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About sentry drones, control range and engage range (not F&I)

First post
Author
Erufen Rito
Republic Military School
Minmatar Republic
#1 - 2014-01-31 16:53:35 UTC
So, age old question probably.

Why are sentries treated like ship turrets, in the sense they can only engage targets within the drone control range of the ship. As in. I land at the beacon, deploy drones and MJD away in the oposite direction the targets are at. My drones are still within my control range, but not the targets. So when I have the drones engage, they simply don't.

Is this intended, and if so why?

It makes more sense (to me anyway) for the drones to be able to engage targets if the drones themselves are within the control range, regardless of where the target is relative to the ship.

Again, not an F&I, just curious to know why isn't this a thing.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

ElQuirko
University of Caille
Gallente Federation
#2 - 2014-01-31 17:05:13 UTC
Cause the legacy code. This is an F&I, insofar as I've suggested it myself in that forum to no avail.

Dodixie > Hek

Tippia
Sunshine and Lollipops
#3 - 2014-01-31 17:29:40 UTC
Because what else would you call that range?
Erufen Rito
Republic Military School
Minmatar Republic
#4 - 2014-01-31 17:37:10 UTC
Tippia wrote:
Because what else would you call that range?

How about falloff?

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Batelle
Federal Navy Academy
#5 - 2014-01-31 17:42:19 UTC  |  Edited by: Batelle
I am in favor of drone control range being abolished as part of a full drone overhaul, provided of course some compensation is provided for owners of relevant modules/rigs/bpos

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

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Tippia
Sunshine and Lollipops
#6 - 2014-01-31 17:43:35 UTC  |  Edited by: Tippia
Erufen Rito wrote:
Tippia wrote:
Because what else would you call that range?

How about falloff?

That's something completely different and drones already have that. Even if it were “available”, It doesn't particularly describe what the range is about.
Erufen Rito
Republic Military School
Minmatar Republic
#7 - 2014-01-31 17:48:03 UTC
Tippia wrote:
Erufen Rito wrote:
Tippia wrote:
Because what else would you call that range?

How about falloff?

That's something completely different and drones already have that. It doesn't even describe what the range is about.

You seem to not understand what the name is naming. Why would you want a name for something that already has a name?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#8 - 2014-01-31 17:54:35 UTC
Erufen Rito wrote:
You seem to not understand what the name is naming. Why would you want a name for something that already has a name?

I understand just fine. You apparently don't get why drone control range is and/or why it's called “drone control range”. Once you understand what it is, neither the naming nor the functionality is all that strange.

Therefore, I'm asking you what else they're supposed to call it. “Falloff” is a bad idea because that's something completely different (which doesn't do what you're describing). Also, the alteration you're suggesting would be a hideous nerf to drones everywhere.

So: renaming “drone control range” to “falloff” would be bad for two reasons: it overlaps with an existing term and it doesn't describe what it is the range of.
Erufen Rito
Republic Military School
Minmatar Republic
#9 - 2014-01-31 17:57:27 UTC
Tippia wrote:
Erufen Rito wrote:
You seem to not understand what the name is naming. Why would you want a name for something that already has a name?

I understand just fine. You apparently don't get why drone control range is and/or why it's called “drone control range”. Once you understand what it is, neither the naming nor the functionality is all that strange.

Therefore, I'm asking you what else they're supposed to call it. “Falloff” is a bad idea because that's something completely different (which doesn't do what you're describing). Also, the alteration you're suggesting would be a hideous nerf to drones everywhere.

So: renaming “drone control range” to “falloff” would be bad for two reasons: it overlaps with an existing term and it doesn't describe what it is the range of.

Ok. Explain this then. Hobgobs that are engaged on a target 70km off. What is their range? *Hint* it's not 70km.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#10 - 2014-01-31 18:02:50 UTC  |  Edited by: Tippia
Erufen Rito wrote:
Ok. Explain this then. Hobgobs that are engaged on a target 70km off. What is their range?
1km base +2km falloff + skill, ship, and module bonuses.
Erufen Rito
Republic Military School
Minmatar Republic
#11 - 2014-01-31 18:04:10 UTC
Tippia wrote:
Erufen Rito wrote:
Ok. Explain this then. Hobgobs that are engaged on a target 70km off. What is their range?
1km base + skill, ship, and module bonuses.

