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Dust Interaction, integration of Dust

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Author
Hailey Halkuun
Big Sister Exploration
#1 - 2014-01-28 14:34:37 UTC
I saw this posted on the Dust Forums and would like to repost this with permission from the poster, it seems important and would have some impact on the Eve universe, ie you.

original post: One Universe::One Market post#56

Draco Cerberus wrote:
Ok because I am not sure anyone in Dust understands the Yulai Accord, it outlawed mining the planetary surfaces. Players strip mined the planets for minerals causing wholesale destruction of people, animals and the vegetation of the planets.

I am not suggesting that anyone repeal this law, but rather suggest there are better ways to acquire minerals, for example Miners in Eve have vast resources, can do it better and faster than anyone on a planet ever could. I also think that extracting mins from salvage and giving parts of the pool to mercs would not help anyone and would rather make the market process for mercs more complicated, with less isk to go around.

Manufacturing large quantities of items is something that Eve pilots have become great at, have whole skill groups dedicated to and would be more than adequate to provide for Dust with little effort on their part involved.

Having Dust stand on its own as a game really isn't that difficult to do. For instance, Eve player contracts, and real benefits for players to acquire districts, would allow us to become a necessary part of Eve and not an afterthought. I thought we were supposed to be Mercenaries, not boardroom traders and industrialists.

In addition to this, PC battles could actually move the available PC districts up in number, spreading the conflict to the surrounding solar systems, and help Eve players maintain control over their PI while massive attacks from drones come to harvest the in place extraction materials.

Another benefit to PC battles could be the ability to deploy to districts owned to explore them, root out drones to kill and practice basic teamwork as well as make encroachments on other people's districts, areas they do PVE in and ambush them to cause tears, and I know CCP likes tears.

Including salvage from Drones found on planetary surfaces as materials for weapons, equipment and dropsuits would be a great way to make Eve players (again manufacturing items) dependant on the Dust market for their manufacturing processes and would help keep the fluctuations balanced.

Keeping the manufacturing processes in Eve would mean we could keep product transportation in the hands of Eve pilots as well, a task they are quite suited for and have adequate ways to do this.

Original plans for Dust included troop transport by Eve players. This would remove the inability to move from station to station to acquire goods remotely. Another option is allow the players to make Jump Clones, allowing instantaneous transport between systems. I could see Jita quickly becoming clogged with Dust players looking for a deal and recommend building a new market hub for Dust Items or using Rens or Hek as their main trade hub as the local population usually doesn't go higher than 1000 players at any one time that I have seen in my trade trips.

On top of all this, there has been talk in the past of giving mercs the ability to take to the stars, to go attack Eve ships with boarding modules and take them over for Eve players, transporting a Dust player may become necessary if this were to happen, rather than destroying a ship (something that fuels the market currently). This would become especially useful in Null Sec as I am sure there are some pilots with their eyes on other Pilot's Titans, Carriers and Rorquals not to mention High Sec Gankers looking for an easier way to move their spoils of war through capturing whole Freighters or Orcas being used to haul goods to market.

This would essentially turn Dust into an Open World game, for the most part giving us other avenues isk gain, tears, and providing a manufacturing line from supply, to manufacturing and market. I really don't think that Dust would be unable to stand on its own as a game, it was meant to be a part of New Eden, not separate from it.

One Universe::One War
Dolorous Tremmens
The Scope
Gallente Federation
#2 - 2014-01-28 16:15:16 UTC  |  Edited by: ISD Ezwal
Hailey Halkuun wrote:
I saw this posted on the Dust Forums and would like to repost this with permission from the poster, it seems important and would have some impact on the Eve universe, ie you.

original post: One Universe::One Market post#56

Draco Cerberus wrote:

On top of all this, there has been talk in the past of giving mercs the ability to take to the stars, to go attack Eve ships with boarding modules and take them over for Eve players, transporting a Dust player may become necessary if this were to happen, rather than destroying a ship (something that fuels the market currently). This would become especially useful in Null Sec as I am sure there are some pilots with their eyes on other Pilot's Titans, Carriers and Rorquals not to mention High Sec Gankers looking for an easier way to move their spoils of war through capturing whole Freighters or Orcas being used to haul goods to market.

This would essentially turn Dust into an Open World game, for the most part giving us other avenues isk gain, tears, and providing a manufacturing line from supply, to manufacturing and market. I really don't think that Dust would be unable to stand on its own as a game, it was meant to be a part of New Eden, not separate from it.

