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Player Features and Ideas Discussion

 
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Add a Suspect Flag for Mission Invasion

First post
Author
Abdul 'aleem
Sumiko Yoshida Corporation
#321 - 2014-01-27 16:51:55 UTC  |  Edited by: Abdul 'aleem
Mag's wrote:
I'm -10, therefore anyone can shoot me at any time. So take note of that before you go down the 'are you scared' argument route. Blink

You're idea regards ownership is bad. Flagging those who warp in suspect, will not help you stop people removing your mission item. It may in fact, create more issues for you. Some have already be suggested.

It's also bad because it renders the mini profession of salvaging, a suspect act. Which it isn't and never was intended to be.

So no, it's simply a bad idea. A reset after DT sounds far more reasonable.



I think that you haven't read the thread. The proofs are all posted in the original post for all who legitimately want to know.

Your comments show that you either don't understand the conversation or you missed the parts that counter your own opinions.

Specifically: Salvaging stays legal. Choosing to invade another player's mission is suspicious.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Vincent Athena
Photosynth
#322 - 2014-01-27 17:00:54 UTC
This will not get the desired result. All the thief needs to do is warp in with a cloaky. He gets a flag doing so, but you still cannot shoot him as hes cloaked. He only uncloaks to do the theft. Which gives the mission runner no more time to respond than now.

So all it does is make the thief risk a bit more.

Also many griefers will purposely get themselves fagged in hopes you will shoot them. This proposal will just give them yet another way to do it.

Thief warps in with a PvP fit ship. You can:

a) shoot first, get blown up and have your item stolen
b) not shoot and get your item stolen.

The only reason they use cheap ships now is because that's all that's needed.

Better would be to change the missions so there was a better way to recover from a failed mission.

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Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#323 - 2014-01-27 17:02:16 UTC
Edit-To op.

I think its you who hasn't understood the thread. Your proofs are nonsense.

The idea of giving someone a suspect flag for warping into a location is a bad one.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Mag's
Azn Empire
#324 - 2014-01-27 17:10:50 UTC
Abdul 'aleem wrote:
Mag's wrote:
I'm -10, therefore anyone can shoot me at any time. So take note of that before you go down the 'are you scared' argument route. Blink

You're idea regards ownership is bad. Flagging those who warp in suspect, will not help you stop people removing your mission item. It may in fact, create more issues for you. Some have already be suggested.

It's also bad because it renders the mini profession of salvaging, a suspect act. Which it isn't and never was intended to be.

So no, it's simply a bad idea. A reset after DT sounds far more reasonable.



I think that you haven't read the thread. The proofs are all posted in the original post for all who legitimately want to know.

Your comments show that you either don't understand the conversation or you missed the parts that counter your own opinions.

Specifically: Salvaging stays legal. Choosing to invade another player's mission is suspicious.
I have read the thread and your proofs are your opinion only. They are based on how you view the game, not how the game is designed.
The fact you keep clinging to these opinions as somehow the only legit ones here is funny, but not factual.

And no, if I decide to probe you out to enact the mini profession called 'salvaging', then your idea does make me suspect. No amount of dodging that fact, changes it.

You have options now, I find it abhorrent you refuse to use the tools already provided and instead ask for the game to change instead. A change that will actually be bad for missions runners, not good.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Abdul 'aleem
Sumiko Yoshida Corporation
#325 - 2014-01-27 17:22:31 UTC
Mag's wrote:
Abdul 'aleem wrote:
Mag's wrote:
I'm -10, therefore anyone can shoot me at any time. So take note of that before you go down the 'are you scared' argument route. Blink

You're idea regards ownership is bad. Flagging those who warp in suspect, will not help you stop people removing your mission item. It may in fact, create more issues for you. Some have already be suggested.

It's also bad because it renders the mini profession of salvaging, a suspect act. Which it isn't and never was intended to be.

So no, it's simply a bad idea. A reset after DT sounds far more reasonable.



I think that you haven't read the thread. The proofs are all posted in the original post for all who legitimately want to know.

Your comments show that you either don't understand the conversation or you missed the parts that counter your own opinions.

Specifically: Salvaging stays legal. Choosing to invade another player's mission is suspicious.
I have read the thread and your proofs are your opinion only. They are based on how you view the game, not how the game is designed.
The fact you keep clinging to these opinions as somehow the only legit ones here is funny, but not factual.

