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Please don't get mad if ship skins are on the NeX store

First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#241 - 2011-11-10 14:49:31 UTC
Azahni Vah'nos wrote:
Hallorin wrote:
Jacob cirth wrote:


I already pay $15/month, why should I pay more? Time to face the fact that this is a failed experiment, and it deserved to fail.


This is more of the same Aur/Nex is AUTOMATICALLY bad crap that gets bandied about here too much.

Now don't misunderstand me here. I am not arguing that NeX is great or that CCP will make good on what I am about to suggest but I'll try to prove that Aur/NeX is not automatically bad and that it doesn't NECESSARILY amount to double charging.


Image, just for example, if some outside company or a modder created an add-on for EVE that contained, I don't know, some vanity items. Imagine CCP wasn't making these but a lot of players wanted them and they did not affect gameplay except in some vanity way.

Now imagine CCP said, sure we don't care, it's ok, not against the EULA - go ahead.

If outside company or modder charged for this service, nobody would say CCP was double charging them - because it would be money going to someone else entirely.

Now imagine if instead, CCP, who was busy pumping out new ships, engine trails, shots that miss, hybrid balancing, UI upgrades, Beautiful backrounds, etc said:

"Hey, why don't we create a new department that we can't really afford to pay, and they can create content that players like but these guys will sell it via MT. They will exist solely to provide the content that the players can pay for and support that department by buying"

In other words, Just like the outside modder, No MT = No ability to provide that content. CCP is busy providing the all the content that subs can pay for but this new department functions just like the outside modder. It generates content based on the ADDITIONAL influx of money.

So CCP isn't double charging in such a case -- not if they are busy providing all the actual content that subs can buy, which, it appears they are doing right now.

If it was otherwise, CCP would not have just laid a bunch of people off.

I swear some of you would be happier if CCP just said "You are right, We can't afford to make ship skins without MT so no ship skins for you."



Edit: I feel I should reiterate. I'm not saying this IS what's happening. I don't know. Maybe CCP could just give us all of this. But it COULD be happening, and it most definitely could happen more in the future.

I mean seriously, DUST is in some distant way a 'part' of eve. should they just give that away too so they don't 'double-charge' you?

You do know that CCP was funding the development of 3 games off the back of the EVE subscribers/PLEX'ers don't you?

Your theories fall completely flat when put in context of what has been happening over the life of EVE.


You do know that the NeX store items were farmed out to another company right? Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Fille Balle
Ballbreakers R us
#242 - 2011-11-10 14:50:46 UTC
Jade Constantine wrote:
Its because he's a NeX Quisling Cool


What are you Norwegian? I have met few non-Norwegians that know of the name Quisling. Most people just use judas or somehting similar. Depends on their origin, but Quisling is not one I hear very often.

Stop the spamming, not the scamming!

Tippia
Sunshine and Lollipops
#243 - 2011-11-10 14:51:41 UTC
DarkAegix wrote:
Shocked
Even these ones?
“If a player wants to skin their Rokh with a Mordus skin, will they need to be required to fly to a Mordus LP store? How many extra LP stores do we need to introduce?”
Yes. Just because you have a particular answer to the question (“Nah, let's just stick it into the NeX”) doesn't remove the question. In fact, it just raises additional questions regarding why on earth a specific skin isn't available from a specific vendor, and why you'd want to cut players out from the process of determining rarity.

By the way, since I missed it the first time around:
Quote:
NeX is to:
-Earn more cash for CCP. Cash which they spend on EVE.
-Act as a PLEX sink
-Act as a clothing store
-Contain vanity items only
-Safely and quickly introduce content which does not radically affect EVE
The latter three points are not reasons to have a NeX store since they are already handled far better by different mechanics already in the game.
Quote:
Advantages of ship skins on NeX
-Fast release. We get skins ASAP.
-Minimal impact on EVE
-One-stop, unified place for skin purchase
-More PLEX demand, more profit, more EVE
The notion that it takes less time to release through the NeX is a false one — it must be updated through patching just like the market. The impact of the NeX is… quite spectacular, as we've seen over the last months. Moreover, even if it did have minimal impact, the same minimal impact could be reached using the pre-existing tools. At the same time, it raises the question of whether it shouldn't have an impact… by, for instance, adding more industrial options or broadening the range of viable LP stores or allowing for more variety and options in your investments and money-making schemes.

