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High Sec War Deccing is Utterly Broken.

First post
Author
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#81 - 2014-01-26 12:50:32 UTC  |  Edited by: Haedonism Bot
Kogh Ayon wrote:
I don't have sympathies to highsec carebears, however, logically, some people here are making mistakes. If it is "reasonable" or "naturely acceptable" to "buy" such "privilege" to war dec a corp, shouldn't it be reasonble for the carebears to buy "privilege" to not get deced? Or pay to get the war void?

If you emphasize on the legality brought by the money spend, then it should also be true the other way around.


The danger there is that you make it all about who has the most isk, which is even less fair to smaller corps and newer players than the current system. One of the failures of the current system is that large alliances are already protected from being wardecced by the fee structure.

If Joe McNewbie and his small corp in their Rifters want to take on a major alliance (which presumably should be able to easily defend themselves), the 500 mil dec fee would be prohibitively expensive for them already. If Johnny McStationTradingMercAlliance wants to dec a 10 man newbie mining corp, the 50 million isk fee doesn't make a dent in his hundred billion isk wallet.

The fee structure already favors the rich and powerful against the poor and weak. Make it a bidding war and you only exacerbate the imbalance. In the spirit of EVE, the most appropriate solution is just to let everybody fight everybody. A flat 10 million isk fee, but a limit of 10 concurrent aggressive wars per corp. Of course, no solution to the wardec problem will be complete without addressing evasion and NPC corps.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Angelica Dreamstar
Aliastra
Gallente Federation
#82 - 2014-01-26 12:55:54 UTC
Kimmi Chan wrote:
Benny Ohu wrote:
but there's no proper disadvantage from running and hiding and no advantage to staying and fighting


Is it weird that I agree with you?
It is, because it's not true.

The advantage of fighting is grown experience and possibly satisfaction. The disadvantage of running away is that it reinforces cowardness and the belief that problems can be solved that way.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Kimmi Chan
Tastes Like Purple
#83 - 2014-01-26 13:17:40 UTC
Ptraci wrote:
The only way to be immune is to stay docked or - not play EVE.


Don't you think a mechanic that discourages people from logging in is kind of stupid?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Billy McCandless
Zacharia Explorations Group
#84 - 2014-01-26 13:20:53 UTC
Ptraci wrote:
The only way to be immune is to stay docked.


Or never dock. Why not try that?

"Thread locked for being deemed a total loss." - ISD Ezwal

Yarda Black
The Black Redemption
#85 - 2014-01-26 13:44:42 UTC
I agree that there's a large number of "dangerous" H-sec "PVP-ers" who seem unable to go to war on anything bigger than a rifter and need 3 neutral repping alts before even considering engaging those.

I know its an old argument, but I suggest getting out of the kindergarden and hang with the cool kids in low, null or WH's.

I feel more sorry for those h-sec corps who are deccing real targets and willing to risk their ships for good fights tho.
Pinky Hops
Caldari Provisions
Caldari State
#86 - 2014-01-26 13:51:50 UTC
So much exaggeration on both sides.

1) War dec'ing was never meant to be a mechanic that large entities can use to consistently grief small entities.
a) You use suicide ganking for this purpose

2) War dec'ing WAS meant to be a mechanic to harass an established entity

And yes, if you are small it's relatively easy to evade a war dec -- as it should be.
Movash
Circinaen Order
#87 - 2014-01-26 14:04:49 UTC
Frankly, I don't see much good in the current wardec mechanic, as my last corp pretty much everyone went awol for NPC corps thanks to it. The problem is that the current wardec mechanic breaks an important learning mechanic in the game. Every Eve player guide out there says "join a corp, work and learn with other players, get mentored, etc." Yet, when your avg highsec or casual player tries to do that, they end up stuck in their starbases for a week because we can't compete with a fleet of legions gate camped all around us until we get the inevitable "war cancelled" message because they couldn't fund their war by looting our tiny fleet of nothing ships.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#88 - 2014-01-26 14:12:38 UTC  |  Edited by: Seven Koskanaiken
If you are smart and don't unnecessarily risk assets, and fight back with anti-fun measures like ECM, use a neutral alt to scout WTs and catalyst gank their t3s, etc, wardecs are good for indi corps. The other indi corps who fail at dealing with wardecs will either be driven out of business or lose lots of capital during the war. This makes you, as a decent indi corp, more profit.
Angelica Dreamstar
Aliastra
Gallente Federation
#89 - 2014-01-26 14:14:05 UTC  |  Edited by: Angelica Dreamstar
Movash wrote:
Frankly, I don't see much good in the current wardec mechanic, as my last corp pretty much everyone went awol for NPC corps thanks to it. The problem is that the current wardec mechanic breaks an important learning mechanic in the game. Every Eve player guide out there says "join a corp, work and learn with other players, get mentored, etc." Yet, when your avg highsec or casual player tries to do that, they end up stuck in their starbases for a week because we can't compete with a fleet of legions gate camped all around us until we get the inevitable "war cancelled" message because they couldn't fund their war by looting our tiny fleet of nothing ships.

