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What happened to the stuff Incarna was supposed to bring?

First post
Author
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#221 - 2014-05-22 10:44:15 UTC
Flamespar wrote:
I suspect that if Legion is given the green light that it will involve developing the tech that would finally open the door.



I really don't want to step on your dreams, but no. Legion tech will have nothing to do with ambulation.

We have fewer devs working on Legion than we had on Dust, and Dust was a joke as far as content delivery. They couldn't get anything done.

There is a very real possibility that Dust will be shut down and Legion will become nothing but vaporware, to suffer the same fate as WoD. They probably don't have enough resources to continue legitimate development at this stage, it's just dragging things out so people can keep their jobs. If they somehow do release the game and by some miracle it sustains itself, they will still not have the resources to work on something as resource intensive as station environments while pumping out the backlogged core content that players have been demanding for a while now.
Flamespar
WarRavens
#222 - 2014-05-22 11:42:20 UTC
Kuronaga wrote:
Flamespar wrote:
I suspect that if Legion is given the green light that it will involve developing the tech that would finally open the door.



I really don't want to step on your dreams, but no. Legion tech will have nothing to do with ambulation.

We have fewer devs working on Legion than we had on Dust, and Dust was a joke as far as content delivery. They couldn't get anything done.

There is a very real possibility that Dust will be shut down and Legion will become nothing but vaporware, to suffer the same fate as WoD. They probably don't have enough resources to continue legitimate development at this stage, it's just dragging things out so people can keep their jobs. If they somehow do release the game and by some miracle it sustains itself, they will still not have the resources to work on something as resource intensive as station environments while pumping out the backlogged core content that players have been demanding for a while now.


I particularly enjoyed your complete lack of evidence backing your claim.
Anonymous Forumposter
State War Academy
Caldari State
#223 - 2014-05-22 12:14:23 UTC  |  Edited by: Anonymous Forumposter
Kuronaga wrote:
I really don't want to step on your dreams, but no. Legion tech will have nothing to do with ambulation.


You dont' work at CCP. You don't have insider information. You're incapable of stating this as fact.

Kuronaga wrote:
We have fewer devs working on Legion than we had on Dust, and Dust was a joke as far as content delivery. They couldn't get anything done.

There is a very real possibility that Dust will be shut down and Legion will become nothing but vaporware, to suffer the same fate as WoD.


It's true Legion doesn't currently have the ENTIRE dust team devoted to it, But the entire team does work in the same office and lots of the work done on DUST will still translate over.

As for the speculation that Legion will become vaporware is nothing more than wild and baseless speculation. You really shouldn't present things you simply think to be true as fact as you greatly increase the risk of someone calling you out on your BS and embarrassing you for it.

Kuronaga wrote:
They probably don't have enough resources to continue legitimate development at this stage, it's just dragging things out so people can keep their jobs. If they somehow do release the game and by some miracle it sustains itself, they will still not have the resources to work on something as resource intensive as station environments while pumping out the backlogged core content that players have been demanding for a while now.


More baseless speculation. Just because you're convinced of something, doesn't make it a fact. If it did, we'd be living on a flat planet.

This entire post however, does bring to light your general lack of insight into product development.

In addition to my belief in your general lack of capacity to even entertain the idea that you might be wrong, the list of ways you seem to misunderstand the development of DUST and Legion are far too many for me to be bothered wasting any time explaining to you why your post is so baseless.

I'm just going to leave this at; Please stop stating your personal beliefs and hypothesis as facts unless you're able to back them up.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#224 - 2014-05-22 14:06:57 UTC
Anyone got a couple of spare fuses, I think my irony chip just blew out, and took introspection and humility with it Ugh
Little Dragon Khamez
Guardians of the Underworld
#225 - 2014-05-22 15:49:17 UTC
Hazzard wrote:
Aver Bheskagor wrote:
I have been a EVE player for about 4 years now, on a new account. I was here before, during, and after the Incarna expansion. I knew it was supposed to bring walking around outside of your pod with your avatar, which it did. But it was also supposed to bring multiplayer experience to inside the stations (bars, corporate offices, agent offices, etc.). What happened to all of that stuff? Is it still in development? Or a lost cause?


People complained because it wasn't about spaceships so unfortunately CCP cancelled it.


Because tooltips and database tweaks are way more important than new gameplay....

Dumbing down of Eve Online will result in it's destruction...

Anonymous Forumposter
State War Academy
Caldari State
#226 - 2014-05-22 15:52:04 UTC
Little Dragon Khamez wrote:
Hazzard wrote:
Aver Bheskagor wrote:
I have been a EVE player for about 4 years now, on a new account. I was here before, during, and after the Incarna expansion. I knew it was supposed to bring walking around outside of your pod with your avatar, which it did. But it was also supposed to bring multiplayer experience to inside the stations (bars, corporate offices, agent offices, etc.). What happened to all of that stuff? Is it still in development? Or a lost cause?