Oh, and the market already provides a unified place for skin purchase.

This leaves one actual point: the NeX is there to act as a PLEX sink, presumably to make CCP more money. That is its only role, only purpose, only function. Everything else is already done, and done better, by pre-existing mechanics. Against this stands the immense disadvantage of disallowing the content to be part of the normal industrial cycle, thereby robbing the game from gameplay content.
Leisen
Deep Core Mining Inc.
Caldari State
#244 - 2011-11-10 14:55:12 UTC
I've been preparing to rage at the idea for about a week now. Evil
Jade Constantine
Jericho Fraction
The Star Fraction
#245 - 2011-11-10 15:01:04 UTC
Fille Balle wrote:
Jade Constantine wrote:
Its because he's a NeX Quisling Cool


What are you Norwegian? I have met few non-Norwegians that know of the name Quisling. Most people just use judas or somehting similar. Depends on their origin, but Quisling is not one I hear very often.


British, where the name was quite knowingly subborned for propaganda purposes by the war-ministry in WW2. I can remember some black and white films about Vidkun Quisling when I was a school that played quite regularly on the tv. As noted on the wikipedia entry - it is a literal gift for propagandists because the word is so evocative of a nasty slimy little turncoat.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jade Constantine
Jericho Fraction
The Star Fraction
#246 - 2011-11-10 15:03:29 UTC
Ranger 1 wrote:
Azahni Vah'nos wrote:
Hallorin wrote:
Jacob cirth wrote:


I already pay $15/month, why should I pay more? Time to face the fact that this is a failed experiment, and it deserved to fail.


This is more of the same Aur/Nex is AUTOMATICALLY bad crap that gets bandied about here too much.

Now don't misunderstand me here. I am not arguing that NeX is great or that CCP will make good on what I am about to suggest but I'll try to prove that Aur/NeX is not automatically bad and that it doesn't NECESSARILY amount to double charging.


Image, just for example, if some outside company or a modder created an add-on for EVE that contained, I don't know, some vanity items. Imagine CCP wasn't making these but a lot of players wanted them and they did not affect gameplay except in some vanity way.

Now imagine CCP said, sure we don't care, it's ok, not against the EULA - go ahead.

If outside company or modder charged for this service, nobody would say CCP was double charging them - because it would be money going to someone else entirely.

Now imagine if instead, CCP, who was busy pumping out new ships, engine trails, shots that miss, hybrid balancing, UI upgrades, Beautiful backrounds, etc said:

"Hey, why don't we create a new department that we can't really afford to pay, and they can create content that players like but these guys will sell it via MT. They will exist solely to provide the content that the players can pay for and support that department by buying"

In other words, Just like the outside modder, No MT = No ability to provide that content. CCP is busy providing the all the content that subs can pay for but this new department functions just like the outside modder. It generates content based on the ADDITIONAL influx of money.

So CCP isn't double charging in such a case -- not if they are busy providing all the actual content that subs can buy, which, it appears they are doing right now.

If it was otherwise, CCP would not have just laid a bunch of people off.

I swear some of you would be happier if CCP just said "You are right, We can't afford to make ship skins without MT so no ship skins for you."



Edit: I feel I should reiterate. I'm not saying this IS what's happening. I don't know. Maybe CCP could just give us all of this. But it COULD be happening, and it most definitely could happen more in the future.

I mean seriously, DUST is in some distant way a 'part' of eve. should they just give that away too so they don't 'double-charge' you?

You do know that CCP was funding the development of 3 games off the back of the EVE subscribers/PLEX'ers don't you?

Your theories fall completely flat when put in context of what has been happening over the life of EVE.


You do know that the NeX store items were farmed out to another company right? Blink


Allegedly so. I personally have my doubts. What I will say is that when I served as CSM chairman I met at least one graphic designer on the CCP payroll who was employed purely to design space fashions. I have no idea if the chap is still employed by CCP or if he was involved in the NeX clothing - but it does make me doubt the full separation of NeX development effort / subs money that you seem to be suggesting.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Ranger 1
Ranger Corp
Vae. Victis.
#247 - 2011-11-10 15:10:40 UTC
Jade Constantine wrote:
Ranger 1 wrote:
Let me quote myself in case you don't get the whole PLEX cycle.

