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Combat Interceptors?

Author
Meditril
Hoplite Brigade
Ushra'Khan
#1 - 2014-01-27 13:53:39 UTC
Hi guys,

I am struggling in getting the two-med-slot combat interceptors (e.g. Claw or Crusader) to work for small scale PVP. The main problem I see is that they have short range weapons and once you are in scram range you completely lose range control due to your MWD being shut off. So is anybody using them with some success and willing to share his usage tactics with me?

Thanks,
Med
Octonetwork
Caldari Provisions
Caldari State
#2 - 2014-01-27 14:43:08 UTC
Meditril wrote:
The main problem I see is that they have short range weapons and once you are in scram range you completely lose range control due to your MWD being shut off
Med


1/ Try AB Fit ?
2/ Try long range weapon or fit more range mod so you don't have to be in scram range ?
Meditril
Hoplite Brigade
Ushra'Khan
#3 - 2014-01-27 15:04:22 UTC  |  Edited by: Meditril
Octonetwork wrote:
Meditril wrote:
The main problem I see is that they have short range weapons and once you are in scram range you completely lose range control due to your MWD being shut off
Med


1/ Try AB Fit ?
2/ Try long range weapon or fit more range mod so you don't have to be in scram range ?


I though already about the AB fit, but I do not really see there much of speed benefit of an AB Combat Ceptor compared to a AB Faction Frigate like a Firetail or Slicer. Furthermore, MWD signature bonus is not used, and DPS is comparable to an Faction Frigate. And outside 0.0 (which I usually am) the bubble immunity bonus is not of interest.

With regards to long range weapons I usually end up with low DPS and out-tracking myself if orbiting with MWD around a small prey. I found the missile tackling ceptors like Malediction or Crow much more useful for this job since they also get a bonus to point range which is really very useful for kiting.

Have I missed something?
bubble trout
Brutor Tribe
Minmatar Republic
#4 - 2014-01-27 15:05:04 UTC
Is the claw good?



No, no it is not.
Meditril
Hoplite Brigade
Ushra'Khan
#5 - 2014-01-27 15:06:29 UTC
bubble trout wrote:
Is the claw good?
No, no it is not.


That's why I am asking if someone found the magic bullet for them.
Octonetwork
Caldari Provisions
Caldari State
#6 - 2014-01-27 16:32:21 UTC
Meditril wrote:

and DPS is comparable to an Faction Frigate.


Well if you want a kiting frigate that does cruiser dps you are looking at the wrong ships class. Try a Dramiel ?
Battle BV Master
Bacon Never Dies
#7 - 2014-01-27 17:20:11 UTC
Octonetwork wrote:
Meditril wrote:

and DPS is comparable to an Faction Frigate.


Well if you want a kiting frigate that does cruiser dps you are looking at the wrong ships class. Try a Dramiel ?


Not sure what drugs you're on, but can you please share the rest of us? Cruiser DPS out of a Dramiel. Dont make me laugh, the only 2 frigs that come close are the Daredevil and Enyo and you still have to fit them without a tank to get close to cruiser DPS.

Then again you might just really suck and flying cruisers.

Anyways mate Ceptors are freakin awesome at the moment, but if you are looking for DPS you dont understand what the Ceptors are for. They are hero tackling speed monsters that only have to survive till backup gets there.

Unless you have 50 or so friends also in a Ceptor of course lol

Most days fit for about 10km range on your weapons, orbit at 15 and shoot all drones that follow you. Not like most ships will hit you...
Odithia
Ministry of War
Amarr Empire
#8 - 2014-01-27 17:27:37 UTC  |  Edited by: Odithia
You're missing the point of combat interceptor.
You are describing fleet interceptors.


And Claw and Crusader seems to be the ugly ducklings of the class. Taranis seems to be king of the hill by miles.
The only way I see of flying them is kiting to lower opponmenp HPs to ensure victory when/if you end up brawling him.

Like all the Amarr laser subcaps.
Vladimir Norkoff
Income Redistribution Service
#9 - 2014-01-27 17:34:47 UTC
Meditril wrote:
Hi guys,

I am struggling in getting the two-med-slot combat interceptors (e.g. Claw or Crusader) to work for small scale PVP. The main problem I see is that they have short range weapons and once you are in scram range you completely lose range control due to your MWD being shut off. So is anybody using them with some success and willing to share his usage tactics with me?
Probably the best tactic is to NOT use your interceptor for dps. It's purpose is to tackle the target and hold it down for the dps ships to warp in and finish it off. Use your guns to fend off drones.

You can go all brawly with an interceptor and be successful. But at some point you'll run into somebody who isn't terrible, and then you'll have a dead intie.
Odithia
Ministry of War
Amarr Empire
#10 - 2014-01-27 18:41:42 UTC
Vladimir Norkoff wrote:
[quote=Meditril]
You can go all brawly with an interceptor and be successful. But at some point you'll run into somebody who isn't terrible, and then you'll have a dead intie.

Please good sir, telle me what's the point of a ship with 2 mid slot and 4 turret.
It surely must be meant to tackle !

