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Omni nerf...the death of the rattlesnake - R.I.P

First post
Author
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#61 - 2014-02-05 10:42:42 UTC
Tyberius Franklin wrote:
Garviel Tarrant wrote:
Wait is the arguement here that the rattler is dead because its worth than the domi at lvl 4's?

Because it totally is and you're absolutely right

But the Rattler has always been a substandard mission boat.. That really REALLY not where its strength lies.

Prior to MJD range bonused domis the RS was actually quite a competitive droneboat for damage performance. There was no projection disadvantage, plenty of room for DDA's and enough mids for omni's + bonus augmented tank. Slot layout and bonused shield tank made it advantageous IMHO.


The domi was always over tanked, slow and underganked.

What you need for missions is an acceptable amount of tank and a huge dps. The rattler has acceptable dps and a huge amount of tank. It is and has always been suboptimal.

BYDI recruitment closed-ish

Gregor Parud
Imperial Academy
#62 - 2014-02-05 11:06:08 UTC
Garviel Tarrant wrote:
What you need for missions is an acceptable amount of tank and a huge dps. The rattler has acceptable dps and a huge amount of tank. It is and has always been suboptimal.


Exactly. Maximise the applied dps and then "waste" as little as possible slots on tank as you can get away with.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#63 - 2014-02-05 20:32:17 UTC
Garviel Tarrant wrote:
Tyberius Franklin wrote:
Garviel Tarrant wrote:
Wait is the arguement here that the rattler is dead because its worth than the domi at lvl 4's?

Because it totally is and you're absolutely right

But the Rattler has always been a substandard mission boat.. That really REALLY not where its strength lies.

Prior to MJD range bonused domis the RS was actually quite a competitive droneboat for damage performance. There was no projection disadvantage, plenty of room for DDA's and enough mids for omni's + bonus augmented tank. Slot layout and bonused shield tank made it advantageous IMHO.


The domi was always over tanked, slow and underganked.

What you need for missions is an acceptable amount of tank and a huge dps. The rattler has acceptable dps and a huge amount of tank. It is and has always been suboptimal.

A ship only has the amount of tank you fit it for. If you ever saw one overtanked there was only the pilot to blame.

50km Grades II's with 800+ DPS to 50km with excellent tracking and a small but potentially effective missile compliment were more than enough for lvl 4's with good completion times. Not the best, but not everything can be.

Also in the case on needing that tank the RS was up to the task without loosing much. It was comparatively a good ship prior to nerfs/buffs that altered that balance.
Arrins Uta
Malevelon Roe Industries
Convocation of Empyreans
#64 - 2014-02-06 00:42:47 UTC
Lets hear some more cry's from more people about the their fairy powered weapon system being changed a little. In my apoc I have to change scripts based on if I'm shooting further out or if I'm shooting near. Why should the omni (drone tracking comp) be any different? My turrets use cap do your drones? No, they don't. So deal with it the drone boats are a op system of gameplay.
Ireland VonVicious
Vicious Trading Company
#65 - 2014-02-06 01:09:40 UTC  |  Edited by: Ireland VonVicious
I've been flying the RS for years.

Maxed every skill that applies to my fits to L5.

It got a buff when cruise missiles improved.

It got a buff when we got mods to increase drone damage.

This nerf is minimal for PvE even L4 missions.



When I L4 mission:

I use curators for the EM/Therm npc's.

Gardes for the kin/therm npc's.

Beserkers for the Angels.

Hornets as the light drone due to dps/tracking speed ratio.

I can still run any mission just fine with almost no difference in time needed.
(( I used exact same drones before and after the change ))

Over 1200 DPS 2 drone omni's and a tp with a MWD in the mids.
It's fast. Has huge health. Omni tanks any mission. Nothing compares to it in the dread scarlet mission.
It's damage lands and lands with ease even after this small nerf.
Never look at a survival guide again.


They gave RS almost 33% more damage in the past few years.
I for one do not see too much of an issue with this change at all.
We lost a little bit of tracking for when we are just cruising L4's.

We gained a ton for the PvP side of it with the change.

Better tracking when I need it. Better range when I need it. Plus overheating.
What was the price of that PvP buff again? Use some cap, pay attention in missions can't do both at once as well.

Hell I'll take it.
Also since we get to use them for PvP even more, I get cheaper ships because carebears are fools? Yes plz.

I'd still say the RS is the L4 king and now is slightly better for PvP both in use and in price.