And this is the completely wrong perspective.

The wardec mechanics are part of the learning process too. Instead of blaming it and running away, you should group up and fight. Even a day 0 players can be a valueable asset in wars already! You blame the system, but the issue is the attitude of those who aren't willing to fight. There is nothing to learn from running away, though. "Get mentored" INCLUDES learning how to survive and defend yourself! And using an extreme example like a fleet of legions just ruins the whole argument you're trying to make. Use proper examples and not rare, extreme ones.

If you want to properly learn how the game works, you can't just ignore a legitimate part of it. Most corps out there who claim to teach people aren't actually doing so and deserve to be removed, because they are a huge part of the problem! Next to that, it's also necessary to make sure the new players find a proper home that encourages them to actually play the game and not be victims.


Too many CEOs out there are assholes telling their corpmates to hide or run away. Like one of those I decced currently. They don't deserve to be CEOs and they don't help people playing and understanding the game. They indirectly encourage people to give up, hide, be victims and ultimately leave the game.


People... *sighs*

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Pinky Hops
Caldari Provisions
Caldari State
#90 - 2014-01-26 14:25:17 UTC
Angelica Dreamstar wrote:
Movash wrote:
Frankly, I don't see much good in the current wardec mechanic, as my last corp pretty much everyone went awol for NPC corps thanks to it. The problem is that the current wardec mechanic breaks an important learning mechanic in the game. Every Eve player guide out there says "join a corp, work and learn with other players, get mentored, etc." Yet, when your avg highsec or casual player tries to do that, they end up stuck in their starbases for a week because we can't compete with a fleet of legions gate camped all around us until we get the inevitable "war cancelled" message because they couldn't fund their war by looting our tiny fleet of nothing ships.

And this is the completely wrong perspective.

The wardec mechanics are part of the learning process too. Instead of blaming it and running away, you should group up and fight. Even a day 0 players can be a valueable asset in wars already! You blame the system, but the issue is the attitude of those who aren't willing to fight. There is nothing to learn from running away, though. "Get mentored" INCLUDES learning how to survive and defend yourself! And using an extreme example like a fleet of legions just ruins the whole argument you're trying to make. Use proper examples and not rare, extreme ones.

If you want to properly learn how the game works, you can't just ignore a legitimate part of it. Most corps out there who claim to teach people aren't actually doing so and deserve to be removed, because they are a huge part of the problem! Next to that, it's also necessary to make sure the new players find a proper home that encourages them to actually play the game and not be victims.


Too many CEOs out there are assholes telling their corpmates to hide or run away. Like one of those I decced currently. They don't deserve to be CEOs and they don't help people playing and understanding the game. They indirectly encourage people to give up, hide, be victims and ultimately leave the game.


People... *sighs*


You're the one talking about ridiculous edge cases.

Nobody war decs anybody in EVE for "good fights." Even the "elite highsec PvP'ers" are incredibly risk averse.

The reason they war dec smaller entities is so they can crush them with overwhelming power. If I get war dec'd by some corp with 300+ people in it, I'm not going to try to "defend myself" from them as that would be a futile exercise against overwhelming numbers. I'd just evade the war dec.
Billy McCandless
Zacharia Explorations Group
#91 - 2014-01-26 14:27:56 UTC
If you don't learn how to control the war, the war will control you
- Colonel Roger Ramjet, Mekong Gulf Yacht Club, 1968

"Thread locked for being deemed a total loss." - ISD Ezwal

Pinky Hops
Caldari Provisions
Caldari State
#92 - 2014-01-26 14:30:09 UTC
Billy McCandless wrote:
If you don't learn how to control the war, the war will control you
- Colonel Roger Ramjet, Mekong Gulf Yacht Club, 1968


I would compare war dec'ing to more like a lawsuit than an actual war.

