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CCP Fozzie

Author
Novah Soul
#1 - 2014-01-31 12:47:09 UTC
When will you engage the community re: the omni-directional tracking link changes?

I know you said it was to bring them more in line with other weapon systems, and on paper it has, but I think you (and other members of the balance team) have neglected the various issues and drawbacks of sentry drones that made the inflated numbers on the OTLs needed. This, in practice, has resulted in a much larger nerf then you either intended or at the very least failed to mention.

Sentry drones are stationary, so they have no way for the player using them to persistently move so that they can adjust transversal, thus the enhanced tracking on the OTL was needed to compensate for this. Other turret systems CAN due this, so there is no way, in this regard, that Sentry users can, "remain competitive" with these changes as they stand.

Also, Sentry drones can be destroyed, unlike turrets, thus neutering the damage of those ships that rely on them. This really only applies to subcap ships, of coarse, as the others can field copious reinforcements. This, yet again, is an area in which sentry users have a distinct disadvantage over other weapon systems.

CCP Dev team, please roll back these changes until such a time where an overhaul on sentry drones themselves can be tweaked. Otherwise, this change is too heavy handed.

A man is known by the quality of his friends. - Lex Luthor

Liam Inkuras
Furnace
#2 - 2014-01-31 13:09:57 UTC
Stop crying about it. People asked for sentry nerf, and now that they have been, people cry about them being nerfed. They are still an excellent weapon system that put out insane damage at good range with solid tracking.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#3 - 2014-01-31 13:17:15 UTC  |  Edited by: Treborr MintingtonJr
Hi I was looking for the CCP Fozzie appreciation page, seems this is something different...

I do empathise with you as I use Sentry Drones a lot.

I just want to make sure you've read this thread first https://forums.eveonline.com/default.aspx?g=posts&t=313116

The nerfs are more noticeable, but there were also some buffs to some areas aswell. Also expect more changes so there may be more buffs (and nerfs )-:) on the way.

Edit: also just pointing out that you can Overheat omnis now.
Ralph King-Griffin
New Eden Tech Support
#4 - 2014-01-31 13:54:53 UTC
Just train thermo dynamics, problem solved.
Moor Deybe
Science and Trade Institute
Caldari State
#5 - 2014-01-31 14:14:51 UTC  |  Edited by: Moor Deybe
Novah Soul wrote:
When will you engage the community re: the omni-directional tracking link changes?

I know you said it was to bring them more in line with other weapon systems, and on paper it has, but I think you (and other members of the balance team) have neglected the various issues and drawbacks of sentry drones that made the inflated numbers on the OTLs needed. This, in practice, has resulted in a much larger nerf then you either intended or at the very least failed to mention.

Sentry drones are stationary, so they have no way for the player using them to persistently move so that they can adjust transversal, thus the enhanced tracking on the OTL was needed to compensate for this. Other turret systems CAN due this, so there is no way, in this regard, that Sentry users can, "remain competitive" with these changes as they stand.

Also, Sentry drones can be destroyed, unlike turrets, thus neutering the damage of those ships that rely on them. This really only applies to subcap ships, of coarse, as the others can field copious reinforcements. This, yet again, is an area in which sentry users have a distinct disadvantage over other weapon systems.

CCP Dev team, please roll back these changes until such a time where an overhaul on sentry drones themselves can be tweaked. Otherwise, this change is too heavy handed.

To the posters suggesting using overheating, I'm away from my Eve Client at present so can't check actual figures, but I'd suggest that the modules would have to be capable of overheating by circa 50% to give the missing optimal ranges back, and besides, thats a PVP do or die tactic, not something you'd do routinely in PVE.

OP as you say, I think the lack or engagement with the community is the single most disappointing thing about the whole affair, especially as feedback was asked for. The initial post stated that there would be a reduction in optimal range and that this was intended.

While other CCP employees engaged with the community over things such as the Nestor and the ESS module, and both the game and players benefited from something better than the original design (hopefully), CCP Fozzie never engaged with the community at all in the whole Omnidirectional tracking links thread and didn't respond to issues that players raised.

It comes across like this to me.

Large fleet battle occurred in HED-GP
Many players had a terrible gaming experience
Drones were seen as the problem
CCP Design and Performance? teams called together to come up with a solution to discourage the use of this fleet doctrine in future (as was stated in the HED-GP devblog)
Changes were made in the Omnidirectional Tracking Link, resulting in a large nerf to the optimal range of drones.

With no indication that the feedback was even read, I probably won't bother posting any more feedback for CCP Fozzie as I feel like I'm wasting my time somewhat.