The biggest issue for the RS now is it suffers harder when skills are low and it was already the ship that took the most SP to fly well.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#66 - 2014-02-06 07:30:22 UTC
Garviel Tarrant wrote:
Tyberius Franklin wrote:
Garviel Tarrant wrote:
Wait is the arguement here that the rattler is dead because its worth than the domi at lvl 4's?

Because it totally is and you're absolutely right

But the Rattler has always been a substandard mission boat.. That really REALLY not where its strength lies.

Prior to MJD range bonused domis the RS was actually quite a competitive droneboat for damage performance. There was no projection disadvantage, plenty of room for DDA's and enough mids for omni's + bonus augmented tank. Slot layout and bonused shield tank made it advantageous IMHO.


The domi was always over tanked, slow and underganked.

What you need for missions is an acceptable amount of tank and a huge dps. The rattler has acceptable dps and a huge amount of tank. It is and has always been suboptimal.



Ok obviously i meant the rattler

Apparently i can' t speak.

BYDI recruitment closed-ish

Kontrapshun
Doomheim
#67 - 2014-02-08 14:41:50 UTC
The Rattlesnake is amazing, and Sentry drones are still the cats meow.
Maxor Swift
Science and Trade Institute
Caldari State
#68 - 2014-02-09 00:22:46 UTC
Ralph King-Griffin wrote:
Bruce Kemp wrote:
Gefen Orion wrote:
Seems like every good thing CCP makes have to be grounded down to crap nowadays. First it was heavy missiles, then RLML, then there was the TE nerf, now the omnis.

HML tengu - shafted
RLML cerberus - shafted
Rattlesnake - shafted

Now this really hurt me coz i really love this ship even after everybody told me to stay away from drones since i started playing around 2009, i told myself, CCP would come around on fixing drones and make them a dependable weapon platform. The RS was my very first faction BS and Im still using the very same RS that I bought way back in 2009. When the DDA and T2 omni modules came out, seems like my prayers were answered. Then came the AI drone agro, i adapted to that change...no biggie. Now they've nerfed the omnis...seems like the drone boats were thrown back to 2009 - 2010 era...

I haven't been paying attention to the boards lately, but why did CCP change the omnis mechanics?

I guess i have to store my rattlesnake, along with my tengu (dusting for months now) back to my ship bay. Two ships that i really like turn to crap.

I guess the Mach is next in line huh?

Good job CCP on rebalancing the game...high five...fist bump...two thumbs up to you guys! Keep up the good work. Way to go buddy! You guys are the best!

Nerf everything to the ground. Until everything is balance. EVE would be a great game then. clap! clap! clap!




LOL, you carebears....

EVE has always been a game of balance, adapt or fail.

Keep these words in your mind and you will go far.



Confirmed "lol you carebears..." Has been my mantra this last year,
Inspirational stuff there.


I just suppose its unfortunate that 80% of all active accounts in eve are in high sec doing PvE.

"What you talking about willis"

Decaneos
Casalt Corp
CAStabouts
#69 - 2014-02-10 03:35:28 UTC  |  Edited by: Decaneos
Odithia wrote:


Beside the Rattlesnake has a neat tank, it's not like you can't go up close and personal with it, so the range reduction hurt it less than others.


No point in having a tank on a ship if the Rats refuse to attack you :) OH LOOK A DRONES OUT .......KILL!!!!!
Celina Shi
Intergalactic systems
#70 - 2014-02-11 09:48:12 UTC
My only problem with the change, is that i cant see anywhere what the range on my drones are. Before i could just undock and show info of the drones in dronebay. Now i only see the "standard" range no matter where i look.

This needs a fix, i cant be bothered to calculate this myself. My gardes show 30km optimal wheter i have omnis on or not.

Ralph King-Griffin
New Eden Tech Support
#71 - 2014-02-11 11:44:47 UTC
Maxor Swift wrote:
Ralph King-Griffin wrote:



Confirmed "lol you carebears..." Has been my mantra this last year,
Inspirational stuff there.


I just suppose its unfortunate that 80% of all active accounts in eve are in high sec doing PvE.


gota fund the pvp somehow
Batelle
Federal Navy Academy
#72 - 2014-02-11 14:46:25 UTC  |  Edited by: Batelle
Celina Shi wrote:
My only problem with the change, is that i cant see anywhere what the range on my drones are. Before i could just undock and show info of the drones in dronebay. Now i only see the "standard" range no matter where i look.

This needs a fix, i cant be bothered to calculate this myself. My gardes show 30km optimal wheter i have omnis on or not.



This has literally nothing to do with the topic of this thread.

Get EFT.