Which lines up with the concept that it's much easier to evade said lawsuits when you are tiny and agile -- but if you are large hulking corporation, those lawsuits can't be easily evaded.
Kaarous Aldurald
Black Hydra Consortium.
#93 - 2014-01-26 14:32:09 UTC
I would like to point out that the desire to kill another player in a video game is neither inappropriate, untoward, or even surprising.

Being able to do so is one of the main selling points of the game besides.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Angelica Dreamstar
Aliastra
Gallente Federation
#94 - 2014-01-26 14:33:42 UTC
Pinky Hops wrote:
Angelica Dreamstar wrote:
Movash wrote:
Frankly, I don't see much good in the current wardec mechanic, as my last corp pretty much everyone went awol for NPC corps thanks to it. The problem is that the current wardec mechanic breaks an important learning mechanic in the game. Every Eve player guide out there says "join a corp, work and learn with other players, get mentored, etc." Yet, when your avg highsec or casual player tries to do that, they end up stuck in their starbases for a week because we can't compete with a fleet of legions gate camped all around us until we get the inevitable "war cancelled" message because they couldn't fund their war by looting our tiny fleet of nothing ships.

And this is the completely wrong perspective.

The wardec mechanics are part of the learning process too. Instead of blaming it and running away, you should group up and fight. Even a day 0 players can be a valueable asset in wars already! You blame the system, but the issue is the attitude of those who aren't willing to fight. There is nothing to learn from running away, though. "Get mentored" INCLUDES learning how to survive and defend yourself! And using an extreme example like a fleet of legions just ruins the whole argument you're trying to make. Use proper examples and not rare, extreme ones.

If you want to properly learn how the game works, you can't just ignore a legitimate part of it. Most corps out there who claim to teach people aren't actually doing so and deserve to be removed, because they are a huge part of the problem! Next to that, it's also necessary to make sure the new players find a proper home that encourages them to actually play the game and not be victims.


Too many CEOs out there are assholes telling their corpmates to hide or run away. Like one of those I decced currently. They don't deserve to be CEOs and they don't help people playing and understanding the game. They indirectly encourage people to give up, hide, be victims and ultimately leave the game.


People... *sighs*


You're the one talking about ridiculous edge cases.

Nobody war decs anybody in EVE for "good fights." Even the "elite highsec PvP'ers" are incredibly risk averse.

The reason they war dec smaller entities is so they can crush them with overwhelming power. If I get war dec'd by some corp with 300+ people in it, I'm not going to try to "defend myself" from them as that would be a futile exercise against overwhelming numbers. I'd just evade the war dec.
Close minded with extreme examples. All of them are alike, hu? Every jew is rich? Every mexican steals jobs? Every black is a drug dealer? Everyone who wardecs does with overwhelming force and just to grief peolle?

Geee I wonder where my overwhelming force is? I dec corps that are bigger than mine!

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Kaarous Aldurald
Black Hydra Consortium.
#95 - 2014-01-26 14:39:57 UTC
Angelica Dreamstar wrote:
Every black is a drug dealer?


If that really is a stereotype, then it's just silly.

If they're all dealers, then who are they selling the drugs to?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kimmi Chan
Tastes Like Purple
#96 - 2014-01-26 14:51:04 UTC
Angelica Dreamstar wrote:
You blame the system, but the issue is the attitude of those who aren't willing to fight.


That is just it Angelica.

You know I love you but there are people in this game and in the world who do NOT want to fight. In truth, they just want to be left the **** alone. Changing the mechanics as the distinguished lady from Minnesota (who is just as off her rocker as her namesake) has suggested would either force people to fight or cost them a "prohibitive" 500m ISK per week by dropping into an NPC corp or they would just dock up or just quit playing. A mechanic that discourages people from logging in is no bueno.

I know this is hard for a lot of people to understand. This game is supposed to be about fighting each other but that's not ALL that it's about.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kimmi Chan
Tastes Like Purple
#97 - 2014-01-26 14:56:35 UTC
Kaarous Aldurald wrote:
I would like to point out that the desire to kill another player in a video game is neither inappropriate, untoward, or even surprising.

Being able to do so is one of the main selling points of the game besides.


And you can already do that whenever and wherever you want.

The purpose of wardecs is to get around those pesky CONCORD ships.

Hell if it's just one player you want to shoot at then skip the wardec and go gank them.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Pinky Hops
Caldari Provisions
Caldari State
#98 - 2014-01-26 14:57:49 UTC
Kimmi Chan wrote:
Angelica Dreamstar wrote:
You blame the system, but the issue is the attitude of those who aren't willing to fight.


