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Add a Suspect Flag for Mission Invasion

First post
Author
Abdul 'aleem
Sumiko Yoshida Corporation
#121 - 2014-01-23 23:00:44 UTC  |  Edited by: Abdul 'aleem
Mike Voidstar wrote:
Saying the pocket (and apparently everything in it) is yours because you have been given a mission there is like saying my house became yours because I hired you to come and do some work inside. The assertion that you own a mission pocket because gou make it available upon accepting a mission is simply not true on any level within the game. Again, the owner of that space is clearly listed in the upper left of your screen. The rights and responsibilities granted to you are clearly deliniated in your mission log. If theives are to be attacked as part of the work you are to perform they will be clearly identified.

A theif isnt a theif until he has stolen something. Until you destroy the ship, you dont even have any property within the mission pocket to steal.

I am a big old boring carebear... I feel for the issue you have, and agree that changes should be made to level the playing field... But your suggestion is poor on every level from metagame logic to ingame lore.

The fact that it damages the legitimate playstyle of even a single player while doing nothing to address the concern you have is more than plenty of reason to send this idea back to the drawing board. In fact, it would damage salvagers, the randomly curious, those practicing probe skills, and even the odd duck that might want to horn in on your bounties by killing some of the ships in your mission rather than get their own. It does not matter why they want in the mission pocket, the fact is everyone has the perfect right to be there. That is the nature of sandbox gameplay.

It is not my opinion that determines who owns what. It is not a fact up or open to debate. That informatikn is clearly stated in game, you have only to check the info on any place or object in the game to be told.



1) your house existed prior to you hiring me. the mission pocket did not exist before the missioner interacted with the agent. That's where your analogy fails.

2) all common criminal law IRL states that crimes start with motive. I agree with that. As has been stated by many people in this thread and the original, there are few (if any) valid reasons for anyone warping to another persons mission pocket without their permission except to steal or gank (fleet, WT, kill right, etc are legal reasons and not effected by my proposal)

3) the warning system is enough to keep anyone without criminal intent safe from getting flagged accidentally. Same as any other illegal action.

4) having the "right" to do something does not always mean doing it is legal. You have the right to make slanderous comments and no one can stop you, but also it is criminal if you do it. Or, in game terms, you have the right to loot another person's can, but doing it without their permission is illegal.

Edit: also, you are confusing "Sovereignty" with "ownership." Yes, the Faction has sovereignty, that doesn't mean player's cannot own anything within. Just like, IRL, a government has ultimate sovereignty over the land it controls, yet citizens can also "own" property within it. Correctly acknowledging missioners as the "owners" of the mission pockets generated as a result of their individual and private actions with a mission agent, for them, does not bend or break anything in or out of game.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mike Voidstar
Voidstar Free Flight Foundation
#122 - 2014-01-23 23:29:28 UTC
1: This is an MMORPG. While the pocket may not have existed in real life terms until you the player generated it by having your character accept the mission from an agent, within the context of the game world that area of space always existed and you have simply been hired for a job.

2. Crime may start with motive, but punishment does not start with summary execution. What you are suggesting is the right to outright kill anyone in the area you do not authorize to be there on suspicion of criminal intent.

3. The warning system would be a fine deterrent, except for the legitimate reasons someone may want to be there within the context of the fantasy world of EVE. Thats like saying murder victims deserve their fate because they dared enter New York's Central Park alone at night.

4. You are sadly underinformed and uneducated concerning ownership under the aegis of a government in real life. Anyone has every legal permission to be in whatever portion of space the sovriegnity holding entity grants, and is subject only to the force that the holder can apply. Thats kind of why you have the mission in their space to begin with.
Abdul 'aleem
Sumiko Yoshida Corporation
#123 - 2014-01-23 23:46:03 UTC  |  Edited by: Abdul 'aleem
Mike Voidstar wrote:


2. Crime may start with motive, but punishment does not start with summary execution. What you are suggesting is the right to outright kill anyone in the area you do not authorize to be there on suspicion of criminal intent.




2) if you look at your second comment here, you will see it corrects your own analogy of "summary execution". The suggestion is only for a suspect flag to be triggered, as you correctly acknowledged after that.

edit:

3) no it's like saying, if the thief chooses to warp to another person's mission pocket to steal the mission item, flag them at the time they act on it, instead of giving them Concord protection until they loot and run.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mike Voidstar
Voidstar Free Flight Foundation
#124 - 2014-01-24 00:04:15 UTC
Except you cannot determine why they are there until they actually do something. They do get flagged at the appropriate time.

You do not need the right to summarily execute people just because they happen to be in a place you don't like on simple suspicion that they may be intending to do something you don't want to something that you yourself don't have the right too at that time.