One Universe::One War


I figured this part would sneak its way in, I have a feeling the rest was just smokescreen. Griefers might like it, but everyone else probably not.

Thing is, eve players work, not twitch, for their isk. Eve is considered by many to be a second(third fourth or fifth) job.
Eve players pay to play. Eve players use PC's, not consoles, or in this case, console.
and since this is repeated so often:
" lets recap:

Dust was forced on EVE players, and took development time and money away from EVE.

A space battle is usually fast. when it isn't fast its time dilation'd. In a ti-di battle, no one wants added complexity, it slows things down further.

I've spent years skilling myself up to have very strong defences and this would bypass all those skills.

I've worked to get into the ship I'm flying. It will be lost due to my incompetence or overwhelming factors, NOT by some twich with a PS3.

Dust skill points are meaningless to eve players

You want me to pay more isk to have a defense against a f2p *Snip* Please refrain from personal attacks. ISD Ezwal.

You may play both, but I don't, and many other players don't.

Eve is about space, and dust is about planets and unimportant objectives. Enjoy your FPS, just keep it away from my internet spaceships."

Get some Eve. Make it yours.

Hailey Halkuun
Big Sister Exploration
#3 - 2014-01-29 17:48:09 UTC
Actually the original concept was suggested by an Eve player. The topic can be found in this section of the forums, you should read it sometime.

I am sure you could be upset about this idea but I don't think that saying you are over reacting or twitching about this would be too far off mark. You're upset about having to skill defenses? Wouldn't a doomsday device be just as effective to destroy a titan? Wouldn't it make more sense rather than destroying it, to capture it? Kick the pilot out into space and give Dust a reason to exist?

Oh I'm sorry I need to go twitch, why can't I get out of this damned interceptor. Oh look there's a pilot who may be able to help me twitch my way out...they really do play the same. Fast decisions mean live or die. The average space battle is under 1 min long, the average FPS battle is much shorter, with just as much loss and PITA replacement costs. The Dust players risk to earn isk, just as much if not more than what you do in whatever ship you fly.

450 Clone vs 450 Clone battles x 200,000 average suit cost (PC Battle) = 180,000,000 isk spent on suits alone. Tanks + Dropships + LAVs totaling each around the cost of a Rifter, it is not cheap to be a Dustie.

Would you build gear for mercs if it meant you could make around 200mil per battle?
Hailey Halkuun
Big Sister Exploration
#4 - 2014-01-29 17:55:17 UTC
Dolorous Tremmens wrote:

Thing is, eve players work, not twitch, for their isk. Eve is considered by many to be a second(third fourth or fifth) job.

The thing about work is you can quit if you don't like it. I don't consider Eve work, I consider it my fun time, the time that I spend with my friends and loved ones, and have a good portion of my extended family playing as well. Its a group activity for people on the far corners of the globe. While you may be upset that you can't shoot your way out of a wet paper bag, I will point out that it is certainly not a "Twitch shooter". Thats just what the noobs do before they die.
Hailey Halkuun
Big Sister Exploration
#5 - 2014-01-29 18:00:34 UTC
Dolorous Tremmens wrote:

You may play both, but I don't, and many other players don't.

Good, then the merc you pay to defend your sorry ass will have fewer distractions.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2014-01-29 22:23:20 UTC
Explain exactly why my ship's tank should be meaningless.

Explain, exactly, why I should be completely and utterly unable to stop some console kiddies from taking my ship away from me in any way, shape or form.

Explain, exactly, how dust people can get through shields, armour and hull that are strong enough to withstand multiple doomsdays.
Sentamon
Imperial Academy
Amarr Empire
#7 - 2014-01-29 23:16:46 UTC
Danika Princip wrote:
Explain exactly why my ship's tank should be meaningless.

Explain, exactly, why I should be completely and utterly unable to stop some console kiddies from taking my ship away from me in any way, shape or form.

Explain, exactly, how dust people can get through shields, armour and hull that are strong enough to withstand multiple doomsdays.


Explain how you can fly your ship in space, and why there is sound.

~ Professional Forum Alt  ~

Zan Shiro
Doomheim
#8 - 2014-01-30 00:00:37 UTC
Sentamon wrote:
Danika Princip wrote:
Explain exactly why my ship's tank should be meaningless.

Explain, exactly, why I should be completely and utterly unable to stop some console kiddies from taking my ship away from me in any way, shape or form.

Explain, exactly, how dust people can get through shields, armour and hull that are strong enough to withstand multiple doomsdays.


