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Player Features and Ideas Discussion

 
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Add a Suspect Flag for Mission Invasion

First post
Author
Abdul 'aleem
Sumiko Yoshida Corporation
#401 - 2014-01-28 16:29:05 UTC  |  Edited by: Abdul 'aleem
Estella Osoka wrote:
Crappy idea proposed by a person with 2 kills (POCOs mind you) and his posting history is contained to 3 threads (2 started by him).

As this idea really only benefits griefers, I suggest all you mission runners relook at his idea and think about the implications of someone (or someones) warping into your mission already blinky.

He readily admits that this would cause your precious mission sites to potentially become defacto PVP arenas while you are in there trying to mission; and nothing to really stop them from shooting your mission npcs, wrecks, and taking your loot. Well, you could shoot back, but we all know what happens when a PVE fit ship takes on a PVP fit ship.




You are spamming a dead issue to promote fear because you don't have a legitimate objection based on facts.

The false claim that this suggestion would by default automatically make every mission pocket a "PvP arena" has been countered in post #434 on page 22.

This suggestion gives every missioner legal options to protect against mission invaders that do not currently exist in-game.

Right now, missioners can not legally do anything to counter mission invasion, which allows gankers/griefers free reign in those spaces.

In fact, right now the gankers/griefers can mess with missioner much easily than if they had a suspect flag at warp and they are currently protected by Concord while they trespass/grief, at the expense of the missioner.

If this suggested flag implemented, missioner would no longer get killed



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The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Priestess Lin
Darkfall Corp
#402 - 2014-01-28 16:46:33 UTC
Strong post OP. Totally agree its very unfair the power these sociopaths have to inflict massive damage to others with zero costs and risks to themselves.

When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049

Abdul 'aleem
Sumiko Yoshida Corporation
#403 - 2014-01-28 17:05:20 UTC
Priestess Lin wrote:
Strong post OP. Totally agree its very unfair the power these sociopaths have to inflict massive damage to others with zero costs and risks to themselves.



Thanks for the support.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

unidenify
Deaf Armada
#404 - 2014-01-28 17:23:24 UTC  |  Edited by: unidenify
suspect flag won't work because it is counter by cloaked ships
best method in my opinion is:
add delay time. how it would work
open wreck
loot mission item
suspect flag appear
window appear that show looting in progress with 30-45 sec duration.
if ship move out of range or got destroyed during this small window of time. loot is cancelled
it only apply to mission item. junk item can be instantly looted.
Abdul 'aleem
Sumiko Yoshida Corporation
#405 - 2014-01-28 17:26:52 UTC  |  Edited by: Abdul 'aleem
unidenify wrote:
suspect flag won't work because it is counter by cloaked ships
best method in my opinion is:
add delay time. how it would work
open wreck
loot mission item
suspect flag appear
window appear that show looting in progress with 30-45 sec duration.
if ship move out of range or got destroyed during this small window of time. loot is cancelled
it only apply to mission item. junk item can be instantly looted.



Re-read the intentions of the suggestion in the original post. The suggestion does in fact accomplish all of them.


For clarity:


The intention of this change is to:

1) allow the missioner options for counter-play and defense of assets that currently do not exist, making it possible to prevent the crime as opposed to only being able to act after the item has been stolen (which is often too late or results in an excessive risk of the item being destroyed)

2) balance the risk/reward equation for both the criminal and the missioner (raising the thief/griefer's exposure time as a valid target and allowing the missioner to act prior to the item being stolen)


I submit this idea to the forums. It is not intended as a complete or perfect remedy to the problem of unique mission item theft, only as a way of regaining some risk/reward balance for both the missioner and the thief/griefer.

As it is now, there is a disproportionate amount of cost/risk to the missioner for failure, compared to that of the thief/griefer, and little to no opportunity to counter.

TLDR

Game balance is off. Add a suspect flag for trespassing that is triggered when the act of mission item theft is initiated (when the illegal warp into the mission owner's site begins) not only after the item is looted.

There is no reason that a mission thief should have Concord protection after they invade another player's mission space and while they are waiting to loot the mission item.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

unidenify
Deaf Armada
#406 - 2014-01-28 17:43:59 UTC
Abdul 'aleem wrote:
unidenify wrote:
suspect flag won't work because it is counter by cloaked ships
best method in my opinion is:
add delay time. how it would work
open wreck
loot mission item
suspect flag appear
window appear that show looting in progress with 30-45 sec duration.
if ship move out of range or got destroyed during this small window of time. loot is cancelled
it only apply to mission item. junk item can be instantly looted.



