These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

ORE Battleship

Author
Lephia DeGrande
Luxembourg Space Union
#101 - 2014-01-29 06:22:40 UTC
Meyr wrote:
Riot Girl wrote:
Because miners need to be ganked, that's just the way of the universe. You can't argue with that.


Gankers already have every single one of their tear-stained whiney-assed wish list items handed to them on a silver platter by devs who hate hisec with a passion, and you now demand that every damned ship in the game be profitable for you to gank?

Get off your lazy ass and go work for a living. Go build something. Go make something. Go EARN your ISK, instead of expecting people like me to just give you everything you want.

In short, stop proving the truth in my long-stated opinion that gankers and (bad) pirates are the whiniest, most tear-filled, cowardly, and lazy Eve players that exist.

(Yes, there actually ARE some GOOD pirates out there. Their adventures make good reading, they don't complain that the Decon station needs to be rotated, they honor ransomes, they don't complain that they can't catch a stabbed T1 industrial, and they're willing to PVP! Not be little Noob-Corp Catalyst-flying über-leet tear harvester unwilling to actually risk anything.)


^This +100
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#102 - 2014-01-29 07:38:45 UTC  |  Edited by: Jeanne-Luise Argenau
Edwin McAlister wrote:
from the ISK the guild PDF file

(fleet bonus's and MLUs are not calculated in this formula)

Ship:............ EHP.............Ore Hold.......Yield m3 / 3min

Dominix........29 200......... 600 m3........1688 m3
Apocalypse..32 900......... 675 m3 ...... 2251 m3
Rokh ...........41 900 ........ 625 m3....... 2251 m3
Procurer .....26 500.......12 000 m3...... 2531 m3
Retriever ..... 9 610...... 27 500 m3...... 2532 m3
Covetor ........7 210 ........7 000 m3 ......3039 m3
Skiff ............32 600 ......5 000 m3........ 2658 m3
Mackinaw....14 500......35 000 m3....... 2658 m3
Hulk............10 900 ........8 500 m3 .......3348 m3


could take a rokh or apocalypse or domi (or all 3) ........ cut and paste the ship.. give it a new graphic..... give it a 25000 m3 ore hold
give it a 50% bonus to range of mineing lasers....and a 5% / level boost to amount harvested per cycle... this would put them just under the hulk for quantity mined if they went max mineing lasers... but now has the option to use defenses...(defense or quantity mined choice)
note, the BS can not use strip miners / crystals........ so would be regular mineing lasers only


not sure if the stats r correct it would be op miner. and not sure of fitting for those bs. but the yield should be max at the middle between rokh and domi so 1900 there about. And the mining bs should not get mining amount bonus, range yes and tank would be my guess. But i would like to see a ore bs which would have the possibilities to also fit a reasonable fighting fit (mixed hardpoints). again your orehold idea would be to big if it would get a big orehold im not sure it should have 12k m³.


Edit: maybe add a rolebonus of a 3 times increased mining yield of normal miners but also a penalty to cycle time of 3 times.
Edwin McAlister
Empire Hooligans
#103 - 2014-01-29 11:14:44 UTC  |  Edited by: Edwin McAlister
with a perfectly skilled Orca pilot with Tech II links and a Mining Foreman Mindlink in the head (Attention, the values are for 3 minutes, not for 1 Strip Miner cycle)

Rokh = 5276 m3
Retriver = 5936 m3
Covetor = 6535 m3
Mak = 6232 m3
Hulk = 7201 m3

Hell, even with these numbers, I like the Rokh... just take a Rokh, cut and paste, give it a 25k m3 ore hold and a bonus to mineing laser range and presto one mineing battleship its good enough....

with all the battleship properties.. big + slow + ugly

the pilot would still need to make sacrifices on yield to get any offensive capability, by droping mineing lasers and adding rails or blasters .. the above numbers are assuming full set of mineing lasers

