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EVE Online: Rubicon 1.1 Issues Thread

First post
Author
CCP Antiquarian
C C P
C C P Alliance
#101 - 2014-01-28 14:03:34 UTC
Jimbob Rock wrote:
CCP Antiquarian wrote:
Hamish McDuff wrote:
Game is crashing every time I go through a gate. Says the display driver stopped responding and has recovered.
I have installed the latest driver and that has not helped.
System is Win 7 64bit, 2x AMD Radeon HD 6900 Series in crossfire, i5-2500 CPU, 16Gb RAM


The quickest option is to switch to DX9 for now.

The DX team is working on a more versatile solution.


I'm having this exact same problem, but can't work out where / how to switch to DX9?

Also, how long approx. until DX10 is fixed?


Hey, Jimbob.

You can change your DX setting in the launcher setting menu (little gear in the upper right, then the far right tab).

The DX team is hard at work, and should have a solution soon. Until then, DX9 and DX11 are as close to identical as they can be, so you won't be missing anything visually.

Thanks for speaking up about it, though. This is constructive feedback.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Liam Benjamin Templaris
Ordo Templaris Industries
#102 - 2014-01-28 14:08:32 UTC
"There was an unexpected error while retrieving update status:

Unable to download file /590158/evepremiumpatch590158.exe from the server.

Error: url //cdn1.eveonline.com/590158/evepremiumpatch590158.exe not found"

and then

"We were unable to locate a patchfile for your build no. (681196)."




So no comments from the team on this? I cant even get into the game to see all the other fun!
chain evoltion
Equilibrium - Enterprises
#103 - 2014-01-28 14:09:06 UTC
on the graphics issue: as I mentioned setting the graphics preset to the "memory" one works,
to do this if your already crashed SadI hope you have a spare toon (account or alt) that is docked then you can change the graphics preset and log back in to your crashing in space toon wich should be fixed.Big smile

on the station ambient sound, esc, audio and chat tab, uncheck audio enabled and check again FIXEDBig smile
Yaotzin 1
The Scope
Gallente Federation
#104 - 2014-01-28 14:10:45 UTC
Leaving in null sec, we have an amarr outpost. When you undock with a carrier ship (tested a few times with archon and thanatos) and you immediatly stop your ship, your are bump away (around 500 to 700m/s) and thus you cannot dock anymore because you are like 5000m away in a few second and you have the carrier inertia making the stop almost impossible immediatly... NOT FUN !!!
This was not happenning before.

Bump for standing bug, most annoying fix it asap

Patch day no play
Mousey
Spectre Systems
#105 - 2014-01-28 14:12:16 UTC
Is the fact salvage drone don't salvage a bug - or by design?
Krexzar
Republic Military School
Minmatar Republic
#106 - 2014-01-28 14:15:36 UTC
When running more then 2 clients, ALL my clients freezes and crash
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#107 - 2014-01-28 14:17:35 UTC
But guise! What about the station sound ambient bug! My RP experience is being destroyed here. /jk Lol

Anyway, I can confirm that introducing a culling distance in solar system map view is a bad idea. Roll that back please. Even though it might improve vision of the parts of the solar system that's at or behind the anker point (the ones I don't have in front of the camera) , it erases all visibillity on the parts that I put into focus simply by rotating the camera and zooming in a little. It's really forcing me to play the game as you think is right. So I guess you just killed a tiny part of the sandbox.

Mal Hendar
Hendar Set
#108 - 2014-01-28 14:25:26 UTC
Zarvox Toral wrote:
Since installing, whenever I login to Eve, after character selection my entire system freezes and is completely unresponsive... 3 month old desktop, have never had this happen before. Tried 4 times now, same thing each time. Other games working fine.

Not sure that it's related to this patch but I'm guessing so.

Anybody else had this problem?



I have the exact same. After patch, game freezes when i select my character. it hops into the game for a second, then freezes. CCP Exefile has stopped working
CCP Greyscale
C C P
C C P Alliance
#109 - 2014-01-28 14:26:04 UTC
Theonius wrote:
"These materials' use in blueprints have all been increased by the same multiplier."

Gas reactions seem to not have changed material usage at all, but rather is producing 50x the product, and using the same materials.


Reactions aren't blueprints; the reaction outputs have been scaled up (50x in the case of C3-FTM Acid), and the blueprint inputs have been scaled up by the same amount. Thus one unit of C3-FTM acid is now worth 1/50th what it was previously worth, and everything (hopefully) lines up neatly.

We have had some issues relating to this with the changes to live market orders, which we're dealing with right now.
Soressean Goldenheart
Native Freshfood
Minmatar Republic
#110 - 2014-01-28 14:30:27 UTC  |  Edited by: Soressean Goldenheart
Hi there,

I'm getting an issue as well with Salvage Drones which no longer auto salvage as they use to do, where they still do auto salvage for a corp mate, so i guess i'm running on a bug

P.S. : Dear Dev Team, do I need to fill a bug repport?

Best Regards,
David
Foodin ShariffFudin
The Imam's Corporation
#111 - 2014-01-28 14:32:29 UTC
Eric Taron wrote:
I get an error:

"There was an unexpected error while retrieving update status:

Unable to download file /590158/evepremiumpatch590158.exe from the server.

