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Refueling service in Null.

Author
Ronny Hugo
KarmaFleet
Goonswarm Federation
#1 - 2014-01-29 16:07:16 UTC
Imagine if you could put up a special big player owned station, like the NPC stations, in Null-sec, and then you could bring up a screen with all your corporation's things that require fuel and strontium, and then you could employ NPC Fuel Freighters (FF from now on) to fly to refuel them from the station you put up.

balancing issues:
1. Isk cost of hiring these FFs. Could be a good isk-sink.
2. How hard FFs are to kill.
3. How much fuel FFs can/must carry at one time.
4. Whether there are multiple sizes of FFs.
5. If you can decide how much they carry at one time or not.
6. If you can decide how often they travel.
7. If you can decide when they travel. And whether you can decide when for each individual POS.
8. If you can have only 1 such station per corp or multiple such stations (if there is just one then its a prime target for hell-camps and then you may as well just do all the boring logistics of refueling POSes yourself so you are not this vulnerable).
9. How much fuel costs (if fuel prices are high and these NPC haulers are easy to kill then way too much fuel will be lost to players killing them, driving demand for fuel and hence price even higher).
10. If the amount of FFs being killed is linked to the amount of fuel that can be made.
11. How FFs travel. If FFs travel by jump freighters directly into the POS, or if FFs land at 100km in front of gates and slowboat at 50ms. ideally FFs would travel by gate and be able to use jump-bridges when instructed to in the route-setup. How far from gate FFs would land and how fast FFs go is a balancing issue. Also, whether FFs are immune to fex webs.
12. Whether there are good tools for quickly changing routes and schedules of FFs. The idea is to make logistics people have to spend less time doing logistics fueling their own structures and more time killing enemy FFs and structures.
Lucky number 13. Whether players can take FF missions.
14. If the FFs refuel strontium or not.
15. If killing red FFs give some sort of bounty reward, or just the dropped fuel and some salvage.

The null alliances are getting so big and organized now that its time for the empires to take them seriously and bring them to the diplomatic table. With trade agreements and all that jazz. This FF feature could be the start of that. The roleplaying story would be that the empires would allow and maybe even encourage empire (NPC) citizens to take jobs in null.
15. This station that I have referred to in this post could be the supercapital station where you can dock supercapitals. Especially if we assume that you need great standing with one empire faction to make one, because supercapital docking ability seems like something the empires would have already. Maybe an alliance would have to get recognized as an empire by one or more empires, through various means, in order to be able to make these stations.
Balancing points of the station itself:
1. Can it be destroyed?
2. Can it be moved?
3. How long is the reinforced mode? Can this be chosen? Can a reinforced be turned off so you can move the station?
4. Can the station be moved with all its contents? How would this work?
5. How many supers can be stored there?
6. Can none-supers be stored there?
I'm sure there are more but I'm tired.

Bonus feature: Player corps could hire NPC agent in this station that issue missions to kill bad standing FFs. Possibility 1 is that the agent requires you to kill any red FF and bring back its tags. Possibility 2 is that the mission mechanic would be able to read when and where the red FFs would be so your own people could then put bubbles in the path of a specific randomly chosen red FF. Not a player FF though I think. The mechanic can be taken in two distinct directions here, or even take both directions at once.

I am sure that anyone who are involved in huge logistics for dozens/hundreds of POSes would welcome this. If you do not do large scale logistics you won't understand how much tediousness this would eliminate.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2014-01-29 16:15:06 UTC
Why do you want NPCs to do jobs people can do?
Ronny Hugo
KarmaFleet
Goonswarm Federation
#3 - 2014-01-29 16:28:09 UTC
Riot Girl wrote:
Why do you want NPCs to do jobs people can do?


Why do you want people to do tedious jobs NPCs can do?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#4 - 2014-01-29 16:34:04 UTC
I don't like NPCs.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2014-01-29 16:36:17 UTC
Ronny Hugo wrote:
Riot Girl wrote:
Why do you want NPCs to do jobs people can do?