Quote:

ArrowThe person that buys the PLEX with cash gets exactly what they want for their money. They get ISK.

ArrowThe person that buys the vanity item with and ISK purchased PLEX gets exactly what they want. The vanity item in question without spending their own cash to aquire it.

ArrowCCP gets exactly what they want. The get the income from the original PLEX purchase..



Except CCP already got their income from the person buying PLEX in point 1.

What is the point of NeX store again?

Because in your example the only thing NeX "achieves" is short-circuiting player industry and cheapening the experience of gaining new content.

Player wanting the ship skin/piece of clothing/whatever and buying with isk rendered down from Plex has already paid CCP a microtransaction fee in essence - why shouldn't the isk be payed to a player who played the game a little to build/lp purchase/discover the item in question to enrich general gameplay as well?


Jade, we have already covered this repeatedly. I'm going to assume you didn't read large portions of the thread, which is fairly understandable.

For CCP to receive income from people buying PLEX to resell for ISK, it is beneficial to have as many reasons as possible for one player to buy PLEX from another with ISK.

The NeX provides another interface with the DUST econonmy, which we already know will be closely linked and be both AURUM and ISK based.

We also already know that due to player feed back CCP pulled back the release of the Ishukone Watch Scorpion until they could put in place the capability for the NeX store to either sell BPC's or to be able to accept player made goods (ship hulls, PI products, whatever) as part of the purchase price... thereby including player industry directly. For reference you can verify this by watching the interviews during the alliance tournament and the Dev Blogs concerning the delay of the Ishukone Watch Scorpion test release.

I am a very strong advocate for the current clothing items available to be put on this same system once it is in place.

These things have been pointed out before. I will assume you have forgotten this and are not simply ignoring them as they refute the points you are trying to make.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#248 - 2011-11-10 15:17:33 UTC
Ranger 1 wrote:
The NeX provides another interface with the DUST econonmy, which we already know will be closely linked and be both AURUM and ISK based.
No, it doesn't. AUR does, and there in no real need for the NeX just because they want AUR.
Jade Constantine
Jericho Fraction
The Star Fraction
#249 - 2011-11-10 15:36:07 UTC
Ranger 1 wrote:
Jade Constantine wrote:
Ranger 1 wrote:
Let me quote myself in case you don't get the whole PLEX cycle.

Quote:

ArrowThe person that buys the PLEX with cash gets exactly what they want for their money. They get ISK.

ArrowThe person that buys the vanity item with and ISK purchased PLEX gets exactly what they want. The vanity item in question without spending their own cash to aquire it.

ArrowCCP gets exactly what they want. The get the income from the original PLEX purchase..



Except CCP already got their income from the person buying PLEX in point 1.

What is the point of NeX store again?

Because in your example the only thing NeX "achieves" is short-circuiting player industry and cheapening the experience of gaining new content.

Player wanting the ship skin/piece of clothing/whatever and buying with isk rendered down from Plex has already paid CCP a microtransaction fee in essence - why shouldn't the isk be payed to a player who played the game a little to build/lp purchase/discover the item in question to enrich general gameplay as well?


Jade, we have already covered this repeatedly. I'm going to assume you didn't read large portions of the thread, which is fairly understandable.

For CCP to receive income from people buying PLEX to resell for ISK, it is beneficial to have as many reasons as possible for one player to buy PLEX from another with ISK.

The NeX provides another interface with the DUST econonmy, which we already know will be closely linked and be both AURUM and ISK based.

We also already know that due to player feed back CCP pulled back the release of the Ishukone Watch Scorpion until they could put in place the capability for the NeX store to either sell BPC's or to be able to accept player made goods (ship hulls, PI products, whatever) as part of the purchase price... thereby including player industry directly. For reference you can verify this by watching the interviews during the alliance tournament and the Dev Blogs concerning the delay of the Ishukone Watch Scorpion test release.