Rokh for example has 8 hard points, and those numbers above assume all 8 have mineing lasers, but if want combat capability, and say choose to sacrifice 2 lasers for 2 blasters / rails... then your yield drops 25%

maybe shave some off armor / hull to compensate for an added ore cargo hold

could do same with the other semi popular mineing battleships that used to be used back in the day as well easily enough
Nikk Narrel
Moonlit Bonsai
#104 - 2014-01-29 14:33:07 UTC
Edwin McAlister wrote:
with a perfectly skilled Orca pilot with Tech II links and a Mining Foreman Mindlink in the head (Attention, the values are for 3 minutes, not for 1 Strip Miner cycle)

Rokh = 5276 m3
Retriver = 5936 m3
Covetor = 6535 m3
Mak = 6232 m3
Hulk = 7201 m3

Hell, even with these numbers, I like the Rokh... just take a Rokh, cut and paste, give it a 25k m3 ore hold and a bonus to mineing laser range and presto one mineing battleship its good enough....

with all the battleship properties.. big + slow + ugly

the pilot would still need to make sacrifices on yield to get any offensive capability, by droping mineing lasers and adding rails or blasters .. the above numbers are assuming full set of mineing lasers

Rokh for example has 8 hard points, and those numbers above assume all 8 have mineing lasers, but if want combat capability, and say choose to sacrifice 2 lasers for 2 blasters / rails... then your yield drops 25%

maybe shave some off armor / hull to compensate for an added ore cargo hold

could do same with the other semi popular mineing battleships that used to be used back in the day as well easily enough

Ok, gotta say this here:

What is the point of this?

Unless you have enough high slots remaining for DPS, you have only created a bigger skiff with less yield and no ORE hold capacity.
Why bother making an inferior copy of something we already have?

The key point of this ship is mining plus DPS.
It needs to do BOTH well enough to justify it's use.
Sorjat
Federal Navy Academy
Gallente Federation
#105 - 2014-01-29 15:46:44 UTC  |  Edited by: Sorjat
Hi Nick, I agree with your commentary and I've enjoyed reading your posts here and elsewhere.

I thought I'd add a bit more... I really like the idea of the ORE battleship size command ship. It has a very specific role but is not a capital ship, (Orca and Rorqual). Now the combat command ships are based on battlecruiser T1 hulls and I thought I'd copy/paste in the following from the eveonline item database to serve as a point of discussion:

++++

The command ship is a fearsome addition to any fleet. The Tech 2 hull is based on its first tier Tech 1 battlecruiser counterpart. While intended as a fleet support/booster, it can be seen roaming solo, stalking the space lanes.

As with battlecruisers, Command ships can use gang assist modules to increase the abilities of any fleet they are part of. They can also do a high amount of damage and its tank is better than many ships out there. It is not difficult to fit a fleet command ship for a tank with an effective hitpoint buffer of over 200,000.

++++

From that ^^^; If you want a sub-cap ship able to equip the mining foreman links you pretty much guarantee that the devs will push it into being a T2 ship. Which is not the end of the world and frankly, if you want it to do everything I would expect this. If on the other hand you want it to stay T1 then drop the mining foreman links.

Now if you want an ore bay and mining yield you have to start giving things up. Start by forgetting strip miners... those are strictly for barges and exhumers. That being said you can still do a lot with mining lasers and mining drones... In any case, the point of this hybrid ship is not to exceed any capability of a dedicated miner or combat vessel. It does those things considerably less well than its dedicated counterparts however, none of those dedicated counterparts can do all things as well as this one. I think this point is key to maintaining play balance.

Then there is the firepower and EHP of this ship. This is the second key distinguishing feature. This miner can mount guns and take a hit. Belt rats? No problem! Sleepers? Maybe... depends on WH class. Roaming pirates in Tengus? Not a chance! Exactly what it should be based on using the combat command ships and/or T1 battleships as a baseline. Note that this thread is suggesting a battleship size vessel not battlecruiser. This key point has consequences for cost, performance and skill requirements. From a conceptual point, given my reading of other people's comments... what you are looking for is a combat ship that can do mining. Not a mining ship that can do combat.

I agree with the poster who said you should focus a very high level discussion. Leave the actual ship design to the Devs. If in fact they ever do create one I volunteer to take if for a test drive on the test server for them.

