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EVE New Citizens Q&A

 
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Character training speed

Author
Thomas Builder
Center for Advanced Studies
Gallente Federation
#81 - 2014-01-27 19:13:27 UTC  |  Edited by: Thomas Builder
Algebar Orion wrote:
Where are those NPC spies? On this forum? I do not understand this.
http://wiki.eveuniversity.org/Locator_Agents
Nitrah
Adhocracy Incorporated
Adhocracy
#82 - 2014-01-27 19:13:44 UTC
Algebar Orion wrote:
OK, so I am fielding nice T1 faction Raven's fit against Guristas rats:

[HIGH]
6 x Prototype "Arbalet" torpedo launcher, Caldary Navy Mjolnir torpedo
1 x Small Tractor Beam I

[MID]
2 x "Dread Guristas" Kinetic Deflection Field
1 x "Dread Guristas" Thermic Dissipation Field
1 x "Dread Guristas" X-Large Shield Booster
2 x "Domination" Shield Boost Amplifier

[LOW]
3 x "Pandemonium" Ballistic Control System I
2 x "Page" Capacitor Flux Coil I

[RiG]
3 x Large Capacitor Control Circuit I

[DRONES]
5 x "Integrated" Hammerhead
5 x "Integrated" Hobgoblin

It should be ready tomorrow. What do you think about it?


Oh come on. Seriously?

Can't say what I'm thinking, or I'll get in trouble.
Algebar Orion
#83 - 2014-01-27 19:18:44 UTC  |  Edited by: Algebar Orion
Anyway it is strange T2 stuff is much cheaper than faction one. What reason is behind faction stuff presence in this game?
Algebar Orion
#84 - 2014-01-27 21:35:27 UTC
OK, you are right. I sold my faction stuff and now I train for cheaper T2 stuff.
J'Poll
School of Applied Knowledge
Caldari State
#85 - 2014-01-27 23:26:12 UTC
Algebar Orion wrote:
Great! What are best T1 fraction heavy missiles, torps and cruise missiles? I must live with T1 weapons for a month.


AGAIN. There is no Best thing. There are best things for any given situation. Please for the love of the veldspar-god, forget that WoW crap of rushing for best gear etc.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#86 - 2014-01-27 23:28:05 UTC  |  Edited by: J'Poll
Algebar Orion wrote:
OK, so I am fielding nice T1 faction Raven's fit against Guristas rats:

[HIGH]
6 x Prototype "Arbalet" torpedo launcher, Caldary Navy Mjolnir torpedo
1 x Small Tractor Beam I

[MID]
2 x "Dread Guristas" Kinetic Deflection Field
1 x "Dread Guristas" Thermic Dissipation Field
1 x "Dread Guristas" X-Large Shield Booster
2 x "Domination" Shield Boost Amplifier

[LOW]
3 x "Pandemonium" Ballistic Control System I
2 x "Page" Capacitor Flux Coil I

[RiG]
3 x Large Capacitor Control Circuit I

[DRONES]
5 x "Integrated" Hammerhead
5 x "Integrated" Hobgoblin

It should be ready tomorrow. What do you think about it?


Running locators. Unlike Nitrah, I just speak up and say, you are trying to win a Marathon while you cant even sit up, let alone crawl or walk.

And done as now I just claim troll on this and think we all fell for it. 9.9/10

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Wombat65Au Egdald
R I S E
#87 - 2014-01-27 23:38:12 UTC
Another 2 isk.

If you're going to use a battleship fit like that for running NPC Agent missions, there's a hurdle you need to get past. Standings.

The game has four main NPC factions, Amarr, Caldari, Gallente and Minmatar. Each of those factions has NPC agents with missions you can do to earn isk and other rewards. Missions start at level 1 and go up to level 5. Level 1 missions are the easiest and level 5 missions are the hardest, but you can't start the game doing level 3 or level 4 missions. You have to built up "standings" (a type of reputation) by doing level 1 missions first. When you have completed enough level 1 missions, you'll be trusted enough by NPC agents to be given level 2 missions. Do level 2 missions for a while and you;ll unlock level 3 missions. Repeat for level 4 and again for level 5.

A battleship would be a clumsy choice for level 1 and level 2 missions. Remember what I said about small weapons to shoot small ships and big weapons to shoot big ships? You could fit smaller missile launchers to a battleship for low level missions, or fit out something like a cruiser for level 1 & 2 missions, and use the battleship for level 3 missions and above.

There are also NPC mission agents for the pirate "rat" factions as well, so if you wanted to become a player pirate, there are still NPC agents you can get missions from if you go that way.

The four main NPC factions don't just have combat missions (called Security missions). There are missions for mining, missions for hauling freight and missions for science/research. I'm not sure if there are missions for manufacturing, I haven't seen any, but I haven't looked for them either.

