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Pilgrim w/ active tank?Plus arc implant?

Author
Major Xadi
Ministry of War
Amarr Empire
#1 - 2014-01-26 19:32:21 UTC
This is my main and have been playing for almost 9 months. Really like the game. Just got into Amarr recons and was wondering if a moderate bling faction repper would be worth it, and especially as my cap would last about 20 s without cap boosters. And I do understand the 20s would be with all mods running. Still, that's a thin cap so I would add a booster with 400s. It's also with a mwd fitted and I'm kinda torn between mwd and ab. Rigs are med CCC and Nano Pump I.
I also have the Amarr epic implant in hangar and was thinking of plugging it in to boost the repper, but it only gives 3% to armor and repair amounts. So with my limited experience, I'm thinking the implant wouldn't be very useful for sub bs ships? Other mods will be meta or T2.
Was thinking of cruising low sec looking for non projectile weapon fitted ships as I know my neuts won't affect those. So could any of you vets advise if a repper is feasible on a Pilgrim, (or even necessary with the ships neuting ability) and if my thoughts about the implant are correct. Thanks.
Vivian Marcos
Brutor Tribe
Minmatar Republic
#2 - 2014-01-27 01:42:48 UTC
hmm well in my experience pilgrims are generally plated to make best use of all the cap you get. The idea is to neut them out so their guns stop working and you dont take any more damage (or not much at least). Still i suppose it is feasible, once he is out of cap just have a small neut on him and run your repper if needed.

That being said if you were looking for an active tanked ships, i believe both the omen/Nomen are active tanked in their kiting forms, well generally.

Hey sky, get back to work! U 2 cips....

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#3 - 2014-01-27 08:47:36 UTC
Pilgrims are pretty **** for real life situations.

They look great on paper but its very hard to make good use of them. I'd use another ship.

BYDI recruitment closed-ish

Fluffi Flaffi
Royal Amarr Institute
Amarr Empire
#4 - 2014-01-27 09:56:33 UTC  |  Edited by: Fluffi Flaffi
Major Xadi wrote:
...


Medium Cap Booster
Ancillary Repairer
1600mm plate (trimark Rigs)

Rest up to you. Gives you some tank against alphas and keeps you alive in smaller, but longer fights wihtout burning out on cap.
280-500dps depending on your offensive setup.

Though there are better options I don't think this ship is as bad as it looks like. But Garviel is right. But when you found a use of them they are very handy, e.g. against popular active tank setups, which you usually would not break in a solo ship.
Major Xadi
Ministry of War
Amarr Empire
#5 - 2014-01-27 11:47:18 UTC
Fluffi Flaffi wrote:
Major Xadi wrote:
...


Medium Cap Booster
Ancillary Repairer
1600mm plate (trimark Rigs)

Rest up to you. Gives you some tank against alphas and keeps you alive in smaller, but longer fights wihtout burning out on cap.
280-500dps depending on your offensive setup.

Though there are better options I don't think this ship is as bad as it looks like. But Garviel is right. But when you found a use of them they are very handy, e.g. against popular active tank setups, which you usually would not break in a solo ship.



Thanks for the replies guys. Yeah thought about the plate and trimarks because my ehp is kinda thin in the fit I'm thinking about, but I opted for speed. I'm thinking about a couple very limited situations for this ship where the engagement will be cruiser down, so we'll see. If I have success I'll post back. But I think I'm going to buy another one and try your idea Fluffi to see how the different fits work out. Didn't think about the ancillary though.
Pookoko
Sigma Sagittarii Inc.
#6 - 2014-01-28 06:50:28 UTC
I will give you some fits, all of which I've used before for various purposes. I hardly fly this ship anymore and this setup isn't any secret so here you go

[Pilgrim, Dual Prop]
800mm Reinforced Steel Plates II
Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Reactive Armor Hardener
Energized Adaptive Nano Membrane II

10MN Afterburner II
Warp Scrambler II
Experimental 10MN Microwarpdrive I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Covert Ops Cloaking Device II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hammerhead II x5
Valkyrie II x5
Warrior II x5
Hornet EC-300 x5

that was the dual-prop fit, and here's one with 1600mm plate buffer fit

[Pilgrim, Better with Slave]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Covert Ops Cloaking Device II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hammerhead II x5

The second buffer fit I'm not that fond of unless I'm in slave clone, which gives it 62k EHP and enough to tank gate guns for a while. It won't solo BS while tanking gate guns and won't kill any well tanked cruiser/BC in reasonable time, so this buffer fit is more of a gang ship.

Here are some comments

1. Dual prop - unless you have a probing alt or fit an expanded probe launcher on your pilgrim (for which Recon V is absolute must) you need MWD to close in on target. Pilgrim can be very easily kited if you don't land on scram range and somehow decloak (those evil Veldspars or rat wrecks do that sometimes). It's also my personal preference that I cannot stand not having MWD in my ships (maybe except for Logis)

2. Lack of web in dual prop is kinda sad, but web's not too necessary when you are fighting against BC sized and above in Pilgrim

3. Pilgrim is a good ship for hunting ratting/anom running BS and such, but I tend to roam in low-sec and these are rare. More commonly I use Pilgrim to fight active tanked Myrmidons, Brutix and Deimos, which all have become popular. In all three cases, utility of tracking disruptor is moot . You may even consider dropping TD for web instead, but then again, once you scram these ships even web is not that necessary (but vs. Myrmidon or Ishtar, webbing their drones and killing them is helpful. Deimos can web you and try to slow boat, but if you are dual-prop you have the AB to keep him tackled and in neut range).

4. Buffer fit I wouldn't normally use solo. Too slow to close in and align. Without Slaves its EHP is only around 47k as well, which is decent for recon but not amazing. Heavy tanking & neuting role in a gang environment can be done very well with a Legion anyway.

5. Ideally, if you are out there solo hunting for juicy targets for Pilgrim, you should work towards the following fit


[Pilgrim, Probe and Neut]
1600mm Reinforced Rolled Tungsten Plates I
Medium Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Adaptive Nano Plating II
Thermic Plating II

10MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Medium Electrochemical Capacitor Booster I, Cap Booster 800

Expanded Probe Launcher I, Sisters Combat Scanner Probe
Covert Ops Cloaking Device II
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Processor Overclocking Unit I
Medium Trimark Armor Pump I

Hammerhead II x5

Feel free to tweak around, the key is having combat probes to probe out those anom/mission running ships and land on zero. This also means you can drop MWD, as you can always engage within scram range (hopefully). Also most people use thermal drones (hobgoblins/hammerheads and ogres) so having some thermal resist is good to tank the drones for a bit (another popular drone damage type is explosives but Pilgrim already has good resists for them anyway).

Drone choices are up to you, but I personally like carrying thermal/explosives. Gallente and Caldari T2 both have good thermal resist and even when neuted their natural resist will mean that it will take you very long time to chew through their EHP with thermal drones only.

I kinda blurted out loads of crap, but hopefully it helps.

Oh, and to answer your original questions (lol finally)

1. CCC rig not very useful - go for trimark or nanopump, or if you really want less of a cap strain go for egress port from engineering rig category. The cap consumption of your neuts will go down dramatically and you can use neuts much longer than CCC can help

2. I tend to use Navy 800 boosters, 400 seems a bit too tight sometimes when I need to run full neuts + armor repper, although it is alright if you are just using one neut or something like that. Always use Navy 800 whenever you can, as you can fit more of them in your cargo.

o7