One last thing... if the ship is meant as a soloists/small group miner's dream then adding a 'utility' high slot is great for probe launcher and/or cloak! Give me a scan bonus to hunt for mining anomalies and I'll take all the devs out to lunch in a nice little bistro I found on Luminaire!

Insanity is not hubris, not pride; it is inflation of the ego to its ultimate - confusion between him who worships and that which is worshipped. Man has not eaten God; God has eaten man.

-- PKD

Nikk Narrel
Moonlit Bonsai
#106 - 2014-01-29 16:18:58 UTC
I skipped a good amount here, to address what I saw as most interesting to myself.
Sorjat wrote:
... From a conceptual point, given my reading of other people's comments... what you are looking for is a combat ship that can do mining. Not a mining ship that can do combat.

Actually I would prefer a ship that defied the ability to objectively classify it either way.

For some, it would be a combat ship that can do mining, and they would see DPS and fighting ability as it's star features.
For others, it would be a mining ship that can do combat, and they would see yield and survivability as it's star features.

The way they fit it would create a self fulfilling prophecy, and result in a ship that met their expectations for classifying it.

Sorjat wrote:
I agree with the poster who said you should focus a very high level discussion. Leave the actual ship design to the Devs. If in fact they ever do create one I volunteer to take if for a test drive on the test server for them.

One last thing... if the ship is meant as a soloists/small group miner's dream then adding a 'utility' high slot is great for probe launcher and/or cloak! Give me a scan bonus to hunt for mining anomalies and I'll take all the devs out to lunch in a nice little bistro I found on Luminaire!

I like the idea of a ship that has great utility, but I don't want to balance that at the expense of the yield or DPS ability I see as the central focus here.

I want to help inspire the ship that keeps mining when someone hostile comes into the system.

The Venture answers this by creating opportunities to fit a ship that can both mine, and get away from a hostile even after they land on grid. It makes more play possible, by enabling evasion farther than barges and exhumers normally are willing to risk.

I want the ship that a cloaked hostile sees, and decides to not risk confronting. Or if they do, a fight happens, and it is not an automatic kill mail in either direction.
To make this happen, and be practical, I think it needs to have good enough yield to work with, and solid fighting ability on par with a PvP ship.
Elch Annages
Rising Storm.
#107 - 2014-01-29 17:43:05 UTC  |  Edited by: Elch Annages
There are some interesting ideas in this thread.

I agree EvE needs new mining ship, but a tanked ORE beast is not the answer.
Things in EvE need to be destroyable with reasonable effort.

I would much rather see bigger, more profitable and more expensive version of "hulk" which is little better tanked so it's potential can be utilized fully even in low/null sec under fleet protection -> which means it can take a bit more damage then hulk.

The ship should have very limited ore hold so it's used ONLY in fleet or it's bonuses can come entirely from fleet.
Because to have another solo mining ship is just silly we have enough of those and high-sec is not a better place because of it.

A bit more tanked ship would be nice. So it's not like you need only 3 catalysts in 0.5 to take it down and score 200 mil on faction loot while losing 30 milion.
Nikk Narrel
Moonlit Bonsai
#108 - 2014-01-29 17:57:50 UTC
Elch Annages wrote:
There are some interesting ideas in this thread.

I agree EvE needs new mining ship, but a tanked ORE beast is not the answer.
Things in EvE need to be destroyable with reasonable effort.

I would much rather see bigger, more profitable and more expensive version of "hulk" which is little better tanked so it's potential can be utilized fully even in low/null sec under fleet protection -> which means it can take a bit more damage then hulk.

The ship should have very limited ore hold so it's used ONLY in fleet or it's bonuses can come entirely from fleet.
Because to have another solo mining ship is just silly we have enough of those and high-sec is not a better place because of it.

A bit more tanked ship would be nice. So it's not like you need only 3 catalysts in 0.5 to take it down and score 200 mil on faction loot while losing 30 milion.

Under ideal conditions, I would tend to agree.

My experience in null suggests these conditions do not exist there, in a reliable context.

Oh sure, you might see the occasional mining op, or the inexplicable PvP pilot standing guard over others... but I would not gamble my play time on finding this circumstance.
Outside of a gate camp, I don't normally expect to find PvP ships standing a post.