And no, if I decide to probe you out to enact the mini profession called 'salvaging', then your idea does make me suspect. No amount of dodging that fact, changes it.

You have options now, I find it abhorrent you refuse to use the tools already provided and instead ask for the game to change instead. A change that will actually be bad for missions runners, not good.



Yes, probing me out to find my mission pocket and invade is a "suspicious act" in every sense of the words. The warning flag system will keep the innocents from getting flagged as it does now.

You are welcome to your opinion as are the readers (as well as myself), they can look at the proofs for themselves and decide what their own opinions are. Big smile

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Estella Osoka
Cranky Bitches Who PMS
#326 - 2014-01-27 17:31:48 UTC
I will reply here, as I have in Abdul's other 2 threads on this subject.

This idea will essentially turn hisec mission sites into PVP arenas. 2 gangs want to fight each other without having to wardec or using the dueling system (which doesn't work well with groups of individuals)? With this idea implemented these 2 gangs can just use combat scanners to scan down a mission runner and use his site to have their fight in.
Mag's
Azn Empire
#327 - 2014-01-27 17:36:24 UTC  |  Edited by: Mag's
Abdul 'aleem wrote:
Yes, probing me out to find my mission pocket and invade is a "suspicious act" in every sense of the words. The warning flag system will keep the innocents from getting flagged as it does now.

You are welcome to your opinion as are the readers (as well as myself), they can look at the proofs for themselves and decide what their own opinions are. Big smile
A suspicious act in your view, but that does not mean they are liable for a suspect flag.

People are well within their rights to probe you down, to salvage wrecks. So far, the only argument you have against this is. "I say that is suspicious, therefore it should be flagged."

Like I said, that's your opinion, but it doesn't meet with the reality of game design.

The first thing that came to mind when reading your idea was. "Oh dear, I can see this being a really bad change for mission runners."
It actually makes life easier for many of these other players you take a dislike to, not harder. But for some reason you don't see it, or simply don't care.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jonas Porter
Doomheim
#328 - 2014-01-27 17:43:52 UTC
Estella Osoka wrote:
I will reply here, as I have in Abdul's other 2 threads on this subject.

This idea will essentially turn hisec mission sites into PVP arenas. 2 gangs want to fight each other without having to wardec or using the dueling system (which doesn't work well with groups of individuals)? With this idea implemented these 2 gangs can just use combat scanners to scan down a mission runner and use his site to have their fight in.


Yes i am very concerned about this.
I was redirected to this thread where i hope to have this addressed.
Abdul 'aleem
Sumiko Yoshida Corporation
#329 - 2014-01-27 17:47:46 UTC  |  Edited by: Abdul 'aleem
Jonas Porter wrote:
Estella Osoka wrote:
I will reply here, as I have in Abdul's other 2 threads on this subject.

This idea will essentially turn hisec mission sites into PVP arenas. 2 gangs want to fight each other without having to wardec or using the dueling system (which doesn't work well with groups of individuals)? With this idea implemented these 2 gangs can just use combat scanners to scan down a mission runner and use his site to have their fight in.


Yes i am very concerned about this.
I was redirected to this thread where i hope to have this addressed.


So, for starters, tell me, in your own words, what you understand the suggestion to be and the proofs for it being a valid suggestion.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Jonas Porter
Doomheim
#330 - 2014-01-27 18:01:06 UTC
As i understand it you want theifs and pirates to be suspected when they come into a mission but then you went on to say about mercs and vigilants who can come in and start fighting each other in my mission. I do not want this becsuse there are triggers and aggro to manage and this fighting will mess it up.
I hope this is understandable concern.
I would like to know how the suggestion will stop this.
my questions in missioner forum have gots likes from other missioners so others would like to know too.
Abdul 'aleem
Sumiko Yoshida Corporation
#331 - 2014-01-27 18:06:57 UTC
Jonas Porter wrote:
As i understand it you want theifs and pirates to be suspected when they come into a mission but then you went on to say about mercs and vigilants who can come in and start fighting each other in my mission. I do not want this becsuse there are triggers and aggro to manage and this fighting will mess it up.
I hope this is understandable concern.
I would like to know how the suggestion will stop this.
my questions in missioner forum have gots likes from other missioners so others would like to know too.