Arrins Uta wrote:
Lets hear some more cry's from more people about the their fairy powered weapon system being changed a little. In my apoc I have to change scripts based on if I'm shooting further out or if I'm shooting near. Why should the omni (drone tracking comp) be any different? My turrets use cap do your drones? No, they don't. So deal with it the drone boats are a op system of gameplay.


This has nothing to do with switching scripts, which is easy. Even when range-scripted, drone boats are suffering 25% or more range reduction.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Celina Shi
Intergalactic systems
#73 - 2014-02-11 16:48:00 UTC
Batelle wrote:
[quote=Celina Shi]My only problem with the change, is that i cant see anywhere what the range on my drones are. Before i could just undock and show info of the drones in dronebay. Now i only see the "standard" range no matter where i look.

This needs a fix, i cant be bothered to calculate this myself. My gardes show 30km optimal wheter i have omnis on or not.



This has literally nothing to do with the topic of this thread.

Get EFT.

I dont want to use third party applications to play a game. And this happened after they changed the omnis. So i dont use my rattler anymore, paladin is seeing alot of action though. :)
Markku Laaksonen
School of Applied Knowledge
Caldari State
#74 - 2014-02-11 17:11:19 UTC
Odithia wrote:
Oh noes, the ridiculously overpowered FOTM got nerfed just when I was done training for it, screw this game!


Rattlesnakes have been soooOOOoooo OP for like, ever.

Roll

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Mr Ignitious
Lifeline Industries
#75 - 2014-02-12 19:33:21 UTC
Honestly HML tengu is still totally fine. RLML cerb is totally fine. I'm willing to bet the rattlesnake is still fine for missioning.
Marc Callan
Center for Advanced Studies
Gallente Federation
#76 - 2014-02-13 09:22:47 UTC
A funny thing happened last week.

I needed to earn LP for some Nexus chips, so I took out a Rattlesnake for the first time ever into Angels Extravaganza. The ship performed beautifully, even with two nerfed T2 omnis running scripts; the shield basically shrugged off everything the rats were throwing at it, RHML's served as a nice DPS supplement to drones and kept up pressure when I had to recall sentries to clear aggro, and not only did I not have to warp out of the bonus room (for the first time ever), but I don't think I got a low shield warning even once.

My verdict? Even post-nerf, the Rattlesnake is sort of like a poor man's drone-boat Marauder. You've got to pay attention to your drones, but that's not an onerous task. And you don't even need anything shinier than T2 to unlock its potential.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

IIshira
School of Applied Knowledge
Caldari State
#77 - 2014-02-13 14:21:24 UTC  |  Edited by: IIshira
Marc Callan wrote:
A funny thing happened last week.

I needed to earn LP for some Nexus chips, so I took out a Rattlesnake for the first time ever into Angels Extravaganza. The ship performed beautifully, even with two nerfed T2 omnis running scripts; the shield basically shrugged off everything the rats were throwing at it, RHML's served as a nice DPS supplement to drones and kept up pressure when I had to recall sentries to clear aggro, and not only did I not have to warp out of the bonus room (for the first time ever), but I don't think I got a low shield warning even once.

My verdict? Even post-nerf, the Rattlesnake is sort of like a poor man's drone-boat Marauder. You've got to pay attention to your drones, but that's not an onerous task. And you don't even need anything shinier than T2 to unlock its potential.


The argument was after the 1.1 drone nerfs the Rattlesnake's performance was reduced for missions. Not that it can't do them.

I don't think anyone would argue that the Rattlesnake isn't capable of doing level 4 missions... Even Angels Extravaganza. I think it would be an "okay" ship if it was a non faction T1 battleship. The problem is it's not. Compared to its sister "Pirate Faction" battleships (Machariel, Vindicator, and Nightmare) the Rattlesnake can't compete.

Except the bonus room if you need a heavy tank for AE you're doing something wrong.... I tank it just fine in a vanilla Dominix with 2 hardeners and a LAR... Thats not using a MJD to keep range.
Marc Callan
Center for Advanced Studies
Gallente Federation
#78 - 2014-02-13 16:06:13 UTC
The bonus room on AE always used to give me fits - the Rattler was actually the first ship I ever got to clear it. And while I can't argue that the Rattler's effectiveness got chopped by the omni nerf, I can't agree that the ship got killed in the patch. Yeah, right now, it's closer to navy quality than pirate quality, but that's also reflected in its price - the price I got for selling an SNI was enough to buy, rig, and fit my Rattlesnake.

I'm curious about what they'll do to the Rattler (and the rest of the Guristas lineup) when they get around to rebalancing the pirate ships...

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt