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1.1 and module damage? VERY confused :(

Author
djentropy Ovaert
The Conference Elite
The Conference
#1 - 2014-01-29 01:32:06 UTC
Ok, so I decided to run a fast level 4 in my Domi.

Don't even have Thermodynamics trained yet. Drop in on mission, turn on omni's and target painter, start shooting things.

A little while later, I notice my ommi's are 60% burned out, my target painter is 80% burned out, and my Afterburner (which I never even turned on) is 20% burned out. I have taken no hull damage (armor tanked Domi).

What am I missing here?
Natassia Krasnoo
R3D SHIFT
#2 - 2014-01-29 01:36:50 UTC  |  Edited by: Natassia Krasnoo
djentropy Ovaert wrote:
Ok, so I decided to run a fast level 4 in my Domi.

Don't even have Thermodynamics trained yet. Drop in on mission, turn on omni's and target painter, start shooting things.

A little while later, I notice my ommi's are 60% burned out, my target painter is 80% burned out, and my Afterburner (which I never even turned on) is 20% burned out. I have taken no hull damage (armor tanked Domi).

What am I missing here?


bacon?

Edit: on a more serious note...bug report.
Erotica 1
Krypteia Operations
#3 - 2014-01-29 01:37:01 UTC
Working as intended. Three cheers for CCP!

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

djentropy Ovaert
The Conference Elite
The Conference
#4 - 2014-01-29 01:37:53 UTC
Natassia Krasnoo wrote:


bacon?


I just cooked a BLT and still taking module damage. Also, I seem to be able to overheat modules even though I don't have thermodynamics even trained. So confused :P

djentropy Ovaert
The Conference Elite
The Conference
#5 - 2014-01-29 01:38:40 UTC
Erotica 1 wrote:
Working as intended. Three cheers for CCP!


Source?
Hasikan Miallok
Republic University
Minmatar Republic
#6 - 2014-01-29 01:43:02 UTC
As far as I know the only change in 1.1 was meant to be a reduction in Power Grid Management skill requirement to train Thermodynamics from level 5 to level 4.

Nothing about overheating being possible without thermodynamics or overheating occurring automatically.

Sounds bug-like to me.


Erotica 1
Krypteia Operations
#7 - 2014-01-29 01:45:04 UTC
Pretty sure I had it trained past level 1.... interesting.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

djentropy Ovaert
The Conference Elite
The Conference
#8 - 2014-01-29 01:45:43 UTC
Hasikan Miallok wrote:
As far as I know the only change in 1.1 was meant to be a reduction in Power Grid Management skill requirement to train Thermodynamics from level 5 to level 4.

Nothing about overheating being possible without thermodynamics or overheating occurring automatically.

Sounds bug-like to me.




Yeah, going to report it now. Also - running 2x navy omni tracking links with optimal range scripts - which has no effect on optimal range of sentry drones (show info on drones in bay or in space) - it sticks @ 20km. Something is really wrong here.
Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2014-01-29 01:51:15 UTC
djentropy Ovaert wrote:
Hasikan Miallok wrote:
As far as I know the only change in 1.1 was meant to be a reduction in Power Grid Management skill requirement to train Thermodynamics from level 5 to level 4.

Nothing about overheating being possible without thermodynamics or overheating occurring automatically.

Sounds bug-like to me.




Yeah, going to report it now. Also - running 2x navy omni tracking links with optimal range scripts - which has no effect on optimal range of sentry drones (show info on drones in bay or in space) - it sticks @ 20km. Something is really wrong here.



I think the optimal range issue is because "in bay" the omni has no effect and "in space" you never could get correct info.

Also the ommis are now active and need to be turned on (believe it or not some people forget this).
Erotica 1
Krypteia Operations
#10 - 2014-01-29 01:52:29 UTC
Maybe they should change the launcher news from "Rubicon 1.1 successfully deployed" to "Rubicon 1.1, a work in progress"

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Natassia Krasnoo
R3D SHIFT
#11 - 2014-01-29 01:53:16 UTC
Hasikan Miallok wrote:
djentropy Ovaert wrote:
Hasikan Miallok wrote:
As far as I know the only change in 1.1 was meant to be a reduction in Power Grid Management skill requirement to train Thermodynamics from level 5 to level 4.

Nothing about overheating being possible without thermodynamics or overheating occurring automatically.

Sounds bug-like to me.




Yeah, going to report it now. Also - running 2x navy omni tracking links with optimal range scripts - which has no effect on optimal range of sentry drones (show info on drones in bay or in space) - it sticks @ 20km. Something is really wrong here.



I think the optimal range issue is because "in bay" the omni has no effect and "in space" you never could get correct info.

Also the ommis are now active and need to be turned on (believe it or not some people forget this).


They also need scripts correct?
djentropy Ovaert
The Conference Elite
The Conference
#12 - 2014-01-29 01:53:33 UTC
Hasikan Miallok wrote:


I think the optimal range issue is because "in bay" the omni has no effect and "in space" you never could get correct info.

Also the ommis are now active and need to be turned on (believe it or not some people forget this).