You have failed to give any sort of proper reason why you should have the right to shoot people simply for being in the same public space as you are. It all boils down to the point of ownership, and you are simply incorrect in assuming the space is yours just because you were given a location for it.
Abdul 'aleem
Sumiko Yoshida Corporation
#125 - 2014-01-24 00:10:36 UTC  |  Edited by: Abdul 'aleem
Mike Voidstar wrote:
Except you cannot determine why they are there until they actually do something. They do get flagged at the appropriate time.

You do not need the right to summarily execute people just because they happen to be in a place you don't like on simple suspicion that they may be intending to do something you don't want to something that you yourself don't have the right too at that time.

You have failed to give any sort of proper reason why you should have the right to shoot people simply for being in the same public space as you are. It all boils down to the point of ownership, and you are simply incorrect in assuming the space is yours just because you were given a location for it.



Lots of reasons have been posted by myself and others who support the idea in this thread and in the original Missions & Complexes thread.

The mission pockets are not public space. If they were, the public would be able to access them without the owner being involved.

For instance: if you can tell me how I can publicly access a mission site of someone who accepts a mission and never undocks, I will totally agree that they are public spaces.

Otherwise, I understand your opinion that they are public spaces. But, I am sorry, you are wrong.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mike Voidstar
Voidstar Free Flight Foundation
#126 - 2014-01-24 00:21:48 UTC
Your entire premise for why the space should not be considered public ignores the fact that this is an RPG game, and carries a certain amount of imagination.

There is an assumed NPC population frequenting these locations on legitimate business all the time. The area is assumed to be open to the public at large. The mechanic of spawning a pocket is a fabrication to forward the storyline that something important happened at that otherwise mundane place at that particular time.

You are not creating a space, you are creating a storyline event. The space is the setting for that encounter---you don't own the stage, just your part in that particular play.

Your argument would be true only if we viewed the game in terms of pixels and data under our control, but that's now how the game world is intended to be viewed. If that were the case there would not be all this text you are supposed to be reading about the mission objectives and reasons for you to be heading to where you are going and such.

For your argument to work, you need to have a valid, in game reason that ownership of that portion of space has transferred to you during the course of the events being portrayed. You don't have that... instead you have some metagame "This pocket didn't exist until I willed it so" BS that only applies if the game was meant to be 100% out of character.

If you want to own space and shoot anyone that comes near you, it so happens that this is a game where you can make that happen. It also happens that the place for that sort of thing isn't in High Sec space... try one of the other 3 areas.
Abdul 'aleem
Sumiko Yoshida Corporation
#127 - 2014-01-24 00:27:53 UTC  |  Edited by: Abdul 'aleem
Please, if the mission sites are public, just tell me how I can warp to another player's mission pocket if they draw the mission and never undock.

If the site is intended for the public and I have a right to be there, tell me how to do it.

Or, just admit that you are wrong.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mike Voidstar
Voidstar Free Flight Foundation
#128 - 2014-01-24 00:44:55 UTC
You know, I initially came into this thread to support your issue, just not your solution. That is done now, and you are actually slowing pushing my carebearish tendencies into actively hunting you down in game and shooting you just for being an annoying individual. Probably after I practice my probing skills finding you in a mission pocket just for the occasion. Every single time you regurgitate the assertion that you own the space due to the mechanics of accessing it you reveal yourself to be exactly the sort of whining incompetent that the PvP mouthbreathers claim.

Once again... if you want to claim that space as your own, provide a logical, in game and storyline consistent reason why the current owners listed at the top left of the screen gave it and everything in it to you to do with as you please. Arguing game mechanics while claiming storyline rights simply will not work. You cannot take the RP out of RPG.

While I, nor any other Player, can access the mission area, they are hubs of NPC activity used by the vast majority of the EVE universe on a daily basis. EVE is much more than a few thousand pod pilots ruling the spaceways. That sort of thing is what an RPG is all about.

Your argument is ignoring the RP part of MMORPG, and doing its best to forget the MM part as well. There is a difference between the out of character mechanics of game play, and the in game storyline that is supposed to be the heart of the game. PVE content is all about the RP in RPG.

You are wrong because you are trying to force out of game logic on in game storyline events. You do not, never have, nor ever will own that space. If you want to own space go forth into null sec and claim a patch of it. That is the nature of this game, and claiming otherwise due to the mechanics of how an encounter works will get you nowhere.
Abdul 'aleem
Sumiko Yoshida Corporation
#129 - 2014-01-24 00:50:51 UTC  |  Edited by: Abdul 'aleem
Mike Voidstar wrote:
You know, I initially came into this thread to support your issue, just not your solution. That is done now, and you are actually slowing pushing my carebearish tendencies into actively hunting you down in game and shooting you just for being an annoying individual. Probably after I practice my probing skills finding you in a mission pocket just for the occasion. Every single time you regurgitate the assertion that you own the space due to the mechanics of accessing it you reveal yourself to be exactly the sort of whining incompetent that the PvP mouthbreathers claim.

