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Add a Suspect Flag for Mission Invasion

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Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#61 - 2014-01-23 09:02:42 UTC
Abdul 'aleem wrote:
I'll be content with the fact that I actually witnessed several gankers, griefers, "pirates" and thieves actually argue against a suggestion that would increase interplay and PvP.


I'm not against ideas that create more PvP and more interaction (although I feel this idea is unlikely to do either). What I am against is carebears whining for mechanics to be changed to suit them because they're unwilling to make an effort when all the tools they need are provided for them. Forcing a criminal flag, as an idea on its own, has merit but it comes with a cost which affects everyone, not just you. There is no problem with the current mechanics. The problem is you.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#62 - 2014-01-23 09:09:34 UTC
Have you even tried negotiating with them? Is that too scary?
Hunter Arngrahm
Deep Core Mining Inc.
Caldari State
#63 - 2014-01-23 09:11:38 UTC
Riot Girl wrote:
Abdul 'aleem wrote:
I'll be content with the fact that I actually witnessed several gankers, griefers, "pirates" and thieves actually argue against a suggestion that would increase interplay and PvP.


I'm not against ideas that create more PvP and more interaction (although I feel this idea is unlikely to do either). What I am against is carebears whining for mechanics to be changed to suit them because they're unwilling to make an effort when all the tools they need are provided for them. Forcing a criminal flag, as an idea on its own, has merit but it comes with a cost which affects everyone, not just you. There is no problem with the current mechanics. The problem is you.


To be perfectly fair, he is being kind of whiny, and his idea does punish people who normally might not intend any harm or foul play. It doesn't help that he keeps saying "Criminal flag" when I think he means "Suspect flag", since Criminal would imply everyone would get concorded for setting foot in another person's missioning space, which is kind of the worst idea imaginable.
Lephia DeGrande
Luxembourg Space Union
#64 - 2014-01-23 09:31:15 UTC
In a Perfect World Missionitems become permanent items which cant be removed until the Mission Timer Runs Out.

Someone stole your item? Track him down and get your item back but of course Station Games and multiple Accounts and Charakters ruins this idea.
Mallak Azaria
Caldari Provisions
Caldari State
#65 - 2014-01-23 09:56:05 UTC
Hunter Arngrahm wrote:
Riot Girl wrote:
Abdul 'aleem wrote:
I'll be content with the fact that I actually witnessed several gankers, griefers, "pirates" and thieves actually argue against a suggestion that would increase interplay and PvP.


I'm not against ideas that create more PvP and more interaction (although I feel this idea is unlikely to do either). What I am against is carebears whining for mechanics to be changed to suit them because they're unwilling to make an effort when all the tools they need are provided for them. Forcing a criminal flag, as an idea on its own, has merit but it comes with a cost which affects everyone, not just you. There is no problem with the current mechanics. The problem is you.


To be perfectly fair, he is being kind of whiny, and his idea does punish people who normally might not intend any harm or foul play. It doesn't help that he keeps saying "Criminal flag" when I think he means "Suspect flag", since Criminal would imply everyone would get concorded for setting foot in another person's missioning space, which is kind of the worst idea imaginable.


Does it surprise you that someone with a very limited knowledge of how the game works wants a thing changed when he doesn't understand the implications of such a change?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Abdul 'aleem
Sumiko Yoshida Corporation
#66 - 2014-01-23 10:05:31 UTC  |  Edited by: Abdul 'aleem
Mallak Azaria wrote:


Does it surprise you that someone with a very limited knowledge of how the game works wants a thing changed when he doesn't understand the implications of such a change?


Teach us all. Tell us exactly what you are afraid of. Tell us all of the implications.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#67 - 2014-01-23 10:52:45 UTC
Did you actually come up with any valid reasons why mission runners are not able to use cloaks to loot, or to loot before the thieves can, or to suicide gank the thieves or to negotiate a deal with them? If you can explain why these strategies can't work, you may have a stronger argument.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#68 - 2014-01-23 10:53:19 UTC
I've not read the whole thread since this has been raised before in others.

My view is that the risk involved for the looter is so minimal compared to the damage it causes the mission runner in failing the mission causes an imbalance.

Not in the game mechanics though as the looter is using (I was careful not to say exploiting) a valid game mechanic. The mission (and any other similar COSMOS) missions should be amended in some way so that only the capsuleer can collect the required item. Failing one mission usually results in standings loss which the capsuleer can recover from and learn from experience. In COSMOS missions failing will cut out a large chunk of game available to the player which seems distinctly unfair.

