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EVE New Citizens Q&A

 
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Character training speed

Author
Keno Skir
#41 - 2014-01-24 05:31:35 UTC  |  Edited by: Keno Skir
If you fly a battleship within 2 weeks of starting your account IT WILL DIE IN FLAMES. You need at least 2 months of core skills to even think about flying a battleship effectively. With no skills in tanking it will fold up like a wet paper bag soon as it gets shot, and you will have to gimp your fit because you dont have enough powergrid or cpu to fit all the right modules on it.

The above statement isn't meant to make fun of you or curb your spirits, i promise you i'm trying to save you money and wasted time. One of the most common mistakes for new players is to fly bigger ships early expecting them to be better than the smaller ships, they are not. You WILL be more combat effective in a smaller ship early in your career, as in actually do and take MORE damage in a smaller ship due to your early skills.

If you're gonna fly combat, remap to perception and willpower and use implants as necessary. Ships and guns tend to use Perc and Willpower predominantly.

And agin please don't embarass yourself by flying around in a battleship at a week old, you will be laughed out of the building and killed by the first frigate you get into a fight with.

Algebar Orion wrote:
LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! Big smile


Not years no, just like 2 / 3 months in say a Battlecruiser maybe? The choice is either to be appalingly bad at fighting in a battleship (that's not cool, and it's not quicker for missions) and to lose your first 3 to silly mistakes (boom goes all your hard earned isk), or to practice a little in smallER ships (not just frigs, just not straight into battleships).

Nobodies trying to ruin your fun or curb your enthusiasm, you will just be absolutely pants in combat if you choose the BS this early.
Sabriz Adoudel
Move along there is nothing here
#42 - 2014-01-24 06:23:25 UTC  |  Edited by: Sabriz Adoudel
OP, be very sure you understand the weaknesses of battleships before getting in one. Very sure.

A battleship takes around ten times as long to acquire a target lock as a frigate does. It simply can't do any damage at all with guns to a frigate that is close to it unless the frigate is nearly stationary (or if it is using missiles, it will deal terrible damage to a frigate at any speed).

If you start your EVE career in highsec missions, the frigates will be the biggest danger to you at all mission levels (other than other players). In a battleship, you are somewhat better at killing hostile battleships than other ship classes, but the price you pay for this is being TERRIBLE against those very frigate rats that are the biggest danger to you.

The same caveats apply to the battlecruisers that fit battleship sized guns, although they aren't used for missions much at all.

In missions, I'd rather deal 1000 DPS to battleships and 900 to frigates in an Ishtar (or 300 less in a Vexor) than deal 1800 damage to battleships and literally less than 50 to frigates.


But feel free to ignore our advice. When you do, please EVEmail me links to your lossmails, so that your expensive battleship losses can serve as expensive warnings of what NOT to do for future new players.

I support the New Order and CODE. alliance. www.minerbumping.com

Omega Sunset
Black.Omega
#43 - 2014-01-24 06:46:52 UTC
Algebar Orion wrote:
I have brand-new account. Where can I get cerebral accelerators?
btw, just curious, but the way you write, and the mention of the golem and high sec missioning, this isn't by chance your second trial account in the past week? ... Straight
Just curious...

—Ω—

Miriya Zakalwe
World Wide Welp
#44 - 2014-01-24 11:09:19 UTC  |  Edited by: Miriya Zakalwe
Omega Sunset wrote:
Algebar Orion wrote:
I have brand-new account. Where can I get cerebral accelerators?
btw, just curious, but the way you write, and the mention of the golem and high sec missioning, this isn't by chance your second trial account in the past week? ... Straight
Just curious...


Beat me to it :)

Also, OP: To effectively use a battleship will take you weeks or months of training. You'll need, at a minimum, racial battleship III, large turret III (or missile skills taking even longer), drones V plus associated drone skills, and that doesn't even touch on the many fitting skills you'll need.

Don't expect to effectively fly one before March. Maybe April. Next week, barely maybe; next month, badly at best.

Regarding small ships, I can fly battleships (and unlike you, I can fit them - barely). I can also fly BCs, cruisers, and so on. Despite all of that, my favorite ships are frigates. Currently my favorite ship is an assault frigate PvP build I am also running L3 missions in.