Once again... if you want to claim that space as your own, provide a logical, in game and storyline consistent reason why the current owners listed at the top left of the screen gave it and everything in it to you to do with as you please. Arguing game mechanics while claiming storyline rights simply will not work. You cannot take the RP out of RPG.

While I, nor any other Player, can access the mission area, they are hubs of NPC activity used by the vast majority of the EVE universe on a daily basis. EVE is much more than a few thousand pod pilots ruling the spaceways. That sort of thing is what an RPG is all about.

Your argument is ignoring the RP part of MMORPG, and doing its best to forget the MM part as well. There is a difference between the out of character mechanics of game play, and the in game storyline that is supposed to be the heart of the game. PVE content is all about the RP in RPG.

You are wrong because you are trying to force out of game logic on in game storyline events. You do not, never have, nor ever will own that space. If you want to own space go forth into null sec and claim a patch of it. That is the nature of this game, and claiming otherwise due to the mechanics of how an encounter works will get you nowhere.


I think that you and I and everyone else know that there is no way to access a missioner's mission pocket if they draw a mission and never undock. That means that they are definitely not owned by the public.

No troll. No personal attack. No judgement. You are just wrong.

And again, the suggestion is that because of this fact, we make it illegal to warp to a missioner's pocket without a valid and legal reason (fleet member, WT, kill rights, etc)

It's just a suspect flag nothing more or less.

I don't think this is going to blow up anyone's gaming experience or their ability to RP.

It certainly isn't as immersion shattering as the fact that everything vanishes out of existence after the missioner is done with the site or the idea that the same missions get spawned over... and over... and over again.

I mean, does it interfere with RP to know that you can run the same epic arc chains every 3 months?

A suspect flag on a mission invader is much less of a challenge/threat to Role Playing or immersion than that.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mike Voidstar
Voidstar Free Flight Foundation
#130 - 2014-01-24 00:57:49 UTC  |  Edited by: ISD Ezwal
There is a difference between having the right to do something, and the ability. You are ignoring that.

Everyone has the right to access that space. Only the mission owner has the ability, because that space is the setting for an event in that characters story. You only own your own actions and your own ship--- the setting is part of the world and is owned by everyone.

Your argument is false because it is based on a false premise using unrelated facts to support a strawman conclusion.

*Snip* Please refrain from personal attacks. ISD Ezwal
Abdul 'aleem
Sumiko Yoshida Corporation
#131 - 2014-01-24 01:00:48 UTC  |  Edited by: Abdul 'aleem
Mike Voidstar wrote:
There is a difference between having the right to do something, and the ability. You are ignoring that.

Everyone has the right to access that space. Only the mission owner has the ability, because that space is the setting for an event in that characters story. You only own your own actions and your own ship--- the setting is part of the world and is owned by everyone.

Your argument is false because it is based on a false premise using unrelated facts to support a strawman conclusion.

*Snip* Please refrain from personal attacks. ISD Ezwal


Peace man o7


Edit: my intention is our exchanges was only to point out all of the evidence that supports the suggestion for CCP to allow invaders to be suspect flagged for trespassing into the missioner's mission pocket.

We can agree to disagree and I am sorry if you felt in any way that it was a personal attack on you. I apologize if it came across that way.

Also, I know it may not convince you, but Daichi Yamato (a ganker/griefer/"pirate" and/or thief) adds the following proof to support the fact the missioner is in fact the rightful owner of the mission pocket created for him by his agent:

Daichi Yamato wrote:


if anything makes a mission belong to the mission acceptor its the fact that no matter who kills the NPC's the wrecks belong to the mission acceptor and his fleet. THAT god awful mechanic is the strongest argument that mission space is owned.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#132 - 2014-01-24 02:52:01 UTC
Abdul 'aleem wrote:
I think that you and I and everyone knows that there is no way to access a missioner's mission pocket if they draw a mission and never undock. That means that they are definitely not owned by the public.

No troll. No personal attack. No judgement. You are just wrong.

They're owned by whoever has the power to claim ownership and enforce it. I can claim ownership of every mission site and enforce my claim by hiring an army of minions to suicide gank every mission runner who trespasses on one of MY mission sites. It's MY site, not yours.
Daichi Yamato
Jabbersnarks and Wonderglass
#133 - 2014-01-24 03:02:21 UTC
Abdul 'aleem wrote:

I think that you and I and everyone knows that there is no way to access a missioner's mission pocket if they draw a mission and never undock. That means that they are definitely not owned by the public.