People complained because it wasn't about spaceships so unfortunately CCP cancelled it.


Because tooltips and database tweaks are way more important than new gameplay....


Modernizing the client and improving the new player experience are as important as new content. Getting and retaining new players is critical to EVE's continued success and capacity to compete in the upcoming Future Sci-Fi game scene.
Snakebyte Jack
AcT Legion
#227 - 2014-05-22 15:55:05 UTC
A bunch of no-vision whiners ruined it.

Personally im still holding out hope for it.
Velicitia
XS Tech
#228 - 2014-05-22 16:17:24 UTC
Snakebyte Jack wrote:
A bunch of no-vision whiners ruined it.

Personally im still holding out hope for it.


CCP ruined it themselves. They severely over-estimated what people were willing to pay for pixels (e.g. the equivalent of $80 for a monocle) ... and were terrible at the PR. Not to mention, the first iteration of the avatar mode ruined people's PCs.

And then CCP_Zulu's pretty condescending blog post about $1000 pants... and other things.

Really, CCP would have had a better go at it if they had extra skins ready to just flood the NEX with -- e.g. "incarnarage tuesday ... DT wed ... loads of new (cheap!) NEX crap with a devblog to the effect of "OK, we meant it as a huge joke, didn't work out as we hoped ... here's the rest of it"

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ramona McCandless
Silent Vale
LinkNet
#229 - 2014-05-22 16:52:21 UTC
Snakebyte Jack wrote:
A bunch of no-vision whiners ruined it.

Personally im still holding out hope for it.


http://www.youtube.com/watch?v=y6Z3XKKCRTU

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

E-2C Hawkeye
HOW to PEG SAFETY
#230 - 2014-05-22 17:32:02 UTC
Aver Bheskagor wrote:
I have been a EVE player for about 4 years now, on a new account. I was here before, during, and after the Incarna expansion. I knew it was supposed to bring walking around outside of your pod with your avatar, which it did. But it was also supposed to bring multiplayer experience to inside the stations (bars, corporate offices, agent offices, etc.). What happened to all of that stuff? Is it still in development? Or a lost cause?

It died with WOD. They couldnt make wod work with new software and new hardware, it stands to reason they cant get it to work well enuff on 10 year old hardware and software.
Myxx
The Scope
#231 - 2014-05-22 18:46:24 UTC
Nullsec is a waste of development resources.

See what I did there?
Little Dragon Khamez
Guardians of the Underworld
#232 - 2014-05-22 21:48:16 UTC
Anonymous Forumposter wrote:
Little Dragon Khamez wrote:
Hazzard wrote:
Aver Bheskagor wrote:
I have been a EVE player for about 4 years now, on a new account. I was here before, during, and after the Incarna expansion. I knew it was supposed to bring walking around outside of your pod with your avatar, which it did. But it was also supposed to bring multiplayer experience to inside the stations (bars, corporate offices, agent offices, etc.). What happened to all of that stuff? Is it still in development? Or a lost cause?


People complained because it wasn't about spaceships so unfortunately CCP cancelled it.


Because tooltips and database tweaks are way more important than new gameplay....


Modernizing the client and improving the new player experience are as important as new content. Getting and retaining new players is critical to EVE's continued success and capacity to compete in the upcoming Future Sci-Fi game scene.


I was a new player once and I stuck around regardless of the fact that there weren't any tool tips.

Dumbing down of Eve Online will result in it's destruction...

Anonymous Forumposter
State War Academy
Caldari State
#233 - 2014-05-23 01:13:43 UTC
E-2C Hawkeye wrote:
Aver Bheskagor wrote:
I have been a EVE player for about 4 years now, on a new account. I was here before, during, and after the Incarna expansion. I knew it was supposed to bring walking around outside of your pod with your avatar, which it did. But it was also supposed to bring multiplayer experience to inside the stations (bars, corporate offices, agent offices, etc.). What happened to all of that stuff? Is it still in development? Or a lost cause?

It died with WOD. They couldnt make wod work with new software and new hardware, it stands to reason they cant get it to work well enuff on 10 year old hardware and software.


Please cite your sources stating the reasons WoD was retired.
Anonymous Forumposter
State War Academy
Caldari State
#234 - 2014-05-23 01:16:49 UTC
Little Dragon Khamez wrote:
Anonymous Forumposter wrote:
Little Dragon Khamez wrote:
Hazzard wrote:
Aver Bheskagor wrote:
I have been a EVE player for about 4 years now, on a new account. I was here before, during, and after the Incarna expansion. I knew it was supposed to bring walking around outside of your pod with your avatar, which it did. But it was also supposed to bring multiplayer experience to inside the stations (bars, corporate offices, agent offices, etc.). What happened to all of that stuff? Is it still in development? Or a lost cause?


