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Player Features and Ideas Discussion

 
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Making the EVE back story fun.

Author
Kontrapshun
Doomheim
#1 - 2014-01-31 02:05:09 UTC
Throwing any idea out in the EVE forum is mostly a bad idea concerning ones ego, but this one may stick.

I like the game and would enjoy getting more involved with the back story, but not just to read as in a book. More so as part of the game play.... so here's the thought.

Big smile Titled: EVE Life Mission (not to be confused with EPIC Arc)

One idea presented in easy to read steps.

1) Have players get a random mission request in their mailbox (such as story line), but this isn't based on any standings the player currently has (but finishing it may help standings). The mission is one that can last a very long time if the player doesn't have the skill to complete it right away, but if it is turned down, will not come around again. It very well could be the life of the character if they so choose. The mission should come from their original NPC Faction or perhaps Sisters of Eve. Maybe even a new entity.

2) The mission requires the player to investigate EVE history in order to progress, rather than a simple click to the next station agent or kill an NPC. So you won't find the next step unless you find the clue within EVE history. Clues and difficulty should be harder as the mission progresses along with the rewards.

3) The investigation will lead the player to an agent somewhere in all of EVE (including Null NPC). It could be a station or a ship sitting in space. So no high sec, low or Null restrictions. So if the player has the guts he goes for it or gets help. No need to create new agents, just use existing ones, with an added function for this type of mission.

4) You won't know you're investigation is correct until you try and talk with that agent at their location.

5) Each step requires a player to gain more advanced skills (perhaps scanning, covert ops, etc.) and this may halt their progress for a while, until they are ready, or get help. Example would be mine Ore of the Gods in sector XYZ (Null location) and not just buy an ORE on the market. Or Navigate to where so and so lead the battle of XYZ and lost his family, etc...

6) Lastly, players who complete the entire progression (could be 100 missions) get an award of some sort. Perhaps a certificate or metal that displays in their bio.

Twisted Why do it?

Repeating the same old missions are sort of boring, and this may get players to visit new areas of EDEN, experience new skills and make friends, if the rewards are good enough and the missions are exciting.
Best wishes..
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2014-01-31 04:26:25 UTC
Kontrapshun wrote:
Throwing any idea out in the EVE forum is mostly a bad idea concerning ones ego, but this one may stick.

I like the game and would enjoy getting more involved with the back story, but not just to read as in a book. More so as part of the game play.... so here's the thought.

Big smile Titled: EVE Life Mission (not to be confused with EPIC Arc)

One idea presented in easy to read steps.

1) Have players get a random mission request in their mailbox (such as story line), but this isn't based on any standings the player currently has (but finishing it may help standings). The mission is one that can last a very long time if the player doesn't have the skill to complete it right away, but if it is turned down, will not come around again. It very well could be the life of the character if they so choose. The mission should come from their original NPC Faction or perhaps Sisters of Eve. Maybe even a new entity.

2) The mission requires the player to investigate EVE history in order to progress, rather than a simple click to the next station agent or kill an NPC. So you won't find the next step unless you find the clue within EVE history. Clues and difficulty should be harder as the mission progresses along with the rewards.

3) The investigation will lead the player to an agent somewhere in all of EVE (including Null NPC). It could be a station or a ship sitting in space. So no high sec, low or Null restrictions. So if the player has the guts he goes for it or gets help. No need to create new agents, just use existing ones, with an added function for this type of mission.

4) You won't know you're investigation is correct until you try and talk with that agent at their location.

5) Each step requires a player to gain more advanced skills (perhaps scanning, covert ops, etc.) and this may halt their progress for a while, until they are ready, or get help. Example would be mine Ore of the Gods in sector XYZ (Null location) and not just buy an ORE on the market. Or Navigate to where so and so lead the battle of XYZ and lost his family, etc...

6) Lastly, players who complete the entire progression (could be 100 missions) get an award of some sort. Perhaps a certificate or metal that displays in their bio.

Twisted Why do it?

Repeating the same old missions are sort of boring, and this may get players to visit new areas of EDEN, experience new skills and make friends, if the rewards are good enough and the missions are exciting.
Best wishes..

or go out into nullsec and participate in the real developing history and story of EVE, rather than ask Devs to devote an entire team to doing nothing more than writing new missions constantly and forever to keep people from being "bored".
Nevyn Auscent
Broke Sauce
#3 - 2014-01-31 04:46:45 UTC
A Dynamic mission system is a good idea.
This is a poor static mission system that you can only run once. Like the cosmos missions. And once run adds no value to the game. Then when you repeat it on the next character it is boring because you know all the answers already.

Dynamic mission creation with dynamic rats is the answer. So no mission guide can help you because they aren't stable missions.
Kontrapshun
Doomheim
#4 - 2014-01-31 04:56:19 UTC  |  Edited by: Kontrapshun
Nariya Kentaya wrote:
or go out into nullsec and participate in the real developing history and story of EVE, rather than ask Devs to devote an entire team to doing nothing more than writing new missions constantly and forever to keep people from being "bored".


I've had characters in Null (lived there 6 months) and frankly it's very boring or extremely one sided, so sorry, but until CCP fixes PVP, Null is boring and would only be interesting at all in short FEAR runs with a purpose.

Although EVE is an MMO, most players enjoy a solo experience playing it from my observations, meaning they do things because they personally enjoy doing them, not because of the group.

Story is interesting to me, much more than a random dudes controlling a small area of space just to bully other players and call it PVP.
Kontrapshun
Doomheim
#5 - 2014-01-31 04:59:41 UTC
Nevyn Auscent wrote:
A Dynamic mission system is a good idea.
This is a poor static mission system that you can only run once. Like the cosmos missions. And once run adds no value to the game. Then when you repeat it on the next character it is boring because you know all the answers already.

Dynamic mission creation with dynamic rats is the answer. So no mission guide can help you because they aren't stable missions.


I completely agree that anything STATIC would just be another mission.
I was talking about (which I didn't describe completely well) a random content generation that had progression based on how far you're into it, but may change values (clues) at anytime so each character wouldn't live the same experience. The general Idea was to add value to the overall EVE history experience and lead a character into all of EVE for a solo reason.

otherwise I get it.