Omni's are turned on :P

So, there is no way to check what kind of range I am getting with the omni's turned on? (beyond opening a calc, crunching the numbers, and just hope that this is really working in the first place)
djentropy Ovaert
The Conference Elite
The Conference
#13 - 2014-01-29 01:54:18 UTC
Natassia Krasnoo wrote:


They also need scripts correct?


Yes. Read my post again - scripts are mentioned :)
Unsuccessful At Everything
The Troll Bridge
#14 - 2014-01-29 02:16:48 UTC
Are you absolutely sure that you don't have Thermodynamics trained? There are times where even I am surprised by what I have trained. You may have accidentally tapped the green bar on the top of the module which would activate the overload and the overload module bled heat to the adjacent ones.

if you definitely don't have it trained, then its a genuine bug, and you should screenshot and report it with appropriate logs.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

djentropy Ovaert
The Conference Elite
The Conference
#15 - 2014-01-29 02:21:23 UTC
Unsuccessful At Everything wrote:
Are you absolutely sure that you don't have Thermodynamics trained? There are times where even I am surprised by what I have trained. You may have accidentally tapped the green bar on the top of the module which would activate the overload and the overload module bled heat to the adjacent ones.

if you definitely don't have it trained, then its a genuine bug, and you should screenshot and report it with appropriate logs.


100% sure. Confirmed behavior: I cannot overheat "old" modules (before the 1.1 patch) - but "new" modules that can be overheated (omni tracking links) - I can overheat them some of the time (sometimes overheat turns on, sometimes I get a "You need thermodynamics at level 1 to overheat this module" message.

Also taking heat damage to modules that I have never activated in the first place (Afterburner, Armor Repper). Submitted as a bug report, this is really weird.
Andrea Keuvo
Rusty Pricks
#16 - 2014-01-29 02:26:10 UTC
djentropy Ovaert wrote:
Hasikan Miallok wrote:


I think the optimal range issue is because "in bay" the omni has no effect and "in space" you never could get correct info.

Also the ommis are now active and need to be turned on (believe it or not some people forget this).


Omni's are turned on :P

So, there is no way to check what kind of range I am getting with the omni's turned on? (beyond opening a calc, crunching the numbers, and just hope that this is really working in the first place)



You mean you don't trust that they implemented it correctly? I can't imagine why you wouldn't.
Natassia Krasnoo
R3D SHIFT
#17 - 2014-01-29 02:26:58 UTC
djentropy Ovaert wrote:
Unsuccessful At Everything wrote:
Are you absolutely sure that you don't have Thermodynamics trained? There are times where even I am surprised by what I have trained. You may have accidentally tapped the green bar on the top of the module which would activate the overload and the overload module bled heat to the adjacent ones.

if you definitely don't have it trained, then its a genuine bug, and you should screenshot and report it with appropriate logs.


100% sure. Confirmed behavior: I cannot overheat "old" modules (before the 1.1 patch) - but "new" modules that can be overheated (omni tracking links) - I can overheat them some of the time (sometimes overheat turns on, sometimes I get a "You need thermodynamics at level 1 to overheat this module" message.

Also taking heat damage to modules that I have never activated in the first place (Afterburner, Armor Repper). Submitted as a bug report, this is really weird.


Bleeding heat to other modules and them taking damage is normal behavior for overheating. Overheating without therm dynamics trained certainly is not.
Hasikan Miallok
Republic University
Minmatar Republic
#18 - 2014-01-29 02:27:35 UTC
djentropy Ovaert wrote:
Unsuccessful At Everything wrote:
Are you absolutely sure that you don't have Thermodynamics trained? There are times where even I am surprised by what I have trained. You may have accidentally tapped the green bar on the top of the module which would activate the overload and the overload module bled heat to the adjacent ones.

if you definitely don't have it trained, then its a genuine bug, and you should screenshot and report it with appropriate logs.


100% sure. Confirmed behavior: I cannot overheat "old" modules (before the 1.1 patch) - but "new" modules that can be overheated (omni tracking links) - I can overheat them some of the time (sometimes overheat turns on, sometimes I get a "You need thermodynamics at level 1 to overheat this module" message.

Also taking heat damage to modules that I have never activated in the first place (Afterburner, Armor Repper). Submitted as a bug report, this is really weird.



Assuming you somehow got to turn overheat on without thermodynamics ... damage to other modules in the same rack is normal. Not sure about damaging a low slot armor repper because you are overheating a mid slot omni though. That sounds odd.
djentropy Ovaert
The Conference Elite
The Conference
#19 - 2014-01-29 02:29:59 UTC
Natassia Krasnoo wrote:

Bleeding heat to other modules and them taking damage is normal behavior for overheating. Overheating without therm dynamics trained certainly is not.


Yup, just looked into it.

From what I can tell, was taking heat damage due to somehow accidentally overheating modules (not used to having the option, and do *not* have thermodynamics trained).

Confirmed that I can overheat without the skill *sometimes* - it seems to be hit or miss. Really weird stuff :P
Muestereate
Minions LLC
#20 - 2014-01-29 02:46:47 UTC
Its a short circuit in a hastily redesigned nerf.
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