These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Rubicon 1.1 Issues Thread

First post
Author
Yadaryon Vondawn
Vicanthya
#161 - 2014-01-28 16:10:17 UTC
The map of the system your in does not show, depending on the angle, the orbital lines. They just become black sometimes.
CCP TomA
Doomheim
#162 - 2014-01-28 16:11:27 UTC
Manssell wrote:
CCP Punkturis wrote:
Jin Latte wrote:
Metalick wrote:
perhaps some bold text will attract a dev

The standings are broken !


if that does not...I am not sure what will. xD

...but no seriously.



this issue being fixed: http://instagram.com/p/jtmx23vGyl/

true story!


I didn't know ya'll had to wear uniforms now. Or is it just laundry day in Iceland?


We wear them on patch days ... for good luck Lol
Trennor Uhlik
State War Academy
Caldari State
#163 - 2014-01-28 16:14:10 UTC
CCP Maverick wrote:

We are aware of the issue relating to standings and we have top people on it.


Zarvox Toral
The Scope
Gallente Federation
#164 - 2014-01-28 16:14:40 UTC
Local (and standings) are completely necessary to be able to play this game properly, with standings broken right now the game is pretty much unplayable.
Liam Benjamin Templaris
Ordo Templaris Industries
#165 - 2014-01-28 16:15:05 UTC
LLOD wrote:
Just wondering why my client is downloading patch as a winzip file, when download is complete the client tries to apply patch and fails then downloads patch again still as a winzip file. i have tried to extract the files but they are corrupt. i have not changed any settings can any1 help?


_______________________________________________


My Pleas for help went unanswered, so I just opened a ticket.
KIller Wabbit
MEME Thoughts
#166 - 2014-01-28 16:15:42 UTC  |  Edited by: KIller Wabbit
Non-Stream client cannot patch successfully. Launcher said client was ready, but it wasn't. repair.exe hangs at 40%. --safemode no change.

Stream client repair.exe worked.

Well done CCP. XXXXXXXX
MaddogSuperior
Forge Trilogy Incorporated
#167 - 2014-01-28 16:17:47 UTC  |  Edited by: MaddogSuperior
CCP TomA wrote:

We wear them on patch days ... for good luck Lol


I think you need some new shirts :P
Meilandra Vanderganken
Aliastra
Gallente Federation
#168 - 2014-01-28 16:19:13 UTC  |  Edited by: Meilandra Vanderganken
Eofina wrote:
All this use of "tomorrow" is quite dis-concerning while the game is unplayable now due to the Standings issue.

It is, but that's what we get for playing EVE. Lol

The standings **** up is a big one though. The good thing about that being that they can't let it linger for weeks or months even like I've seen in the past. I vaguely recall having some annoying issue with market orders persisting for weeks of even months, not a big deal if you weren't a real trader but an incredible pain in the rear for those who were.

Edit: also confirming the DX11 bug some more.
Baldoran Huntara
M Sky Steam
No Bulshit Bros.
#169 - 2014-01-28 16:21:29 UTC
CCP TomA wrote:
Manssell wrote:
CCP Punkturis wrote:
Jin Latte wrote:
Metalick wrote:
perhaps some bold text will attract a dev

The standings are broken !


if that does not...I am not sure what will. xD

...but no seriously.



this issue being fixed: http://instagram.com/p/jtmx23vGyl/

true story!


I didn't know ya'll had to wear uniforms now. Or is it just laundry day in Iceland?


We wear them on patch days ... for good luck Lol


Maybe next time wear them inside out? P
Matrim Boirelle
Dead Star Syndicate
#170 - 2014-01-28 16:22:12 UTC
DirectX is crashing with BSOD.

VIDEO_SCHEDULER_INTERNAL_ERROR (119)
The video scheduler has detected that fatal violation has occurred. This resulted
in a condition that video scheduler can no longer progress. Any other values after
parameter 1 must be individually examined according to the subtype.
Arguments:
Arg1: 0000000000000001, The driver has reported an invalid fence ID.
Arg2: 0000000000001ba4
Arg3: 0000000000001ba6
Arg4: 0000000000001ba3