Re-read the intentions of the suggestion in the original post. The suggestion does in fact accomplish all of them.


For clarity:


The intention of this change is to:

1) allow the missioner options for counter-play and defense of assets that currently do not exist, making it possible to prevent the crime as opposed to only being able to act after the item has been stolen (which is often too late or results in an excessive risk of the item being destroyed)

2) balance the risk/reward equation for both the criminal and the missioner (raising the thief/griefer's exposure time as a valid target and allowing the missioner to act prior to the item being stolen)


I submit this idea to the forums. It is not intended as a complete or perfect remedy to the problem of unique mission item theft, only as a way of regaining some risk/reward balance for both the missioner and the thief/griefer.

As it is now, there is a disproportionate amount of cost/risk to the missioner for failure, compared to that of the thief/griefer, and little to no opportunity to counter.

TLDR

Game balance is off. Add a suspect flag for trespassing that is triggered when the act of mission item theft is initiated (when the illegal warp into the mission owner's site begins) not only after the item is looted.

There is no reason that a mission thief should have Concord protection after they invade another player's mission space and while they are waiting to loot the mission item.


it do nothing to stop cloaky frigates from steal your loot because you have no way to stop them
(TIP: coverts Ops frigates can warp in cloak so you can't even see them warp into your mission area, let along ability to stop them)
where my idea make it difficult for thief to steal mission item, and do address silly issue like ninja salvager, innocent wander, and "friend who D/C"
Riot Girl
You'll Cowards Don't Even Smoke Crack
#407 - 2014-01-28 18:01:40 UTC
Abdul 'aleem wrote:
As it is now, there is a disproportionate amount of cost/risk to the missioner for failure, compared to that of the thief/griefer, and little to no opportunity to counter.

What is the cost of failure for a missioner?
Adrie Atticus
Caldari Provisions
Caldari State
#408 - 2014-01-28 18:48:17 UTC
Riot Girl wrote:
Abdul 'aleem wrote:
As it is now, there is a disproportionate amount of cost/risk to the missioner for failure, compared to that of the thief/griefer, and little to no opportunity to counter.

What is the cost of failure for a missioner?


Loss of continuation on the COSMOS missions; being locked out of game content by actions of others.

If I lose a ship due to a player interacting on it with guns can replace it and continue doing what I was doing.
Priestess Lin
Darkfall Corp
#409 - 2014-01-28 18:50:08 UTC
Riot Girl wrote:
Abdul 'aleem wrote:
As it is now, there is a disproportionate amount of cost/risk to the missioner for failure, compared to that of the thief/griefer, and little to no opportunity to counter.

What is the cost of failure for a missioner?


the fact you have to ask that questions shows that you are only willing to see this from your own ridiculously narrow minded perspective, and therefore aren't worthy of debate.

now get back to your basement.

When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049

Riot Girl
You'll Cowards Don't Even Smoke Crack
#410 - 2014-01-28 18:53:52 UTC
Priestess Lin wrote:
the fact you have to ask that questions shows that you are only willing to see this from your own ridiculously narrow minded perspective, and therefore aren't worthy of debate.

Explain.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#411 - 2014-01-28 18:55:27 UTC
Adrie Atticus wrote:
Loss of continuation on the COSMOS missions

Is it permanent?
unidenify
Deaf Armada
#412 - 2014-01-28 19:17:27 UTC
Riot Girl wrote:
Adrie Atticus wrote:
Loss of continuation on the COSMOS missions

Is it permanent?

they repeatedly state that it is permanent
I never done COSMOS but they state that it is one time mission that if you fail, you can never do it again.
from what I understand it is loot from target ship that you need to shoot down.
Estella Osoka
Cranky Bitches Who PMS
#413 - 2014-01-28 19:38:08 UTC
Riot Girl wrote:
Adrie Atticus wrote:
Loss of continuation on the COSMOS missions

Is it permanent?


Yes, but he wants his idea to expand to all missions. Not just COSMOS. Also, the COSMOS mission in question will net the person a 1bil + implant. The guys stealing the mission item resells the item on the market for between 500-700mil. Even if the mission runner had to buy the item on the market he would still make a substantial profit. Also if the do the entire COMOS arc they will end it with about almost 10 standing with Caldari wgich means they can get the 2 run BPCs for a Hookbill, Navy Caracal, and a Navy Raven. Again, items that can be resold for a tidy profit. The current game mechanic is balanced. It is just people can't be arsed to learn the game mechanics or be on the ball when missioning in those sites.

This change will make mission sites into defacto PVP arenas. The OP has even confirmed that fact. What he does not want to recognize (and wants proof of), are that griefers, pirates, n'eer do wells will take advantage of this change and cause strife to all mission runners.