Perhaps CCP Fozzie realised that the changes would be so unpopular that engaging in feedback would be futile (if so please don't post in the Feedback and Ideas Discussion" thread, perhaps the "Eve Information Portal" would be more appropriate), but I would suggest that customers are always more understanding when reasons for unpopular changes are explained and it has been shown that side effects and alternatives have been both considered and discussed.

On a lighter note, perhaps CCP Fozzie is a genius as he's just created months of work for the design team in rebalancing all the drone ships that don't have hull bonuses like the Dominix and Ishtar do. Blink
Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#6 - 2014-01-31 14:26:49 UTC
@Moor Deybe
Might as well Overheat, especially when you have free repairs in station (nullsec is great) :-)
Moor Deybe
Science and Trade Institute
Caldari State
#7 - 2014-01-31 14:34:00 UTC
Treborr MintingtonJr wrote:
@Moor Deybe
Might as well Overheat, especially when you have free repairs in station (nullsec is great) :-)
Spookily I am moving out to null sec in a couple of weeks, so thanks for the tipBig smile

..and seeing as the Federation Navy Omnidirectional Tracking Links at 50M a pop, now typically only give 1km extra optimal range, overheating cheap T2 Omndirectionals may well be the way to go!

Hrett
The Scope
Gallente Federation
#8 - 2014-01-31 14:43:43 UTC
Sentries were not nerfed because of soul-crushing lag in a few recent battles. That has literally been going on for years. Sentries were nerfed because they were used for everything in every situation. People will still use them in 0.0 battles. They just won't be quite as effective at blapping frigates now. Gardes with 71k optimal... Sheesh.

spaceship, Spaceship, SPACESHIP!

Moor Deybe
Science and Trade Institute
Caldari State
#9 - 2014-01-31 15:09:13 UTC
Hrett wrote:
Sentries were not nerfed because of soul-crushing lag in a few recent battles. That has literally been going on for years. Sentries were nerfed because they were used for everything in every situation. People will still use them in 0.0 battles. They just won't be quite as effective at blapping frigates now. Gardes with 71k optimal... Sheesh.

Well perhaps CCP will comment on that particular assumption as they have the stats.......in the meantime here's the link to the HED-GP Devblog that mentions the fleet/doctrine re drone changes in the final paragraph.
Gregor Parud
Imperial Academy
#10 - 2014-01-31 15:14:43 UTC
All mid slot damage application modules are now active, OmniD were the last one to be converted. Deal with it.
Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#11 - 2014-01-31 15:47:49 UTC
Moor Deybe wrote:
Treborr MintingtonJr wrote:
@Moor Deybe
Might as well Overheat, especially when you have free repairs in station (nullsec is great) :-)
Spookily I am moving out to null sec in a couple of weeks, so thanks for the tipBig smile

..and seeing as the Federation Navy Omnidirectional Tracking Links at 50M a pop, now typically only give 1km extra optimal range, overheating cheap T2 Omndirectionals may well be the way to go!


Ah sweet :-) Just to make sure I would check the station first, if your alliance/corp own it, then it should be free. It has been for me. In NPC null space its more annoying :-S
Degnar Oskold
Moira.
#12 - 2014-01-31 15:49:45 UTC
As a Sentry Drone user myself (for both PVE isk making and PVP kills), they were OP.

Being able to hit frigates at battleship-gun range with Battleship-gun level DPS without the drawback of battleship-gun level tracking was OP.
Odithia
Ministry of War
Amarr Empire
#13 - 2014-01-31 16:04:51 UTC  |  Edited by: Odithia
Novah Soul wrote:

Sentry drones are stationary, so they have no way for the player using them to persistently move so that they can adjust transversal, thus the enhanced tracking on the OTL was needed to compensate for this. Other turret systems CAN due this, so there is no way, in this regard, that Sentry users can, "remain competitive" with these changes as they stand.

Also, Sentry drones can be destroyed, unlike turrets, thus neutering the damage of those ships that rely on them. This really only applies to subcap ships, of coarse, as the others can field copious reinforcements. This, yet again, is an area in which sentry users have a distinct disadvantage over other weapon systems.

This is all balanced by the fact that you can carry and drop more than a single batch (with different range/tracking/dmgtype) and that they don't use neither slot or cap.
Bertrand Butler
Cras es Noster
#14 - 2014-01-31 16:33:35 UTC
Gregor Parud wrote:
All mid slot damage application modules are now active, OmniD were the last one to be converted. Deal with it.


this. Also, don't underestimate falloff.
Batelle
Federal Navy Academy
#15 - 2014-01-31 16:54:31 UTC  |  Edited by: Batelle
Liam Inkuras wrote:
Stop crying about it. People asked for sentry nerf, and now that they have been, people cry about them being nerfed. They are still an excellent weapon system that put out insane damage at good range with solid tracking.


