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Ability to decloak ships

Author
MasterDk78
Brotherhood of Blood and Steel
#1 - 2011-11-09 09:52:56 UTC
A high slot module that sends an burst of energy out in a 10 click radius.
The burst distrup the cloaking device, and the cloak device will fail to operate, forcing it to decloak.

The downside of using the device is that it drains your shields by 45% since it use your shield energy to send out energy burst.

no shield, no burst.
Robert Caldera
Caldera Trading and Investment
#2 - 2011-11-09 10:12:49 UTC
why?
Schnoo
The Schnoo
#3 - 2011-11-09 10:19:41 UTC
10 click? is that 10km? because if so, maybe you should get a smartbomb
MasterDk78
Brotherhood of Blood and Steel
#4 - 2011-11-09 10:27:31 UTC
Robert Caldera wrote:
why?



to decloak ships ofcoz ?
MasterDk78
Brotherhood of Blood and Steel
#5 - 2011-11-09 10:28:06 UTC
Schnoo wrote:
10 click? is that 10km? because if so, maybe you should get a smartbomb



are u saing it should be 15km, 20? 100 km ?
Schnoo
The Schnoo
#6 - 2011-11-09 11:04:37 UTC
no, i'm saying that if you want something that decloaks targets in such a small radius, you should take a look at smartbombs, which go as far as 10km
MasterDk78
Brotherhood of Blood and Steel
#7 - 2011-11-09 11:09:29 UTC
Schnoo wrote:
no, i'm saying that if you want something that decloaks targets in such a small radius, you should take a look at smartbombs, which go as far as 10km


not on small smart-b if i am not mistaken.

The idea here was for ceptors even to have a better chance to decloak ships.

and i dont know if the pulse should have the same effect as smart-b has in high sec if it hits anything else than wt.
Daedalus Arcova
The Scope
#8 - 2011-11-09 11:22:26 UTC
Smartbombs don't decloak things.

Any module that could decloak ships at range would have to have some serious penalties to balance it. Something in the order of magnitude of being restricted to Heavy Interdictors, having a 5 minute cycle time and disabling all propulsion until the cycle ends, like a cyno.
MasterDk78
Brotherhood of Blood and Steel
#9 - 2011-11-09 11:32:11 UTC
Daedalus Arcova wrote:
Smartbombs don't decloak things.

Any module that could decloak ships at range would have to have some serious penalties to balance it. Something in the order of magnitude of being restricted to Heavy Interdictors, having a 5 minute cycle time and disabling all propulsion until the cycle ends, like a cyno.



thats a good idea, thats why i made it a suggestion the device would drain 45% of the shield.

This is very bad for a shieldtanker, having to deal with less shields when the t3 cruiser decloaks. Twisted
but ofcoz, lucky for him, he has backup at the gate Bear
Robert Caldera
Caldera Trading and Investment
#10 - 2011-11-09 11:48:33 UTC
MasterDk78 wrote:
Robert Caldera wrote:
why?



to decloak ships ofcoz ?

you can already do this. a decently skilled ceptor pilot will decloak almost everything what jumps through a gate.
no easy button for you.
MasterDk78
Brotherhood of Blood and Steel
#11 - 2011-11-09 11:58:45 UTC
Robert Caldera wrote:
MasterDk78 wrote:
Robert Caldera wrote:
why?



to decloak ships ofcoz ?

you can already do this. a decently skilled ceptor pilot will decloak almost everything what jumps through a gate.
no easy button for you.


there is allrdy a way to counter ecm, why not cloak?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#12 - 2011-11-09 12:14:41 UTC
There is already a way to counter cloak. Get a ceptor pilot who is marginally competent.
Ingvar Angst
Nasty Pope Holding Corp
#13 - 2011-11-09 13:04:07 UTC
There's nothing wrong with cloaks. They're already countered... by themselves. Ever get shot at or even targeted by a cloaked ship? No? There's a reason for that... they can't do a damned thing while cloaked.

Look, we know you'd love to make it easier for the cheap ganks at the gate camps. We understand that. But you're not going to get an "I Win Every Camp" button, so stop asking. If vessels are using cloaks to bust your camps then either their smarter than you or you're doing something wrong, or both. The penalties you list don't mean a damned thing against an unarmed hauler, so don't pretend losing shield is some great sacrifice.

Incredibly bad and poorly thought out idea. You should be embarassed for even typing it.

Six months in the hole... it changes a man.

Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2011-11-09 13:19:11 UTC
MasterDk78 wrote:
Daedalus Arcova wrote:
Smartbombs don't decloak things.

Any module that could decloak ships at range would have to have some serious penalties to balance it. Something in the order of magnitude of being restricted to Heavy Interdictors, having a 5 minute cycle time and disabling all propulsion until the cycle ends, like a cyno.



thats a good idea, thats why i made it a suggestion the device would drain 45% of the shield.

This is very bad for a shieldtanker, having to deal with less shields when the t3 cruiser decloaks. Twisted
but ofcoz, lucky for him, he has backup at the gate Bear


So you bring a devoter or a phobos or two, have no penalty and have a gatecamp no-one can break?
Daedalus Arcova
The Scope
#15 - 2011-11-09 13:32:00 UTC
OP's proposal is utterly stupid.