Why do you want people to do tedious jobs NPCs can do?


Because a player will always outsmart an NPC. It then is only a short time before these Fuel Freighters are intercepted by hostiles. If it is run by a player though, it would happen at random times, utilizing scouts and the like to investigate how "safe" it is to make the run.

Ronny Hugo
KarmaFleet
Goonswarm Federation
#6 - 2014-01-29 16:41:42 UTC  |  Edited by: Ronny Hugo
Gizznitt Malikite wrote:
Ronny Hugo wrote:
Riot Girl wrote:
Why do you want NPCs to do jobs people can do?


Why do you want people to do tedious jobs NPCs can do?


Because a player will always outsmart an NPC. It then is only a short time before these Fuel Freighters are intercepted by hostiles. If it is run by a player though, it would happen at random times, utilizing scouts and the like to investigate how "safe" it is to make the run.

Read the OP. Balancing points are fex:
2. How hard FFs are to kill.
3. How much fuel FFs can/must carry at one time.
4. Whether there are multiple sizes of FFs.
5. If you can decide how much they carry at one time or not.
6. If you can decide how often they travel.
7. If you can decide when they travel. And whether you can decide when for each individual POS.

You would be able to kill these FF NPCs by design, on purpose. So you would be able to force your enemy to have to do logistics themselves. But generally in peace times you should not have to spend a lot of time babysitting the fuel levels.

"I don't like NPCs" - Try logistics, my guess is you hate it more than NPCs.

1 bushel of wheat from your enemy is worth 20 bushels of wheat from your own stocks. - Sun Tzu (paraphrased). So this would spawn a community that purposefully go around stealing fuel from others to power their own stuff or sell. Giving more reason to roam null.

Also, don't forget, if the players can choose how much FFs carry and what route FFs take and when FFs travel, then FFs could be protected by players in convoys. And other routes can be just taken by small solo FFs at the right time.
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#7 - 2014-01-29 17:15:34 UTC  |  Edited by: Juan Thang
For a game that relies on player interaction and doing stuff, this is a pretty bad idea. I wouldnt be suprised if you just got people camping the station waiting for the next npc freighter to undock cause it doesnt know not to. And then pop youve lost all your fuel.

Edit: Infact basically what your saying is you want to control every aspect of its movement, you just dont want to move it yourself...
Grow a pair and get a freighter with a corp that can protect you. or contract black frog.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#8 - 2014-01-29 17:32:11 UTC  |  Edited by: Ronny Hugo
Juan Thang wrote:
For a game that relies on player interaction and doing stuff, this is a pretty bad idea. I wouldnt be suprised if you just got people camping the station waiting for the next npc freighter to undock cause it doesnt know not to. And then pop youve lost all your fuel.

Edit: Infact basically what your saying is you want to control every aspect of its movement, you just dont want to move it yourself...
Grow a pair and get a freighter with a corp that can protect you. or contract black frog.


I don't have a hundred POSes to fuel, for all I care we can reduce the size of the POS fuel bay so its so tiny you have to refuel it every hour of every day of the year. But would that add to the entertainment value of the game? No. Would automatic refueling of some of the POSes reduce the entertainment value of the game? No.

Watch this video from CCP's youtube channel:
http://www.youtube.com/watch?v=AxatstKwFJk

Grow a pair of brains.

PS: Why would you assume it would ever happen that such a station would be built somewhere it can not always be protected?
I thought this balancing issue was a given but I guess someone needs it fed to them with teaspoons: You would probably need sov to put such a station up.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2014-01-29 19:33:30 UTC

It is already pretty easy to minimize the number of "trips" you need to make to refuel your POS. You can bring in many months of fuel at once with a JF, and store it in a hangar. You can bring in a weeks worth with a t1 industrial in a single trip. And that's for a large POS. A small POS will run 4x as long on the same fuel.

I'm not claiming that Fueling a POS is fun and exciting, but it isn't nearly as tedious as you're making it out to be. People reset PI extractors daily, they empty PI out of customs offices daily to weekly. Refueling a POS is not a big, time consuming chore in the grand scheme of things. Most groups have players that enjoy that work anyway, and we love them dearly for their efforts.