That is just it Angelica.

You know I love you but there are people in this game and in the world who do NOT want to fight. In truth, they just want to be left the **** alone. Changing the mechanics as the distinguished lady from Minnesota (who is just as off her rocker as her namesake) has suggested would either force people to fight or cost them a "prohibitive" 500m ISK per week by dropping into an NPC corp or they would just dock up or just quit playing. A mechanic that discourages people from logging in is no bueno.

I know this is hard for a lot of people to understand. This game is supposed to be about fighting each other but that's not ALL that it's about.


The older a game is, the more absurd the viewpoints of the bitter veterans become.

You start to see a spiraling of activity where it's "my way or the highway" - basically, the game is supposed to be like THIS, and if it you don't play like THIS then you shouldn't be playing anyways.

Some will even start saying things how it's bad for the game to get "too big" or maybe it's fine if the population shrinks a bit - not even realizing that they are basically promoting the death of their own game.
Billy McCandless
Zacharia Explorations Group
#99 - 2014-01-26 15:00:27 UTC
Pinky Hops wrote:
Billy McCandless wrote:
If you don't learn how to control the war, the war will control you
- Colonel Roger Ramjet, Mekong Gulf Yacht Club, 1968


I would compare war dec'ing to more like a lawsuit than an actual war.

Which lines up with the concept that it's much easier to evade said lawsuits when you are tiny and agile -- but if you are large hulking corporation, those lawsuits can't be easily evaded.


Erm you just described asymmetrical warfare, you know.

Which was sort of the point I was making with the Vietnam reference.

But yeah, I get your metaphor.

Individiuals always win lawsuits against multinational corporations.

"Thread locked for being deemed a total loss." - ISD Ezwal

Marie Trudeau
Trudeau Industrie SA
#100 - 2014-01-26 15:17:07 UTC
Kimmi Chan wrote:
Angelica Dreamstar wrote:
You blame the system, but the issue is the attitude of those who aren't willing to fight.


That is just it Angelica.

You know I love you but there are people in this game and in the world who do NOT want to fight. In truth, they just want to be left the **** alone. Changing the mechanics as the distinguished lady from Minnesota (who is just as off her rocker as her namesake) has suggested would either force people to fight or cost them a "prohibitive" 500m ISK per week by dropping into an NPC corp or they would just dock up or just quit playing. A mechanic that discourages people from logging in is no bueno.

I know this is hard for a lot of people to understand. This game is supposed to be about fighting each other but that's not ALL that it's about.


I would say that EVE is a game about competition among players, and cooperation among players. Because it's a video game, there are more people into the "shooting" competition than are into the other forms of competition in the game, but everything in the game is fundamentally competitive/cooperative -- not just combat PvP.

It's probably a bit too easy for corps to evade, but the reason for that is that CCP understands that there are some players who really are carebears -- that is, they don't want to be involved in combat PvP at all. No incentive will change their behavior. If EVE were restructured as a game where anyone over 6 months old could be wardecced at any time, the true carebear players would either find a way around that (like they do under current mechanics) or simply avoid playing. The idea that you can change the behavior of these players through incentives is false -- and CCP understands that. These are "hard" preferences we are dealing with here, and EVE, as a game, is designed to accommodate that playstyle as well as the combat PvP playstyle.

As for NPC corps and the question of why everyone isn't subject to the same mechanics, the answer is the same. Some people are simply carebears. Being in an NPC corp has disadvantages, even for carebears (e.g., no POS), and generally is a more limited experience than being in the world of player owned corps. But, again there are players who prefer that tradeoff, and CCP has always made it available to them. It's fine that they are not subject to the wardec mechanic, because there are tradeoffs there which these players have bought into by staying in an NPC corp. Forcing these carebears out of their NPC corps and into small player owned corps so that they can be wardecced will simply cause them to logoff, perhaps permanently if it is a common occurrence. Yes, players who are more diverse and rounded in their gameplay will shake their heads at this, noting that they should HTFU and L2P and so on, but, again, the reality is that there are players who will not change their playstyle because they do not find it fun to do so --> the bottom line is that you cannot force a playstyle on people that they will actually play. You can, however, by forcing a playstyle on them, force them into a hard decision as to whether or not to continue playing -- either for as long as the war lasts, or, again depending on individual thresholds, permanently.

Far better for the game to accommodate different playstyles, with the NPC corps, and their disadvantages, for people who want a more limited play experience.