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Why isn t there any walking around stations/ships etc?

First post
Author
Seras Victoria Egivand
Republic University
Minmatar Republic
#81 - 2014-01-31 04:33:47 UTC
Wanna know what would be really great.... If ccp actually finished something they started...
Caviar Liberta
The Scope
Gallente Federation
#82 - 2014-01-31 05:04:59 UTC
Quinn Corvez wrote:
Well OP, incase you didn't know CCP did plan to do some kind of in-station gameplay but they never followed through.

You see, during eve fanfest, CCP shows players cool concepts and plans for eve but we never actually get the. The year before last, we were shown how the ships were going to show visual damage the their models and asteroids that collide and shatter. And two years later... Nothing.


Nothing happened because CCP showed numbers, charts and graphs to show that the majority of the players were still using DX9/10 cards.

If I recall CCP had said there was no need for a DX11 client.

Oh and now they are working on a DX11 optional client, go figure.
Kenrailae
Center for Advanced Studies
Gallente Federation
#83 - 2014-01-31 05:18:55 UTC
There is no walking in stations because we'd rather CCP spent their time working on game mechanics, ships, balance and other 'Eve' things, not barbies in space.

The Law is a point of View

The NPE IS a big deal

Kelven Xyn
Federal Navy Academy
Gallente Federation
#84 - 2014-01-31 05:28:58 UTC
Kenrailae wrote:
There is no walking in stations because we'd rather CCP spent their time working on game mechanics, ships, balance and other 'Eve' things, not barbies in space.


Stop beeing silly.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#85 - 2014-01-31 05:34:08 UTC  |  Edited by: Infinity Ziona
Jenn aSide wrote:
I've never understood the fascination with "WiS". I played Star Trek Online for a good while and the away missions were ok and all, but I could live without them personally. If I want to see strange people walking around and chatting I walk outside and stare at the sidewalk. What i can't do in real life is fly in space thus I play EVE.

I'm glad CCP is focused on EVE's core gameplay even if I don't agree with individual decisions (the latest of which was the ESS).

Its due to a difference in personalities.

Some people like FPS games, where you shoot the same random people over and over and they keep respawning over and over.

Some people like controlling vast empires of players, they rarely even participate in the content.

Some people enjoy killing npcs / mining / collecting a commodity, they enjoy collecting commodities.

Some people like to interact with others socially, like modifying / dressing up their characters and chatting.

Some people like trading, finding cheap prices, selling for higher prices.


All these things and more are done in EVE on a daily basis. As long as people are subscribing to the game there is nothing at all wrong with any of those things.

What WIS would do is interconnect all of these things into a hub. It could only serve to make the game and its various aspects better because interconnectedness creates stronger emotional responses than non-interconnectedness. Stronger emotional responses lead to longer term subscribers.

If you're unsure what I mean, imagine you jump into a system and get ganked by 3 guys at a gate. You warp your pod to station and load WIS environment. They dock and you're physically able to see, smack and interact with them. Its a more immersive environment and you're more likely to form relationships (good and bad) in that environment than if they only ever appear as a 2D icon in your local chat.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Remiel Pollard
Aliastra
Gallente Federation
#86 - 2014-01-31 05:47:14 UTC  |  Edited by: Remiel Pollard
Infinity Ziona wrote:


What WIS would do is interconnect all of these things into a hub. It could only serve to make the game and its various aspects better because interconnectedness creates stronger emotional responses than non-interconnectedness. Stronger emotional responses lead to longer term subscribers.


First of all, citation needed on the claimed psychological effects there. I've got plenty 'inter-connectedness' with the people I fly with and there are plenty of others who do too without WIS. Secondly, don't even pretend this is about subscribers, because the game has continued to increase in subscriptions every year, steadily, without fail and without WIS. Just be honest and say you want it, because there are plenty of other people who want it too and there is nothing wrong with asking for what you want. Whether it's needed, is practical to implement or produces any demonstrably functional or meaningful content is another argument entirely, because all you're doing is addressing the social aspect and to be frank, EVE has everything that any other online video game has to socialise with others.

