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Player Features and Ideas Discussion

 
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Add a Suspect Flag for Mission Invasion

First post
Author
Lawson Finch
Doomheim
#521 - 2014-01-29 12:44:02 UTC
Abdul 'aleem wrote:
Lawson Finch wrote:


It's a shame this idea only has a handful of likes and no CSM or DEV interest Sad



Yeah we agree there. A dev is needed to comment on how feasible it is to implement at least, to address posts like dexington's.

In the meantime, I can only guess based on current mechanics that it would be fairly easy to add.


I was just looking at the thread for creating a Titan graveyard - that's got about 80-odd likes already in only 5 pages and has CSM and DEVs supporting it. It's quite a popular idea by the looks of it.

This thread has 7 likes for the OP over 29 pages. And you've even linked it in your sig and spammed the Mission boards too. Sad

Have you tried posting it in C&P? I'm sure they'll go for it.
Abdul 'aleem
Sumiko Yoshida Corporation
#522 - 2014-01-29 12:45:11 UTC
dexington wrote:
Abdul 'aleem wrote:
dexington wrote:
This suggestion is clearly not as simple as just applying suspect timer to anyone who enters a mission area.

You are literally suggesting changes to fleet, fleet warp and the procedure of reconnecting after a disconnect, this is not including what needs to be changed for the ownership of mission sites to work.



Only CCP knows how easy or hard it would be to implement. There are a lot of existing mechanics that do things very similar to what would be needed to for a suspect flag for mission invasion to work. They have been posted already supporting the opinion that CCP should be able to make this change.

If you know of any specific technical reasons to support your statements, feel free to post them so people can discuss.


I find it very unlikely this is going to be considered a small prioritized issue, have you any idea how many years it took for ccp to fix neutral remote repping in hi-sec?

Even minor adjustments to the drone ui have been buried in the backlog for years, you clearly need to play eve for a few more years if you honestly believe this is something that is going to be implemented any time soon.



Like I said: only CCP knows for sure how easy or hard this would be. A dev post would be extremely timely right now.....

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Abdul 'aleem
Sumiko Yoshida Corporation
#523 - 2014-01-29 12:47:15 UTC  |  Edited by: Abdul 'aleem
Lawson Finch wrote:
Abdul 'aleem wrote:
Lawson Finch wrote:


It's a shame this idea only has a handful of likes and no CSM or DEV interest Sad



Yeah we agree there. A dev is needed to comment on how feasible it is to implement at least, to address posts like dexington's.

In the meantime, I can only guess based on current mechanics that it would be fairly easy to add.


I was just looking at the thread for creating a Titan graveyard - that's got about 80-odd likes already in only 5 pages and has CSM and DEVs supporting it. It's quite a popular idea by the looks of it.

This thread has 7 likes for the OP over 29 pages. And you've even linked it in your sig and spammed the Mission boards too. Sad

Have you tried posting it in C&P? I'm sure they'll go for it.



I don't want to start two discussion threads.

But I will ask for advice there.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Lawson Finch
Doomheim
#524 - 2014-01-29 12:59:58 UTC
Repost but word it differently to appeal more to criminals.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#525 - 2014-01-29 14:14:17 UTC
Lawson Finch wrote:
Repost but word it differently to appeal more to criminals.

So we're dropping the 'protect mission runners' thing and going with a 'encourage PvP' angle. Yeah, that might appeal to more people. You should get a job in marketing.
unidenify
Deaf Armada
#526 - 2014-01-29 15:03:44 UTC
I still said my idea is better

put delay timer for players to loot mission item
while no delay for loot junks
Mag's
Azn Empire
#527 - 2014-01-29 15:14:22 UTC  |  Edited by: Mag's
It's quite obvious that the OP has his premise on how things should be, has based the idea on that premise and will not deviate from it. No matter how wrong the original premise was. He has no desire in admitting any flaws in it and most likely can't see them any way.

This idea opens up an easy 'Lofty' style scenario and makes it rather easier than the original (long closed) aggression loophole. This would make his actions look minor, in comparison to what could await mission runners after a change of this sort. For this reason alone, it will never be implemented.