Vladimir Norkoff
Income Redistribution Service
#11 - 2014-01-27 20:47:33 UTC
Odithia wrote:
Please good sir, telle me what's the point of a ship with 2 mid slot and 4 turret.
It surely must be meant to tackle !
Well my young sweaty naive boy, you are correct to a degree. The most likely use for it would be to fit a MWD, long point, and lazors (since we are talking about a Crusader, though you are to coy to say the name). And then kite your target whilst shooting drones, and occasionally applying crap dps to the target if you are bored. Y'know, the way the Crusader has been used (rather successfully mind you) for years on end. How you were not able to figure that out for yourself, or even do a modicum of research into the subject to discover that, is beyond me.
Hrett
The Scope
Gallente Federation
#12 - 2014-01-28 04:39:44 UTC
Perhaps I am daft, but it seems to me that the sole purpose of the combat interceptor is to kill the attack interceptors (you should have lots of targets right now!). You dont need to worry about webs or scrams because the attack intys dont fit either 99% of the time. Yes, they are slightly faster, but you can catch them with OH or run them off.

So, my humble suggested "magic bullet" is to kill what you are supposed to kill. :)

spaceship, Spaceship, SPACESHIP!

Praxis Ginimic
The Scope
Gallente Federation
#13 - 2014-01-28 07:04:34 UTC
Even the combat ceptors are specialized tacklers. They aren't really for solo work unless you're using it to kite other small, fast ships. In that case just manually reduce your speed. Practice with some corpy's till you find the sweet spot for your skills and fit. Otherwise, like the others have said, just tackle then smack talk in local till the rest of the gang gets into range.
Meditril
Hoplite Brigade
Ushra'Khan
#14 - 2014-01-28 10:41:17 UTC
Hrett wrote:
Perhaps I am daft, but it seems to me that the sole purpose of the combat interceptor is to kill the attack interceptors (you should have lots of targets right now!). You dont need to worry about webs or scrams because the attack intys dont fit either 99% of the time. Yes, they are slightly faster, but you can catch them with OH or run them off.

Yeah, I also have the feeling that this might be the intended role of combat ceptors, but then CCP should consider making them sligthly faster and more agile than tackling ceptors.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#15 - 2014-01-28 11:22:13 UTC
The two slot ones are only functional in 0.0 where not having a web doesn't mean death against every other frigate.

I don't really like them but the Claw does have an absurd powergrid so you can quite easily 400 plate it with 200mm guns. Giving you (I THINK, without checking any numbers) The highest tank/dps ratio of any inty.

BYDI recruitment closed-ish

Fenris Orion
Strata Victoria
Of Essence
#16 - 2014-01-29 01:34:37 UTC
I recently climbed into the Taranis for the first time, and was highly disappointed with what I got for the money. Vs my favored Atron fits, the Ranis gets a small boost in dps and hp with zero increase in speed and a LOSS of gowergrid and one rig slot. All of that being said, the dual-prop Taranis has a great reputation for speed tanking other frigates. On the other hand, I had a Claw jump in against my dual-prop Comet and splode before he even broke my shields. I get the impression that most of the interceptors are just not worth the cost for solo-pvp. Not that it can't work, just gotta be even more picky.
Ribor
Royal Amarr Institute
Amarr Empire
#17 - 2014-01-29 02:39:46 UTC
I mean realistically inty's are not really solo ships. As a few have pointed out their purpose is to either kill other small fast crap dps ships or hero tackle a target until the fleet gets there ;). Picture this if you will: http://img4.picload.org/image/oodpdga/ayy_gun_fun.gif
Roel Yento
Republic University
Minmatar Republic
#18 - 2014-01-30 03:33:41 UTC  |  Edited by: Roel Yento
I fly the claw in nul fleets and think it is fine in fleets. Works fine with a nos and repper. Go for other interceptors that come to tackle people in your fleet. Don't give chase and fly far from support. Once other interceptors are chased off or if enemy fleet is starting to bail, get your scram on an enemy ship and hold it down.

Knowing when to move in when flying an inty in a large fleet engagement takes some knowledge of enemy composition and how they fit and being aware of your location relative to enemy ships. If in a small gang, take a long range tackle inty with a long point and scram fit to it, like the crow imo.

Edit: close range inty will easily and quickly be killed in a small gang vs small gang engagement. Better off in navy or assault frig imo. If you are in a frig swarm though you may get lucky and not be the first frig to be webbed, neuted, and have a fleet of warrior II's sent after you.
Naoru Kozan
Perkone
Caldari State
#19 - 2014-01-30 09:58:05 UTC
bubble trout wrote:
Is the claw good?



No, no it is not.



Actually, it's one of the better combat ceptors.
Tiberius V
#20 - 2014-01-30 12:35:37 UTC
Claw is posibly the best anti inty inty out there right now?

Also Taranis get over 300 DPS easily, enough to kill small targets (T1 Frigs, Exploring Cov Ops and even fellow Interceptors)

Also how come Amarr Inty's cant kite? They have scorch right?
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