I am a very strong advocate for the current clothing items available to be put on this same system once it is in place.

These things have been pointed out before. I will assume you have forgotten this and are not simply ignoring them as they refute the points you are trying to make.


Problem is you didn't actually answer my question.
Quoting material from six month old dev blogs (pre NeXCarna rage and layoffs and change of company direction) is not convincing.
NeX is a failed experiement at best.

What is the point of it?

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Ranger 1
Ranger Corp
Vae. Victis.
#250 - 2011-11-10 15:44:50 UTC
Tippia wrote:
Ranger 1 wrote:
The NeX provides another interface with the DUST econonmy, which we already know will be closely linked and be both AURUM and ISK based.
No, it doesn't. AUR does, and there in no real need for the NeX just because they want AUR.


It's a bit difficult for AUR to be a common link between the two games if AUR is unknown in EVE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lexmana
#251 - 2011-11-10 15:47:43 UTC
Jade Constantine wrote:

NeX is a failed experiement at best.

What is the point of it?



It might be a failed experiment and we don't like it but there is little doubt in my mind that they are gonna sell the ship-skins via NeX and probably also make them indestructible. CSM has already approved of this with the condition that player built ships are part of the transaction and since it is classified as vanity I don't see a new uprising coming either. It is a slippery slope but we are already on it and CCP really wants to make good use of their new PLEX sink.
Tippia
Sunshine and Lollipops
#252 - 2011-11-10 15:51:09 UTC  |  Edited by: Tippia
Ranger 1 wrote:
It's a bit difficult for AUR to be a common link between the two games if AUR is unknown in EVE.
It's not unknown; it is right there in our wallets. The question is what its supposed use is.

It could simply be a means to pay your dustbunnies or to shop around on the Dust market, without no connection to EVE content. Want to protect your PI? Cough up the AUR and send it over, and that is where it gets its use in EVE. The NeX is not needed to make the link happen.
Lexmana wrote:
It is a slippery slope but we are already on it and CCP really wants to make good use of their new PLEX sink.
Just because you're on a slippery slope does not mean you shouldn't try to get off it. If CCP want their PLEX sink, fine, but everyone can just drop the pretence that it in any way benefits the gameplay of EVE and that its content wouldn't be better off coming from a regular source.
Jade Constantine
Jericho Fraction
The Star Fraction
#253 - 2011-11-10 15:55:14 UTC
Lexmana wrote:
Jade Constantine wrote:

NeX is a failed experiement at best.

What is the point of it?



It might be a failed experiment and we don't like it but there is little doubt in my mind that they are gonna sell the ship-skins via NeX and probably also make them indestructible.



Personally I don't think they are that stupid. Having lost the number of subs they did this summer and having now asked for feedback and analysis of the NeX rollout for management review I honestly don't think CCP is going to be as foolish as some of the proNeX players are.

Quote:
CSM has already approved of this with the condition that player built ships are part of the transaction and since it is classified as vanity I don't see a new uprising coming either. It is a slippery slope but we are already on it and CCP really wants to make good use of their new PLEX sink.


This CSM has been criticised as being fairly non-representative of the player base this time around. The blind-eye they turned to NeX is a problem with their credibility. End of the day if the difference between Eve with NeX and Eve without NeX is 50,000 subscriptions that alone will make a powerful argument for getting rid of the thing. You'd need to sell an awful lot of monocles and ship skins to add up to half a million dollars a month.


The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jade Constantine
Jericho Fraction
The Star Fraction
#254 - 2011-11-10 15:57:28 UTC
Ranger 1 wrote:
Tippia wrote:
Ranger 1 wrote:
The NeX provides another interface with the DUST econonmy, which we already know will be closely linked and be both AURUM and ISK based.
No, it doesn't. AUR does, and there in no real need for the NeX just because they want AUR.


It's a bit difficult for AUR to be a common link between the two games if AUR is unknown in EVE.




AUR is not the "common link" its simply a transferable currency.

The "common link" is that battles in one game affect the other.

I don't believe AUR in Eve is actually required for Dust to be a success - thats just marketing-peon mumbo jumbo on the MT bandwagon.


