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New capital wrecks...

Author
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#1 - 2014-01-23 00:39:18 UTC
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?
Erotica 1
Krypteia Operations
#2 - 2014-01-23 00:42:27 UTC
Speaking of, CCP should change corpses in space. If you use an overwhelming amount of firepower, or strike the pod a certain way, we should see floating body parts and maybe some pod goo. If you strike just right, a corpse may remain. This could have an interesting effect on the market for corpses.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Azami Nevinyrall
172.0.0.1
#3 - 2014-01-23 00:42:36 UTC
Tessellation along with High Res ship models CCP has and refuses to release them to the paying customer. Even though we've been begging for it for years now!

Their excuse is "we don't want to."

...

Skill Training Online
Doomheim
#4 - 2014-01-23 00:43:59 UTC
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800

Thank You Obama!

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#5 - 2014-01-23 00:47:37 UTC  |  Edited by: Kuronaga
Skill Training Online wrote:
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800



It's great that you're a dinosaur and all, but the point of having a client side effect is that it can be toggled on and off without effecting the core game itself.

And let's face it old timer, even these new capital wrecks are probably a little beyond your rigs full comprehension. You would've been better off with the current one.
SmilingVagrant
Doomheim
#6 - 2014-01-23 00:51:54 UTC
Skill Training Online wrote:
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800


I think my phone can run Eve better.
Trii Seo
Goonswarm Federation
#7 - 2014-01-23 00:56:36 UTC
Not sure if serious, but damn that's old. Can still run EVE though!

...that said, they add this new shiney crap and still haven't changed the cyno icons? Welp, damn.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Azami Nevinyrall
172.0.0.1
#8 - 2014-01-23 01:03:34 UTC
Skill Training Online wrote:
I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800

I call Bullshit!

EVE Online uses 14GB of HDD space.

Unless you're running Windows XP, I don't see you using 768MB of RAM.

...

hedge betts Shiyurida
State Protectorate
Caldari State
#9 - 2014-01-23 01:19:21 UTC
I use to use the following and eve worked fine

Cpu. P4 3Ghz
4Gb RAM
50 Gb HDD
Nvidea GeForce 8600 gt

Pog mo thoin

Ave Kathrina
My Ass Is On Fire
#10 - 2014-01-23 01:20:48 UTC
Skill Training Online wrote:
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800


Just because you, does not mean you should...... Mr Creepy
I've done some really stupid shit in this game.
hedge betts Shiyurida
State Protectorate
Caldari State
#11 - 2014-01-23 01:21:00 UTC  |  Edited by: hedge betts Shiyurida
Double post due to HED lag

Pog mo thoin

Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2014-01-23 03:58:29 UTC
Azami Nevinyrall wrote:
Tessellation along with High Res ship models CCP has and refuses to release them to the paying customer. Even though we've been begging for it for years now!

Their excuse is "we don't want to."

their excuse is

"too many poor whiners have outright stated in threads they REFUSE to upgrade thier computers for any reason until someone breaks into their house and smashes it to pieces for the greater good, and CCP marketing says they make up a big enough portion of the playerbase they cant risk them unsubbing because of no longer supporting DX9/Windows XP."
Nariya Kentaya
Ministry of War
Amarr Empire
#13 - 2014-01-23 04:00:00 UTC
Skill Training Online wrote:
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800

Its people like you that keep others from having nice things, or fiberoptic connections in the US.

You still run dialup and think Pong is the hippest thing since sliced bread, dont you?
Skill Training Online
Doomheim
#14 - 2014-01-23 04:05:49 UTC
Nariya Kentaya wrote:
Skill Training Online wrote:
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800

Its people like you that keep others from having nice things, or fiberoptic connections in the US.

You still run dialup and think Pong is the hippest thing since sliced bread, dont you?


I'll have you know pal that I have a 1Mbps connection via DSL

And to answer another point the HDD is apparently much larger than the HP sticker implies, it has 280GB free currently.

Thank You Obama!

Frostys Virpio
State War Academy
Caldari State
#15 - 2014-01-23 04:51:12 UTC
Nariya Kentaya wrote:
Skill Training Online wrote:
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800

Its people like you that keep others from having nice things, or fiberoptic connections in the US.

You still run dialup and think Pong is the hippest thing since sliced bread, dont you?