Explain how you can fly your ship in space, and why there is sound.




wait for it......


Eve has sound? this added as it be boring otherwise for some players. Me...some music library is usually preferred background noise tbh.



The point he is making its very common for cap and above pilots to max out lots of skills that on sub caps are generally consdered non essential 5's. resist skills for example. While on sub caps these 5's are iffy as to value on a cap or super you generally bang these out as even with stacking its adding, hopefully, to your time to live when the day is starting to go bad for you. especially when the common anti cap tactic is to cap them out. Passive resist profile becomes real important in that case.

This final tweak for me is 80 days ish. 4 armour, 4 shield resists 5's. As since there is no ideal tank for minmatar caps I could run them shield or armour (as depending on goal/op a ghetto armour tank does not severly gimp them over a shield tank).

There are other skills here as well.


And my usual take on this....as a wise man said in these forums you always have to ask how will goons abuse this?

I am looking at thier generic source site, something awful. I am seeing when motivated enough mittens or other leadership roping in some console players from their non eve gaming sections to spam that aspect. Goons can already spam the pc eve aspect, we don't need them spamming console as well.

And its jsut not goons. PL iirc is multigame, multiplatform. And you have the crews who haunt reddit and such. TBH I'd rather have PL dynamite fish and kill my cap. Its dead and off the server. they get loot and that's it. this sits much better with me than PL jsut spamming consoles to steal my cap to add to thier already ample cap/super resources. PL or goons want fleets of backup ships....they can buy them like they do now.
Hailey Halkuun
Big Sister Exploration
#9 - 2014-01-30 02:06:46 UTC
The concept isn't that your ship's structure/armor/shield is meaningless. Boarding parties were an advanced part of the idea and apparently everyone likes the rest of the thoughts, great. The concept that say when you are down to structure and someone is able to line up a boarding salvo or a grappling tether to allow mercs to board your ship while it is already on it's last legs isn't all that unheard of.

Look at the way pirates in the 1600's boarded ships, captured them or sank them and made off with the spoils. This is no different. It would be the introduction of another mechanic developing the game beyond what it is right now. It would also mean there may be a reason to get involved with some of the Twitchers, as they've been called and attempt a boarding party of your own. Orca for dinner anyone?
Hailey Halkuun
Big Sister Exploration
#10 - 2014-01-30 02:12:51 UTC
Danika Princip wrote:
Explain exactly why my ship's tank should be meaningless.

Explain, exactly, why I should be completely and utterly unable to stop some console kiddies from taking my ship away from me in any way, shape or form.

Explain, exactly, how dust people can get through shields, armour and hull that are strong enough to withstand multiple doomsdays.

Can you explain exactly how it is that an Eve pilot can drop an Orbital Strike on a console kiddie and they can do absolutely nothing about it short of getting into a spaceship themselves?
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2014-01-30 02:19:58 UTC
Hailey Halkuun wrote:
The concept isn't that your ship's structure/armor/shield is meaningless. Boarding parties were an advanced part of the idea and apparently everyone likes the rest of the thoughts, great. The concept that say when you are down to structure and someone is able to line up a boarding salvo or a grappling tether to allow mercs to board your ship while it is already on it's last legs isn't all that unheard of.

Look at the way pirates in the 1600's boarded ships, captured them or sank them and made off with the spoils. This is no different. It would be the introduction of another mechanic developing the game beyond what it is right now. It would also mean there may be a reason to get involved with some of the Twitchers, as they've been called and attempt a boarding party of your own. Orca for dinner anyone?



...Which means that my tank is meaningless. Many, many ships have been saved in deep structure, the ship still has a chance until it explodes.

Explain why I should not be able to defend my ship in any way, shape or form.

A console kiddie getting hit by an orbital strike respawns with no loss. A cap pilot losing their dread is out two, three billion at a minimum, and three weeks construction time. There is a massive difference here.
Nevyn Auscent
Broke Sauce
#12 - 2014-01-30 02:25:05 UTC
Hailey Halkuun wrote:

Can you explain exactly how it is that an Eve pilot can drop an Orbital Strike on a console kiddie and they can do absolutely nothing about it short of getting into a spaceship themselves?

That is already addressed by CCP, with plans for Orbital Cannons to shoot back from. I would imagine under the same basis as the Orbital Strike. Control the cannon for a while then get a shot.

However Boarding parties are as always a terrible terrible idea. As is trying to turn Dust into an open world FPS MMO.

Finally introducing PvE into Dust to defend PI, and updating EVE PI to use Fittings per district, rather than the current crazy splotch system would be a very good advancement.