I was honest plenty of posts back, I'm curious about the interiors of my ships and I can imagine WIS would give me an opportunity to experience that, but it's nothing more than a curiosity and any aspects of functionality to that are lost in the lore of the capsuleer anyway, not to mention lost in the flavour of the game in general. I'm sure there are functional and meaningful ways to implement WIS, but whether or not it is worth either the development time or bloating the client files is another matter, and something I'd rather CCP take their time with to very carefully think out before introducing anything on top of what we already have.

Let's just put things in perspective here for a moment though, shall we?

Raise your hands everyone that subbed to this game with its lack of ambulation in mind.

Now raise your hands everyone that subbed to this game because of the spaceship content.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Rastafarian God
#87 - 2014-01-31 06:07:11 UTC  |  Edited by: Rastafarian God
Im not that concerned about WIS breaking the game. The only thing that might bother me about it is that there will probably be less new people ignoring the warning message and blindly jumping into lowsec for me to shoot because they are busy walking around and looking at things.

You need to remember that the way our characters walk and move, that you cant run around in circles while jumping and showing off. That right there will shy away almost all of the people that want to have there own little warcraft in stations keeping the people we dont want in this game at bay.

WHAT THEY NEED TO DO is completely remove aurum from the game and make everything in the NEX worth isk. Then figure out how much 1 aur is in isk and convert it on all our accounts (or skip the second part and just remove all aur, thats fine too).

It was micro transactions that caused the riots if anyone actually remembers. They are still in game. Yes production of those features stopped, but they should also be removed since they are useless now and we don't want them regardless.

As far walking around on its own, Im on the list that would like to see it finished some day but it needs to be put on the very low priority list. Either that or just remove that damn door we can not open and call the whole thing finished once and for all.

They just stopped working on it instead or reverting some things and polishing up what they had. Thats what botheres me the most

edit = as for ship interiors and boarding parties... never never never never X infinity.
Rastafarian God
#88 - 2014-01-31 06:26:01 UTC
Also I just remembered something.

Anyone else remember the last fanfest where CCP Guard asked everyone how they feel about that door finally being able to open? This shows that they want to finish WIS, its just that they dont want to **** off the player base again.

Also, anyone remember the response? It was hilarious.

It started out with the room being silent with surprise until about 15% started clapping and cheering with Guard getting excited. That lead to about 60% of the rest booing loudly to counter act it. You could actually hear the people that where clapping for it go "oh wait a second.. noo.. I didn't meant to clap.. what I meant to say was BOOOOO!" lol Because the people for it got intimidated.

Wathcing Gaurd go from "HELLS YEA!" to "ummm ya ya ya I get it" in 7 seconds about made me crap myself laughing.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#89 - 2014-01-31 06:34:27 UTC  |  Edited by: Infinity Ziona
Remiel Pollard wrote:
Infinity Ziona wrote:


What WIS would do is interconnect all of these things into a hub. It could only serve to make the game and its various aspects better because interconnectedness creates stronger emotional responses than non-interconnectedness. Stronger emotional responses lead to longer term subscribers.


First of all, citation needed on the claimed psychological effects there. I've got plenty 'inter-connectedness' with the people I fly with and there are plenty of others who do too without WIS. Secondly, don't even pretend this is about subscribers, because the game has continued to increase in subscriptions every year, steadily, without fail and without WIS. Just be honest and say you want it, because there are plenty of other people who want it too and there is nothing wrong with asking for what you want. Whether it's needed, is practical to implement or produces any demonstrably functional or meaningful content is another argument entirely, because all you're doing is addressing the social aspect and to be frank, EVE has everything that any other online video game has to socialise with others.

I was honest plenty of posts back, I'm curious about the interiors of my ships and I can imagine WIS would give me an opportunity to experience that, but it's nothing more than a curiosity and any aspects of functionality to that are lost in the lore of the capsuleer anyway, not to mention lost in the flavour of the game in general. I'm sure there are functional and meaningful ways to implement WIS, but whether or not it is worth either the development time or bloating the client files is another matter, and something I'd rather CCP take their time with to very carefully think out before introducing anything on top of what we already have.

Let's just put things in perspective here for a moment though, shall we?

Raise your hands everyone that subbed to this game with its lack of ambulation in mind.