Ok, so you and I agree that the range of a drone is independant of the drone control range.

So why is that sentries that can hit up to 80km cannot engage a locked target that falls out of the drone control range?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#12 - 2014-01-31 18:06:24 UTC
Erufen Rito wrote:
So why is that sentries that can hit up to 80km cannot engage a locked target that falls out of the drone control range?
Because they fall outside the drone control range. That's the entire purpose of having the range.

Just place your drones better and/or move closer.
Erufen Rito
Republic Military School
Minmatar Republic
#13 - 2014-01-31 18:12:40 UTC
Tippia wrote:
Erufen Rito wrote:
So why is that sentries that can hit up to 80km cannot engage a locked target that falls out of the drone control range?
Because they fall outside the drone control range. That's the entire purpose of having the range.

Just place your drones better and/or move closer.

I'll get you a picture, you don't seem to understand the problem here.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#14 - 2014-01-31 18:16:23 UTC
Erufen Rito wrote:
I'll get you a picture, you don't seem to understand the problem here.

I do. You just don't seem to understand the answer or the solution: the range is there to limit how far away you can direct your drone, so you have to actually fly close in order to attack someone. The solution to the problem you're having is to fly close in order to attack them. It's called “drone control range” because what else would you call it?
Kimmi Chan
Tastes Like Purple
#15 - 2014-01-31 18:21:17 UTC
Erufen Rito wrote:
Tippia wrote:
Erufen Rito wrote:
So why is that sentries that can hit up to 80km cannot engage a locked target that falls out of the drone control range?
Because they fall outside the drone control range. That's the entire purpose of having the range.

Just place your drones better and/or move closer.

I'll get you a picture, you don't seem to understand the problem here.


LOL.

I get what TIppia is saying just fine.

Hobgoblins can attack anything within their drone control range (which incidentally is the targets distance from the ship not from the drones). In other words you can't send them 50km to Target A and then another 50km to Target B unless your Drone Control Range is 100k+

In the same way you can't put your sentries 50km from a target, MJD to 150KM from the target and then tell the Sentries to shoot at the target unless your Drone Control Range is 150km+.

More importantly, drones are stupid. Get some Cruise Missiles and then MJD. Big smile

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Erufen Rito
Republic Military School
Minmatar Republic
#16 - 2014-01-31 18:23:16 UTC
Tippia wrote:
Erufen Rito wrote:
I'll get you a picture, you don't seem to understand the problem here.

I do. You just don't seem to understand the answer or the solution: the range is there to limit how far away you can direct your drone, so you have to actually fly close in order to attack someone. The solution to the problem you're having is to fly close in order to attack them. It's called “drone control range” because what else would you call it?

You don't. Your "solution" adresses a non issue, as illustrated here.

http://i.imgur.com/L2gp16o.png

The black circle in section A represents the current system. Sentries will engage anything within the black circle, even if the targets within the red circle are also locked. Anything beyond those 2 circles is irrelevant.

Section B represents how it should work. The drones are still within the black circle, as in, within the drone control range, just like the hobgobs on my prevous post, and yet should be able to engage anything within the red cyrcle. So long as the drones don't drop out of the drone control range, the range of the drones (found the name of your term btw) should be respected.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#17 - 2014-01-31 18:30:50 UTC
Erufen Rito wrote:
You don't. Your "solution" adresses a non issue, as illustrated here.

http://i.imgur.com/L2gp16o.png
My solution solves the problem that has been designed into the game: that you need to fly closer to your target to attack it. It addresses your problem just fine, since that's the exact problem you're having. So again, I understand your problem just fine; you don't understand the answer I'm giving you; you also don't understand the terminology or the implications of your suggested change.

Quote:
The black circle in section A represents the current system. Sentries will engage anything within the black circle, even if the targets within the red circle are also locked.
Actually, no, that's not how it works right now. You've left out a third circle that is pretty relevant for what drones will and won't attack — the proximity trigger.