It also makes extortion too easy and nothing should be easy in eve. If necessary the item should be stored in a secure location on the mission site and the capsuleer issued a hacked access code to retrieve it.

In the meantime my only suggestion would be to make sure anyone in this mission saves the loot carrying NPC until last and kills them whilst right next to them to instaloot!
Abdul 'aleem
Sumiko Yoshida Corporation
#69 - 2014-01-23 10:57:06 UTC
Riot Girl wrote:
Did you actually come up with any valid reasons why mission runners are not able to use cloaks to loot, or to loot before the thieves can, or to suicide gank the thieves or to negotiate a deal with them? If you can explain why these strategies can't work, you may have a stronger argument.



Yes I believe these were addressed in earlier responses.

Read.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#70 - 2014-01-23 10:58:41 UTC
Abdul 'aleem wrote:
Riot Girl wrote:
Did you actually come up with any valid reasons why mission runners are not able to use cloaks to loot, or to loot before the thieves can, or to suicide gank the thieves or to negotiate a deal with them? If you can explain why these strategies can't work, you may have a stronger argument.



Yes I believe these were addressed in earlier responses.

Read.

Are you going to make me search the thread only to find out you're lying? Could you just reiterate the reasons for me briefly?
Abdul 'aleem
Sumiko Yoshida Corporation
#71 - 2014-01-23 11:08:09 UTC  |  Edited by: Abdul 'aleem
Corraidhin Farsaidh wrote:
I've not read the whole thread since this has been raised before in others.

My view is that the risk involved for the looter is so minimal compared to the damage it causes the mission runner in failing the mission causes an imbalance.

Not in the game mechanics though as the looter is using (I was careful not to say exploiting) a valid game mechanic. The mission (and any other similar COSMOS) missions should be amended in some way so that only the capsuleer can collect the required item. Failing one mission usually results in standings loss which the capsuleer can recover from and learn from experience. In COSMOS missions failing will cut out a large chunk of game available to the player which seems distinctly unfair.

It also makes extortion too easy and nothing should be easy in eve. If necessary the item should be stored in a secure location on the mission site and the capsuleer issued a hacked access code to retrieve it.

In the meantime my only suggestion would be to make sure anyone in this mission saves the loot carrying NPC until last and kills them whilst right next to them to instaloot!



You have the general ideas.

I am arguing that the act of mission item theft/griefing, specifically in this particular COSMOS mission, is as close to an exploit as one can get without actually being called an exploit. And that the only thing preventing it from actually being labeled exploit is that CCP has not officially said that there are unintended consequences.

That said, I have also stated that the fact that CCP does in fact reset missions is an indication that they acknowledge that unintended consequences exist. So they know that there is a problem.

As a solution, I am not in favor of removing the ability of a mission thief to steal the item.

I am only suggesting that a suspect flag be generated for the suspicious act of choosing to warp into another player's mission pocket without a legal reason. This would balance out the risk/reward equations on both sides and create more legitimate counter-play options than currently exist.

If this suggestion is implemented, it would make the thief vulnerable to counter-play at the time the suspicious*** act is started and the thief would no longer have Concord protection until after the item is stolen.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mallak Azaria
Caldari Provisions
Caldari State
#72 - 2014-01-23 11:12:13 UTC  |  Edited by: Mallak Azaria
Abdul 'aleem wrote:
The suggestion is to add a simple flag to anyone warping to a mission pocket without a legal reason and without the pocket owners approval.


How would the system decide if the person is entering for a legal reason or not? In empire you don't own any of the space, so who exactly would you get the permission from?

Abdul 'aleem wrote:
Mallak Azaria wrote:
:effort:


I know, right?

What's with all these gankers, griefers, "pirates" and thieves not wanting to do any work?


Yeah, because ganking freighters is effort-free.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Abdul 'aleem
Sumiko Yoshida Corporation
#73 - 2014-01-23 11:19:30 UTC  |  Edited by: Abdul 'aleem
Mallak Azaria wrote:
Abdul 'aleem wrote:
The suggestion is to add a simple flag to anyone warping to a mission pocket without a legal reason and without the pocket owners approval.


How would the system decide if the person is entering for a legal reason or not? In empire you don't own any of the space, so who exactly would you get the permission from?