The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Ranger 1
Ranger Corp
Vae. Victis.
#255 - 2011-11-10 16:16:32 UTC
Trying to avoid pyramid quoting Jade.

Quote:
Problem is you didn't actually answer my question.
Quoting material from six month old dev blogs (pre NeXCarna rage and layoffs and change of company direction) is not convincing.
NeX is a failed experiement at best.

What is the point of it?


You do have a point that their plans for the NeX store may have changed or at least been delayed, we have no more current information.

However, at least my opinion is backed up with fact. It was, and presumably still is (until we hear otherwise) the next level of capability in the NeX store. That being to direclty include player industry.

This directly addresses perhaps the single largest argument against the inclusion of the NeX store.

I have little doubt there were many reasons for the development of the NeX store (many of them being very small things that have been glossed over in most of these debates). Obviously a large number of those reasons are internal to CCP and center around increasing their revenue without an increase in their monthly subscription fee.

If you fee that is an unworthy goal, or somehow dishonest, we regretably won't ever see eye to eye on this.

Reasons that immediately come to mind, and are undoubtably not a complete list:

1: Another intersection point between the EVE and the DUST economy. I know you have issues with this, but due to the free to play nature of DUST combinded with the fact that there will be cross over industry and economic factors between the two games (which is brilliant in my opinion) a higher degree of granularity is obviously needed.

2: A direct and more or less self contained interface to faciliate PLEX based transactions. Anything that makes it easier and less convoluted to purchase PLEX (with ISK or CASH) and spend said PLEX is undoubtedly viewed as a plus by CCP. As long as it doesn't detract from the current EVE economy, I have no issue with this... and again it's been clearly stated that the final form of the NeX is intended to include player based industry in a positive way.

My only complaints are:

It is that it is unclear as to whether the inclusion of player made items in the purchase price (or alternatively the sale of BPC's) will also end up being extended to clothing items. I'm fairly firmly commited to the concept of them following this same format.

All items sold through the NeX should be destructable (ship skins likely will be, but clothing should be as well), and priced accordingly.

So yes, it's not an ideal system yet. However I have no objection to the concept itself. I know this will be an unpopular stance, but I've never been one to let that influence stating my point of view.

I refuse to confuse the NeX store with Pay to Win or prejudice myself against it based on a fallacy.

I refuse to take the stance that a mechanic that is good for CCP's bottom line is automatically bad for the player base. If handled correctly, just the opposite is true.

I refuse to believe that CCP is unaware that it is in their best interest to have the NeX store closely tied to player industry.

So there you have it, hopefully not presented in a way that makes it seem like I refuse to acknowledge or deeply consider your point of view.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Hallorin
Doomheim
#256 - 2011-11-10 16:16:53 UTC
Azahni Vah'nos wrote:

You do know that CCP was funding the development of 3 games off the back of the EVE subscribers/PLEX'ers don't you?

Your theories fall completely flat when put in context of what has been happening over the life of EVE.



Absolutely right. Well, about CCP possibly funding other games with our subs and possibly using incarna or NeX as a way to develop dust resources.

This is why I keep reiterating that I'm not sure the NeX store has actually been working this way. It's also why I was upset like many others after incarna, shot statues like everyone else, unsubbed, and am now posting on a new main less than a month old.

Yours is the argument that people should be making against me.

That said, All my 'theories' are really just a response to the ridiculous claims made in this, and the other closed thread that NeX is somehow automatically or necessarily bad or that it amounts to double charging in every case.

As I've tried to make clear, I think the expression 'double charging' is pretty silly, given the optional nature of the nex and I don't think I can make it clearer than with my example of reducing monthly subs for eliminating content.

Though I think we probably agree and that you get that, since, as I say, you are making a good argument here which (as I see it) goes more like:

Yeah fine, NeX is not automatically bad - but in fact it IS bad, and in fact we WERE charged in order pay for different games.

I guess the reason I keep trying to say NeX could be good is because I have hopes for the future. I'd honestly pay double or triple my sub right now if it mean eve introducing a ton of new content they'd otherwise never get around to. But, obviously, CCP would die if they ever increased monthly subs. So the NeX creates the means to do so without increasing subs.