No troll. No personal attack. No judgement. You are just wrong.
.


That doesnt make it belong to u though. If ur there, anyone can warp to it and its public OR u never undock and no one ever goes there so no one owns it. Its simultaneously no ones and everyone's at the same time. Thats assuming that the premise of being the person who opens the space makes u the owner, for which there is not a fragment reasoning. sorry, 'just because i open it' is not a good enough reason.

No troll. No personal attack. No judgment. You are just wrong.

if anything makes a mission belong to the mission acceptor its the fact that no matter who kills the NPC's the wrecks belong to the mission acceptor and his fleet. THAT god awful mechanic is the strongest argument that mission space is owned.

Getting back on topic though, i cant see a suspect status for ppl coming into missions working. They can cloak, or move fast enough that little will change and they will still get the item before u. If u make it so that the item is only accessible by the mission acceptor then u may as well take off the sandbox slogan that is eve. Stealing from mission runners is as good as ganking. It rewards the alert and prepared, or punishes such ppl less often at least.

Missions changing location, and/or perhaps requiring larger capacities seems like a better option.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Abdul 'aleem
Sumiko Yoshida Corporation
#134 - 2014-01-24 03:02:58 UTC  |  Edited by: Abdul 'aleem
Riot Girl wrote:
Abdul 'aleem wrote:
I think that you and I and everyone knows that there is no way to access a missioner's mission pocket if they draw a mission and never undock. That means that they are definitely not owned by the public.

No troll. No personal attack. No judgement. You are just wrong.

They're owned by whoever has the power to claim ownership and enforce it. I can claim ownership of every mission site and enforce my claim by hiring an army of minions to suicide gank every mission runner who trespasses on one of MY mission sites. It's MY site, not yours.


Ownership:

http://dictionary.reference.com/browse/ownership

Highlights:


ownership (ˈəʊnəʃɪp)

— n
1. the state or fact of being an owner
2. legal right of possession; proprietorship


And, it is pointed out that "ownership" can be for non-material items, such as in this case, a mission pocket.

I would argue that the reason that no other player in the game can access the mission pocket if the owner doesn't undock after pulling the mission is that the missioner is in the "state of ownership" and can exercise that power of ownership to keep the location to themselves.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Daichi Yamato
Jabbersnarks and Wonderglass
#135 - 2014-01-24 03:03:50 UTC
Riot Girl wrote:
Abdul 'aleem wrote:
I think that you and I and everyone knows that there is no way to access a missioner's mission pocket if they draw a mission and never undock. That means that they are definitely not owned by the public.

No troll. No personal attack. No judgement. You are just wrong.

They're owned by whoever has the power to claim ownership and enforce it. I can claim ownership of every mission site and enforce my claim by hiring an army of minions to suicide gank every mission runner who trespasses on one of MY mission sites. It's MY site, not yours.


This is how ownership actually works in eve. If u cant defend it, its not urs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#136 - 2014-01-24 03:05:00 UTC
Abdul 'aleem wrote:

I would argue that the reason that no other player in the game can access the mission pocket if the owner doesn't undock after pulling the mission is that the missioner is in the "state of ownership" and can exercise that power of ownership to keep the location to themselves.


but if u never go there, then its not urs either

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Abdul 'aleem
Sumiko Yoshida Corporation
#137 - 2014-01-24 03:06:28 UTC  |  Edited by: Abdul 'aleem
Daichi Yamato wrote:


if anything makes a mission belong to the mission acceptor its the fact that no matter who kills the NPC's the wrecks belong to the mission acceptor and his fleet. THAT god awful mechanic is the strongest argument that mission space is owned.




Thanks for helping prove my point that the missioner owns the mission pocket.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Daichi Yamato
Jabbersnarks and Wonderglass
#138 - 2014-01-24 03:10:04 UTC
thats a better argument than urs. and it still doesnt mean ppl should go suspect for entering ur mission.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Abdul 'aleem
Sumiko Yoshida Corporation
#139 - 2014-01-24 03:14:09 UTC
Daichi Yamato wrote:
thats a better argument than urs. and it still doesnt mean ppl should go suspect for entering ur mission.


They wouldn't get a flag for just entering a missioner's mission pocket.

They would get a flag for entering it illegally without permission of the owner or without being a WT, having killrights, etc.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Daichi Yamato
Jabbersnarks and Wonderglass
#140 - 2014-01-24 03:16:59 UTC
so what would you ask for on F+I when thieves start using cloaked ships and inties?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs