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Omnidirectional Tracking Links

Author
Hexatron Ormand
Center for Advanced Studies
Gallente Federation
#1 - 2014-01-24 12:42:30 UTC
One thing that is bothering me a little about them is, that you cannot see how the script changes influence the launched drones. It would be really nice if you could see the optimal/falloff changes as you change the scripts, or the tracking increase.

When you rightclick on a turret to open the info screen, you can see the actual stats of it, with all the skill and module influences on it.

If you do the same with a launched drone in a drone window, it only shows the basic stats, as if you would click the market window info about the.


Your reason for making those modules active, with scripts, and to be able to overheat them, is flexibility in making decisions, on what script to use when, if you overheat or not - doing this just gets really hard without any feedback on the actual lauches drones, when i cannot see what results or influence my choices have.

Like.. better to run optimal range script.. or is the enemy close enough already, so i am better off switching to tracking instead of range? So it would be really great if the drones would show the actual information that is true for them right now with my skills and active modules.


I have no idea how hard this would be to code... i assume quite hard? As there is another issue with drones that is out there for years. The Drone-DPS shown in your ship window is always that of the drones still left in your drone bay, instead of the LAUNCHED ones... it is quite a bit confusing. As soon as you launch drones, the value switches to that of the leftover drones in the bay, instead to that of those that are actually "out there" and doing the damage. You can see that quite well if you use two sets of sentries. For example Garde II and Curator II. Launch the Curators and the drone DPS shown stays the same (as that of the Garde that make higher DPS was shown all the time). Launch the Garde, and it instantly drops to that of the Curators - what is wrong, as the garde are out there and doing the damage actually.

So what i wish for is more drone feedback for the launched and active drones. Current DPS values, tracking, optimal and falloff ranges. How am i supposed to make tactical decisions, if i cannot see what would be the better choice for my drones right now?


We either need this feedback, or it would be better if the omnidirectional tracking links are left alone. Bring them back to their former passive state, or include the needed informations that players can act on and decide on.



TL;DR: Without feedback and information of the current state of the active (aka launched) drones, it is useless giving us more choices - as you cannot see what choice would be the most benefical at any given moment. If it is impossible to give us this information, bring the tracking links back to their former passive state.
Janeway84
Insane's Asylum
#2 - 2014-01-24 12:50:55 UTC
[quote=Hexatron Ormand
So what i wish for is more drone feedback for the launched and active drones. Current DPS values, tracking, optimal and falloff ranges. How am i supposed to make tactical decisions, if i cannot see what would be the better choice for my drones right now?


We either need this feedback, or it would be better if the omnidirectional tracking links are left alone. Bring them back to their former passive state, or include the needed informations that players can act on and decide on.



TL;DR: Without feedback and information of the current state of the active (aka launched) drones, it is useless giving us more choices - as you cannot see what choice would be the most benefical at any given moment. If it is impossible to give us this information, bring the tracking links back to their former passive state.[/quote]


+1 This.
Soldarius
Dreddit
Test Alliance Please Ignore
#3 - 2014-01-24 15:04:52 UTC
I had never observed this, mostly because I never bothered to check. Really interesting to know that the drone portion of your dps on the fitting screen is TOTALLY BROKEN!

CCP, plz fix.

As for the Omnis, the answer as to which script to use is simple. For anything except sentries, use tracking scripts. Those drones only start shooting once they get into close proximity of the target. Thus tracking sould be of more benefit. For sentries, if you need the range use range script. Otherwise, use tracking script.

+1 also for being able to see the skill/module adjusted stats of your drones.

http://youtu.be/YVkUvmDQ3HY

Dinsdale Pirannha
Pirannha Corp
#4 - 2014-01-28 03:26:27 UTC
Did fozzie **** up the Fed Navy Omni's?
I mean, did he take a 30/30 module and make it 18/36, or 16/32 in percentages.
Given his competence level, I expect the latter.
Cypher Decypher
KarmaFleet
Goonswarm Federation
#5 - 2014-01-28 14:56:49 UTC
Well this is now live on TQ and still completely incomprehensible.

As of now, no-one has a CLUE what their drone stats are on a ship equipped with an ODL. Let alone my poor triple-fitted Missioning Domis.

With three Fed Navy ODL's running range scripts, I pop out a Garde II and I'm politely informed it has a range of 24+12km - which are the exact stats for a completely unbonussed stock T2 Garde. I recall that as being as before, since drones outside the bay didn't reflect proper stats.

But given the change of the ODL to an active mod, why hasn't this been addressed?

The Info screen for a Garde II still in the drone bay is 41.25+12km - that being, of course, the exact stats for a T2 Garde with Gallente BS at L5. No calculation for active mods at all.

Daft. Fix it, please.
Batelle
Federal Navy Academy
#6 - 2014-01-28 16:49:00 UTC
fitting screen (even the new one) has always given you crappy useless stats. Same with drones. Same with drones in the fitting screen.

Get EFT, give zero fucks.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Cypher Decypher
KarmaFleet
Goonswarm Federation
#7 - 2014-01-28 20:30:24 UTC
Batelle wrote:
fitting screen (even the new one) has always given you crappy useless stats. Same with drones. Same with drones in the fitting screen.

Get EFT, give zero fucks.



Gripen is awesome but I suspect even he is probably struggling with what's actually a plethora of "minor" tweaks to stats across the board. I doubt a new iteration of EFT to cover this update will be out before mid Feb.

It's beside the point anyway; I should not be having to resort to a third party app to provide me with what is basic information about my mods and how they are affecting the stuff I use. That should be Eve Dev 101.