As would Dust finally getting a market and EVE players getting at least limited participation in that market. Maybe only for certain items, like HAV/LAV/DS/ADS hulls, while the dust players build the smaller stuff and can also build the tank hulls.
ShahFluffers
Ice Fire Warriors
#13 - 2014-01-30 02:31:38 UTC  |  Edited by: ShahFluffers
Hailey Halkuun wrote:
The concept isn't that your ship's structure/armor/shield is meaningless. Boarding parties were an advanced part of the idea and apparently everyone likes the rest of the thoughts, great. The concept that say when you are down to structure and someone is able to line up a boarding salvo or a grappling tether to allow mercs to board your ship while it is already on it's last legs isn't all that unheard of.

Unfortunately, this in no way works in reality.
When a target ship goes into structure it is infinitely easier and more desirable to remove it from the field as quickly as possible. The longer you let a target or hostile linger on the field, the more time there is for the target/hostile to kill you, your friends, and/or call in support that might potentially crush you.

Hailey Halkuun wrote:
Look at the way pirates in the 1600's boarded ships, captured them or sank them and made off with the spoils. This is no different.

Actually, it's very different. Back in the 1600's combat happened at damn near point-blank range, in very slow moving vessels (you could sometimes run just as fast as they sailed), that had an open-ended wooden deck filled with exposed people.

You almost never hear about that today in modern naval warfare because ships engage each other dozens to hundreds of kilometers away, move quite fast, are heavily armored with dozens to hundreds of armed people scattered about within, and they actually care about their survival.

In EVE we are flying ships that engage each other at hundreds of kilometers away... flying at speeds and pushing G-forces that will reduce fleshy bodies into goo (if internal inertial dampeners were off)... are shielded/armored to withstand thermonuclear explosions, focused plasma streams, anti-matter bombardment, and car-sized artillery shells going at hyper velocity speeds... and will often commit suicide before surrendering (because we can't actually die).


Hailey Halkuun wrote:
It would be the introduction of another mechanic developing the game beyond what it is right now. It would also mean there may be a reason to get involved with some of the Twitchers, as they've been called and attempt a boarding party of your own. Orca for dinner anyone?

*LOADING MAP*
*Orca level created*
*OBJECTIVE: Take over the Orca*
*Match Time: 10 minutes*
*WARNING: CAPSULEER HAS INITIATED AUTO-DESTRUCT... MAP WILL BLOW UP IN 2 MINUTES*

Good luck trying to take over a ~2km long ship on full lock-down in 2 minutes.
Zan Shiro
Doomheim
#14 - 2014-01-30 03:26:52 UTC  |  Edited by: Zan Shiro
Hailey Halkuun wrote:
The concept isn't that your ship's structure/armor/shield is meaningless. Boarding parties were an advanced part of the idea and apparently everyone likes the rest of the thoughts, great. The concept that say when you are down to structure and someone is able to line up a boarding salvo or a grappling tether to allow mercs to board your ship while it is already on it's last legs isn't all that unheard of.

Look at the way pirates in the 1600's boarded ships, captured them or sank them and made off with the spoils. This is no different. It would be the introduction of another mechanic developing the game beyond what it is right now. It would also mean there may be a reason to get involved with some of the Twitchers, as they've been called and attempt a boarding party of your own. Orca for dinner anyone?



I remember doing this in a game called Pirates!. Yes it was fun.


Difference between PIrates! and eve....I did not have 4 years invested in Pirates!. And ships in Pirates! were not culmination of weeks of money making either.

And like said above when structure hit you finish it off. Only pirates vary from this with ransom. Hell if you want the ships so much try that. Bound to find a HG implant set pilot who care more about his implants than his boat.

Well that and how does this benefit eve? I mean you won't even have the option of bait fights anymore.

Cap call ins: help, help, I am jumped
people online go: Are your boarded?
cap pilot goes: Yes I am
people online: Well then there is no f'ing point to a save op is there?
cap pilot goes: got a point....self destruct beginning now


There goes some of the fun of eve...bait fights. As you can't even save the damn cap once boarded so why even bother to form up a save fleet. I have seen some quality fights start with baiting. Leave ole boy no option but to SD or lose his ship in 10 minutes...he will take the 2 minute option since screwed either way.
Hailey Halkuun
Big Sister Exploration
#15 - 2014-01-30 14:25:40 UTC
Danika Princip wrote:

A console kiddie getting hit by an orbital strike respawns with no loss. A cap pilot losing their dread is out two, three billion at a minimum, and three weeks construction time. There is a massive difference here.