I would point instead to the more predictable occurance, where one or two players come together and do some mining.
If their intel channels are decent, they will often be warned one or two systems away for single or small groups of hostiles.
A hostile roam is like a marching band, intel channels report these pretty reliably, so they aren't a big threat to an attentive miner.

Now, for miners who expect equal numbers of hostile players to arrive, the sad reality is that docking up is by default the most effective means of defense.
More EHP on a ship doesn't mean survival, unless you have a fleet standing by or can expect to escape. More EHP otherwise means you take a few extra seconds to pop.

So, in order to fight, the miner needs to act as the PvP ship effectively enough to be practical.
That is my opinion.
Elch Annages
Rising Storm.
#109 - 2014-01-29 19:23:45 UTC  |  Edited by: Elch Annages
Nikk Narrel wrote:
Elch Annages wrote:
There are some interesting ideas in this thread.

I agree EvE needs new mining ship, but a tanked ORE beast is not the answer.
Things in EvE need to be destroyable with reasonable effort.

I would much rather see bigger, more profitable and more expensive version of "hulk" which is little better tanked so it's potential can be utilized fully even in low/null sec under fleet protection -> which means it can take a bit more damage then hulk.

The ship should have very limited ore hold so it's used ONLY in fleet or it's bonuses can come entirely from fleet.
Because to have another solo mining ship is just silly we have enough of those and high-sec is not a better place because of it.

A bit more tanked ship would be nice. So it's not like you need only 3 catalysts in 0.5 to take it down and score 200 mil on faction loot while losing 30 milion.

Under ideal conditions, I would tend to agree.

My experience in null suggests these conditions do not exist there, in a reliable context.

Oh sure, you might see the occasional mining op, or the inexplicable PvP pilot standing guard over others... but I would not gamble my play time on finding this circumstance.
Outside of a gate camp, I don't normally expect to find PvP ships standing a post.

I would point instead to the more predictable occurance, where one or two players come together and do some mining.
If their intel channels are decent, they will often be warned one or two systems away for single or small groups of hostiles.
A hostile roam is like a marching band, intel channels report these pretty reliably, so they aren't a big threat to an attentive miner.

Now, for miners who expect equal numbers of hostile players to arrive, the sad reality is that docking up is by default the most effective means of defense.
More EHP on a ship doesn't mean survival, unless you have a fleet standing by or can expect to escape. More EHP otherwise means you take a few extra seconds to pop.

So, in order to fight, the miner needs to act as the PvP ship effectively enough to be practical.
That is my opinion.


I generally agree with you and it's truth that EHP only will not help you in most low/null sec situations.
Well in the situation which you're describing you have to run or fight.
I would go for ship which can run relatively quickly.
Because I can't imagine how hard it would be to come up with ship which is killable in high sec, can defend itself in small fleet engagement in low/null sec or in numbers even destroy it's opponents.

When ship can run quickly then yes, you don't need tank because you're not sticking around long enough to get hit.
This would pretty much work for low/null sec where you mine i guess only when friendlies are around or system is pretty much empty.

But for high sec, ship like this is just not that good. It's great it can run fast, problem is spotting the enemy who want's to kill you. In general mining in high-sec system you can have 70 people who are just grinding on the belts, even if you dscan you can pick up new combat ship within range every time you hit "scan" button. Because there is so much traffic you have problem to distinguish who is friend and who is just there to blow your precious boat to pieces.
Simply, It's hard to keep track of all the people.

With your input and what I just wrote in mind:
Logical solution for this situation is to have modular option -> either your ship is fast or it's a bit tanked.
Problem would be designing such ship with existing modules while not having impact on maximal productivity of the ship.

Ideal solution would be modular ship similar ( T3 if you will ) with limited number of modules.
When you need tank - you fit tanking module
When you need speed - you fit module which increases agility and decreases time between warping and actual warp.
And there could also be for example a module which would increase your drone damage.

Everything within reasonable limits, we don't wanna make it invincible or uncatchable but for it's reasonably high T3 price it should be better. It can even look almost the same as hulk if CCP doesn't wanna add new design per say something like "T3 hulk"...
But I would appreciate MUCH MUCH more completely new hull which is looks different.