Another point to consider is that the more standing/reputation you have with one of the four main NPC factions, you'll actually lose standing/reputation with some of the others. Caldari and Amarr are allied with each other against Gallente and Minmatar. If you only do missions for Caldari agents, Amarr agents won't change their opinion of you but the Gallente and Minmatar agents will gradualy dislike you more and more, especially Gallente who see the Caldari as rebel scum (the Amarr think the same of the Minmatar). There are ways to fix bad standings so you can always rebuild your standings with the other factions if you think you need to.

As for your proposed fit you posted. There are groups of players in this game who will happily hunt you down and blow you up just so they can boast about the expensive ship they blew up, and some of them will even do that in high security space. Thomas has mentioned the NPC locator agents they can use to track you down. If something like that does happen, CCP will do nothing about it because it is 100% legit to do that sort of thing in this game. There is a place for expensive fitted ships like the one you posted, but solo missioning isn't the best choice for that sort of fit. You're always more vulnerable when you fly by yourself no matter how good you think your fit is. Better to use a cheaper T2 fit for solo work and save the expensively blinged faction fit for flying in a group where the members of the group can work together to support each other.

Eve is not Hello Kitty in space. Eve is cold, hard and brutal. Welcome to Eve.

On a lighter note, here are links to the "Clear Skies" moves set in Eve (made by a group of players).
http://www.youtube.com/watch?v=5285kr1J4xE
http://www.youtube.com/watch?v=4NRJgxkK-t8
http://www.youtube.com/watch?v=ehN1eS6HSro
Algebar Orion
#88 - 2014-01-28 00:36:00 UTC  |  Edited by: Algebar Orion
Calm down guys. I do not plan to fit carrier and fly somewhere to do LV5 missions. I pumped some cash into this game and now I have big enjoyment trading on EVE market with various cheap and expensive goods (search, compare many similar items to found the best etc.) and learning warship's fitting in the same time. As for this previous fit I found on the Internet Caldari BS T2 fit and I was trying to replicate it with Faction items. Also I have just discovered some Officer's stuff being amazingly expensive! There is also Storyline stuff. This game is crazy because of plethora of items present.
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#89 - 2014-01-28 14:22:55 UTC  |  Edited by: Anne Dieu-le-veut
Algebar Orion wrote:
Anyway it is strange T2 stuff is much cheaper than faction one. What reason is behind faction stuff presence in this game?


Faction, officer, and deadpsace gear generally require less CPU and/or power grid, and have better stats than T2. In some cases, even Meta 4 T1 is better than T2. You have to spend a little time comparing them.

Your Raven fit will be a prime gank magnet. I would use T2 modules with some faction for fitting purposes. You definitely need to skill up your "fitting" skills...CPU Management, Capacitor Management, Electronics Upgrades, Weapons Upgrades, etc.

Personally, I would use cruise missiles for PvE over torpedoes. They have more range and will apply damage slightly better to smaller targets, which you still get a lot of in lvl 4 missions. You will normally use drones to kill frigates, but you need to skill up your drone support skills to speed up how fast they kill those frigates. I also would train for and use a large micro jump drive (MJD) on your battleship. When you get swarmed by frigates, you can jump 100 km away. Some of those lvl 4 frigates will warp scram you preventing you from warping out if you need to avoid getting blown up, but a MJD is not affected by NPC warp scrambles, so you could jump and then either repair your shields and re-engage, or warp out.

I didn't see any mention of you training missile support skills. All those skills will improve your missile DPS.

I would also replace those capacitor rigs with flare and rigor catalyst rigs.
Dkeh Weis
Digital Innovations
#90 - 2014-01-28 15:14:14 UTC
Algebar Orion wrote:
OK, so I am fielding nice T1 faction Raven's fit against Guristas rats:

[HIGH]
6 x Prototype "Arbalet" torpedo launcher, Caldary Navy Mjolnir torpedo
1 x Small Tractor Beam I

[MID]
2 x "Dread Guristas" Kinetic Deflection Field
1 x "Dread Guristas" Thermic Dissipation Field
1 x "Dread Guristas" X-Large Shield Booster
2 x "Domination" Shield Boost Amplifier

[LOW]
3 x "Pandemonium" Ballistic Control System I
2 x "Page" Capacitor Flux Coil I

[RiG]
3 x Large Capacitor Control Circuit I

[DRONES]
5 x "Integrated" Hammerhead
5 x "Integrated" Hobgoblin

It should be ready tomorrow. What do you think about it?


If you attempt to fly this, you will get smoked. For real. I guarantee you.

Eve will make you work a solid month all on your own for your first cookie. Then kick you in the nuts and take that cookie, and laugh at you for thinking you could have a cookie at all.

Algebar Orion
#91 - 2014-01-29 11:23:32 UTC  |  Edited by: Algebar Orion
Now I learn Active Shield Tanking strategy and fits in-depth. It's quite complicated stuff. The crucial question is if cap stability is a must or not? If not, what time duration is enough before capacitor shuts off?