People complained because it wasn't about spaceships so unfortunately CCP cancelled it.


Because tooltips and database tweaks are way more important than new gameplay....


Modernizing the client and improving the new player experience are as important as new content. Getting and retaining new players is critical to EVE's continued success and capacity to compete in the upcoming Future Sci-Fi game scene.


I was a new player once and I stuck around regardless of the fact that there weren't any tool tips.


Good! However, Most rational thinkers will realize not everyone shares the same experiences and perspectives.

Simply because you did, isn't in any way evidence that anyone other than yourself will stick around. A sample group of 1 is a terrible study and is incapable of garnishing any significant data in terms of representing the behavior of a majority.
Flamespar
WarRavens
#235 - 2014-05-23 01:17:42 UTC  |  Edited by: Flamespar
Interesting point. WoD was using the carbon engine and was able to render large environments with multiple characters, there are pictures of the engine in use that prove this.

Linky

So can the carbon engine render multiple avatars in the one environment? Yes.
Little Dragon Khamez
Guardians of the Underworld
#236 - 2014-05-23 21:50:45 UTC
Anonymous Forumposter wrote:



Good! However, Most rational thinkers will realize not everyone shares the same experiences and perspectives.

Simply because you did, isn't in any way evidence that anyone other than yourself will stick around. A sample group of 1 is a terrible study and is incapable of garnishing any significant data in terms of representing the behavior of a majority.


Look around, how many new players are here today as the result of tool tips?

there's multiple threads asking to switch them off, plus your argument is based on a false premise as clearly lots of people have stuck it out since eve was launched so the sample size is clearly not one.

Dumbing down of Eve Online will result in it's destruction...

Aralez
Brutor Tribe
Minmatar Republic
#237 - 2014-05-23 21:55:45 UTC
It was a cool plan and I for one hope they do it somewhere in the near future.
those that don't like it.. quite simply put.. don't have to get out of their ships for a drink at the barX

Anything that makes the game more immursive and better should be added when the time and technology is right.
Anonymous Forumposter
State War Academy
Caldari State
#238 - 2014-05-24 01:08:19 UTC
Little Dragon Khamez wrote:
Anonymous Forumposter wrote:



Good! However, Most rational thinkers will realize not everyone shares the same experiences and perspectives.

Simply because you did, isn't in any way evidence that anyone other than yourself will stick around. A sample group of 1 is a terrible study and is incapable of garnishing any significant data in terms of representing the behavior of a majority.


Look around, how many new players are here today as the result of tool tips?

there's multiple threads asking to switch them off, plus your argument is based on a false premise as clearly lots of people have stuck it out since eve was launched so the sample size is clearly not one.


Go watch the fanfest video about the new player experience. The statistics as to the number of players that stick around after trying EVE is staggeringly low. Your argument was that "you" stuck around. You presented an argument that was based on a sample size of one. I countered your argument. The premise isn't that no one is sticking around, it's that not enough people are sticking around. One of the big reasons they don't stick around is they often don't know what's going on. The tooltips aren't being implemented blindly, they're a targeted solution to "SPECIFIC" problems.

As for the the people asking for them to be switched off. This is what's referred to as a vocal minority. The percentage of players that actually even look at the forums is staggering low (CCP has officially stated this.). The motivation for people to post about the tooltips is far less for people that are neutral or that like them than it is for those that don't like them leaving those that dislike them very specifically verbose and generally verbally unopposed. Not because there aren't the same or more people on the other side of the viewpoint, But because the majority doesn't have a need to discuss the topic because they're OK with it.

If you take the time to actually analyze the problem, The problem isn't the tooltips themselves, It's the lack of control of when/how they show up. Most rational thinkers realize this simple fact.
Tippia
Sunshine and Lollipops
#239 - 2014-05-24 01:33:14 UTC  |  Edited by: Tippia
Anonymous Forumposter wrote:
Kuronaga wrote:
I really don't want to step on your dreams, but no. Legion tech will have nothing to do with ambulation.

You dont' work at CCP. You don't have insider information. You're incapable of stating this as fact.

…you know, aside from Legion using a modified UE3 and WiS does not. This is public information so he can indeed state that as a fact.

Quote:
Please cite your sources stating the reasons WoD was retired.
The huge write-off CCP did, derecognizing all that tech as no longer worth pursuing. The only reason for doing so is that it has proven not to be able to do what it is supposed to do.

