These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Tears aside was HeD the biggest?

First post
Author
Shvak
Caldari Provisions
Caldari State
#1 - 2014-01-21 17:34:55 UTC  |  Edited by: Shvak
Was 6VDT the biggest battle of all time or has HeD eclipsed it?
The startling silence from CCP about what should have had them beaming from ear-to-ear as they gloated after 6VDT is disturbing.
At the apex of the 6VDT battle Erlender tweeted The fleet fight in 6VDT-H tonight is the largest ever in EVE, topping at 4070 pilots so far.
A proud moment indeed.
We were then presented with spreadsheets and other goodies indicating how Tidi worked as planned.

The simple fact is CCP has nothing to gloat about this time. While the node did not crash, even if as claimed in many places there was an attempt to make it crash nothing should have taken away from the fact that this was the biggest clash in Eve history? 4500 ships if I get it right?

Where are the bells and whistles, the backslapping CCP employees regaling us with how it all held together.

And before we go with the whole 3000 ships in system and you derp 1000 domis and then try and warp in 600 dreads. You deliberately tried to crash the node.
No argument from me here, there are plenty of people arguing this or that, I just have a simple question.
If all worked as it should where is the hoopla.
Read this and tell me why N3/PL's moment of triumph means jack s hit to CCP


http://community.eveonline.com/news/dev-blogs/battle-for-6vdt-h/

Something stinks, and me losing a small little space pixel is not it.
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2014-01-21 17:39:09 UTC  |  Edited by: Nariya Kentaya
Shvak wrote:
Was 6VDT the biggest battle of all time or has HeD eclipsed it?
The startling silence from CCP about what should have had them beaming from ear-to-ear as they gloated after 6VDT is disturbing.
At the apex of the 6VDT battle Erlender tweeted The fleet fight in 6VDT-H tonight is the largest ever in EVE, topping at 4070 pilots so far.
A proud moment indeed.
We were then presented with spreadsheets and other goodies indicating how Tidi worked as planned.

The simple fact is CCP has nothing to gloat about this time. While the node did not crash, even if as claimed in many places there was an attempt to make it crash nothing should have taken away from the fact that this was the biggest clash in Eve history? 4500 ships if I get it right?

Where are the bells and whistles, the backslapping CCP employees regaling us with how it all held together.

And before we go with the whole 3000 ships in system and you derp 1000 domis and then try and warp in 600 dreads. You deliberately tried to crash the node.
No argument from me here, there are plenty of people arguing this or that, I just have a simple question.
If all worked as it should where is the hoopla.
Read this and tell me why N3/PL's moment of triumph means jack s hit to CCP


http://community.eveonline.com/news/dev-blogs/battle-for-6vdt-h/

Something stinks, and me losing a small little space pixel is not it.

Because it BARELY held together.

CCP WILL use this as marketing, when/if they streamline code and hardware to make battles like this possible.

This battle will likely be used as a benchmark for a "see how far weve improved" campaign here in a year or 2.


Also, due to goons unneccesarily deploying extraneous ships instead of what they "supposedly" had on standby, they were left with horrible server malfunctions when they DID decide to cyno their dreads in (especially sine they cyno'd them in in probably the one place in that ssytem they definetly shouldnt). so CCP making a big PR campaign about how one side was prepared and the other derp'd a fleet and was left with an inability to respond, is not necessarily good advertising.
Alice Ituin
Doomheim
#3 - 2014-01-21 17:41:42 UTC
I still remember the tears after 6VDT how broken the game is... ;)
Give it some time and HED will be used the same way.
hedge betts Shiyurida
State Protectorate
Caldari State
#4 - 2014-01-21 17:44:08 UTC
CCP needs to see more of these big fights before they can fix issues. If they asked for it and offered full reimbursement for losses, it could go a long way to sorting things out

Pog mo thoin

Billy McCandless
Zacharia Explorations Group
#5 - 2014-01-21 17:46:59 UTC
Shvak wrote:

Read this and tell me why N3/PL's moment of triumph means jack s hit to CCP


It does nothing for the business, and does nothing for the playerbase.

In short, the game engine bending to breaking point is something that is going to naturally happen, if you have no player-in-system limit.

"Thread locked for being deemed a total loss." - ISD Ezwal

Unsuccessful At Everything
The Troll Bridge
#6 - 2014-01-21 17:56:03 UTC
Yet another new and interesting never before seen thread with even more new and interesting never before seen content.






Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Lucas Kell
Solitude Trading
S.N.O.T.
#7 - 2014-01-21 17:58:29 UTC
Shvak wrote:
Was 6VDT the biggest battle of all time or has HeD eclipsed it?
The startling silence from CCP about what should have had them beaming from ear-to-ear as they gloated after 6VDT is disturbing.
At the apex of the 6VDT battle Erlender tweeted The fleet fight in 6VDT-H tonight is the largest ever in EVE, topping at 4070 pilots so far.
A proud moment indeed.
We were then presented with spreadsheets and other goodies indicating how Tidi worked as planned.

The simple fact is CCP has nothing to gloat about this time. While the node did not crash, even if as claimed in many places there was an attempt to make it crash nothing should have taken away from the fact that this was the biggest clash in Eve history? 4500 ships if I get it right?

Where are the bells and whistles, the backslapping CCP employees regaling us with how it all held together.