Another issue: What is better on Caldari BC and BS in PvE: omni-tank or mission specific tank?

I also looked briefly in Drones operation. Can I launch and control only five drones in any given time?
J'Poll
School of Applied Knowledge
Caldari State
#92 - 2014-01-29 11:47:10 UTC  |  Edited by: J'Poll
Algebar Orion wrote:
Now I learn Active Shield Tanking strategy and fits in-depth. It's quite complicated stuff. The crucial question is if cap stability is a must or not? If not, what time duration is enough before capacitor shuts off?

I also looked briefly in Drones operation. Can I launch and control only five drones in any given time?


Cap stability is a nice debate point. Some say yes, some will say no.

Personally Im on the No side. If you are cap stable, you likely gimped either your tank or gank, or both.
If you know you can do a certain job the ship is designed for in 20 minutes, a cap drain of 30min should be more then enough. Also keep in mind that fitting screen can be horribly wrong on cap drain as it tells you your cap stats with EVERYTHING turned on, ALL the time. You can manually manage cap and extend cap life a lot by it.

And yes, in general rule you can only field 5 drones. There are 3 exeptions on this:

1. Carriers - capital ship, low and below only.
2. Super carriers - super capital ship. Low and below only. You WILL be a big target to anybody.
3. Guardian-Vexor - Special edition price ship. VERY, very, very expensive. Undocking it is instant suicide as anybody in EVE will hunt you as it makes one heck of a nice killmail on your history.

Edit:

On your edit. I prefer a mission specific tank. Why, because you know what to expect. So why waste tanking slots on damage resists you dont have to tank.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#93 - 2014-01-29 11:49:39 UTC
Dkeh Weis wrote:
Algebar Orion wrote:
OK, so I am fielding nice T1 faction Raven's fit against Guristas rats:

[HIGH]
6 x Prototype "Arbalet" torpedo launcher, Caldary Navy Mjolnir torpedo
1 x Small Tractor Beam I

[MID]
2 x "Dread Guristas" Kinetic Deflection Field
1 x "Dread Guristas" Thermic Dissipation Field
1 x "Dread Guristas" X-Large Shield Booster
2 x "Domination" Shield Boost Amplifier

[LOW]
3 x "Pandemonium" Ballistic Control System I
2 x "Page" Capacitor Flux Coil I

[RiG]
3 x Large Capacitor Control Circuit I

[DRONES]
5 x "Integrated" Hammerhead
5 x "Integrated" Hobgoblin

It should be ready tomorrow. What do you think about it?


If you attempt to fly this, you will get smoked. For real. I guarantee you.



One thing I only spot now.

Guristas fitted ship...Mjolnir torps????

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Algebar Orion
#94 - 2014-01-29 11:52:30 UTC
Why not? One can fit four types of torps. Doesn't matter.
J'Poll
School of Applied Knowledge
Caldari State
#95 - 2014-01-29 11:53:56 UTC
Algebar Orion wrote:
Why not? One can fit four types of torps. Doesn't matter.


Because Guristas are weak in their Kinetic tank and thus you will use less missiles to kill them if you shoot Kinetic stuff at them

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Algebar Orion
#96 - 2014-01-29 11:56:42 UTC  |  Edited by: Algebar Orion
I see. Simply I did not put all four damage type torps in this fit. Normally I prefer to have them all in ship's hangar.

What maximum range of torps and cruise missiles can I achieve with top skills?

Anyway AST core fit looks like this:

- 1 x Shield Booster
- 1 x Shield Amplifier
- 3 x mission specific or omni-tank hardeners
- 1 x Cap Recharger

- 1 x Power Diagnostic System
- 1 x Damage Control

- 3 x CCC I

Am I right?
Thomas Builder
Center for Advanced Studies
Gallente Federation
#97 - 2014-01-29 14:33:46 UTC
Algebar Orion wrote:
What maximum range of torps and cruise missiles can I achieve with top skills?
Torpedo: Base range = 9km; Max skills = 20km
Cruise Missile: Base range = 66km; Max skills = 148km

Some ships have bonuses that increase that range. Bastion mode also increases it, as well as some rigs.
Algebar Orion
#98 - 2014-01-29 14:41:10 UTC  |  Edited by: Algebar Orion
Wow! That is huge divide between torps and CM range! I wonder how to fight PvE in BS armed with torps at so close range! It must be suicidal.
J'Poll
School of Applied Knowledge
Caldari State
#99 - 2014-01-29 15:23:05 UTC
Algebar Orion wrote:
Wow! That is huge divide between torps and CM range! I wonder how to fight PvE in BS armed with torps at so close range! It must be suicidal.


Of course it's a big difference. You are comparing close range missiles vs long range missiles.

And a torp ship is viable, if you adjust your fit and tactic to it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Algebar Orion
#100 - 2014-01-29 15:39:29 UTC
I see. So torpedo armed BS fit should also include: Afterburner, MJD, Nosferatu and Target Painter?