His flawed premise also means that a perfectly legitimate profession, is now liable for a suspect flag. Not only that, but the idea expressly changes the mechanic and asks for wrecks now to have ownership. Which goes against the design concept for that profession. Opening up calls for all wrecks to show ownership, no matter where they are. If we chose to ignore the 'Lofty' similarities, then this change is also enough to reduce this idea to a fail heap.

There are other situations that this idea could bring. One of them being how long that mission space flags anyone entering it? Then all of the problems that arise out of that particular decision.

But like I said. No matter how many issues you bring to light, the OP will point to some flawed excuse, based on his flawed premise and simply dismiss it. In others words, you're all pi**ing into the wind.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Qalix
Long Jump.
#528 - 2014-01-29 15:21:24 UTC
Abdul 'aleem wrote:
Like I said: only CCP knows for sure how easy or hard this would be. A dev post would be extremely timely right now.....

Because, as should be obvious, responding to random, obviously bad ideas is a good use of dev time
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#529 - 2014-01-29 16:41:23 UTC
Didn't read all 30 pages, but I will say this. The OPs idea is among the stupidest I ever heard. Don't expect even a comment on it from the devs, I'm sure they have enough to do without responding to every crackpot notion posted on the forums by idiots.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Abla Tive
#530 - 2014-01-29 16:48:04 UTC
To get into a mission zone someone has to scan you down and then stalk you by warping to your location.

This snooping followed by stalking behaviour is really creepy and definitely suspicious.

Suspicious behaviour clearly warrants a suspect flag.
That is sorta the whole point to *having* a suspect flag.

I support the OP proposal.
Mike Voidstar
Voidstar Free Flight Foundation
#531 - 2014-01-29 17:58:17 UTC
I have read and re-read the OP, and the resulting threadfail. Of the many things bothing me is this:

It has been stated that placing the flag on anyone warping to the pocket without the missioner's permission allows for many more options not currently available, and that these options have been listed in the OP and subsequent posts.


All I see is 1 additional option: Preemptive attack by the missioner without fear of CONCORD reprisal.

Where are these other options? Preemptive attack is a bad move for a PvE fit mission runner on a PvP fit mission invader. This suggestion will only result in more dead ships and pods held hostage for ransom.

Where is the additional danger and risk for the group being targeted for the change? They don't need any different ship than they currently use (anyone that thinks a frigate is in danger from a battleship in EVE has clearly never heard the word 'tracking', and while light drones work so do smartbombs), and even if they found themselves bothered by drones they circumvent the change with about one additional week's training with a cov-ops cloak. Granted, the cov-ops ship is many times more expensive than what they were required to fly, it's also going to be completely immune to the change and even more efficient at invading missions for grief and profit than previous.

The suggestion does nothing to address the balance issue between mission-objective thieves and the missioners. That is just one of many levels this suggestion fails on.
Abdul 'aleem
Sumiko Yoshida Corporation
#532 - 2014-01-29 18:26:59 UTC  |  Edited by: Abdul 'aleem
My Little Pyongyang wrote:
Depending on the composition of the mission the risk of losing items to covops is still fairly high for the unprepared, so your suspect flagging solution is not a one-size-fits-all solution.



Yeah the reason that I deliberately labeled the original thread as a "rebalance" was to acknowledge that a suspect flag for mission invasion is not a complete and total solution to mission item theft.

It is just intended to mainly even out the risk/reward imbalance that currently exists between the missioners and the griefers (mission item thieves, specifically). Adding more legal options to counter the mission invaders is I think a reasonable way to accomplish this rebalancing, and a simple suspect flag would do that.

The fact that a suspect flag for mission invasion would benefit every missioner in every kind of mission and offer them legal options to counter griefing, is the reason that the thread name was changed.

It was an unintended and totally accidental bonus. Big smile

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

FT Diomedes
The Graduates
#533 - 2014-01-29 18:38:56 UTC
Dear OP, this is a bad idea and will result in the opposite result you want. Take a knee and punch yourself. Then pray that CCP does not listen to you.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Dun'Gal
Myriad Contractors Inc.
#534 - 2014-01-29 18:42:30 UTC
OP apparently doesn't realize when to stop posting.

Hint: it's when pretty much every corner of the eve forums has shot down your idea.