Now raise your hands everyone that subbed to this game because of the spaceship content.

Quote:
The most obvious appeal derives from the elements of achievement in these environments. They cater to players who enjoy accumulating wealth, rare items and tangible power. The other main appeal derives from the ability to chat, make friends and affiliate with larger social groups such as guilds. Many players also find appeal in becoming immersed in a fantasy world and becoming part of a story that is being told. Also, certain players enjoy competing with other players or even annoying and manipulating them through devious means. And finally, some players are fascinated with the mechanics and geography of the world. For them, the satisfaction comes from unraveling the game.

Link


I think its also telling that based on the results of this survey, character creation was ranked top of the list. Character creation links more to WiS than it does to any other aspect of EVE. Very likely why a left sided monocle sells for 30 billion isk, or more than a supercarrier.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Erica Dusette
Division 13
#90 - 2014-01-31 06:37:40 UTC
Nick Yee = my personal Jesus. Big smile

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Ashlar Vellum
Esquire Armaments
#91 - 2014-01-31 07:41:33 UTC
Stitcher wrote:
We've been here before. The pro-crowd are calling for "EVE On Foot" - all the backstabbery, sandboxy, buildy, complex, PVP glory of the spaceships game, but with more boots and trousers, with rewards and loot that fold back into and enrich the spaceship game and basically contribute to the magnificence of this crazy giant game we all play.

It would be great if this were true, but sadly it's not.
Seras Victoria Egivand
Republic University
Minmatar Republic
#92 - 2014-01-31 07:43:45 UTC
Kenrailae wrote:
There is no walking in stations because we'd rather CCP spent their time working on game mechanics, ships, balance and other 'Eve' things, not barbies in space.



How many expansions cough patches does it take they had 10 years mb it would be nice if they finished wis and cough actually added content to the game..... New ships and balancing is not content...

Incursions were added to EVE Online on 18 January 2011 <<< that's the last resemblance of actual content they have added.

call me a hater... Tell me to go play another game doesn't matter.. I like eve but i also like if the people i give my money to actually adds stuff to the game i play....
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#93 - 2014-01-31 08:53:43 UTC
Seras Victoria Egivand wrote:
Kenrailae wrote:
There is no walking in stations because we'd rather CCP spent their time working on game mechanics, ships, balance and other 'Eve' things, not barbies in space.



How many expansions cough patches does it take they had 10 years mb it would be nice if they finished wis and cough actually added content to the game..... New ships and balancing is not content...

Incursions were added to EVE Online on 18 January 2011 <<< that's the last resemblance of actual content they have added.

call me a hater... Tell me to go play another game doesn't matter.. I like eve but i also like if the people i give my money to actually adds stuff to the game i play....

Balancing will never finish because to balance you need to understand the concept and clearly CCP do not. Their idea of balancing is changing stuff.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mythrandier
Solace Corp
#94 - 2014-01-31 08:57:50 UTC  |  Edited by: Mythrandier
Stitcher wrote:

The anti-crowd have constructed a strawman where they think the pro-crowd are asking for Pretty Space Princess Barbie Ponies: Friendship is Stellar, and are throwing a temper tantrum and lying to us by claiming that out-of-context opinions expressed by single devs are the "official CCP stance".

thanks for adding a voice to the "I'd like to see this" column, by the way, but it really is not worth arguing with the anti-crowd. Their opinions are not shrouded or hindered by such trivial inconveniences as "facts" or "reality".


Hi, I’m a member of your hated “anti” crowd.

Just for the record, I have no issue with WiS itself. If it gets added to the game at some point in the future then that’s grand.
However, the problem I have is that dev time would be diverted from things like POSes, SOV and the drone interface. To me, and the parts of eve that I play in, these are waaaaay more important than WiS. Given that I have CQ turned off, I doubt I would even use it anyway.
Now, I’ve heard all the counter arguments (different devs, they can work on more than one thing at once etc etc) but, the fact that they haven’t fixed other issues in the game after literally years of the player base asking for fixes does not bode well.

Put simply, there are still too many issues with core components of the game to be implementing a whole new aspect of eve. Fix what is broken, then look at WiS and I’d be on your side.


