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Issues, Workarounds & Localization

 
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Worlds Collide Borked (Mission) (Rubicon 1.1)

Author
Sointu Luonnotar
Doomheim
#1 - 2014-01-29 16:43:47 UTC
So I was doing this mission right, I know it has a chance of being tricky in the last room, which is why I fitted a DCU to be extra safe - turns out it was a good idea since it saved my ship. Apparently CCP was so proud of their new stations they wanted to add them in to missions as well... Which is all well and good, but you probably didn't think of this:
http://imgur.com/a/00dQe

I warped smack dab in the middle of that, the only way was down or up, either way through an angry mob of angel vessels. This extra second or two I had to plan my escape gave the enemy frigs time to web me and if it weren't for my good selection of backup drones my ship would have blown up due to this.

So, next time you patch this stuff, could you maybe move that research outpost either a little farther away or not make the previous acceleration gate launch us right in the middle of that thing. And while you're at it could you move the acceleration gate in the previous room, or the giant rock right next to it a bit further apart?


Thanks, hugs and kisses,
Sointu
Lara Divinity
Pidgeon Cartel
#2 - 2014-01-31 18:17:58 UTC
hehehe i ended up in the same station u did right in the middle of it wich is extremely confusing at first
Sointu Luonnotar
Doomheim
#3 - 2014-02-05 16:08:21 UTC
I see this has been fixed in a recent patch, thank you very muchly!