Batelle
Federal Navy Academy
#10 - 2014-01-29 19:48:19 UTC
"NPC Fuel Freighters"

Didn't even need to read past this.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2014-01-29 21:07:00 UTC
i like eve's direction where it removes NPC's and puts more responsibilities in the hands of players. for example, having players being able to scan other players cargo for contraband and then activating suspect timers on naughty ppl was an idea that made me smile.

this idea does not make me smile

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ronny Hugo
KarmaFleet
Goonswarm Federation
#12 - 2014-01-29 23:53:30 UTC
Gizznitt Malikite wrote:

It is already pretty easy to minimize the number of "trips" you need to make to refuel your POS. You can bring in many months of fuel at once with a JF, and store it in a hangar. You can bring in a weeks worth with a t1 industrial in a single trip. And that's for a large POS. A small POS will run 4x as long on the same fuel.

I'm not claiming that Fueling a POS is fun and exciting, but it isn't nearly as tedious as you're making it out to be. People reset PI extractors daily, they empty PI out of customs offices daily to weekly. Refueling a POS is not a big, time consuming chore in the grand scheme of things. Most groups have players that enjoy that work anyway, and we love them dearly for their efforts.


So next time I see burnt out logistics pilots I shall just tell them that you can take over for a while? All the big bloc logistics pilots can take a vacation, you will refuel all the POSes in Eve for the time being. Lol

"Didn't even need to read past this." - Then you just spam for likes. This isn't FB.

"this idea does not make me smile" - Its not supposed to make YOU smile, its supposed to make logistics people of the big ones get free time to pod other players instead of refueling virtual items with virtual fuel.

"put responsibilities in the hands of players". That old chestnut. We have corporations in-game so that some poor human don't have to input each player data into some 3rd party archive system. And we have alliances ingame so no poor human has to keep track of that in some 3rd party archive. And we have standings ingame so no one has to remember nine thousand player names to determine if they are friend or foe. You don't have to wind up your warp-drive yourself, the system takes care of it for you. You don't have to fly the ship you just tell it to orbit, you don't have to tell things to cycle one cycle at a time you just turn on auto-repeat. You don't have to manually put something together when you make a ship, you just click some buttons and then magic happens and you end up with a ship. You don't have to refuel your ships because presumably some unnamed NPC does it for you without telling you. And you don't have to keep track of your assets manually with some 3rd party system. You don't have to count your items manually (tritanium fex), the system takes care of it for you (Imagine some NPC counting it, that is what happens). You don't have to identify things, some unnamed NPC names them (so all apocs say "apocalypse" on the overview, no human has to manually identify each ship, some NPC does it (in effect)). You don't have to calculate warp distance and direction, or remember bookmarks, some unnamed NPC does it for you. The only reason all fuel-thirsty structures have to be manually refueled instead of partly being refueled by automatic services is because CCP has never ever revisited that part of eve (logistics pilots are a minor portion of the subscription basis at best).

Hey, if we remove all NPC interference as well as all automatic systems, I am all for it. I'd love to have to calculate each warp by hand because then we would not need warp scramblers and interdictors anymore, it would be naturally balanced. Heck, lets add that you have to shovel coal into the oven with your mouse all the time to keep up the steam in Minmatar ships Roll Even when you fight and when you sit there in space doing nothing. And even when you are offline, since it would be crazy NPC automation if the ship just somehow took care of itself while you were offline.
(I hope people see that the amount of sarcasm here would cause tidi in-game)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2014-01-30 00:12:05 UTC
Ronny Hugo wrote:
Gizznitt Malikite wrote:

It is already pretty easy to minimize the number of "trips" you need to make to refuel your POS. You can bring in many months of fuel at once with a JF, and store it in a hangar. You can bring in a weeks worth with a t1 industrial in a single trip. And that's for a large POS. A small POS will run 4x as long on the same fuel.