EDIT. Didn't Hatthor have red hair? Or have I just watched too much SG-1?

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Flamespar
WarRavens
#95 - 2014-01-31 08:58:52 UTC
Balancing doesn't count as an expansion. It's necessary maintenance for keeping the game healthy. Nothing worth bragging about.
Jaxon Grylls
Institute of Archaeology
#96 - 2014-01-31 09:07:38 UTC
Infinity Ziona wrote:
I want WIS so your two cents is wasted.

Seconded, don't generalise.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#97 - 2014-01-31 09:26:53 UTC  |  Edited by: Infinity Ziona
Mythrandier wrote:
Stitcher wrote:

The anti-crowd have constructed a strawman where they think the pro-crowd are asking for Pretty Space Princess Barbie Ponies: Friendship is Stellar, and are throwing a temper tantrum and lying to us by claiming that out-of-context opinions expressed by single devs are the "official CCP stance".

thanks for adding a voice to the "I'd like to see this" column, by the way, but it really is not worth arguing with the anti-crowd. Their opinions are not shrouded or hindered by such trivial inconveniences as "facts" or "reality".


Hi, I’m a member of your hated “anti” crowd.

Just for the record, I have no issue with WiS itself. If it gets added to the game at some point in the future then that’s grand.
However, the problem I have is that dev time would be diverted from things like POSes, SOV and the drone interface. To me, and the parts of eve that I play in, these are waaaaay more important than WiS. Given that I have CQ turned off, I doubt I would even use it anyway.
Now, I’ve heard all the counter arguments (different devs, they can work on more than one thing at once etc etc) but, the fact that they haven’t fixed other issues in the game after literally years of the player base asking for fixes does not bode well.

Put simply, there are still too many issues with core components of the game to be implementing a whole new aspect of eve. Fix what is broken, then look at WiS and I’d be on your side.


EDIT. Didn't Hatthor have red hair? Or have I just watched too much SG-1?

The problem with your PoV is they are not and have stated do not have any intention of working on POS and SOV for the moment.

They are generously wasting their time adding things anyway instead of fixing those things which desperately need fixing. Instead of adding lots of pretty pointless things like ESS, Siphons, etc etc they could be working on half finished things like WIS.

Also you have CQ turned off like most people because it sucks, not because WIS as a concept sucks. Almost every MMO has a form of WIS and its an essential part of those MMO's like it would be with EVE if implemented properly.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Remiel Pollard
Aliastra
Gallente Federation
#98 - 2014-01-31 09:42:42 UTC  |  Edited by: Remiel Pollard
Infinity Ziona wrote:


This is not a citation, it is a blog, with links to other blogs and no citations. Again, citation needed. Just because something is titled 'psychology' doesn't mean it is psychology.


Infinity Ziona wrote:
I think its also telling that based on the results of this survey, character creation was ranked top of the list. Character creation links more to WiS than it does to any other aspect of EVE. Very likely why a left sided monocle sells for 30 billion isk, or more than a supercarrier.


Yes, about that. As I've noted previously, on many occasions, something I also note that you consistently ignore, the majority of MMORPGs available to play are centered around avatar gameplay already, thus character generation is an important aspect. Granting this blog the benefit of the doubt for the moment and pretending, for arguments sake, that it's legitimate psychology, EVE stands apart from other MMOs in that its primary mechanics are focused on spaceship gameplay, with avatar gameplay being an afterthought. Once again, this is not an argument for introducing avatar gameplay, it is only an argument supporting improving avatar gameplay and character generation in a game that is, at the core of its mechanics, about characters instead of spaceships.

There are plenty of ships in the game that are worth more than that monocle of yours. The Utu, Chremoas, Freki, Malice, and Moracha to name but a few. In the end, you never addressed the perspective I asked you to consider. How many people subbed this game for the ambulation, and how many for the spaceships? Because I guarantee you, everyone will put their hands up for the latter, but not all for the former. That means spaceships are the priority, ambulation and avatar gameplay an afterthought in this particular MMORPG, one I doubt that blog had in mind on November 3, 2003, when EVE was just beginning to exist.

Seriously, even if your citations are terrible, at least make sure they're up to date, please.