DEFAULT_BUCKET_ID: WIN8_DRIVER_FAULT

BUGCHECK_STR: 0x119

PROCESS_NAME: System

CURRENT_IRQL: 9

TAG_NOT_DEFINED_c000000f: FFFFF88002E30FB0

EXCEPTION_RECORD: fffff88002e00180 -- (.exr 0xfffff88002e00180)
ExceptionAddress: 0000000000000000
ExceptionCode: 00001f80
ExceptionFlags: 01000001
NumberParameters: 48283456
Parameter[0]: 0000000100000001
Parameter[1]: fffff88002e29dd0
Parameter[2]: 0000000000000000
Parameter[3]: 0000000000000000
Parameter[4]: 0000000080050031
Parameter[5]: 0000000000000030
Parameter[6]: 0000000000187000
Parameter[7]: 00000000000006f8
Parameter[8]: 0000000000000000
Parameter[9]: 0000000000000000
Parameter[10]: 0000000000000000
Parameter[11]: 0000000000000000
Parameter[12]: 00000000ffff0ff0
Parameter[13]: 0000000000000400
Parameter[14]: 007f000000000000

LAST_CONTROL_TRANSFER: from fffff8800425555d to fffff802e0079440

STACK_TEXT:
fffff880`02e294a8 fffff880`0425555d : 00000000`00000119 00000000`00000001 00000000`00001ba4 00000000`00001ba6 : nt!KeBugCheckEx
fffff880`02e294b0 fffff880`0426b0b2 : 00000000`00001ba3 fffffa80`0c7d5000 fffffa80`0c7d5000 00000000`00000000 : watchdog!WdLogEvent5_WdCriticalError+0xcd
fffff880`02e294f0 fffff880`0426ab47 : fffffa80`0c7d5000 fffff880`02e296a0 00000000`00000001 fffff880`00000000 : dxgmms1!VidSchiProcessIsrCompletedPacket+0x27a
fffff880`02e29590 fffff880`0426a910 : fffffa80`00001ba4 fffffa80`10198010 fffff880`02e296c9 fffff880`046852d8 : dxgmms1!VidSchDdiNotifyInterruptWorker+0x1ff
fffff880`02e295e0 fffff880`040f1815 : fffffa80`0faef040 00000000`00000000 fffffa80`0c7d66d0 fffff880`0426c216 : dxgmms1!VidSchDdiNotifyInterrupt+0xcc
fffff880`02e29610 fffff880`0452ff13 : 00000000`00000001 fffffa80`0c7d5000 00000000`00000000 fffffa80`0c7d66d0 : dxgkrnl!DxgNotifyInterruptCB+0x65
fffff880`02e29640 fffff880`0591bad3 : fffffa80`0faef040 fffffa80`0f1b0400 fffffa80`0f1a1001 00000000`00001ba4 : atikmpag+0x43f13
fffff880`02e29730 fffff880`0591ccf1 : fffffa80`0c971000 fffffa80`0f1b0430 fffffa80`0f1a1000 00000000`00000000 : atikmdag+0x25ad3
fffff880`02e29810 fffff880`0592a980 : 00000000`00000000 fffffa80`0c968000 00000000`00000282 fffff880`0592bfe1 : atikmdag+0x26cf1
fffff880`02e29840 fffff880`05974981 : fffffa80`0f1a1000 fffff880`0592c171 fffffa80`00000000 fffff880`00000000 : atikmdag+0x34980
fffff880`02e29870 fffff880`05975da0 : 00000000`00000000 fffff880`05929f43 fffff880`02e0bf40 00000003`00000030 : atikmdag+0x7e981
fffff880`02e298f0 fffff880`05975edd : fffffa80`0f1d0370 fffff880`02e29a51 00000000`00000000 00000000`00000000 : atikmdag+0x7fda0
fffff880`02e29970 fffff880`05975f9a : fffffa80`0f1a1000 fffff880`0591cc50 00000000`00000002 fffff802`e0787e3b : atikmdag+0x7fedd
fffff880`02e299b0 fffff880`059760b9 : fffffa80`0f1a1000 00000000`00000000 fffff802`00000000 fffff880`02e29c8c : atikmdag+0x7ff9a
fffff880`02e29ab0 fffff880`0597e45d : fffffa80`0f1a2290 fffffa80`0f1b0430 fffffa80`0f1a1000 fffff880`0597e282 : atikmdag+0x800b9
fffff880`02e29b00 fffff880`05973350 : fffffa80`00000000 fffffa80`0f1a1000 fffff880`02e29c90 00000000`00000001 : atikmdag+0x8845d
fffff880`02e29b50 fffff880`0591899f : fffffa80`0c9fbdc0 fffff880`035993c0 00000000`00000000 00000000`00000000 : atikmdag+0x7d350
fffff880`02e29b80 fffff880`044f4386 : 00000000`00000000 00000002`6b69a589 ffff9d6d`2e069c8d fffffa80`0fade010 : atikmdag+0x2299f
fffff880`02e29bb0 fffff880`040f1931 : ffff9d6d`2e069d3d fffffa80`0fade710 fffffa80`0c6c8940 fffffa80`0d3d83c0 : atikmpag+0x8386
fffff880`02e29be0 fffff802`e0071c76 : fffff880`02e00180 fffff880`02e00180 fffff880`02e29c90 00000000`1a768814 : dxgkrnl!DpiFdoMessageInterruptRoutine+0x31
fffff880`02e29c10 fffff802`e00a2992 : fffff880`02e00180 fffff880`02e00180 00000000`00000000 fffff880`02e0bf40 : nt!KiInterruptDispatch+0x1d6
fffff880`02e29da0 00000000`00000000 : fffff880`02e2a000 fffff880`02e24000 00000000`00000000 00000000`00000000 : nt!KiIdleLoop+0x32


