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Minimum pilot number requirement to take & hold sov?

Author
Kinis Deren
Mosquito Squadron
D0GS OF WAR
#1 - 2014-01-31 17:11:32 UTC
What would you say is the minimum number of active pilots a non-alligned, non-blue'd up, non-renter/pet alliance would need to take and hold a single sov null system within the current mechanics framework?

100?

500?

1000?

2000?

... more?
iskflakes
#2 - 2014-01-31 17:15:17 UTC  |  Edited by: iskflakes
Numbers win every fight in the current meta, so you need at least as many pilots as the smallest block so you can evict them.

Let's say 1000 active pilots (or maybe 10,000-20,000 general members).

-

Paul Otichoda
Perkone
Caldari State
#3 - 2014-01-31 17:23:06 UTC
iskflakes wrote:
Numbers win every fight in the current meta, so you need at least as many pilots as the smallest block so you can evict them.

Let's say 1000 active pilots (or maybe 10,000-20,000 general members).


right so in other words there is no way a new group can come into null sec.
Victor Dathar
Lowlife.
Snuffed Out
#4 - 2014-01-31 17:25:18 UTC
They can if they kiss the ring

^^^ lol that post is so bad you should get back 2 GBS m8 o7

@grr_goons : Wisdom, Insight, GBS Posts

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#5 - 2014-01-31 17:25:34 UTC
Paul Otichoda wrote:
iskflakes wrote:
Numbers win every fight in the current meta, so you need at least as many pilots as the smallest block so you can evict them.

Let's say 1000 active pilots (or maybe 10,000-20,000 general members).


right so in other words there is no way a new group can come into null sec.

Without blueing everyone and their mother: yes.
Edmark I
Deep Core Mining Inc.
Caldari State
#6 - 2014-01-31 17:32:49 UTC
It depends on how much the current owner wants the system. There are actually unclaimed systems out there, at least I ran across a couple last year in useless regions like Oasa.

And a lot of systems in the drones that are only held for strategic purposes dont even have ihubs and can be flipped easily.
Dinsdale Pirannha
Pirannha Corp
#7 - 2014-01-31 17:35:14 UTC
Paul Otichoda wrote:
iskflakes wrote:
Numbers win every fight in the current meta, so you need at least as many pilots as the smallest block so you can evict them.

Let's say 1000 active pilots (or maybe 10,000-20,000 general members).


right so in other words there is no way a new group can come into null sec.


Yes, and CCP is clearly happy with the game mechanics that enforce this situation.
Why on earth would CCP want players who have not been exposed to null before to actually try to find their own independent way, when there is an enormous null sec organization, that they can join, and pay protection money to every month?
Beekeeper Bob
Beekeepers Anonymous
#8 - 2014-01-31 18:13:45 UTC
Kinis Deren wrote:
What would you say is the minimum number of active pilots a non-alligned, non-blue'd up, non-renter/pet alliance would need to take and hold a single sov null system within the current mechanics framework?

100?

500?

1000?

2000?

... more?



60,000 alts.

Signature removed - CCP Eterne

iskflakes
#9 - 2014-01-31 18:14:37 UTC
Paul Otichoda wrote:
iskflakes wrote:
Numbers win every fight in the current meta, so you need at least as many pilots as the smallest block so you can evict them.

Let's say 1000 active pilots (or maybe 10,000-20,000 general members).


right so in other words there is no way a new group can come into null sec.


Yes, it's absolutely - 100% - impossible unless you're willing to strike a deal with a current powerblock. However luckily such deals are easy to strike. Usually you take your small corporation and join a large alliance, or you take your own alliance and ally with another one. You get to live in one of their stations and show up to their fleets, and when they make gains they'll give you a few systems, you can build up from there.

The idea that you can do the whole thing on your own without allies is just not understanding sov null at all.

-

Kaarous Aldurald
Black Hydra Consortium.
#10 - 2014-01-31 18:15:08 UTC
The number is almost certainly over 9000.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

flakeys
Doomheim
#11 - 2014-01-31 18:16:33 UTC  |  Edited by: flakeys
Paul Otichoda wrote:
iskflakes wrote:
Numbers win every fight in the current meta, so you need at least as many pilots as the smallest block so you can evict them.

Let's say 1000 active pilots (or maybe 10,000-20,000 general members).


right so in other words there is no way a new group can come into null sec.



pure blind
venal
curse
great wildlands
syndicate



and to top it off we have cva being so kind to open up Providence ..




Yup a new group can never EVER come into null sec.

We are all born ignorant, but one must work hard to remain stupid.

iskflakes
#12 - 2014-01-31 18:18:24 UTC
flakeys wrote:


pure blind
venal
curse
great wildlands
syndicate



and to top it off we have cva being so kind to open up Providence ..




