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Impossible to reset escalations now?

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Author
hellcane
Never Back Down
#21 - 2014-02-01 14:15:35 UTC  |  Edited by: hellcane
One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.

Found it:
[ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered
Mnemosyne Gloob
#22 - 2014-02-02 04:07:55 UTC
CCP Lebowski wrote:
dungeon


/emote crawls
Vladimir Norkoff
Income Redistribution Service
#23 - 2014-02-02 07:18:03 UTC
hellcane wrote:
One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.

Found it:
[ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered
LOL pretty sure they used to tout that as a feature. Now it's a bug. CCP you so funny.
Gloredhel
State War Academy
Caldari State
#24 - 2014-02-02 09:50:43 UTC
hellcane wrote:
One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.

Found it:
[ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered


Except that's not whats happening now? As soon as it spawns the timer begins counting down even before anyone enters it.
hellcane
Never Back Down
#25 - 2014-02-02 13:34:23 UTC
[ 2014.01.28 15:14:33 ] CCP Lebowski > Ok xxx, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered
[ 2014.01.28 15:22:06 ] CCP Lebowski > xxx, the expedition has its timer as usual, then the dungeon itself will have a 24hr timer that starts whebn you enter it
[ 2014.01.28 15:23:44 ] CCP Lebowski > xxx, I believe so. 24hr to get to it and start it, then 24hrs to finish it


IIRC it has always been 24 hours to get to it, but then you could perma-reset it
Os Piscis
Reclamation And Research
#26 - 2014-02-02 14:33:00 UTC
So basically, you guys fixed a bug. And the end result is that your fix caused a new bug? The dungeons/escalations are despawning 24 hours after they are given.

There is no 24 hours to complete it when you initially warp to the gate to start it. Friend and I had a Maze despawn on us while we were in it, and it was the first time we went to it.
hellcane
Never Back Down
#27 - 2014-02-02 16:08:52 UTC
If it isn't resetting the 24 hour timer the first time you enter i would do a bug report. However, due to lack of posts about something like that, I imagine you ran into the 24 hour dungeon timer not the event timer....if that makes any sense
Setsune Rin
Ministry of War
Amarr Empire
#28 - 2014-02-03 10:31:02 UTC
i ran 2 6/10's yesterday, neither reset to 24 hours on warpin
Eru GoEller
State War Academy
Caldari State
#29 - 2014-02-04 05:56:11 UTC
Setsune Rin wrote:
i ran 2 6/10's yesterday, neither reset to 24 hours on warpin

Reread the topic again, it has nothing to do with regular sites.
DeMichael Crimson
Republic University
Minmatar Republic
#30 - 2014-02-04 07:54:12 UTC  |  Edited by: ISD Ezwal
Vladimir Norkoff wrote:
hellcane wrote:
One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.

Found it:
[ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered
LOL pretty sure they used to tout that as a feature. Now it's a bug. CCP you so funny.

Yeah, not funny at all. Especially since within the past 8 years or so it's been accepted as standard escalation game mechanic. In fact, in my 6 years of playing Eve and being active in these forums I've never once seen any complaints about that feature.

Now all of a sudden it's a bug? CCP seriously needs to revert this so called fix and start concentrating on content that actually needs to be fixed.

*Snip* Please refrain from calling for an even higher workload for the GM's. ISD Ezwal.

DMC
Tauranon
Weeesearch
CAStabouts
#31 - 2014-02-04 08:02:16 UTC
I would accept this not being fixed far more easily if CCP would also be so kind as to change the escalation code to not reliably 100% of the time choose to change regions if a region happens to be in reach.

I have not ever had an escalation from my system in Vale go anywhere but geminate and my playtime is primetime for many of the entities living in geminate, and they are hostile to me, and sometimes its just not feasible to do the escalation in the one play session.
Jenn aSide
Soul Machines
The Initiative.
#32 - 2014-02-04 09:12:59 UTC
Tauranon wrote:
I would accept this not being fixed far more easily if CCP would also be so kind as to change the escalation code to not reliably 100% of the time choose to change regions if a region happens to be in reach.

I have not ever had an escalation from my system in Vale go anywhere but geminate and my playtime is primetime for many of the entities living in geminate, and they are hostile to me, and sometimes its just not feasible to do the escalation in the one play session.


I tend to think that the code makes it where the escalation "wants" to be in hostile space.

In my region (querious) we used to not be blue to folks in the neighboring regions (Delve for a bit, and Catch for a longer bit). back then my escalation always went to Delve or Catch. When Delve became a bit more blue, I stopped getting them going there, but got more in catch. Now that the owners of Catch are light blue, I still get a few that go there but many more end up in querious than i've ever had. Still haven't had one send me to Delve in 2 months.