Quote:
Section B represents how it should work.
Why should it work like that? Why do you want to design away the limitation that you have to move close to your target in order to attack it? Moreover, if drone control range was changed to be the range to your drones, it would mean that you would lose the ability to chase your target; the ability for drones to chase the target; and the ability to recover drones over long ranges. All of those are bad things, by the way.
Erufen Rito
Republic Military School
Minmatar Republic
#18 - 2014-01-31 19:09:56 UTC  |  Edited by: Erufen Rito
Tippia wrote:
My solution solves the problem that has been designed into the game: that you need to fly closer to your target to attack it. It addresses your problem just fine, since that's the exact problem you're having. So again, I understand your problem just fine; you don't understand the answer I'm giving you; you also don't understand the terminology or the implications of your suggested change.
If the drones were outside of the drone control range, this would be correct.

Quote:
]Actually, no, that's not how it works right now. You've left out a third circle that is pretty relevant for what drones will and won't attack — the proximity trigger.
As far as I know *and i could be wrong* sentries have a very low activation range,f or the fact that they are (mostly)stationary.

Quote:
Why should it work like that? Why do you want to design away the limitation that you have to move close to your target in order to attack it? Moreover, if drone control range was changed to be the range to your drones, it would mean that you would lose the ability to chase your target; the ability for drones to chase the target; and the ability to recover drones over long ranges. All of those are bad things, by the way.
This right here highlights the fact that you do not understand what I'm getting at. I have never implied that the drone range should be the drone control range. Why should it work like that? Basic Transmiter/receiver relationships. The ship is the transmiter, the drone is the receiver. If the receiver is within the transmietr's range, it should carry out it's task, just like any other drone type does. It's not taking away any limitation. If the ship were to move far enough to leave the drones outside of the control range, the drones would stop being controled by the ship. Just like when you MWD so fast your drones can't catch up and all they do is try to follow you.

If the sentry is still within the drone control range, it's own range properties should be unaffected, and thus, be able to engage anything within it's own range.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#19 - 2014-01-31 19:38:25 UTC  |  Edited by: Tippia
Erufen Rito wrote:
If the drones were outside of the drone control range, this would be correct.
It is correct regardless. Drone control range has nothing to do with the range to your drones.

Quote:
As far as I know *and i could be wrong* sentries have a very low activation range,f or the fact that they are (mostly)stationary.
The only thing in the game that has longer proximity activation is POS turrets so you're almost as wrong as can be.

Quote:
This right here highlights the fact that you do not understand what I'm getting at. I have never implied that the drone range should be the drone control range.
…which I didn't suggest either, so I have no idea where you got that, unless you keep misunderstand what the ranges involved actually are. Again, the solution to your problem is that you are too far away from your target. The solution to that problem is to move closer to your target. Nothing about this suggestion implies anything about drone range being the same as drone control range unless you fundamentally don't understand what those two ranges represent.

Quote:
Why should it work like that? Basic Transmiter/receiver relationships.
No. Mechanically; gameplay-wise; balance-wise — why should it work like that? Lore is utterly and completely irrelevant as far as mechanics, gameplay, and balance is concerned. It's a completely optional after-thought, not a design consideration.

Again: the purpose of drone control range is to limit from how far away you can attack your targets. You are suggesting that this limit be removed. I'm asking you why and you're only giving me a meaningless lore answer that doesn't provide any reason. Why do you want to design away the limitation that is there to make sure you have to move close to your targets in order to attack them? Also, you do realise that if you want drone control range to do something completely different — e.g. limit how far away you can be from your drones — then it will be a massive nerf to the flexibility and usefulness of drones, right?

Quote:
If the sentry is still within the drone control range, it's own range properties should be unaffected, and thus, be able to engage anything within it's own range.
Good news: this is already the case. You just (still) don't understand what the different ranges — drone control range, drone optimal, drone proximity etc — represent.
Erufen Rito
Republic Military School
Minmatar Republic
#20 - 2014-01-31 19:43:40 UTC
Seems logic is wasted on you.

Moving on.

Anyone else got any insight?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

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