So no Isk is lost for the console kiddie? Wrong. There is loss, there are officer weapons, high value suits and many many losses if a squad of people get hit by an orbital.

Your millions (for a dread) really don't count for much if the introduction of an announced change to game mechanics don't allow you enough warning to make friends with some of the people you say you don't like. If it takes you till structure to save a ship then surely you can stifle the tears somewhat if some console kiddie gets launched out of a ship, most likely destroyer class, at your ship to board it and needs to fight their way through other console kiddies to evict you from it. I really don't know how CCP would plan on implementing this idea, sounds interesting to me though from a perspective of playing both games.

Basically if you are really that asleep that you can't stop a destroyer maybe you should stay a little frostier. TBH it is just another weapon suggestion for all your talk of a fail idea you really seem to have no argument that argues against another weapon being shot at your ship. This is all this is.
Hailey Halkuun
Big Sister Exploration
#16 - 2014-01-30 14:35:07 UTC
Zan Shiro wrote:
Hailey Halkuun wrote:
The concept isn't that your ship's structure/armor/shield is meaningless. Boarding parties were an advanced part of the idea and apparently everyone likes the rest of the thoughts, great. The concept that say when you are down to structure and someone is able to line up a boarding salvo or a grappling tether to allow mercs to board your ship while it is already on it's last legs isn't all that unheard of.

Look at the way pirates in the 1600's boarded ships, captured them or sank them and made off with the spoils. This is no different. It would be the introduction of another mechanic developing the game beyond what it is right now. It would also mean there may be a reason to get involved with some of the Twitchers, as they've been called and attempt a boarding party of your own. Orca for dinner anyone?



I remember doing this in a game called Pirates!. Yes it was fun.


Difference between PIrates! and eve....I did not have 4 years invested in Pirates!. And ships in Pirates! were not culmination of weeks of money making either.

And like said above when structure hit you finish it off. Only pirates vary from this with ransom. Hell if you want the ships so much try that. Bound to find a HG implant set pilot who care more about his implants than his boat.

Well that and how does this benefit eve? I mean you won't even have the option of bait fights anymore.

Cap call ins: help, help, I am jumped
people online go: Are your boarded?
cap pilot goes: Yes I am
people online: Well then there is no f'ing point to a save op is there?
cap pilot goes: got a point....self destruct beginning now


There goes some of the fun of eve...bait fights. As you can't even save the damn cap once boarded so why even bother to form up a save fleet. I have seen some quality fights start with baiting. Leave ole boy no option but to SD or lose his ship in 10 minutes...he will take the 2 minute option since screwed either way.

Hire a merc to defend your ship and spawn in it to fight off boarders, the option is simple. I apologize if this idea offends every Cap pilot that seems to be able to afford to lose the isk that is flying a Cap and retract that apology for every Cap pilot that can't afford to replace their ships.

Rule 1 in Eve: Don't fly what you can't afford to lose.

LOL maybe PL would have won the defense of B-R5 with this mechanic. Good Job on the fail PL.
Hailey Halkuun
Big Sister Exploration
#17 - 2014-01-30 14:44:19 UTC  |  Edited by: Hailey Halkuun
ShahFluffers wrote:
Hailey Halkuun wrote:
The concept isn't that your ship's structure/armor/shield is meaningless. Boarding parties were an advanced part of the idea and apparently everyone likes the rest of the thoughts, great. The concept that say when you are down to structure and someone is able to line up a boarding salvo or a grappling tether to allow mercs to board your ship while it is already on it's last legs isn't all that unheard of.

Unfortunately, this in no way works in reality.
When a target ship goes into structure it is infinitely easier and more desirable to remove it from the field as quickly as possible. The longer you let a target or hostile linger on the field, the more time there is for the target/hostile to kill you, your friends, and/or call in support that might potentially crush you.

Hailey Halkuun wrote:
Look at the way pirates in the 1600's boarded ships, captured them or sank them and made off with the spoils. This is no different.

Actually, it's very different. Back in the 1600's combat happened at damn near point-blank range, in very slow moving vessels (you could sometimes run just as fast as they sailed), that had an open-ended wooden deck filled with exposed people.

You almost never hear about that today in modern naval warfare because ships engage each other dozens to hundreds of kilometers away, move quite fast, are heavily armored with dozens to hundreds of armed people scattered about within, and they actually care about their survival.