When i was in NCDot and lived in Tribute it was the same thing, as soon as goons took the region next door it seemed like ALL of my escalations would go there, when the adjacent regions were blue I'd get much more "in region" expeditions. Mind you this is just what I observed, I never undertook to actually measure it. lol, I might start doing so now.
Tauranon
Weeesearch
CAStabouts
#33 - 2014-02-04 10:01:27 UTC
well that is interesting. I can't really test it other than getting escalations from somewhere else as right now its politically stable. there is also npc space which the short escalations hit (which I don't mind so much).
moren0
Viziam
Amarr Empire
#34 - 2014-02-06 16:20:00 UTC
Sorry but i should say. up to 1 constellatiion away. Maybe its only icelandic random but never got an expedition more than 1 constellation away.
Jenn aSide
Soul Machines
The Initiative.
#35 - 2014-02-06 17:07:12 UTC
moren0 wrote:
Sorry but i should say. up to 1 constellatiion away. Maybe its only icelandic random but never got an expedition more than 1 constellation away.


!'ve also had FSP 1 more than 3 constellations away, most recently from the south-west of Querious to the middle of Delve (18 jumps). Doesn't happen often, but it's happened, I once got an escalation in Tribute that sent me 20 jumps away into Vale (or was it Venal, one of those lol).
Dior Rellik
NERFSQUAD
#36 - 2014-02-06 17:16:01 UTC  |  Edited by: ISD Ezwal
dexington wrote:
Don't really know if this is a good or bad thing...

It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way.


Exploit how ? Once you kill the rats once don't they stay dead ? Buying yourself more time was needed especially if you wanted to prepare for the final parts or had RL to attend to.

*Snip* Please refrain from personal attacks. ISD Ezwal.
Mnemosyne Gloob
#37 - 2014-02-06 20:10:55 UTC  |  Edited by: ISD Ezwal
Dior Rellik wrote:
dexington wrote:
Don't really know if this is a good or bad thing...

It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way.


Exploit how ? Once you kill the rats once don't they stay dead ? Buying yourself more time was needed especially if you wanted to prepare for the final parts or had RL to attend to.


*Snip* Please refrain from personal attacks. ISD Ezwal.


Something to do with 'looking inside' the commander/faction/endboss. Which i agree - coupled with resetting the site - is (was) bordering on exploiting gameplay to beat RNG. As i said tho they should have not touched the expedition timers tho, but removed the ability to see what the dude has in store.

Not even mentioning it in the Patchnotes is hilarious. The last expansions were focussed on exploration, so you would assume that changes relating to it would be communicated ... but then the people running expeds are probably seen as some kind of masochists anyway Twisted
Equinox Starborn
Ministry of War
Amarr Empire
#38 - 2014-02-06 20:20:42 UTC
I had A escalation implode on me while I was doing it. No 24 hours after entering only initial timer ... Twisted this sux
Tauranon
Weeesearch
CAStabouts
#39 - 2014-02-07 14:50:38 UTC  |  Edited by: ISD Ezwal
Dior Rellik wrote:
dexington wrote:
Don't really know if this is a good or bad thing...

It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way.


Exploit how ? Once you kill the rats once don't they stay dead ? Buying yourself more time was needed especially if you wanted to prepare for the final parts or had RL to attend to.


*Snip* Please refrain from personal attacks. ISD Ezwal.


I'd imagine the real issue would in fact be the faction rats not staying dead, and thus some encounters offering up to 14 faction drop rolls, with up to 7 retries for the deadspace drop roll.

Fortunately for me, my escalations go into hostile space, and I was not tempted, but gurista ded 6 and 7 have faction rolls along the way, which means preparing a farm of them would be more than possible.

IMO they'd be better off making the initial timer 48, so we have some chance of time shifting the encounter, but also making it so that there is a gatekeeper along the way before any good spawns that if its killed, then the encounter despawns at the next downtime (as its spanning the downtime that is the real problem).
Tauranon
Weeesearch
CAStabouts
#40 - 2014-02-07 15:09:18 UTC
moren0 wrote:
Sorry but i should say. up to 1 constellatiion away. Maybe its only icelandic random but never got an expedition more than 1 constellation away.


Will happily do a region jump into a different constellation and then follow that up with a further constellation jump from my system.

The region jump is completely reliable thus far, sampled 21 times between anomaly and unrated escalations, the subsequent constellation jump about 50% of the time. I wouldn't be surprised (since the first jump is into SOCT NPC space), that my system will always escalate in that direction forever regardless of whether the blue donut ever extends to the systems beyond.

I'd guess a similar oddity from the escalation algorithm might be how people get ded 5s in highsec from a den escalation.

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