Correction: upon further investigation, the author is indeed a qualified expert on the subject and is highly cited by gaming scholars, he appears to know what he is talking about, but he is addressing aspects that are common to MMOs that aren't EVE. Other than the psychology criticism, which I partially retract (it still isn't a citation, it is a blog), my other points still stand, including the fact that you presented out of date research results and none pertinent to EVE Online. Additionally, your 'citation' does not address the claim you made, in which case even if this is a legit citation, you still haven't cited anything to do with increased 'inter-connectedness' or whatever.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mythrandier
Solace Corp
#99 - 2014-01-31 09:58:09 UTC
Infinity Ziona wrote:

The problem with your PoV is they are not and have stated do not have any intention of working on POS and SOV for the moment.


Erm, how is CCP’s screwed up priorities a problem with my POV? The entire premise of my point is that I would prefer it if CCP worked on fixing core game play issues, that they are not doing so is not a problem with my POV.

Infinity Ziona wrote:

They are generously wasting their time adding things anyway instead of fixing those things which desperately need fixing. Instead of adding lots of pretty pointless things like ESS, Siphons, etc etc they could be working on half finished things like WIS.


So adding more fluff is the solution to them adding more fluff. Clearly you have thought this through.
Just because its fluff that YOU want does make it any less fluffy.

Infinity Ziona wrote:

Also you have CQ turned off like most people because it sucks, not because WIS as a concept sucks. Almost every MMO has a form of WIS and its an essential part of those MMO's like it would be with EVE if implemented properly.

No, I'm pretty sure I turned it off because I have no interest in seeing my avatar when I can be spinning my ship. You know, in this game about ships…

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#100 - 2014-01-31 10:04:39 UTC  |  Edited by: Infinity Ziona
Remiel Pollard wrote:
Infinity Ziona wrote:


This is not a citation, it is a blog, with links to other blogs and no citations. Again, citation needed. Just because something is titled 'psychology' doesn't mean it is psychology.


Infinity Ziona wrote:
I think its also telling that based on the results of this survey, character creation was ranked top of the list. Character creation links more to WiS than it does to any other aspect of EVE. Very likely why a left sided monocle sells for 30 billion isk, or more than a supercarrier.


Yes, about that. As I've noted previously, on many occasions, something I also note that you consistently ignore, the majority of MMORPGs available to play are centered around avatar gameplay already, thus character generation is an important aspect. Granting this blog the benefit of the doubt for the moment and pretending, for arguments sake, that it's legitimate psychology, EVE stands apart from other MMOs in that its primary mechanics are focused on spaceship gameplay, with avatar gameplay being an afterthought. Once again, this is not an argument for introducing avatar gameplay, it is only an argument supporting improving avatar gameplay and character generation in a game that is, at the core of its mechanics, about characters instead of spaceships.

There are plenty of ships in the game that are worth more than that monocle of yours. The Utu, Chremoas, Freki, Malice, and Moracha to name but a few. In the end, you never addressed the perspective I asked you to consider. How many people subbed this game for the ambulation, and how many for the spaceships? Because I guarantee you, everyone will put their hands up for the latter, but not all for the former. That means spaceships are the priority, ambulation and avatar gameplay an afterthought in this particular MMORPG, one I doubt that blog had in mind on November 3, 2003, when EVE was just beginning to exist.

Seriously, even if your citations are terrible, at least make sure they're up to date, please.

You're funny. You need to do some research on what a 'citation' is. I'll be nice and tell you its a reference to a published source of information. Both the links are to Nick Yee's work, he's an American researcher, he has a degree in psychology and a PHD in communication. He spent a number of years interviewing thousands of MMO's players, I believe in excess of 40,000, which is what the information I linked is based on.

I apologize profusely for not having any contemporary information (like from 5 minutes ago) to offer but sadly life doesn't work like that. You're fabrication of intention regarding why people subscribed is enjoyable for its desperation but unfortunately reality must intrude and I need to point out that like Nick Yee, you need to interview everyone who ever subscribed to really find out or at least a significant portion to get a somewhat less accurate picture.

I can tell you I subscribed under the misunderstanding that there were internal areas to walk around in and combat was twitch based like Privateer.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)