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Dev blog: HED-GP Technical Retrospective

First post First post First post
Author
Anthar Thebess
#141 - 2014-01-27 08:22:48 UTC
The issue is in the drones.
Server just cannot manage this amount of drones on field.
Because of the assist mechanic slowcats are so viable and other drone doctrines.
You don't have to aim, lock - just assist to drone bunny and you are done.
That's why ALL , yes all alliances are moving towards sentry drone doctrines.

N3 is using slowcats - that have millions of EHP on each ship.
In order to melt this ehp and remote repping abilities of slowcat fleet supported by logistic mothership you have to bring insane numbers of ships.

Players , knew this for a long time, CCP noticed this at the HED failure.

CCP have 2 possibilities and both are bad:
1. buy few super servers to create nodes capable of managing this kind of battles
(issue will be that there always can be more battles requiring this kind of servers - than those servers available , and if 1 slowcat fleet is not enough - one side will bring 2-3 additional slowcat fleet and the issue will be again back)

2. change sentry drones :
-! changing current assist mechanic is a must - this simple change will make all sentry doctrines not so viable.
- add some other mechanic to sentry drones that will again limit their abuse :
* scope timers if they are aggresed on other players ,
* inability to assist sentry drones to motherships ( yes assisting all drones to ship immune to any ewar is what CCP developers intended from the begining )
* nerfs for link augumentors - for example only 50% of range bonus can be applied to sentry drones

( but again this will have bad impact on the game - N3 cannot manage current bloob using noncapital swarms , especially that PL already sold NC signing up OTEC with CFC).

Eve itself become way to mobile - that's why big blue blocks , renting empires and fights on the other side of eve are so viable.
This is next thing that CCP have to address.
Shpenat
Ironman Inc.
Transgress
#142 - 2014-01-27 14:16:22 UTC
CCP Veritas, do you have any metrics to see if more drone lag is coming from 'Destiny' or 'Dogma' simulation? Are there any data for this bottleneck shifting with increased drone numbers?

My guess is for small drone numbers Destiny will have to do more calculations as it has O(n) complexity while with increasing number Dogma will kick in with O(n^2) complexity.
ADMIRAL RJ
RJs Private Militia
#143 - 2014-01-28 01:28:18 UTC
I'm wondering how a previous devblog about the rework of the load-balancing system (at server boot) really comes into play here. I'm also wondering how the Fleet Fight Notification system allows CCP to rebalance based on an anticipated load, and whether or not the system was used in these cases, for the fights compared in the blog. For instance, was it used in one, but not the other? If it were used in both instances, what sort of dogma lateness numbers could be expected if it were not used in either, and vice-versa. These numbers needn't be exact, but I'd like an estimate of how these factors could/would/did come in to play.
I'm Down
Macabre Votum
Northern Coalition.
#144 - 2014-01-28 03:24:08 UTC  |  Edited by: I'm Down
Here's a thought... stop using drones as a balance mechanic for every god damn ship in game. Drones should be super rare to see on almost any ship except a drone class ship. You guys have added them wrongfully to so many ships they do not belong on simply because you have no clue how to balance your game. So you resort to the option that... oh drone bay can give the ship more umph... when it makes absolutely no sense on the ships you give it too.

By default, this game shouldn't have more than about 20 ships that use drones... yet I could probably name nearly 100 that currently have drones.

Give every class a drone ship since you've already ****** up the core mechanics to the point where LORE is meaningless, and them stop adding more.

In fact, take them away from all the ships that didn't need them in the first place.. like recons, most BS, most cruisers, most frigates, ETC.

Then nerf the **** out of carrier drone bays and actually double/boost the damage of fighters to compensate..... but as a trade off, make it so that fighters require a commander to be used... based on a t2 BC hull/command ship doctrine. Add more fighter types, make them faster MWD speed, but limited control range... and make them fly in formation with your ship rather than orbit.


Get rid of this **** where carriers alone can dominate a field.

FIX THE GOD DAMN TRACKING FORMULA

and then finally, nerf the **** out of supers so that fleets are actually fun and ti's not just an escallation fest until the side with the fewest supers has to pussy out.


And oh yeah, fix 0.0 so that the blob fest won't happen because everybody is a god damn roaming nomad since you make it so ******* hard to take space and don't punish those who choose to leave the region they live in to go half way across the ******* galaxy to fight a fight they have no business being in. Make systems destroyable in a day (or less) if nobody is there to do the defense to prevent this from happening.

You could do this by making it so that an entity can do multiple sieges in a day unless the defender can get up proper defenses to extend reinforcements... defenses that would actually require a defending fleet if the attacker holds the system, and not just some BULLSHIT SPAM AND GRIND ASSHATTERY.


Then you can stop telling us about metrics that are absolutely meaningless because you guys ignore every pressing issue in the game.
stoicfaux
#145 - 2014-01-28 17:21:11 UTC
I'm Down wrote:
Here's a thought... stop using drones as a balance mechanic for every god damn ship in game. Drones should be super rare to see on almost any ship except a drone class ship. You guys have added them wrongfully to so many ships they do not belong on simply because you have no clue how to balance your game. So you resort to the option that... oh drone bay can give the ship more umph... when it makes absolutely no sense on the ships you give it too.


FIX THE GOD DAMN TRACKING FORMULA

Interesting point about needing drones to compensate for the inability of bigger weapons to deal with smaller targets. I can think of arguments for and against such a move.

Would CCP be open to re-factoring the "need" for drones? And/or drone mechanics in general?


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Dalilus
Federal Navy Academy
Gallente Federation
#146 - 2014-01-31 18:00:07 UTC  |  Edited by: Dalilus
Hmmmmm....I wonder how long CCP will be able to keep its one shard sandbox even if it spends beaucoup money to seriously upgrade code and hardare. Even then those upgrades will not be enough if EVE keep on growing - first it was number of players, then missiles now drones, what's next?