Quote:
The tooltips aren't being implemented blindly, they're a targeted solution to "SPECIFIC" problems.
…well, except for them very obviously being implemented blindly since they are applied to everything whether it's necessary or not and whether they are useful or not, with no specific rules being applied. The vast majority of tool tips had not been implemented if they had been targeted to solve any kind of specific problem — the shotgun approach used so far is very apparent.

It's not just a lack of controls — it's a lack of intelligent thought being put into what they should be applied to and what they should show.

Flamespar wrote:
Interesting point. WoD was using the carbon engine and was able to render large environments with multiple characters, there are pictures of the engine in use that prove this.

Linky

So can the carbon engine render multiple avatars in the one environment? Yes.

Can it do so stably? Can it do so at reasonable speed? Can it do so with multiple players? Can it do so at MMO numbers? Can it do so at sufficient detail to not be a lame duck? They would hardly have abandoned WiS and scuttled WoD if it could do that.
Anonymous Forumposter
State War Academy
Caldari State
#240 - 2014-05-24 02:12:06 UTC  |  Edited by: Anonymous Forumposter
Tippia wrote:
…you know, aside from Legion using a modified UE3 and [Incarna/Captains Quarters] does not. This is public information so he can indeed state that as a fact.
(FTFY)

The current state of the engine currently running any existing Ambulation/Incarna/WiS/FiS/Avatar based gameplay is always subject to change and doesn't constitute a solid platform for argument. By your logic, We're all still using the smoke signals for communication. This is a very bad methodology for arguing and doesn't stand up to scrutiny.

Tippia wrote:
The huge write-off CCP did, derecognizing all that tech as no longer worth pursuing. The only reason for doing so is that it has proven not to be able to do what it is supposed to do.


Derecognizing something merely means you don't apply it's value to your companies value. This is typically done because you don't see it generating revenue. If at any point that tech and or assets becomes a potential source of revenue again, It gets put back on the books. To assume just because it was derecognized means it won't EVER get used again in any way is incredibly short sighted. Anything beyond that, and what you're doing, is called speculating. Unless you're privy to some facts the rest of us aren't privy to which I for one don't believe you are.

Tippia wrote:
It's not just a lack of controls — it's a lack of intelligent thought being put into what they should be applied to and what they should show.


This is not the viewpoint of the majority. It is one of many. Additionally, I find it a bit surprising that as long as you've been around the EVE Community you haven't picked up on CCP's methodology of deploy, gather feedback, iterate, repeat. If you go look at what CCP is doing right now in regards to tooltips, you'll see this happening. You should stop acting like it was merely a one time deal they deployed then neglected. A failure to recognize this is also very short sighted.

Tippia wrote:
Can it do so stably? Can it do so at reasonable speed? Can it do so with multiple players? Can it do so at MMO numbers? Can it do so at sufficient detail to not be a lame duck?


Unless CCP steps in and comments on this, none of you, nor myself are capable of arguing this point as we only a very few limited facts to speculate upon. None of which presented so far can support an argument on either side sufficiently.

Tippia wrote:
They would hardly have abandoned WiS and scuttled WoD if it could do that.


-facepalm- The possible reasons for "scuttling" projects are so incredibly numerous, that to concede this as being the only reason the project could have possibly been scuttled is plainly and simply being ignorant of that fact.

We very specifically know the reason that the existing WiS content wasn't developed further was due to an outcry from the playerbase around internet spaceship neglect. On the flipside, There was a lack of specific support for CCP to push on with the tech due to an underwhelming experience based on the initial deployment. You top that off with the leaked document about Greed is Good, You have your perfect storm of reasons to not continue developing at that time. It was a situation decision. Not a decision based on technical limitation. Furthermore, CCP's behavior as a company over the last few months very specifically shows a pattern of restructuring and refocusing fiscal leverage into higher revenue potential projects. This lends credence to a hypothesis that the CCP wasn't prepared to meet the fiscal needs of getting WoD from where it was to a deliverable product right now. The fact that CCP isn't considering selling off the IP or licensing it out means THEY still value it, even if it's not on the books as valuable. If it were truly worthless, they would try to get someone else to pay for it to recoup some of their investment in the development of it.

I furthermore add the speculation that WoD may just not have been very fun, We do know they had effectively started over on the gameplay more than once. Their statement in regards to canceling the project was to the effect of "We didn't feel we'd be able to deliver the experience we envisioned." CCP has proven they're good at making Future Space Sci-Fi content. It's possible they weren't very good at doing vampires. Or that they weren't very good at making permanent death fun. It's also possible their market research demonstrated a decline in interest for vampire based content. These are all examples that by no means encompass the diversity of reasons that could/would be taken into consideration when evaluating the potential for a project. Basing your argument around "this one reason is why" when you don't have any facts that are capable of ruling the multitude of other possibilities out demonstrates an inability to effectively evaluate the situation leaving you with very little credibility in my eyes.