I really, really dislike anything larger than BCs. I dislike some BCs as well. They just feel stodgy and slow. I have much more fun in cruisers and below. For now anyway.
Omega Sunset
Black.Omega
#45 - 2014-01-24 11:31:40 UTC  |  Edited by: Omega Sunset
Miriya Zakalwe wrote:
Beat me to it :)
yeaaahh... and looking for the fast track there, it's really not hard to figure out Smile
OP, you could always buy a character from the character bazaar Cool
*grabs some popcorn, clicks the cloaky module and goes AFK*

—Ω—

Kira Enomoto
State War Academy
Caldari State
#46 - 2014-01-24 11:38:29 UTC
Omega Sunset wrote:
Miriya Zakalwe wrote:
Beat me to it :)
yeaaahh... and looking for the fast track there, it's really not hard to figure out Smile
OP, you could always buy a character from the character bazaar Cool
*grabs some popcorn, clicks the cloaky module and goes AFK*


If you do this, please let us know so we can ga.... ....protect you! In your nice new expensive ship. Twisted
Celeste Taylor
Ruby Dynasty
#47 - 2014-01-24 12:25:19 UTC
Algebar Orion wrote:
LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! Big smile

I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths:

- Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix
- Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros


That Gallente path can go from Myrmidon for 3 to Dominix for 4 and stop there if all you want to do is level 4s. My Vindicator and other 1B ISK ships do tend to stay parked. I will also agree with those who love T2 cruisers and also find my characters mainly piloting Ishtars, Falcons, blockade runners and other medium sized ships which are more specialized for specific tasks.
Noxisia Arkana
Deadspace Knights
#48 - 2014-01-24 13:55:03 UTC
Don't turn EvE into an isk grind. Running L4 missions is a good goal, but it's better to think long term what you may want to do for 'fun.'

Take it from someone who loves to run missions, they get boring real quick.

I've also heard no mention of group play. Solo EvE is not the best EvE - in my opinion.
Algebar Orion
#49 - 2014-01-24 14:56:27 UTC  |  Edited by: Algebar Orion
What is going on? I have non-trial account PLEX-ed two days ago almost instantly after creating it, so I got almost a month and a half long first playtime period. Good deal! Gank each other if you are bored playing EvE or reading forum.

As far as above mentioned things are concerned I know there are advanced "lighter" spaceships but they are at T2 technology level and thus I would train to board them probably much longer than heavy T1 warships. Therefore that's no reason for me to do so.

Anyway I test-bought Drake BC and now I am trying to fit it with basic stuff:

EFT
[Drake, Mission Basic]
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
Small Tractor Beam I

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field I
M51 Iterative Shield Regenerator
M51 Iterative Shield Regenerator
M51 Iterative Shield Regenerator

Ballistic Control System I
Ballistic Control System I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin I x5


Very good enjoyment! When I try to add every new piece of stuff I must first train required skill! Big smile
Miriya Zakalwe
World Wide Welp
#50 - 2014-01-24 16:46:52 UTC  |  Edited by: Miriya Zakalwe
Algebar Orion wrote:
What is going on? I have non-trial account PLEX-ed two days ago almost instantly after creating it, so I got almost a month and a half long first playtime period. Good deal! Gank each other if you are bored playing EvE or reading forum.

As far as above mentioned things are concerned I know there are advanced "lighter" spaceships but they are at T2 technology level and thus I would train to board them probably much longer than heavy T1 warships. Therefore that's no reason for me to do so.


Incorrect assumption. I don't think you realize how long it will take you to actually be effective in a battleship, or how much a well fit battleship will cost to fit.

I just did a minimal skill plan from a new pilot and we're talking more than 20 days to just put guns in the thing and be able to fly 5 drones. That's with no other skills trained at all, just battleship, large guns and drones.

Glad you're having fun fitting though. And good to see you're using a fitting tool to experiment.
Algebar Orion
#51 - 2014-01-24 16:56:14 UTC  |  Edited by: Algebar Orion
Yeas! That is my first fit! I can learn many things in practice such as conjunctions between skill and weapons.

BTW: Is this fit good for level 2 missions?
Elena Thiesant
The Scope
Gallente Federation
#52 - 2014-01-24 17:35:59 UTC
If you mean the Drake, no not really. Level 2 missions are better done in a cruiser than a battlecruiser typically. If you like missiles, try a Caracal.
Algebar Orion
#53 - 2014-01-24 17:39:10 UTC
Anyway I should finish training skills for this fit tomorrow. Also one question about weapons: I should buy Scourge Heavy Missile as an ammunition for Malkuth launchers but what number of this missiles to buy?
Algebar Orion
#54 - 2014-01-25 17:37:33 UTC
What is Mastery Level Certificate? What is difference amongst 1-5 levels?
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#55 - 2014-01-25 19:20:22 UTC
Certificates are a guide as to which skills will improve how the module/ship works.

They don't do anything themselves and you could quite easily ignore them completely.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Wombat65Au Egdald
R I S E
#56 - 2014-01-26 10:55:52 UTC
I'm going to toss in my 2 isk worth of opinion.

I started playing Eve in May last year so I'm almost 9 months into the game. Still new enough to remember fairly clearly what it's like to be a new player still learning how to get started.

Algebar, it's one thing to have the skills to fly a battleship in Eve, it's another thing to have the isk to buy one and equip it, and yet another thing to be able to fly it well. When you look at the stats of different ships and see the "training time" information, that's basically the time it takes to train the smallest set of skills necessary to get into a ship and launch it out of a station into space.

