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Hybrid Polymers

Author
JTK Fotheringham
Ducks in Outer Space
#1 - 2014-02-03 11:13:24 UTC
I've been away all week, and don't know how to work forum search tools. What's the deal here:

Quote:
A bit more on the batch sizes. We’re increasing the batch size for the smallest ones, so they all have a batch size of at least 100. We’re adjusting volume and blueprint material requirements accordingly so that the end result remains the same (i.e. each batch takes the same size as before and building requirements require the same amount of polymers proportionally).

CCP SoniClover - here

I've just noticed that the Hybrid Polymer reaction output has changed (doubled or trebled) but the input quantities have stayed the same across the board.

Is this working as intended? What?
Sith1s Spectre
Imperial Academy
Amarr Empire
#2 - 2014-02-03 12:07:39 UTC
What's this have to do with wormholes?

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JTK Fotheringham
Ducks in Outer Space
#3 - 2014-02-03 12:47:38 UTC  |  Edited by: JTK Fotheringham
Sith1s Spectre wrote:
What's this have to do with wormholes?


Your not really very smart, are you? Where do Hybrid Polymers come from?

I've no idea if this has affected K-Space gas, nor do I care. But its going to affect the price of WH gas products, so I thought other WHers would know.
Altrue
Exploration Frontier inc
Tactical-Retreat
#4 - 2014-02-03 12:49:46 UTC  |  Edited by: Altrue
Nothing has changed.

If an item has been multiplied by 100, it means that you'll produce 100times more and that you'll sell it 100times less, meaning that the price will by multiplied by.. 1 Lol

Why this change ? Because with a mobile Siphon its hard to steal 20% of something (or whatever percentage it really is) from a batch of two units per hour.

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JTK Fotheringham
Ducks in Outer Space
#5 - 2014-02-03 12:54:21 UTC  |  Edited by: JTK Fotheringham
Altrue wrote:
Nothing has changed.

If an item has been multiplied by 100, it means that you'll produce 100times more and that you'll sell it 100times less, meaning that the price will by multiplied by.. 1 Lol

Why this change ? Because with a mobile Siphon its hard to steal 20% of something (or whatever percentage it really is) from a batch of two units per hour.


No problems with understanding why is needed to change, just unsure of the mechanics of the chance is all.

That would be true only if all the items had their quantity changed. But its a fluid and interrelated market. The new higher quanitity affects only some items in the next step of the manufacturing chain, so you would expect proportional prices to change.

But I see how the change has worked now. I clearly misunderstood the dev blog. Thanks.
JTK Fotheringham
Ducks in Outer Space
#6 - 2014-02-03 13:02:37 UTC  |  Edited by: JTK Fotheringham
Ah ha ha, the penny has just dropped. It seems I'm not as smart either... Shocked
Alundil
Rolled Out
#7 - 2014-02-05 04:04:22 UTC
Needlessly sharp tongue equals bloody toes when you insert foot in mouth.

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