This is not the point of the thread. Whether you feel the nerf was appropriate, inappropriate, or just poorly implemented, the point is that its a significant enough nerf to deserve a devblog, or at least some additional communication.

-It was not mentioned in the 1.1 stream
-It did not get a devblog.
-It got one fact-only post from Fozzie acknowledging it as a nerf, and a few brief factual follow up posts, completely absent of justification, stats, or meaningful analysis. We can really only guess at CCP's intentions, which is an indication of a failure to communicate. Nerf + poor communication = justifiable butthurt
-People that do not waste their time on the forums were pretty surprised, and in this case I don't blame them.
Clamour for a full drone overhaul has been building in the last year, and there are legitimate worries that this is just a bandaid, and CCP will allow the outdated drone mechanics to fester for another year or two.

As many people have pointed out, this nerf hurts non-bonused ships far harder than the ishtar and dominix. Particularly due to the significant decrease in the relative usefulness of the faction omnilink. The ishtar and domi range bonus (at level 4) was roughly equivalent to an extra faction omnilink (sans the effect of stacking penalties). Now the bonus is an insurmountable advantage that no number of dedicated omnilinks can overcome. Its pretty easy to argue that the Ishtar and Domi alone were what precipitated this nerf, so the fact that they are the least affected by the changes is not an insignificant point.

Bertrand Butler wrote:
don't underestimate falloff.


Gardes are the drones most affected. Gardes have the worst falloff. With two range scripted faction omnis your gardes get 20km of falloff. My rough estimate says that vs kinetic weak enemies with thermal as secondary weakness, gardes get outperformed by wardens once you're about 5km into garde falloff, if not sooner (disregarding tracking). On the flipside, it means you can still put 700 explosive DPS onto anything from a very very very long way away, even on an unbonused ship.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Arrins Uta
Malevelon Roe Industries
Convocation of Empyreans
#16 - 2014-01-31 17:18:49 UTC
I can understand where the OP is upset about the nerf but as stated before, when I fly my apoc my tachs eat my cap, when you plop your sentrys they fire on fairy power. The fact you can't move them around like a bs with a turret system seems fair. Its give and take. You can't always have everything.
Bertrand Butler
Cras es Noster
#17 - 2014-01-31 17:55:59 UTC  |  Edited by: Bertrand Butler
Quote:

Gardes are the drones most affected. Gardes have the worst falloff. With two range scripted faction omnis your gardes get 20km of falloff. My rough estimate says that vs kinetic weak enemies with thermal as secondary weakness, gardes get outperformed by wardens once you're about 5km into garde falloff, if not sooner (disregarding tracking). On the flipside, it means you can still put 700 explosive DPS onto anything from a very very very long way away, even on an unbonused ship.


I'm actually rather happy that we have more options now to use for sentries instead of going for only gardes (at least for PvE). Curators and Bouncers can take a lot from the extra falloff (wardens already had a lot of range to begin with), and actually it now makes sense to prefer Curators against Sansha or Blood Raiders due to the goodish tracking and range for respectable EM damage.
Kesthely
Mestana
#18 - 2014-01-31 19:33:31 UTC
Problem is that most people can't read:

CCP Fozzie wrote:
we are making Omnidirectional Tracking Links work like Tracking Computers. They will become active modules that can be scripted and overheated, and their bonuses will be as strong as equivalent Tracking Computers

The fact that this decreases the overall power of Omnis (especially for gaining optimal range) is intended.
!



Maybe i need to post it again so you can actually read it

and their bonuses will be as strong as equivalent Tracking Computers

Its not ccps fault that you then do not check the difference between the tracking links and computers.

As for the nerf itself

You have Battlship sized damage and range, for cruisersized tracking, with modules that give bigger bonuses to range and tracking then guns, even further differentiateing their strengths.
Kelven Xyn
Federal Navy Academy
Gallente Federation
#19 - 2014-02-01 18:27:48 UTC  |  Edited by: Kelven Xyn
Liam Inkuras wrote:
Stop crying about it. Goons asked for sentry nerf, and now that they have been, people cry about them being nerfed. They are no longer an excellent weapon system that put out good damage at a variable range with solid tracking.




Fixed it for you.
IIshira
School of Applied Knowledge
Caldari State
#20 - 2014-02-02 00:00:11 UTC  |  Edited by: IIshira
Yes I'm going to overheat my tracking links for each mission. Roll

I hate to say it but CCP will never admit they made a mistake. We're stuck with this. At least all my pilots are capable of flying something other than sentry drone ships so this is only a minor annoyance for me. For those lower SP pilots that focused on drones I feel for you.
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