small in scope. Everything works.

I'm still waiting on your evidence that there's "No indication that it can perform any of these things". Using a limited scope deployment as your basis for the capabilities of the technology behind it is terrible logic. Please cite your sources demonstrating it's inability. The lack of implemented features in CQ isn't in any way indicative of it's limitations. The only usefull information you can gather from that is that they didn't develop many features. The lack of features in no way is evidence against the possibility of additional features. If you want to talk about what it "can't" do, Bring some supporting evidence that it can't do said thing. Otherwise your argument is baseless and a waste of time for either of us to even discuss.

Tippia wrote:
Yes you are, since you somewhat paradoxically keep referring to Carbon as if we have only seen it working on a small scale. We see it run on a massive scale every day, except for one part: ambulation. Curiously enough, the game that drove ambulation is also the one that has been shut down, and a proven engine has been licensed for all future efforts…


"I may however, use "Carbon" in short to quickly make reference to pieces of the whole." Reading things is hard for you I guess?

First, Legion is on UE3, and Valkyrie is on UE4. They are two different Engines. One is a future iteration of the first, but still a separate engine.

Please cite your source that states UE will be the engine for "all future efforts".

Your arguments are full of logical fallacies, short shortsightedness, Inability to recognize and or concede immutable facts, inability and or unwillingness to cite your sources, constant wild and baseless speculation. If you wish to continue debating this with me, Please work on these things as your ignorance is becoming exhausting and it's not my responsibility to relieve you of your ignornace.
Flamespar
WarRavens
#255 - 2014-05-24 07:35:30 UTC  |  Edited by: Flamespar
Sibyyl. I didn't mention WoW, you claim that I did (not sure why).

I point out a feature that has had a lot of discussion in the community and even had a prototype created by CCP, and you say there are no gameplay ideas.

Your arguments basically follow the pattern "except for all the available evidence and gameplay ideas, there is no evidence or gameplay ideas".

You're obviously just trolling (badly) at this point. You have my pity.

Let me buy you something from the NeX store, which is apparently getting more clothing items, which is interesting given claims that no-one wants more avatar content in EVE.

Will red heels suit?
Anonymous Forumposter
State War Academy
Caldari State
#256 - 2014-05-24 07:52:37 UTC
I've found the sources on the lighting engine used by both UE and CCP. I will put together my evidence for you at a later time i'm currently in the middle of something else. But It's coming.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#257 - 2014-05-24 09:05:23 UTC
Rhes wrote:
WiS almost killed the game so CCP wisely backed off and refocused on real Eve content.


Actually, null bloc & CSM lobbyists tried to kill the game by canceling their cyno alts after shooting some statues in protest to the Nex store that came with Incarna...

Eve is about Capital ships, WiS, Boobs, PI and Isk!

DrSmegma
Smegma United
#258 - 2014-05-24 09:23:46 UTC  |  Edited by: DrSmegma
Flamespar wrote:

They seem to presume that CCP is staffed entirely by idiots who are unable to achieve what even the smallest independent MMO company can do, which is have player characters represented by bipedal avatars in an MMO.


But this is true. CCP is so far a one-hit-wonder. And that one hit is a hit for only 50k concurrent characters.
WoD fail, DUST fail, did they even make anything else in the past 10 years? 10 years are a lot of time. It takes me 3 years to make a huge MMO. On my own. CCP employs .. I don't know how many programmers? 50? They haven't produced much. They're really unable.

And CCP is a company with high fluctuation. Their working climate isn't good.

Edit: Characters, not players.

Eve too complicated? Try Astrum Regatta.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#259 - 2014-05-24 12:25:16 UTC
Asuka Solo wrote:
Rhes wrote:
WiS almost killed the game so CCP wisely backed off and refocused on real Eve content.


Actually, null bloc & CSM lobbyists tried to kill the game by canceling their cyno alts after shooting some statues in protest to the Nex store that came with Incarna...

you know whose fault this is? those guys i hate. i hate those guys.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#260 - 2014-05-24 14:11:42 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department