Error: url //cdn1.eveonline.com/590158/evepremiumpatch590158.exe not found"

and then

"We were unable to locate a patchfile for your build no. (681196)."

>Wot do?


Me too. I am getting the same error. And there goes my night of EVE playing...
Plama145 Plamiasty
Caldari Provisions
Caldari State
#112 - 2014-01-28 14:33:17 UTC
CCP gave Ass again. I do not know how ordinary Patha must enter. And yet writes that when informing that it is a bug that will not give cash for the lost ship. And what that staraconym time. With the game?
CCP can be reached by bugs such as bump from rocks which are 5k meters from the ship
plex or a promise that will never cost more than 300 million isk. I do not want to dwell on that May I see us all somewhere.
I read your last that CCP gave N3 Super Carriers only because udoło to prove that it is a bug. At any respectable game got to get back to the 10 such vessels. Much to write about their approach to the players
Zarvox Toral
The Scope
Gallente Federation
#113 - 2014-01-28 14:37:16 UTC
Plama145 Plamiasty wrote:
CCP gave Ass again. I do not know how ordinary Patha must enter. And yet writes that when informing that it is a bug that will not give cash for the lost ship. And what that staraconym time. With the game?
CCP can be reached by bugs such as bump from rocks which are 5k meters from the ship
plex or a promise that will never cost more than 300 million isk. I do not want to dwell on that May I see us all somewhere.
I read your last that CCP gave N3 Super Carriers only because udoło to prove that it is a bug. At any respectable game got to get back to the 10 such vessels. Much to write about their approach to the players


wot
Foodin ShariffFudin
The Imam's Corporation
#114 - 2014-01-28 14:37:30 UTC
Traceback (most recent call last):
File "lib/update.pyc", line 717, in CreatePatch
File "lib/update.pyc", line 489, in Run
File "zsync/zsync.pyc", line 445, in CreatePatch
File "zsync/zsync.pyc", line 186, in GetInfo
File "stuff/bundle.pyc", line 154, in ReadIndex
File "core_utils.pyc", line 232, in ReadToCallback
File "download/urllib2Mods.pyc", line 138, in Reader
ZeroDivisionError: float division by zero
Locals by frame, innermost last:

self.successful = False
svenskdod
Sebiestor Tribe
Minmatar Republic
#115 - 2014-01-28 14:38:09 UTC
In solar system map view:
The planetary orbits are no longer showing up (the circles that show the orbit). Makes it more difficult to orient and make safes, etc.

skickat från mitt EVEgate

svenskdod

Bertrand Butler
Cras es Noster
#116 - 2014-01-28 14:38:25 UTC  |  Edited by: Bertrand Butler
Plama145 Plamiasty wrote:
Much to write about their approach to the players


please don't.





Ok CCP, spill it out. What in the world happened to you?P
Nira Zork
SAS Veterinarians
#117 - 2014-01-28 14:38:32 UTC
Plama145 Plamiasty wrote:
CCP gave Ass again. I do not know how ordinary Patha must enter. And yet writes that when informing that it is a bug that will not give cash for the lost ship. And what that staraconym time. With the game?
CCP can be reached by bugs such as bump from rocks which are 5k meters from the ship
plex or a promise that will never cost more than 300 million isk. I do not want to dwell on that May I see us all somewhere.
I read your last that CCP gave N3 Super Carriers only because udoło to prove that it is a bug. At any respectable game got to get back to the 10 such vessels. Much to write about their approach to the players


does not compute !

Erroooooooooooooooooooooorrrr Bzzzz Gzzzzzz Biizzzzzzzzzz
Jin Latte
Federal Navy Academy
Gallente Federation
#118 - 2014-01-28 14:46:39 UTC
Alright, I ask this seriously.

With all the...hiccups on this patch, be it the POS shooting allies, the standings, or the market errors where some items were multiplied by a really high amount (not sure exactly how much though I think it was 50 times what they were).

What are we to expect, that to save time you just do a rollback? If so do we get "free" SP for the time it would have taken rolling it back to where we are now?

Or should we expect the sh*t that went down to just be "fixed" and as far as the market hiccups to just be ignored etc.? Considering they are an "exploit" of a bug or the patch or whatever...

In any case, what should we expect?
Mya SS
Deep Core Mining Inc.
Caldari State
#119 - 2014-01-28 14:48:16 UTC
Polymers at market.

I had at market on sell orders 1500 Carbon-86, now i have 24000 Carbon-86. This is not 20x increase, as you said at patch notes: "Carbon-86 Epoxy Resin - increased 20x from 20 to 160", and before output was 8, not 20 polymers.

Please fix this bug.
Grash Depran
Binary Capital Group
#120 - 2014-01-28 14:49:06 UTC
Put me down as another one crashing when closing in on a stargate (though somehow I made it through the first time to get to where I am).

Win 7 x64
13.11 ATI Drivers - Radeon 280x
i7 4930k / 24GB
Multiple monitor setup 2x 1920x1080, 1 x 2560x1440 (Eve was running in one 1920x1080).

Also running InnerSpace, not sure if it's relevant.

Confirming using DirectX9 has resolved the issue.