Abdul 'aleem wrote:
Mallak Azaria wrote:
:effort:


I know, right?

What's with all these gankers, griefers, "pirates" and thieves not wanting to do any work?


Yeah, because ganking freighters is effort-free.



With enough Talos, it kind of is. Looting the freighter wreck is maybe the hardest part.

As for your question, I am afraid you will have to read too. That has been addressed earlier.

Edit: you came into the thread a little late, so you may have missed it. But that's no excuse to be lazy.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#74 - 2014-01-23 11:29:28 UTC  |  Edited by: Corraidhin Farsaidh
Abdul 'aleem wrote:


Edit: you came into the thread a little late, so you may have missed it. But that's no excuse to be lazy.


I need no excuse to be lazy...It's genetic...

Edit: I hit post instead of return :D

More seriously I think in the case of COSMOS missions alone the missions themselves should be tweaked so that only the runner can get the required item as there is no way to recover the COSMOS arc if it is stolen. No mechanics changes required, just make sure a playeer can't be locked out of part of the game because they didn't realise that somebody could do that to them.
Abdul 'aleem
Sumiko Yoshida Corporation
#75 - 2014-01-23 11:33:01 UTC
Corraidhin Farsaidh wrote:
Abdul 'aleem wrote:


Edit: you came into the thread a little late, so you may have missed it. But that's no excuse to be lazy.


I need no excuse to be lazy...It's genetic...


At least we have people like you who post legitimate comments/opinions.

You are appreciated.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#76 - 2014-01-23 11:37:18 UTC
Corraidhin Farsaidh wrote:
there is no way to recover the COSMOS arc if it is stolen.

It can be traded between players.
Abdul 'aleem
Sumiko Yoshida Corporation
#77 - 2014-01-23 11:42:45 UTC
Riot Girl wrote:
Corraidhin Farsaidh wrote:
there is no way to recover the COSMOS arc if it is stolen.

It can be traded between players.


It is not an issue of whether it is "possible" for the missioner to obtain the mission item or not.

It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer.

All of the reasons are listed in the original post.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Abdul 'aleem
Sumiko Yoshida Corporation
#78 - 2014-01-23 11:48:55 UTC  |  Edited by: Abdul 'aleem
Corraidhin Farsaidh wrote:
Abdul 'aleem wrote:


Edit: you came into the thread a little late, so you may have missed it. But that's no excuse to be lazy.


I need no excuse to be lazy...It's genetic...

Edit: I hit post instead of return :D

More seriously I think in the case of COSMOS missions alone the missions themselves should be tweaked so that only the runner can get the required item as there is no way to recover the COSMOS arc if it is stolen. No mechanics changes required, just make sure a playeer can't be locked out of part of the game because they didn't realise that somebody could do that to them.



I believe that CCP's position is that it is better to allow for counter-play than to prevent actions.

And I agree.

A simple flag triggered at warp in and which makes the potential thief vulnerable to attack at the time that the crime is initiated (choosing to warp into a pocket owned by the missioner without a legal reason and without permission) is what I am proposing.

It allows for more counter-play options and balances out the risk/reward equation on both sides.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#79 - 2014-01-23 11:55:23 UTC
Riot Girl wrote:
Corraidhin Farsaidh wrote:
there is no way to recover the COSMOS arc if it is stolen.

It can be traded between players.


Of course and that is valid as a game mechanic, but due to the cost of the item in discussion it will be prohibitive to do so to many. Since as far as I understand it the COSMOS missions are to take you through some of the lore aspects of EvE and you lose the subsequent missions if you fail I can't help but think in these very specific cases there is a good reason to amend the item drop location to be secured.

Extortion is one thing, using game mechanics is fine for profit too, but cutting a section of game out because a player can't afford the extortion demands is borderline exploit (on the legal side by a gnats nudger in my opinion).

I only propose that the items in these instances are secured up in some way, not that the game mechanics are changed.

This would be like reading a book, being stopped by a phone call mid chapter and coming back to find the rest of the book had self-destructed because you didn't realize you only had a day to read the chapter you were in and the guy at the door got in the way (whilst demanding you pay him to let you close the door)
Riot Girl
You'll Cowards Don't Even Smoke Crack
#80 - 2014-01-23 12:02:54 UTC
Abdul 'aleem wrote:
It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer.


The thief is taking more risks and receiving a lower reward. What you are suggesting is that they should have to take greater risks, while you should not.