Just let the pilot chose what's best for the situation.
Daichi Yamato
Jabbersnarks and Wonderglass
#110 - 2014-01-29 19:32:32 UTC
does it have to be good at hi-sec?

we already have 3 great barges that work in hi-sec, but run into problems in low, null and WH's.

ta-da a miner that is in itself a deterrent to small gangs in such dangerous space (work in progress). doesnt have to be remotely competitive in hi-sec.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sorjat
Federal Navy Academy
Gallente Federation
#111 - 2014-01-29 19:35:18 UTC
Time and again I see posters saying they are worried about an undestroyable mining ship... yet no one here, the author of this thread or myself are suggesting any such thing.

Look all ships in Eve are destroyable. In case your not following current events the battle in B-R5RB last weekend has seen a hundred or so titan class ships popped. I'd like to say folks are throwing those things away like used underwear but no one I know uses a hundred pairs of underwear in a day! (Not sure I want to meet the person who needs clean underwear every 15 mins but I digress...)

From my experience most PvP'ers are lazy and risk averse. They engage when they have near certainty of success and/or overwhelming numbers. This ship won't unbalance anything because like any PvP encounter as soon as they evaluate its combat effectiveness they will either move on, call friends or dock and get a bigger ship if they don't have one already. This ship changes nothing.

Secondly the issue about high sec ganking is a non-issue. If you want to avoid high-sec ganking you don't need anything special... just pay attention to local. The New Order Knights are exceptionally vocal in declaring their presence. I would never use this ship in high-sec because it would have a far lower yield than a mining barge or exhumer.

The idea here is a ship that can mine and fight in low, W and null space. It is really for small groups or solo miners. I wouldn't use it in a larger mining op because an Orca or Rorqual with proper support would be more effective.

As others have said. The proposal for this hybrid is to address a niche that is currently not available in the existing ship classes.

Insanity is not hubris, not pride; it is inflation of the ego to its ultimate - confusion between him who worships and that which is worshipped. Man has not eaten God; God has eaten man.

-- PKD

Nikk Narrel
Moonlit Bonsai
#112 - 2014-01-29 19:55:00 UTC
I would point out that we already have the skiff, which for it's EHP potential is amazing.
Knowing Concord will be coming, that EHP makes a skiff the worst target unless your opponent likes operating at a loss.

I can fit a Skiff to mine veld, with a yield of 697 according to EFT, with an EHP of over 74,000...
But it's a pinata waiting for the stick without Concord or player backup.

I can put a Venture out there, with a total veld yield of 909, that has a 5 second warp out time, and an inherent +2 warp stability.
(4 seconds to align). Add to this, that the described Venture is also fitting a cloak in case I decide hiding makes more sense.

What I can't put out there is a mining ship capable of meaningful DPS, which is the only language spoken by many of our combat loving friends.

I want to speak more DPS for them, there is so much I think that needs to be said, to make everyone truly happy.
Daichi Yamato
Jabbersnarks and Wonderglass
#113 - 2014-01-29 20:12:05 UTC
Nikk Narrel wrote:
I would point out that we already have the skiff, which for it's EHP potential is amazing.
Knowing Concord will be coming, that EHP makes a skiff the worst target unless your opponent likes operating at a loss.

I can fit a Skiff to mine veld, with a yield of 697 according to EFT, with an EHP of over 74,000...
But it's a pinata waiting for the stick without Concord or player backup.

I can put a Venture out there, with a total veld yield of 909, that has a 5 second warp out time, and an inherent +2 warp stability.
(4 seconds to align). Add to this, that the described Venture is also fitting a cloak in case I decide hiding makes more sense.

What I can't put out there is a mining ship capable of meaningful DPS, which is the only language spoken by many of our combat loving friends.

I want to speak more DPS for them, there is so much I think that needs to be said, to make everyone truly happy.


this

though ur skiffs yield looks a little low. u can get a 84k tank and a 966m3/minute yield.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Inspiration
#114 - 2014-01-29 20:57:39 UTC  |  Edited by: Inspiration
Nikk Narrel wrote:
I would point out that we already have the skiff, which for it's EHP potential is amazing.
Knowing Concord will be coming, that EHP makes a skiff the worst target unless your opponent likes operating at a loss.