It's a good effort (i'm being very generous here,) but a terrible idea.
Abdul 'aleem
Sumiko Yoshida Corporation
#535 - 2014-01-29 18:43:00 UTC  |  Edited by: Abdul 'aleem
Abla Tive wrote:
To get into a mission zone someone has to scan you down and then stalk you by warping to your location.

This snooping followed by stalking behaviour is really creepy and definitely suspicious.

Suspicious behaviour clearly warrants a suspect flag.
That is sorta the whole point to *having* a suspect flag.

I support the OP proposal.



Thanks for the support.

In real life, trespassing is a crime as many people have pointed out in this thread.

Most rational people agree with you and know that having the game treat mission invasion as a "suspicious" act is totally reasonable.

And, the suspect flag would definitely result in increased risk to the griefer due to them then being open to global attack by everyone, everywhere, while the suspect flag is active... most rational people can also see how this is a benefit to the missioners (who right now can have their missions invaded without any legal options to counter at all).

As has been pointed out, right now, griefers can invade a mission pocket whenever they want to and can do their griefer thing (mission item theft included) with little to no risk. The griefers even enjoy Concord protection after invading the mission owner's pocket, which is absurd, because the game doesn't add the appropriate suspect flag.

Thanks again for your ability to see past the lies, deception, fear mongering, trolling, thread crapping and spamming that have resulted from the inability to come up with any substantiated reason as to why this suggestion should not be implemented.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

dexington
Caldari Provisions
Caldari State
#536 - 2014-01-29 19:13:16 UTC
Abdul 'aleem wrote:
Thanks again for your ability to see past the lies, deception, fear mongering, trolling, thread crapping and spamming that have resulted from the inability to come up with any substantiated reason as to why this suggestion should not be implemented.


denial is the first step of acceptance...

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Abdul 'aleem
Sumiko Yoshida Corporation
#537 - 2014-01-29 19:58:03 UTC  |  Edited by: Abdul 'aleem
Mike Voidstar wrote:
Of the many things bothing me is this:

It has been stated that placing the flag on anyone warping to the pocket without the missioner's permission allows for many more options not currently available, and that these options have been listed in the OP and subsequent posts.


All I see is 1 additional option: Preemptive attack by the missioner without fear of CONCORD reprisal.

Where are these other options?



This has been posted, Mike.

Suspect flags are global... if you cannot understand how many possibilities exist from that fact after reading and re-reading this thread as you claim to have done, I cannot help you to.


Edit: For everyone else coming into the thread, read posts in and around #223 and again around #232

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mike Voidstar
Voidstar Free Flight Foundation
#538 - 2014-01-29 21:14:02 UTC
Abdul 'aleem wrote:
Mike Voidstar wrote:
Of the many things bothing me is this:

It has been stated that placing the flag on anyone warping to the pocket without the missioner's permission allows for many more options not currently available, and that these options have been listed in the OP and subsequent posts.


All I see is 1 additional option: Preemptive attack by the missioner without fear of CONCORD reprisal.

Where are these other options?



This has been posted, Mike.

Suspect flags are global... if you cannot understand how many possibilities exist from that fact after reading and re-reading this thread as you claim to have done, I cannot help you to.


Edit: For everyone else coming into the thread, read posts in and around #223 and again around #232



Feel free to educate me. Point out a single new option available to the missioner other than attack without CONCORD reprisal the flag opens up. Certainly among the many, many possibilities you have been claiming there is one you can name? Go slowly so that all can understand.
Abdul 'aleem
Sumiko Yoshida Corporation
#539 - 2014-01-29 21:18:18 UTC  |  Edited by: Abdul 'aleem
Mike Voidstar wrote:


they circumvent the change with about one additional week's training with a cov-ops cloak. Granted, the cov-ops ship is many times more expensive than what they were required to fly



Thanks for acknowledging at least one additional cost increase to the griefer as a result of this suggestion. I agree with your opinion that it would create the need for more training and a higher ISK investment on the part of the griefer than is currently required.

Along with the added global risk of that ship being legally attacked/killed immediately after the decision to mission invade is made, and the continued global risk of being killed even after leaving the mission owner's pocket, this all helps balance out the risk/reward equation.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mike Voidstar
Voidstar Free Flight Foundation
#540 - 2014-01-29 21:56:58 UTC
So.... Not going to give an example of any other options that opened up? Not one?

Ok then.