One of his threads on this subject has already been locked. See: https://forums.eveonline.com/default.aspx?g=posts&m=4158933#post4158933

If people really think this is a scare tactic, all they have to do is follow the logic to it's inevitable conclusion.

1. Anyone with combat scan probes can scan down a mission runner.
2. People warping to a mission site they are not the owner of become automatically suspect.
3. PVPers in highsec have asked for PVP Arenas in highsec. Just like WoW. See:
https://forums.eveonline.com/default.aspx?g=posts&t=74443
https://forums.eveonline.com/default.aspx?g=posts&t=211778
https://forums.eveonline.com/default.aspx?g=posts&t=41427
https://forums.eveonline.com/default.aspx?g=posts&t=9761
4. Dueling System only allows 1v1.
5. PVPers realize that everyone warping into a mission site automatically makes them suspect.
5. Hisec PVPers wanting to PVP between small gangs rejoice at the opportunity to PVP in groups in hisec AND griefing missioners at the same time.
Priestess Lin
Darkfall Corp
#414 - 2014-01-28 19:39:27 UTC
Adrie Atticus wrote:
Riot Girl wrote:
Abdul 'aleem wrote:
As it is now, there is a disproportionate amount of cost/risk to the missioner for failure, compared to that of the thief/griefer, and little to no opportunity to counter.

What is the cost of failure for a missioner?


Loss of continuation on the COSMOS missions; being locked out of game content by actions of others.

If I lose a ship due to a player interacting on it with guns can replace it and continue doing what I was doing.


+massive standing hit.

When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049

Mike Voidstar
Voidstar Free Flight Foundation
#415 - 2014-01-28 19:44:25 UTC
For the COSMOS mission it is permanent, which is why I say the OP has a gripe. It is just his solution that is bad because it does nothing to address the problem while creating other problems of it's own.

He does not consider the problems it creates as being important. He does not accept any discussion, compromise, alternate solution or any logic not 100% in agreement with him as being valid. This thread has been dead since page one.

This entire thread is one long troll, and any attempt to give it some validation for existing is instantly countered by the OP's incessant whining that people don't agree with his solution.
Qalix
Long Jump.
#416 - 2014-01-28 20:13:48 UTC
Qalix wrote:
Why don't we just put this to the test? Tell us where you mission and someone will show up in one of your missions with a suspect flag (they will just steal from a neutral alt). Then we'll see what's what, won't we?

Deal?

Quoting myself from his other thread.
Abdul 'aleem
Sumiko Yoshida Corporation
#417 - 2014-01-28 20:16:51 UTC  |  Edited by: Abdul 'aleem
what?

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Abdul 'aleem
Sumiko Yoshida Corporation
#418 - 2014-01-28 20:21:48 UTC  |  Edited by: Abdul 'aleem
Mike Voidstar wrote:


He does not consider the problems it creates as being important. He does not accept any discussion, compromise, alternate solution or any logic not 100% in agreement with him as being valid. This thread has been dead since page one.




I love you Mike Lol

The threat to RP and immersion was addressed in the response to your other posts (~ post #162 - #195)

There is no more threat to immersion or RP than the fact that currently the same missions spawn over, and over, and over again.

And the fact that you can run the same epic arc chains every 3 months is more immersion shattering.

You may want to re-read the posts that address this concern.

If you continue to post the same thing after it has been addressed, then you may be guilty of spamming.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Abdul 'aleem
Sumiko Yoshida Corporation
#419 - 2014-01-28 20:30:08 UTC  |  Edited by: Abdul 'aleem
Estella Osoka wrote:


This change will make mission sites into defacto PVP arenas. The OP has even confirmed that fact. What he does not want to recognize (and wants proof of), are that griefers, pirates, n'eer do wells will take advantage of this change and cause strife to all mission runners.




You are spamming a dead issue this is addressed in post #434.

Abdul 'aleem wrote:


Again: a suspect flag for trespassing doesn't make it any easier or harder for griefers to get into a mission pocket and start fighting if that is what they choose to do.



If griefers are going to grief a mission owner, they are going to do it with or without the suggested suspect flag for mission invasion.

The suspect flag does in fact give many more options to the missioner and legal remedies to deal with griefers that do not currently exist. They are listed in the original post.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Abdul 'aleem
Sumiko Yoshida Corporation
#420 - 2014-01-28 20:53:38 UTC
Also, for everyone out there that has responded in-game or on the forums in support of this change, thank you.

If you would go the extra step and click "like" on the original post, it will help.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.