Slow down man, Slow down.

You are obviously afraid and I want to go step by step here.

So, what are the proofs as you understand them and in your own words.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Jonas Porter
Doomheim
#332 - 2014-01-27 18:17:01 UTC
Proofs?
Sorry I dont understand - ive explained what i'm worried about - suspected theifs will attract mercs and vigilants to fight them and i dont want them in my mission.
i wish my english was better Sad does anyone else know what im trying to say and help explain?
Abdul 'aleem
Sumiko Yoshida Corporation
#333 - 2014-01-27 18:20:24 UTC  |  Edited by: Abdul 'aleem
Jonas Porter wrote:
Proofs?
Sorry I dont understand - ive explained what i'm worried about - suspected theifs will attract mercs and vigilants to fight them and i dont want them in my mission.
i wish my english was better Sad does anyone else know what im trying to say and help explain?


Did you read and understand the original post?

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#334 - 2014-01-27 18:20:43 UTC
I think Jonas Porter is trying to say:

Pirates and thieves will warp to the mission and become suspect. Vigilantes and other concerned citizens will warp to the mission and become suspect.

Those 2 groups will start fighting and mess up the mission runner's spawns.

Jonas if this isn't what you meant I'll edit the post.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Mag's
Azn Empire
#335 - 2014-01-27 18:20:56 UTC  |  Edited by: Mag's
Jonas Porter wrote:
Proofs?
Sorry I dont understand - ive explained what i'm worried about - suspected theifs will attract mercs and vigilants to fight them and i dont want them in my mission.
i wish my english was better Sad does anyone else know what im trying to say and help explain?
I can see your concern and the fact that English isn't your first language isn't a barrier to that.

TBH, Abdul came off as rather condescending.

This was one of my thoughts. That with this change, everyone (that isn't special) entering your mission gets the flag. So it will be used and it will be bad for mission runners. It's simply a step too far, when there are far more simple ways to look at this. DT reset being one.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#336 - 2014-01-27 18:21:50 UTC
Abdul 'aleem wrote:
Jonas Porter wrote:
As i understand it you want theifs and pirates to be suspected when they come into a mission but then you went on to say about mercs and vigilants who can come in and start fighting each other in my mission. I do not want this becsuse there are triggers and aggro to manage and this fighting will mess it up.
I hope this is understandable concern.
I would like to know how the suggestion will stop this.
my questions in missioner forum have gots likes from other missioners so others would like to know too.


Slow down man, Slow down.

You are obviously afraid and I want to go step by step here.

So, what are the proofs as you understand them and in your own words.



Stop being condescending to the guy. His post was understandable.
Its not his fault your 'proofs' are nonsense.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Abdul 'aleem
Sumiko Yoshida Corporation
#337 - 2014-01-27 18:22:17 UTC  |  Edited by: Abdul 'aleem
No guys, we need to first know if there is any misunderstanding of the main points.

Please, this is important.

Type in your native language man. I can speak several and I have resources to translate also.

Since you seem uncomfortable, I can also talk to you privately, your choice.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Jonas Porter
Doomheim
#338 - 2014-01-27 18:27:43 UTC
thank you Archibald and Mags, that is correct.

Abdul, again, i understand that player warping to the mission not invited will get suspected.
Mercs and vigilants looking to fight them will also come in. I will not invite them because i dont want them to mess up the mission. Please, how will your suggestion prevent it?
Mag's
Azn Empire
#339 - 2014-01-27 18:29:26 UTC
Abdul 'aleem wrote:
No guys, we need to first know if there is any misunderstanding of the main points.

Please, this is important.
So now what? No one will be flagged?
It's not hard to see the out come of your idea. That those you do not like, WILL be flagged. Therefore people will most likely use your mission as a fighting ground. Chances are this will also lead to far more missions runners losing ships, as well as mission items.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Abdul 'aleem
Sumiko Yoshida Corporation
#340 - 2014-01-27 18:29:33 UTC
Jonas Porter wrote:
thank you Archibald and Mags, that is correct.

Abdul, again, i understand that player warping to the mission not invited will get suspected.
Mercs and vigilants looking to fight them will also come in. I will not invite them because i dont want them to mess up the mission. Please, how will your suggestion prevent it?



Tell me what you understand the basis of the suggestion to be, in your own words.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.