While I don't care for his **** rig, I'll have you know that sliced bread still IS the best thing.
Other Minion
Aliastra
Gallente Federation
#16 - 2014-01-23 08:47:50 UTC  |  Edited by: Other Minion
Frostys Virpio wrote:
Nariya Kentaya wrote:
Skill Training Online wrote:
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800

Its people like you that keep others from having nice things, or fiberoptic connections in the US.

You still run dialup and think Pong is the hippest thing since sliced bread, dont you?


While I don't care for his **** rig, I'll have you know that sliced bread still IS the best thing.


This thread is amazing. I think it may be the coolest thing since sliced bread. I can understand many of the player base having low end specs. Also I beg to differ that "Its people like you that keep others from having nice things, or fiberoptic connections in the US." Not everyone has money and the large part of EVE-Online's player base that have low end specs and cannot afford newer hardware are not in the United States. This game is international. For example I know many players in "developing countries".

Also in regards to Fiber in the United States it is not due to "poor people". It is because of something that happened in the 2000's resulting in telecom companies getting screwed after taking government loans to update infrastructure then getting screwed as the dollar lost value. The fact that the United States has a lot of landmass, being a large country, which means that upgrading infrastructure is a very expensive, very large task. that requires government assistance... resulting in the new infrastructure being "dated" by the time it is widely available to the general public. In fact in the United States it requires the federal government to pass regulations requiring infrastructure to be updated by telecoms more or less by force. You also a republican?
Kagura Nikon
Native Freshfood
Minmatar Republic
#17 - 2014-01-23 09:34:13 UTC
Kuronaga wrote:
Skill Training Online wrote:
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800



It's great that you're a dinosaur and all, but the point of having a client side effect is that it can be toggled on and off without effecting the core game itself.

And let's face it old timer, even these new capital wrecks are probably a little beyond your rigs full comprehension. You would've been better off with the current one.


eve doe snto use even a fraction of the power of that old rig of his.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#18 - 2014-01-23 09:35:38 UTC  |  Edited by: Kagura Nikon
Nariya Kentaya wrote:
Azami Nevinyrall wrote:
Tessellation along with High Res ship models CCP has and refuses to release them to the paying customer. Even though we've been begging for it for years now!

Their excuse is "we don't want to."

their excuse is

"too many poor whiners have outright stated in threads they REFUSE to upgrade thier computers for any reason until someone breaks into their house and smashes it to pieces for the greater good, and CCP marketing says they make up a big enough portion of the playerbase they cant risk them unsubbing because of no longer supporting DX9/Windows XP."



These peopel are still far etter than the ones that spend 10K US$ in their computers, then make pirate copies of the games becaus the "games are too expensive".

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jassmin Joy
Pulling The Plug
PURPLE HELMETED WARRIORS
#19 - 2014-01-23 09:54:13 UTC
Kagura Nikon wrote:
Nariya Kentaya wrote:
Azami Nevinyrall wrote:
Tessellation along with High Res ship models CCP has and refuses to release them to the paying customer. Even though we've been begging for it for years now!

Their excuse is "we don't want to."

their excuse is

"too many poor whiners have outright stated in threads they REFUSE to upgrade thier computers for any reason until someone breaks into their house and smashes it to pieces for the greater good, and CCP marketing says they make up a big enough portion of the playerbase they cant risk them unsubbing because of no longer supporting DX9/Windows XP."



These peopel are still far etter than the ones that spend 10K US$ in their computers, the make pirate copies of the games becaus the "games are too expensive".


You just made not one, but two generalizations on groups of people based on their rigs, and did it in a way that would make my four year old cousin look clever, i'm not even going to bother going into details or argue about this, it's just astounding people like you remember to breath without thinking hard.

You're dumb.
Snagletooth Johnson
Center for Advanced Studies
Gallente Federation
#20 - 2014-01-23 10:11:26 UTC
Nariya Kentaya wrote:
Skill Training Online wrote:
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



I run this game just fine on a Pentium 4 I don't plan on upgrading any time soon.
Statics are good enough for everyone.

Pentium 4 (3.2 GHZ)
768 MB ram
4GB HDD 5400 RPM Seagate
nVidia Geforce 6800

Its people like you that keep others from having nice things, or fiberoptic connections in the US.

You still run dialup and think Pong is the hippest thing since sliced bread, dont you?

They slice bread now?
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