I'm not claiming that Fueling a POS is fun and exciting, but it isn't nearly as tedious as you're making it out to be. People reset PI extractors daily, they empty PI out of customs offices daily to weekly. Refueling a POS is not a big, time consuming chore in the grand scheme of things. Most groups have players that enjoy that work anyway, and we love them dearly for their efforts.


So next time I see burnt out logistics pilots I shall just tell them that you can take over for a while? All the big bloc logistics pilots can take a vacation, you will refuel all the POSes in Eve for the time being. Lol

"put responsibilities in the hands of players". That old chestnut. We have corporations in-game so that some poor human don't have to input each player data into some 3rd party archive system. And we have alliances ingame so no poor human has to keep track of that in some 3rd party archive. And we have standings ingame so no one has to remember nine thousand player names to determine if they are friend or foe. You don't have to wind up your warp-drive yourself, the system takes care of it for you. You don't have to fly the ship you just tell it to orbit, you don't have to tell things to cycle one cycle at a time you just turn on auto-repeat. You don't have to manually put something together when you make a ship, you just click some buttons and then magic happens and you end up with a ship. You don't have to refuel your ships because presumably some unnamed NPC does it for you without telling you. And you don't have to keep track of your assets manually with some 3rd party system. You don't have to count your items manually (tritanium fex), the system takes care of it for you (Imagine some NPC counting it, that is what happens). You don't have to identify things, some unnamed NPC names them (so all apocs say "apocalypse" on the overview, no human has to manually identify each ship, some NPC does it (in effect)). You don't have to calculate warp distance and direction, or remember bookmarks, some unnamed NPC does it for you. The only reason all fuel-thirsty structures have to be manually refueled instead of partly being refueled by automatic services is because CCP has never ever revisited that part of eve (logistics pilots are a minor portion of the subscription basis at best).

Hey, if we remove all NPC interference as well as all automatic systems, I am all for it. I'd love to have to calculate each warp by hand because then we would not need warp scramblers and interdictors anymore, it would be naturally balanced. Heck, lets add that you have to shovel coal into the oven with your mouse all the time to keep up the steam in Minmatar ships Roll Even when you fight and when you sit there in space doing nothing. And even when you are offline, since it would be crazy NPC automation if the ship just somehow took care of itself while you were offline.
(I hope people see that the amount of sarcasm here would cause tidi in-game)


QQ, You have to fuel POSes, the game doesn't' do it for you. QQ, you have to haul ore and PI to station, rather than have some NPC deliver it for you. QQ, You have to manually fly/jump assets from station to station, the game doesn't do it for you. QQ, you have to jump into a system to get recon on pilots there, it doesn't do it for you. QQ, you have to target hostiles, the game doesn't do it for you. QQ, you have to turn on hardeners and activate repair modules, the game doesn't do it for you.

What is wrong with you?

There is a big difference in having the game identify objects and list their attributes compared to having the game perform tasks for you! Did it ever occur to you that CCP has you manually fuel POSes to encourage flying in space. Did it ever occur to you that utilizing these structures is meant to come with the obligation of fueling them? Sure, the tasks can be tedious, especially if one guy is doing all the work. But that is why these are corporate assets, where the responsibility can be shared.

p.s. If they need a break, let the POS go offline. I'll happily come buy and blow up any assembly arrays or labs for the loot, as that's been very lucrative for me in the past!


Ronny Hugo
KarmaFleet
Goonswarm Federation
#14 - 2014-01-30 01:32:39 UTC  |  Edited by: Ronny Hugo
Gizznitt Malikite wrote:
QQ, You have to fuel POSes, the game doesn't' do it for you. QQ, you have to haul ore and PI to station, rather than have some NPC deliver it for you. QQ, You have to manually fly/jump assets from station to station, the game doesn't do it for you. QQ, you have to jump into a system to get recon on pilots there, it doesn't do it for you. QQ, you have to target hostiles, the game doesn't do it for you. QQ, you have to turn on hardeners and activate repair modules, the game doesn't do it for you.

What is wrong with you?