I can fit a Skiff to mine veld, with a yield of 697 according to EFT, with an EHP of over 74,000...
But it's a pinata waiting for the stick without Concord or player backup.

I can put a Venture out there, with a total veld yield of 909, that has a 5 second warp out time, and an inherent +2 warp stability.
(4 seconds to align). Add to this, that the described Venture is also fitting a cloak in case I decide hiding makes more sense.

What I can't put out there is a mining ship capable of meaningful DPS, which is the only language spoken by many of our combat loving friends.

I want to speak more DPS for them, there is so much I think that needs to be said, to make everyone truly happy.


I just like to point out that EFT yield numbers are theoretical peak and cannot be compared to each other at all.

Yield peak over time will in practice never be achieved simply due to asteroid ore contents never perfectly aligning with a multiple of what a harvester takes in one cycle. This misalignment effect is most noticeable with large yield per cycle ships like the skiff and to a lesser extent also with a Hulk. A ship with regular miners with an even smaller yield per cycle is less affected.

Do not underestimate this effect, it is really large in practice.

I am serious!

Daichi Yamato
Jabbersnarks and Wonderglass
#115 - 2014-01-29 21:00:53 UTC
dnt u mean the opposite way round?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#116 - 2014-01-29 21:05:21 UTC
Inspiration wrote:
Nikk Narrel wrote:
I would point out that we already have the skiff, which for it's EHP potential is amazing.
Knowing Concord will be coming, that EHP makes a skiff the worst target unless your opponent likes operating at a loss.

I can fit a Skiff to mine veld, with a yield of 697 according to EFT, with an EHP of over 74,000...
But it's a pinata waiting for the stick without Concord or player backup.

I can put a Venture out there, with a total veld yield of 909, that has a 5 second warp out time, and an inherent +2 warp stability.
(4 seconds to align). Add to this, that the described Venture is also fitting a cloak in case I decide hiding makes more sense.

What I can't put out there is a mining ship capable of meaningful DPS, which is the only language spoken by many of our combat loving friends.

I want to speak more DPS for them, there is so much I think that needs to be said, to make everyone truly happy.


I just like to point out that EFT yield numbers are theoretical peak and cannot be compared to each other at all.

Yield peak over time will in practice never be achieved simply due to asteroid ore contents never perfectly aligning with a multiple of what a harvester takes in one cycle. This misalignment effect is most noticeable with large yield per cycle ships like the skiff and to a lesser extent also with a Hulk. A ship with regular miners with an even smaller yield per cycle is less affected.

Do not underestimate this effect, it is really large in practice.

Sadly, we are unable to compare actual ships in the game itself, but the versions found in EFT, which are about as precise as we can manage outside the game.

Since we are roughly comparing EFT ships to other EFT ships, the flaws cancel out as being present on both sides of the comparison.

It's even worse with DPS, since falloff issues create wild false impressions in some cases.
Elch Annages
Rising Storm.
#117 - 2014-01-29 21:05:46 UTC
Daichi Yamato wrote:
Nikk Narrel wrote:
I would point out that we already have the skiff, which for it's EHP potential is amazing.
Knowing Concord will be coming, that EHP makes a skiff the worst target unless your opponent likes operating at a loss.

I can fit a Skiff to mine veld, with a yield of 697 according to EFT, with an EHP of over 74,000...
But it's a pinata waiting for the stick without Concord or player backup.

I can put a Venture out there, with a total veld yield of 909, that has a 5 second warp out time, and an inherent +2 warp stability.
(4 seconds to align). Add to this, that the described Venture is also fitting a cloak in case I decide hiding makes more sense.

What I can't put out there is a mining ship capable of meaningful DPS, which is the only language spoken by many of our combat loving friends.

I want to speak more DPS for them, there is so much I think that needs to be said, to make everyone truly happy.


this

though ur skiffs yield looks a little low. u can get a 84k tank and a 966m3/minute yield.


