These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Capital Ship, Blops and Bridging rework

Author
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#1 - 2014-01-27 19:35:23 UTC  |  Edited by: Jeanne-Luise Argenau
so first i want to say i nearly never used bridges and this is more a brainstorming idea i came up with. 2nd i know that should it ever be implemented it would need a good deal of code reworking.

1st bridging ships becomes impossible.
2nd every capital will still be able to jump to cynos.
3rd stealth bomber and recons and black Ops Bs will be able to fit a module which holds the jump fuel and can only be reloaded at a fitting service for jumping to beacons.
4th Carrier will be able to jump 5 docked bs with pilots into a battlearea. Supercarrier will be able to transport 25 such ships into battle and a titan can transport 200.
5th maybe increasing the tank on a titan and maybe also the weapons (not sure about this because i have not the slightest idea what needs to be done to make them useful on battlefields)


Last thing i would like u guys to tell me reasonably is why not or why yes. Maybe put some meat on the bones i laid out.
Tarryn Nightstorm
Hellstar Towing and Recovery
#2 - 2014-02-25 13:20:39 UTC
1/10.

Next!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.