There is a big difference in having the game identify objects and list their attributes compared to having the game perform tasks for you! Did it ever occur to you that CCP has you manually fuel POSes to encourage flying in space. Did it ever occur to you that utilizing these structures is meant to come with the obligation of fueling them? Sure, the tasks can be tedious, especially if one guy is doing all the work. But that is why these are corporate assets, where the responsibility can be shared.

p.s. If they need a break, let the POS go offline. I'll happily come buy and blow up any assembly arrays or labs for the loot, as that's been very lucrative for me in the past!


"Sure, the tasks can be tedious" - You are going to have to defend the rationalization that follows a little bit more than that. You are in fact defending a tedious task in a game, and have not even offered a reason for it to stay ("its like this now" is not an argument to keep something as it is now).
I know mining is tedious so people presumably care about losing things that are made by the mined minerals. What is the rationalization behind keeping moongoo production as tedious as it is now, when it comes to fuel? Lots of people tediously mine ice and make fuel blocks to power the POSes that extract moongoo, so T2 items are presumably something people don't want to lose in a big explosion, because then they (or someone they pay isk) have to mine the fuel to run a POS in order to make new T2 stuff. There's no need for two tiers of tediousness, that would be like ship manufacturers having to manually go around to every single station they do research and manufacture in to start it up after each job finishes. But we have skills that allow you to remotely start manufacturing and research in the entire region because there's no need to add additional tediousness to the process. Ya seen?

EDIT: If CCP wants to encourage travel, why would more travel be good? I presume its because more travel would equal more fights. But then the reason is not more travel, but more fights. How better to cause more fights directly instead of by indirect means? I trust that the humans left to their own devices would go out in fleets and fight more if they had more spare time. By the looks of this video the goons would power on to the next region after the fountain war right away if their logistics team weren't burnt out after all the logistics they had to do during the fountain war. http://www.youtube.com/watch?v=AxatstKwFJk
Gizznitt Malikite
Agony Unleashed
Agony Empire
#15 - 2014-01-30 03:13:05 UTC

Damnit.. forum at my post:

Reasons why a pilot should refuel POS's:
-- It creates an added layer of responsibility to operate a POS.
-- Many POS's are in remote areas, no where near accessible stations (WH's, hostile nullsec, remote nullsec, etc).
-- It isn't all that tedious in the grand scheme of things.

And since you really don't seem to understand this game:

To make a T2 Item, you need:
Someone to mine regular minerals
Someone to mine moongoo
Someone to react moongoo
Someone to react moongoo again
Someone to PI
Someone to combine reacted moongoo to make t2 components.
Someone to use minerals to create t1 items.
Someone to copy T1 BPO's to get T1 BPCs.
Someone to ascertain datacores.
Someone to invent T2 BPC's from t1 BPCs.
Someone to create the T2 Item from T2 Components, Minerals, and PI.

It is a fairly complicated process, and fueling POS's once every 4 weeks in the least tedious component of that process.

Also, when goons were talking about burned out logistics, they were talking about people moving ships and fuel and ammo to the staging system, which will be marginally impacted by your NPC POS fueling idea. Unless you make an NPC corp to move ships and modules from station to station, logistics will be a major job for anyone living in nullsec.

At the end of the day, I see no good way to implement your "idea", and frankly, human pilots flying in space will always be preferred to docked up pilots!
Ronny Hugo
KarmaFleet
Goonswarm Federation
#16 - 2014-01-30 04:10:11 UTC  |  Edited by: Ronny Hugo
Gizznitt Malikite wrote:

Damnit.. forum at my post:

Reasons why a pilot should refuel POS's:
-- It creates an added layer of responsibility to operate a POS.
-- Many POS's are in remote areas, no where near accessible stations (WH's, hostile nullsec, remote nullsec, etc).
-- It isn't all that tedious in the grand scheme of things.