STACK_COMMAND: kb

FOLLOWUP_IP:
dxgmms1!VidSchiProcessIsrCompletedPacket+27a
fffff880`0426b0b2 cc int 3

SYMBOL_STACK_INDEX: 2

SYMBOL_NAME: dxgmms1!VidSchiProcessIsrCompletedPacket+27a

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: dxgmms1

IMAGE_NAME: dxgmms1.sys

DEBUG_FLR_IMAGE_TIMESTAMP: 50eceb02

BUCKET_ID_FUNC_OFFSET: 27a

FAILURE_BUCKET_ID: 0x119_dxgmms1!VidSchiProcessIsrCompletedPacket

BUCKET_ID: 0x119_dxgmms1!VidSchiProcessIsrCompletedPacket

Followup: MachineOwner


Cloak-and-Dagger
Republic Military School
Minmatar Republic
#171 - 2014-01-28 16:22:14 UTC
Most likely intentional ....more losses = more RL cash for CCP
Ivan Isovich
Clutter Conglomerate
CAStabouts
#172 - 2014-01-28 16:23:13 UTC
If not mentioned, the attributes tab showing planet size, etc., is not displaying when viewing the planet information window.
Meilandra Vanderganken
Aliastra
Gallente Federation
#173 - 2014-01-28 16:23:43 UTC
Baldoran Huntara wrote:


Maybe next time wear them inside out? P

Maybe they were counterfeit shirts without any power! Shocked
Taritura
School of Applied Knowledge
Caldari State
#174 - 2014-01-28 16:23:44 UTC
So the
" NPC bounty payments in null sec reduced by pay out 95% of full value."
means that even with the Encounter Surveillance System you did lower bounties in null sec by 0,25 % ????
0.95 * 1.05 = 0,9975.
So why do you lie to players saying that they can get 5% more in bounty ???
Baldoran Huntara
M Sky Steam
No Bulshit Bros.
#175 - 2014-01-28 16:24:00 UTC
Cloak-and-Dagger wrote:
Most likely intentional ....more losses = more RL cash for CCP


Nah, More losses = less players
CCP Greyscale
C C P
C C P Alliance
#176 - 2014-01-28 16:25:47 UTC
Mya SS wrote:
Polymers at market.

I had at market on sell orders 1500 Carbon-86, now i have 24000 Carbon-86. This is not 20x increase, as you said at patch notes: "Carbon-86 Epoxy Resin - increased 20x from 20 to 160", and before output was 8, not 20 polymers.

Please fix this bug.


Hi,

- We're fixing the patchnote now
- We're looking into the quantity mismatch you're seeing, we'll update when we have more!
Cloak-and-Dagger
Republic Military School
Minmatar Republic
#177 - 2014-01-28 16:27:55 UTC
Baldoran Huntara wrote:
Cloak-and-Dagger wrote:
Most likely intentional ....more losses = more RL cash for CCP


Nah, More losses = less players


What, you saying lots of people will leave? ...I doubt that v.much!

It is a business at the end of the day, if they can make money - any way possible - they WILL, and they CAN!!
Alaxen
State War Academy
Caldari State
#178 - 2014-01-28 16:30:31 UTC
Standings broken. Everyone appears as neutral.

Alliance mates getting irritated that I'm trying to blow them up.

This is great.
KIller Wabbit
MEME Thoughts
#179 - 2014-01-28 16:31:57 UTC
So at what point do you throw in the towel and do a mid-day reboot in order to get a patch of the 10 most worst things fixed?? (yeah, I know - helluva lot more than 10 things)
Lors Dornick
Kallisti Industries
#180 - 2014-01-28 16:31:59 UTC
Matrim Boirelle wrote:
DirectX is crashing with BSOD.



switch the client to dx9 (until they've solved the ATI/dx11 crashes)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.