However, making your 200m isk ship immobile on a gate for 5-10 minutes so you can disable cloaks in a 10km radius wouldn't make gatecamps unbeatable. Jump-in range on a gate is 12km.
MasterDk78
Brotherhood of Blood and Steel
#16 - 2011-11-09 13:48:37 UTC
Ingvar Angst wrote:
There's nothing wrong with cloaks. They're already countered... by themselves. Ever get shot at or even targeted by a cloaked ship? No? There's a reason for that... they can't do a damned thing while cloaked.

Look, we know you'd love to make it easier for the cheap ganks at the gate camps. We understand that. But you're not going to get an "I Win Every Camp" button, so stop asking. If vessels are using cloaks to bust your camps then either their smarter than you or you're doing something wrong, or both. The penalties you list don't mean a damned thing against an unarmed hauler, so don't pretend losing shield is some great sacrifice.

Incredibly bad and poorly thought out idea. You should be embarassed for even typing it.



why is it every time i make an suggestion, people tend to think i am doing something wrong? that I dont know how to play, that i am a noob?

I just had an idea, and wanted to see if it could be brought to light.
Its a damn shame evertime some1 makes an suggestion from an idea they had, only to be flamed.
at this rate, the forum of ideas would only be made by flamers, or those who type bad things.

Have a decently way to write to ppl, dont think u talk like that to people in real life ?
Daedalus Arcova
The Scope
#17 - 2011-11-09 15:11:28 UTC
You get flamed because your ideas are terrible. Post better ideas, and you won't get flamed.
Mag's
Azn Empire
#18 - 2011-11-09 15:24:23 UTC
MasterDk78 wrote:
Ingvar Angst wrote:
There's nothing wrong with cloaks. They're already countered... by themselves. Ever get shot at or even targeted by a cloaked ship? No? There's a reason for that... they can't do a damned thing while cloaked.

Look, we know you'd love to make it easier for the cheap ganks at the gate camps. We understand that. But you're not going to get an "I Win Every Camp" button, so stop asking. If vessels are using cloaks to bust your camps then either their smarter than you or you're doing something wrong, or both. The penalties you list don't mean a damned thing against an unarmed hauler, so don't pretend losing shield is some great sacrifice.

Incredibly bad and poorly thought out idea. You should be embarassed for even typing it.



why is it every time i make an suggestion, people tend to think i am doing something wrong? that I dont know how to play, that i am a noob?

I just had an idea, and wanted to see if it could be brought to light.
Its a damn shame evertime some1 makes an suggestion from an idea they had, only to be flamed.
at this rate, the forum of ideas would only be made by flamers, or those who type bad things.

Have a decently way to write to ppl, dont think u talk like that to people in real life ?
Cloaks are already balanced, plus you've not really explained why this idea is needed.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#19 - 2011-11-09 17:55:12 UTC
Cloaks are fine spineless cowards in nullsec are not
Ingvar Angst
Nasty Pope Holding Corp
#20 - 2011-11-09 18:05:26 UTC
MasterDk78 wrote:
Ingvar Angst wrote:
There's nothing wrong with cloaks. They're already countered... by themselves. Ever get shot at or even targeted by a cloaked ship? No? There's a reason for that... they can't do a damned thing while cloaked.

Look, we know you'd love to make it easier for the cheap ganks at the gate camps. We understand that. But you're not going to get an "I Win Every Camp" button, so stop asking. If vessels are using cloaks to bust your camps then either their smarter than you or you're doing something wrong, or both. The penalties you list don't mean a damned thing against an unarmed hauler, so don't pretend losing shield is some great sacrifice.

Incredibly bad and poorly thought out idea. You should be embarassed for even typing it.



why is it every time i make an suggestion, people tend to think i am doing something wrong? that I dont know how to play, that i am a noob?

I just had an idea, and wanted to see if it could be brought to light.
Its a damn shame evertime some1 makes an suggestion from an idea they had, only to be flamed.
at this rate, the forum of ideas would only be made by flamers, or those who type bad things.

Have a decently way to write to ppl, dont think u talk like that to people in real life ?


Simply because suggestions like this are inherently bad. You're breaking a lot of areas of the game and giving little to no thought of the ripple effects this would have across the game as a whole. You've noticed that cloaks are a problem with one particular thing you're trying to do and choosing to simplify the game to make it easier for you and you alone. However, with a brief moment to think, I can come up with a few ways this abomination of a thought process damages the game overall...

First, the aforementioned gate camps, and the cloaky haulers that, by design, run them. You break their cloak, you break the entire line of ships. Cloaky haulers have become worthless vessels for a vast majority of people.

Secondly, you're having a detrimental effect on wormholes and wormhole life, where being undetectable while cloaked is a vital part of the game. Giving someone an instant >I see you< button is giving them something they dont deserve and haven't earned, the knowledge that you even exist in their system.

Cloaks are fine. They're working as intended. They already have enough drawbacks in requirements and the inability to do anything while cloaked. If you're afraid of the cloaked person you can't see but know is there, it's not the cloak that's the issue... it's the fact that the person is cloaked and you know he's there.

Six months in the hole... it changes a man.

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