And since you really don't seem to understand this game:

To make a T2 Item, you need:
Someone to mine regular minerals
Someone to mine moongoo
Someone to react moongoo
Someone to react moongoo again
Someone to PI
Someone to combine reacted moongoo to make t2 components.
Someone to use minerals to create t1 items.
Someone to copy T1 BPO's to get T1 BPCs.
Someone to ascertain datacores.
Someone to invent T2 BPC's from t1 BPCs.
Someone to create the T2 Item from T2 Components, Minerals, and PI.

It is a fairly complicated process, and fueling POS's once every 4 weeks in the least tedious component of that process.

Also, when goons were talking about burned out logistics, they were talking about people moving ships and fuel and ammo to the staging system, which will be marginally impacted by your NPC POS fueling idea. Unless you make an NPC corp to move ships and modules from station to station, logistics will be a major job for anyone living in nullsec.

At the end of the day, I see no good way to implement your "idea", and frankly, human pilots flying in space will always be preferred to docked up pilots!


Look, this isn't an all-inclusive freighter-service, its just fuel, and its just partial. You still have to manually haul to wherever enemy pilots would destroy all your NPC freighters. Its not meant to remove all tedious tasks, just some of one tedious task; fuel.

"It creates an added layer of responsibility to operate a POS." - You have to go further here. What do you mean with this argument? Are you suggesting people play Eve to get responsibilities? What do you mean by "responsibilities"? How is more responsibilities better?

"Many POS's are in remote areas, no where near accessible stations (WH's, hostile nullsec, remote nullsec, etc)." - Next you'll tell us that gravity pulls apples down towards the Earth and that the sky is blue. Right?

"t isn't all that tedious in the grand scheme of things." - Well of course there are more tedious things to do. I have to read books or exercise or watch movies when I mine on occasion because its super-tedious stuff. And in the grand scheme of things I think scratching ones eyes out is more tedious than hauling Fuel-blocks. But how is this an argument for keeping it as tedious as it is?

I am aware of the T2 process, "extract moongoo" is shorthand.

In regards to your last sentence, I suppose battlefield 4 players only venture out on the battlefield to fuel their POS then? If you give people free time instead of loading them up with chores then they will go out to create content (in Eve that means shooting things, and each other).

How this would be implemented I have no idea, so I guess we are on equal footing there. This is just idea forum, not "Do CCP's job for free"-forum. We're not their NPCs.

To end this post I would just like to throw in the term "since you dont' seem to understand *put in pointy concept to finish this sentence*". Because tit for tat is my game-theory model of choice (if you respond negatively I respond negatively, but I always start out responding positively, and if you start responding positively I will immediately start responding postively).
Tchulen
Trumpets and Bookmarks
#17 - 2014-01-30 10:13:38 UTC
-1

Anything that takes pilot actions (ie, flying) out of the players' hands and performs them with NPCs is moving backwards for the game, in my opinion.

POS fuel was made easier with the introduction of fuel blocks. I don't think it needs any further simplification other than (and I don't know why they didn't do this) perhaps a specialist industrial that can carry POS fuel blocks like all the other specialised haulers.

Refueling one's POS is part and parcel of the requirements for having a POS. Planning for it and actually performing the tasks are part of the responsibilites of owning a POS. If you don't like refueling POSs don't use them.

Also, getting shirty with people because they don't agree with you does nothing for your argument.
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2014-01-30 16:33:53 UTC  |  Edited by: Daichi Yamato
Ronny Hugo wrote:
Gizznitt Malikite wrote:

It is already pretty easy to minimize the number of "trips" you need to make to refuel your POS. You can bring in many months of fuel at once with a JF, and store it in a hangar. You can bring in a weeks worth with a t1 industrial in a single trip. And that's for a large POS. A small POS will run 4x as long on the same fuel.

I'm not claiming that Fueling a POS is fun and exciting, but it isn't nearly as tedious as you're making it out to be. People reset PI extractors daily, they empty PI out of customs offices daily to weekly. Refueling a POS is not a big, time consuming chore in the grand scheme of things. Most groups have players that enjoy that work anyway, and we love them dearly for their efforts.