That training time is just for the bare ship itself. No weapons, no defence equipment, no other skills. You'll be sitting in a ship that can't shoot and can't protect itself. All of the other items that make a ship effective, weapons, defence equipment, drones, etc, will all take extra training time on top of the training time for the ship itself.

There is a core set of skills which apply to every ship you fly, from a frigate to a titan to a mining ship and to a cargo hauler. Every ship in the game has the following. A capacitor for storing power, a powergrid to get power to the weapons and other modules, a cpu to run the weapons and other modules, shields, armor and a hull. Each of those has a basic skill associated with it (capacitor has two core skills, one to increase it's power storage size and the other to make it recharge faster). Every ship you can fly in the game has those features and every ship you can fly in the game will benefit from training these core skills. I'm not saying you have to get them all to level 5 as fast as possible, but those skills should be fairly high priority. In my opinion, by the time you think you're ready to fight in a battleship, you should have all of those core skills to at least level 3 and possibly level 4. You can certainly equip and fly a battleship with those core skills lower than level 3, but you'll be slower, run out of power sooner, have weaker defences and do less damage in a fight. Your battleship will be easier for others to blow up while you're inside it.

There's also the issue of affording a battleship. You're going to need to fly something else that is smaller and cheaper in order to earn enough isk to buy a battleship and all it's modules and remember that insurance will never cover the total replacement cost of a fully equipped ship. Insurance won't even cover the full market price of a bare unequipped ship.

I'm not saying you shouldn't try to fly a battleship as soon as you can, play the game in a way that makes you happy. I just want you to be aware that all ships have their strong and weak points, and a battleship can be very vulnerable to a group of smaller ships like frigates, destroyers and fast cruisers, especially when the battleship is flown by someone with skills still at a low level compared to pilots in smaller ships with skills at a higher level. Small ships can put some real hurt on bigger ships when those small ships are used in the right way.

This is all just personal opinion, play the game your way and ignore everything I said if you like. I'm just trying to help you avoid making an easy target of yourself by getting into an expensive ship that will be vulnerable while you're still fairly new to the game.
Algebar Orion
#57 - 2014-01-26 13:14:23 UTC  |  Edited by: Algebar Orion
That's exactly what Master Certificate levels for each ship are for. Every player has its own strategy for his career path. I decided to train skills needed to board all four races T1 combat ships first. That does not mean I will board battleships first but I want to have freedom of choice at hand.
J'Poll
School of Applied Knowledge
Caldari State
#58 - 2014-01-26 18:38:17 UTC
Algebar Orion wrote:
What is going on? I have non-trial account PLEX-ed two days ago almost instantly after creating it, so I got almost a month and a half long first playtime period. Good deal! Gank each other if you are bored playing EvE or reading forum.

As far as above mentioned things are concerned I know there are advanced "lighter" spaceships but they are at T2 technology level and thus I would train to board them probably much longer than heavy T1 warships. Therefore that's no reason for me to do so.


Incorrect.

A T2 frigate takes less skills then a T1 battleship to have all the needed "core" skills on the level you need to use it effectively.

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J'Poll
School of Applied Knowledge
Caldari State
#59 - 2014-01-26 18:42:01 UTC
Algebar Orion wrote:
Yeas! That is my first fit! I can learn many things in practice such as conjunctions between skill and weapons.

BTW: Is this fit good for level 2 missions?


1. That fit needs some work, it isn't optimal or good, but it isn't the worst I've seen. At least you didn't butcher the Drake like other new players tried to do.

2. For L2 missions, use a cruiser.

Generally accepted ships for missions (though there are exceptions etc):

Level 1 - frigates / destroyers
Level 2 - cruisers / T2 frigate - mainly AF
Level 3 - battlecruisers
Level 4 - battleships / command ships / Tech 3 cruisers (aka Strategic Cruisers).
Level 5 - fleet or capitals *Low-sec only*

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J'Poll
School of Applied Knowledge
Caldari State
#60 - 2014-01-26 18:44:22 UTC
Algebar Orion wrote:
Anyway I should finish training skills for this fit tomorrow. Also one question about weapons: I should buy Scourge Heavy Missile as an ammunition for Malkuth launchers but what number of this missiles to buy?


Yes.

Those Malkuth's are just named Heavy missile launchers (so Meta level is not 0, can't remember what Malkuth's are, IIRC it's Meta 3).

Thus it needs Heavy missiles.

How much...well, that depends on your exact fit (so how much DPS), what you fight (how many shots it takes to kill it) and the amount of enemies you need killed.

So it's hard to say, but you will use a fair bit of missiles in a while, so what I personally do is buy in bulk (aka buy about 1 million missiles and then use that stock till it's nearly empty).

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