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Issues, Workarounds & Localization

 
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Client freeze and display driver crash since rubicon 1.1 :/

Author
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#1 - 2014-02-01 09:51:33 UTC  |  Edited by: Gustav Mannfred
As the title says, since 1.1, my client freezes completly and the amd driver crashes. This usually happens when warping to stargates or stations. When it freezes, i can see the desktop with the EVE cursor and the exefile "not responding" in taskmanagar.

and that is not all, some effects, like the warptunnel are bugged (pixelrings around missiles and warptunnel)

My system:

Windows 7 ultimate 64 bit
Radeon HD 7950

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Nethraniel
IG Metall
#2 - 2014-02-01 10:47:00 UTC  |  Edited by: Nethraniel
I do have exactly the same issue since latest patch at random after jumps through star gates.

Display freezes, then CTD with cursor still showing, client not responding, forced termination via task manager necessary.


Win7 64bit
Intel Core 2, @2.66 GHz, 4 GB RAM
AMD Radeon HD 6900, 1GB (latest drivers installed)
Kelly Taylor
TransCompuGlobalHyperMegaNet Unlimited
#3 - 2014-02-01 12:29:37 UTC
Same behavior here, but running the DirectX 9 version seems to work.

AMD Radeon HD 7870
Windows 8.1 x64
Catalyst 13.12
Dijom
Aliastra
Gallente Federation
#4 - 2014-02-01 20:57:36 UTC
Yep, having the same issue here.

AMD Radeon HD 7970
Windows 7 x64
Catalyst 13.12
Toast Huren
Sorry We're In Your Space Eh
Seventh Sanctum.
#5 - 2014-02-02 20:23:16 UTC
Same problem, what do you mean by "running the DirectX 9 version seems to work"
Kelly Taylor
TransCompuGlobalHyperMegaNet Unlimited
#6 - 2014-02-03 11:52:30 UTC
Toast Huren wrote:
Same problem, what do you mean by "running the DirectX 9 version seems to work"


I selected DirectX 9 in the launcher (settings icon in the top right corner) and up until now it hasn't crashed or frozen.
Kelly Taylor
TransCompuGlobalHyperMegaNet Unlimited
#7 - 2014-02-05 18:38:23 UTC
The patch from today (5th Feb) has fixed the DX11 issues for me.