So next time I see burnt out logistics pilots I shall just tell them that you can take over for a while? All the big bloc logistics pilots can take a vacation, you will refuel all the POSes in Eve for the time being. Lol

"Didn't even need to read past this." - Then you just spam for likes. This isn't FB.

"this idea does not make me smile" - Its not supposed to make YOU smile, its supposed to make logistics people of the big ones get free time to pod other players instead of refueling virtual items with virtual fuel.

"put responsibilities in the hands of players". That old chestnut. We have corporations in-game so that some poor human don't have to input each player data into some 3rd party archive system. And we have alliances ingame so no poor human has to keep track of that in some 3rd party archive. And we have standings ingame so no one has to remember nine thousand player names to determine if they are friend or foe. You don't have to wind up your warp-drive yourself, the system takes care of it for you. You don't have to fly the ship you just tell it to orbit, you don't have to tell things to cycle one cycle at a time you just turn on auto-repeat. You don't have to manually put something together when you make a ship, you just click some buttons and then magic happens and you end up with a ship. You don't have to refuel your ships because presumably some unnamed NPC does it for you without telling you. And you don't have to keep track of your assets manually with some 3rd party system. You don't have to count your items manually (tritanium fex), the system takes care of it for you (Imagine some NPC counting it, that is what happens). You don't have to identify things, some unnamed NPC names them (so all apocs say "apocalypse" on the overview, no human has to manually identify each ship, some NPC does it (in effect)). You don't have to calculate warp distance and direction, or remember bookmarks, some unnamed NPC does it for you. The only reason all fuel-thirsty structures have to be manually refueled instead of partly being refueled by automatic services is because CCP has never ever revisited that part of eve (logistics pilots are a minor portion of the subscription basis at best).

Hey, if we remove all NPC interference as well as all automatic systems, I am all for it. I'd love to have to calculate each warp by hand because then we would not need warp scramblers and interdictors anymore, it would be naturally balanced. Heck, lets add that you have to shovel coal into the oven with your mouse all the time to keep up the steam in Minmatar ships Roll Even when you fight and when you sit there in space doing nothing. And even when you are offline, since it would be crazy NPC automation if the ship just somehow took care of itself while you were offline.
(I hope people see that the amount of sarcasm here would cause tidi in-game)


NPC is not synonymous with automatic system. this is just a long list of terrible arguments and poor comparisons.
its utterly ridiculous that u try to make a case that warping a ship through a system is as much NPC influenced as ur idea would be.

if ur too lazy to fuel ur POS's, then ask someone who isnt to do it for u, or even better, take down ur POS.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2014-01-30 16:50:06 UTC
Quote:
"It creates an added layer of responsibility to operate a POS." - You have to go further here. What do you mean with this argument? Are you suggesting people play Eve to get responsibilities? What do you mean by "responsibilities"? How is more responsibilities better?


how isnt more responsibilities better? a lot of ppl play eve because its hard work. it separates ppl who can mange many responsibilities with skill from those that cant, and eve gives an advantage to the skilled hardworkers over the lazy ppl.

But best of all, if u dnt want those responsibilities and just want to run around and shoot things, u dnt HAVE to have a POS.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Gizznitt Malikite
Agony Unleashed
Agony Empire
#20 - 2014-01-30 17:04:29 UTC
Quote:
Quote:
"It creates an added layer of responsibility to operate a POS."


- You have to go further here. What do you mean with this argument? Are you suggesting people play Eve to get responsibilities? What do you mean by "responsibilities"? How is more responsibilities better?


The need to fuel a POS means someone must visit the POS by flying in space at least once every 4 weeks. It means you can't leave it alone or it'll go offline and potentially be ransacked.

The need to fuel a POS means you must TRUST a subset of pilots to fuel it. Given these pilots can unfuel it results in a security vs ease of operation dichotomy.

POS's themselves create a safespot for ships in space. You can store ships and items there, refit your ship, and even partake in S&I. That is an enormous amount of utility, and requiring you to fuel it every 4 weeks (or more) is not an unreasonable level of tedium for that level of benefit!

That's why I have an issue with your suggestion.
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