Yup a new group can never EVER come into null sec.


He wants to take and hold systems. He's clearly talking about sov null.

-

Erotica 1
Krypteia Operations
#13 - 2014-01-31 18:18:33 UTC
One person with enough time and determination can do this alone against a terrible alliance.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

John Bosch
Caldari Provisions
Caldari State
#14 - 2014-01-31 18:19:45 UTC
Paul Otichoda wrote:
iskflakes wrote:
Numbers win every fight in the current meta, so you need at least as many pilots as the smallest block so you can evict them.

Let's say 1000 active pilots (or maybe 10,000-20,000 general members).


right so in other words there is no way a new group can come into null sec.


New groups can certainly come into nullsec. But most would rather forum whine about it rather than put in the time it takes.
Mario Putzo
#15 - 2014-01-31 18:21:56 UTC  |  Edited by: Mario Putzo
There is no way a new group can enter Player Null. Even Brave Newbies with their numbers can not enter player null game because 50K Goons or 50K NC. will just kill you all day. Current Null mechanics do not promote new organizations venturing into it. Mostly because each timer gives Goons and NC a chance to form up dudes days in advance of a "real" timer.

Sadly New groups looking for a null experience are limited to living in NPC space (list in a post above) or becoming a "pet" to either Goons or NC(dot). Or renting space from Goons or NC(dot).

Would be really nice if space owner ship was determined use, not by guys who resub during wartime, then logoff becuase "EVE sucks and Sov sucks".

If Null sov was determined on a similar scale to FW then small groups could contest space...unfortunately though in current game kiss the ring or gtfo.
Yarda Black
The Black Redemption
#16 - 2014-01-31 18:24:49 UTC
The number depends on the space you take.

I believe current major blocks can field 300 - 400 in any given timezone. If you **** them off enough, they'll do 2000. Everything and their mother is mobilized, JB and titans fueled.

So ask yourself this; if you could do that, would the system being attacked by a new alliance be worth moving your fleets or will you ignore this new alliance for now and use them as roaming targets?
Thead Enco
HR..
#17 - 2014-01-31 18:27:22 UTC
Kinis Deren wrote:
What would you say is the minimum number of active pilots a non-alligned, non-blue'd up, non-renter/pet alliance would need to take and hold a single sov null system within the current mechanics framework?

100?

500?

1000?

2000?

... more?


Setting caps will never work, if you want sov learn to communicate, organize, make friends. If you want be that guy at the train station with a hyperdermikc needle hanging of your arm begging for spare change there's always wormhole life.
Kryptik Kai
Pandemic Horde Inc.
Pandemic Horde
#18 - 2014-01-31 18:31:08 UTC
42

"Shiny.  Lets be bad guys." -Jayne Cobb

Mario Putzo
#19 - 2014-01-31 18:37:06 UTC
Thead Enco wrote:
Kinis Deren wrote:
What would you say is the minimum number of active pilots a non-alligned, non-blue'd up, non-renter/pet alliance would need to take and hold a single sov null system within the current mechanics framework?

100?

500?

1000?

2000?

... more?


Setting caps will never work, if you want sov learn to communicate, organize, make friends. If you want be that guy at the train station with a hyperdermikc needle hanging of your arm begging for spare change there's always wormhole life.


So CFC is truly BOB then? After all it was this kind of **** sucking mentality that Goons first fought against. When they killed Bob off it was either join the clique, or you didn't get to play. Goons vowed to change the game! Yet 5 years later you still either join a clique or die.

Hey guys the solution to getting into sov as a non alligned, non blue entity is to make some friends and communicate with others!

....you don't say.

Dinsdale Pirannha
Pirannha Corp
#20 - 2014-01-31 18:52:50 UTC
Mario Putzo wrote:
Thead Enco wrote:
Kinis Deren wrote:
What would you say is the minimum number of active pilots a non-alligned, non-blue'd up, non-renter/pet alliance would need to take and hold a single sov null system within the current mechanics framework?

100?

500?

1000?

2000?

... more?


Setting caps will never work, if you want sov learn to communicate, organize, make friends. If you want be that guy at the train station with a hyperdermikc needle hanging of your arm begging for spare change there's always wormhole life.


So CFC is truly BOB then? After all it was this kind of **** sucking mentality that Goons first fought against. When they killed Bob off it was either join the clique, or you didn't get to play. Goons vowed to change the game! Yet 5 years later you still either join a clique or die.

Hey guys the solution to getting into sov as a non alligned, non blue entity is to make some friends and communicate with others!

....you don't say.



Is CFC truly BOB then?
Of course.
Two truisms always work:

"Power corrupts, absolute power corrupts absolutely."
"Follow the money."
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