In EVE we are flying ships that engage each other at hundreds of kilometers away... flying at speeds and pushing G-forces that will reduce fleshy bodies into goo (if internal inertial dampeners were off)... are shielded/armored to withstand thermonuclear explosions, focused plasma streams, anti-matter bombardment, and car-sized artillery shells going at hyper velocity speeds... and will often commit suicide before surrendering (because we can't actually die).


Hailey Halkuun wrote:
It would be the introduction of another mechanic developing the game beyond what it is right now. It would also mean there may be a reason to get involved with some of the Twitchers, as they've been called and attempt a boarding party of your own. Orca for dinner anyone?

*LOADING MAP*
*Orca level created*
*OBJECTIVE: Take over the Orca*
*Match Time: 10 minutes*
*WARNING: CAPSULEER HAS INITIATED AUTO-DESTRUCT... MAP WILL BLOW UP IN 2 MINUTES*

Good luck trying to take over a ~2km long ship on full lock-down in 2 minutes.

OMG the only paragraph that gets any attention and everyone seems to think its the main Idea.

Truth, there is risk involved in the maneuver, why does everyone have a problem with it? Wait are you telling me you have never bumped another ship in a combat situation? Wouldn't it be neat if CCP used this mechanic to get map loading times down and other lag issues associated with combat.

Big fight in B-R5 and random DCs cause hundreds of Dust players to lose millions of ISK, you don't see them complaining about it, plus if you really want to be a **** hire a Dust corp to defend your ship, surely there would be more than one willing to do it.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#18 - 2014-01-30 14:48:48 UTC
Many players choose to stay apart from others in eve through lack of trust. This mechanic would effectively force those players into hiring DUST mercs who they don't know and trust less.

If ship boarding was possible it would be done already I think. I know that I would just flood a breached compartment with digestive nano-beasts to eat anything that isn't my ship.human scale armour wouldn't help much there I think, best case you become biomass...worst case you get organic mortared into the hull whilst still alive.

### +NOTICE FROM SHIPBOARD NANO-DEFENCE UNIT+
### +More clones...Send more clones...+
### +Nyomnyomnyom+
### +END REPORT+
Mike Voidstar
Voidstar Free Flight Foundation
#19 - 2014-01-30 14:55:19 UTC
The problem inherant is simple. The pilot needs a way to directly influence the battle for his ship.

In DUST, unless I misunderstand the mechanics, a bunny must activate the possibility for an orbital strike and a pod must be available to execute it. So far as I know, that bunny is as open to counter attack as the pod is, so the orbital strikes can be stopped on the ground as well as in space.

That needs to be true in reverse. Combat in EVE is far more asymetrical most of the time. There would need to be a heafty amount of effort to enable this sort of attack, and a fairly obvious and doable way of stopping it without jumping on a PS3 and shooting their bunnies with your bunnies.

Hailey Halkuun
Big Sister Exploration
#20 - 2014-01-30 19:06:14 UTC
Corraidhin Farsaidh wrote:
Many players choose to stay apart from others in eve through lack of trust. This mechanic would effectively force those players into hiring DUST mercs who they don't know and trust less.

If ship boarding was possible it would be done already I think. I know that I would just flood a breached compartment with digestive nano-beasts to eat anything that isn't my ship.human scale armour wouldn't help much there I think, best case you become biomass...worst case you get organic mortared into the hull whilst still alive.

### +NOTICE FROM SHIPBOARD NANO-DEFENCE UNIT+
### +More clones...Send more clones...+
### +Nyomnyomnyom+
### +END REPORT+

TBH I was thinking about some similar ideas for countermeasures a pilot (with help from CCP) could employ such as automated turrets, drones, being able to jetcan the intruders if in the cargo bay and a few others as well. I think that there would need to be ways to protect your self as well as countermeasures to those as well.

I understand other's lack of trust as well as pilots' inability to trust new people and more so Dust bunnies but when looking at ways to expand both games, I think this ties them together nicely, requiring at least some level of interaction with our counterparts planetside rather than ignoring that they are there.

If it is a concern about skill levels of Dusties, there are many who have more than enough SP to be able to fly Marauders and the like if those SP were trained in Eve skills rather than Dust skills, it is not an easy twitch game like COD where the repercussions of a bad match are simply a low KDR. Player losses each 10-15 mins (end of a match) can sometimes mount in the millions due to multiple suit and vehicle losses. To translate that into Eve isk, 1mil worth of proto gear would be the equivalent of a Battle Ship loss T2 fit.
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