In essence your both right, yes we have these ships and they are great at what they do but when I decide what I'm going to do i always pick high sec mining with hulk. I risk skiff only when WH is under control of friendly players. Because I would have to be hours on field just to mine enough to afford the new skiff which is in most low sec systems unrealistic unless in large numbers.
The longer you stay on field the more risk you're at in dangerous areas which is all right but the risk is mostly disproportional to the gain if you're thinking about using an exhumer.
If you're mining every day few hours for example barge is just not the way to go.

With this yield and cost, venture is best of them by far. You can buy stockpile of them and if one is down you just take next an replace it within few minutes of mining in dangerous areas.

If you're in null-sec and you know who's coming before they come or you're in deep allied territory or WH is under total control of allies then it's a different situation and it reasonable to risk expensive miners.

I'm sorry I've wondered off the topic a bit. I just wanted to answer.

To the Battleship:
As for the battleship, when you have such boat it will be not effective in high-sec, that is clear.
I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.
Daichi Yamato
Jabbersnarks and Wonderglass
#118 - 2014-01-29 21:11:28 UTC  |  Edited by: Daichi Yamato
Elch Annages wrote:

I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.


which will hopefully be balanced by not having to dock up every time someone who isnt blue turns up. u said so urself, u dnt take a barge out in WH space unless its dominated by ur buddies. and with a battleship option like this you can still take that barge out during these times.

but a battleship option like this might allow u to continue mining without the overwhelming presence of allies. which is indeed a better option than not mining at all.

it doesnt matter if it doesnt mine great, we have barges for that. it doesnt matter that it doesnt do combat great, we have combat ships for that. whats the focus is that 5 of these together would not be sitting ducks to a group of 3 pirates in frigs. these ships would be designed in such a way that a small group looking for easy targets would either move on or decide to risk their own ships.

edits all over lol

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cyndrogen
The Greatest Corp in the Universe
#119 - 2014-01-29 21:15:31 UTC
James Nikolas Tesla wrote:
I've been thinking of this idea for quite some time and have beat out some rough numbers for a versatile battleship hull of ORE design that can be used for mining, mining fleet defence, or somewhere in between.

Name: Bulwark (Suggestions Welcome)

H - 4
M - 5
L - 5

Turret Hardpoints - 2

Cargo Hold - 500
Ore Hold - 20,000 m^3
Drone Bay - 125 m^3
Drone Bandwidth - 125 mbps

Shield - 3500
Armor - 4500
Structure - 4000

Rig Size - Large

Velocity - 60 m/s

Lock Range - 50 km

Role Bonus

100% increase in large turret damage
50% increase in large turret optimal and falloff range

Can fit Mining Foreman Links.

Exhumers Skill Bonus

10% Increased scan range for Survey Scanners per level
20% Increased range of Strip Miners per level
5% increase of mining crystal effectiveness per level.

Skill Requirements: Exhumers III and its prerequisite skills


Any ideas for suggestions/changes are welcome.



Why bother with turrets?
Just add a bonus to sentry drones, give the shields invulnerability for 12 hours when they reach 15%, use a strontium bay to extend the invulnerability for 7 days or more.... etc etc

Every day in every way I improve my skills and get better.

Nikk Narrel
Moonlit Bonsai
#120 - 2014-01-29 21:18:04 UTC
Daichi Yamato wrote:
Elch Annages wrote:

I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.


which will hopefully be balanced by not having to dock up every time someone who isnt blue turns up. u said so urself, u dnt take a barge out in WH space unless its dominated by ur buddies. and with a battleship option like this you can still take that barge out during these times.

but a battleship option like this might allow u to continue mining without the overwhelming presence of allies. which is indeed a better option than not mining at all.

This.

While it is always preferred to have fleet mates who will provide protective cover, relying on this in order to perform time intensive mining is simply something I don't expect to find reliably.

We expect to need to either provide our own DPS based protection, or run every time a hostile seems imminent to appear.

Cyndrogen wrote:

Why bother with turrets?
Just add a bonus to sentry drones, give the shields invulnerability for 12 hours when they reach 15%, use a strontium bay to extend the invulnerability for 7 days or more.... etc etc

Ummm... a mining POS??

Not so sure on that one.