I'm just not honestly sure that we'd have ever seen some of this (new avatars, ship skins) if the design hadn't been predicated on the virtual sales model. It's for this reason that I don't think it's double charging and that I'm happy to pay a reasonable amount for this stuff.

Though again, CCP will easily put me on the other side of the fence here if they charge a stupid amount.

And actually, now that I am talking about this again, I don't expect we'll see any ship skins in NeX this winter. Well maybe a couple just to test. But a fully fledged ship customization will not happen till all are V3'ed and that won't be till summer... at least
Ranger 1
Ranger Corp
Vae. Victis.
#257 - 2011-11-10 16:30:34 UTC
Tippia wrote:
Ranger 1 wrote:
It's a bit difficult for AUR to be a common link between the two games if AUR is unknown in EVE.
It's not unknown; it is right there in our wallets. The question is what its supposed use is.

It could simply be a means to pay your dustbunnies or to shop around on the Dust market, without no connection to EVE content. Want to protect your PI? Cough up the AUR and send it over, and that is where it gets its use in EVE. The NeX is not needed to make the link happen.
Lexmana wrote:
It is a slippery slope but we are already on it and CCP really wants to make good use of their new PLEX sink.
Just because you're on a slippery slope does not mean you shouldn't try to get off it. If CCP want their PLEX sink, fine, but everyone can just drop the pretence that it in any way benefits the gameplay of EVE and that its content wouldn't be better off coming from a regular source.


Introducing AUR to the EVE environment simply as a means to purchase DUST mercs, while entirely possible, would be extremely inefficient and limited when CCP can benefit financially from it's inclusion on other levels of the eve economy.

It would be illogical for them not to design it with as many uses a is practical, with the underlying restriction of not undermining the EVE economy in any significant way.

From what we have been told so far (unless those plans have changed) that is exactly what their intention was.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#258 - 2011-11-10 16:58:45 UTC  |  Edited by: Tippia
Ranger 1 wrote:
Introducing AUR to the EVE environment simply as a means to purchase DUST mercs, while entirely possible, would be extremely inefficient and limited when CCP can benefit financially from it's inclusion on other levels of the eve economy.

But that is also the whole point: EVE has zero need for the NeX, and only the most tenuous of needs for AUR. The need lies with CCP, not with the game — in fact, as shown, both are actually rather harmful to the addition of EVE content since it steals away gameplay components from the game.
Ranger 1
Ranger Corp
Vae. Victis.
#259 - 2011-11-10 17:10:01 UTC  |  Edited by: Ranger 1
Tippia wrote:
Ranger 1 wrote:
Introducing AUR to the EVE environment simply as a means to purchase DUST mercs, while entirely possible, would be extremely inefficient and limited when CCP can benefit financially from it's inclusion on other levels of the eve economy.

But that is also the whole point: EVE has zero need for the NeX, and only the most tenuous of needs for AUR. The need lies with CCP, not with the game — in fact, as shown, both are actually rather harmful to the addition of EVE content since it steals away gameplay components from the game.


CCP is the game. If CCP suffers financially, EVE suffers as well.

EVE has zero need for the NeX and AUR as a stand alone product, but it is not going to be a stand alone product. You know this.

The only content that the NeX has "stolen away" is content that would not exist without it's inclusion to begin with. The plan for future content beyond clothing items (and hopefully they are paying attention when we say we would like clothing items to have more direct connection with current industry) has been clearly stated to directly involve current industry.

Much respect Tip, but you would be better served to recognize that latter point rather than continue to simply ignore it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#260 - 2011-11-10 17:19:54 UTC
Ranger 1 wrote:

EVE has zero need for the NeX and AUR as a stand alone product, but it is not going to be a stand alone product. You know this.

It has no need for them as a combo-product either. Both can be served by existing means and mechanics.
Quote:

The only content that the NeX has "stolen away" is content that would not exist without it's inclusion to begin with.

No, there is nothing in the NeX that requires the presence of the NeX, and developing and including it is not contingent of the existence of the NeX. Everything can be done at least as well — and probably far better — without the NeX pre-obsoleting (since you dislike the more accurate “steal away") content.