And before we go with the whole 3000 ships in system and you derp 1000 domis and then try and warp in 600 dreads. You deliberately tried to crash the node.
No argument from me here, there are plenty of people arguing this or that, I just have a simple question.
If all worked as it should where is the hoopla.
Read this and tell me why N3/PL's moment of triumph means jack s hit to CCP


http://community.eveonline.com/news/dev-blogs/battle-for-6vdt-h/

Something stinks, and me losing a small little space pixel is not it.
HED peaked at like 3600 or something, and several hundred of those were not actually in the system, they were in tunnel, blackscreened or disconnected. Shockingly disappointing node performance considering it was the mega node and was supposed to allow the biggest capital fight ever to take place.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#8 - 2014-01-21 18:01:04 UTC
Nariya Kentaya wrote:
Also, due to goons unneccesarily deploying extraneous ships instead of what they "supposedly" had on standby
Citation needed.
All that was deployed was the subcap fleet and the capital fleet, about the same size total as the enemy fleet. SOP. If an alliance was going to try to flood the system with ships to make it unstable, you can be damn sure they'd do it with more subcaps.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kimmi Chan
Tastes Like Purple
#9 - 2014-01-21 18:11:02 UTC
The fight was not as big as the explosion of threads on the subject on these very forums.

In fact, if you do a search of HED-GP in the search forums box in the top right (just above New Topic for you forum newbies) it crashes the browser with the following error:

An error occurred while searching.

Do you want to guess why?

Because people keep creating new topic after new topic after new topic about the same damn thing. Had you just did a search of these forums and even on Google, I reckon you could have gotten a quantified answer to your simple question. But don't let me stop you! Go ahead and create yet another thread to get an answer to a simple yes or no question. Clearly, it's all the rage now.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Feyd Rautha Harkonnen
Doomheim
#10 - 2014-01-21 18:23:40 UTC
Shvak wrote:
Was 6VDT the biggest battle of all time or has HeD eclipsed it?
The startling silence from CCP about what should have had them beaming from ear-to-ear as they gloated after 6VDT is disturbing.
...
Where are the bells and whistles, the backslapping CCP employees regaling us with how it all held together.
...
Something stinks, and me losing a small little space pixel is not it.

Because large fleet fights in EvE online are ultimately a lie?
Marsha Mallow
#11 - 2014-01-21 18:40:24 UTC
Feyd Rautha Harkonnen wrote:
Because large fleet fights in EvE online are ultimately a lie?

They're not when you consider sharded games can only get several hundred people in per server before splitting instances. For fights you start to have severe latency issues at 50+. Tbh even a relatively modest Eve fight at 250 v250 is an outstanding acheivement, it's just one we now take for granted.

TiDi is a massive improvement over fights like Uemon where people couldn't even login and multiple titans died without loading grid, at points with less than 1500 in system.

The problem is that players outstrip the mechanisms, expectations and technology CCP has, and that's not altogether their fault in a sandbox where people can determine the consequences of their own actions.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Lucas Kell
Solitude Trading
S.N.O.T.
#12 - 2014-01-21 19:30:50 UTC
Marsha Mallow wrote:
Feyd Rautha Harkonnen wrote:
Because large fleet fights in EvE online are ultimately a lie?

They're not when you consider sharded games can only get several hundred people in per server before splitting instances. For fights you start to have severe latency issues at 50+. Tbh even a relatively modest Eve fight at 250 v250 is an outstanding acheivement, it's just one we now take for granted.

TiDi is a massive improvement over fights like Uemon where people couldn't even login and multiple titans died without loading grid, at points with less than 1500 in system.

The problem is that players outstrip the mechanisms, expectations and technology CCP has, and that's not altogether their fault in a sandbox where people can determine the consequences of their own actions.
That's not really true though. Many MMOs have at least a couple of thousand to a server, sure not all at the same place, but consider that eve operates in 1000ms ticks while most others work in close to real time. Years ago the EVE system was a very impressive system, but nowadays, it's just not up to scratch. This is what happens when you let code decay for 10 years and refuse to refactor core code because it looks too hard to do.

Tidi makes fights work, ish, but it also makes them boring as sin. It would be better if they just looked at the actual cause though, rather than working so hard on workarounds.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Plastic Psycho
Necro-Economics
#13 - 2014-01-21 19:50:05 UTC
hedge betts Shiyurida wrote:
CCP needs to see more of these big fights before they can fix issues. If they asked for it and offered full reimbursement for losses, it could go a long way to sorting things out

Why should they re-emburse? The node stayed up, and it was Goons' attempt to crash the node/welping their dreds into the bubbles at close range that cost them so badly.

Seems to me that the Goons earned their losses.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#14 - 2014-01-21 20:00:01 UTC  |  Edited by: Infinity Ziona
Kimmi Chan wrote:
The fight was not as big as the explosion of threads on the subject on these very forums.

In fact, if you do a search of HED-GP in the search forums box in the top right (just above New Topic for you forum newbies) it crashes the browser with the following error:

An error occurred while searching.

Do you want to guess why?

Because people keep creating new topic after new topic after new topic about the same damn thing. Had you just did a search of these forums and even on Google, I reckon you could have gotten a quantified answer to your simple question. But don't let me stop you! Go ahead and create yet another thread to get an answer to a simple yes or no question. Clearly, it's all the rage now.

Forums need TiDi? ;)


Plastic Psycho wrote:
hedge betts Shiyurida wrote:
CCP needs to see more of these big fights before they can fix issues. If they asked for it and offered full reimbursement for losses, it could go a long way to sorting things out

Why should they re-emburse? The node stayed up, and it was Goons' attempt to crash the node/welping their dreds into the bubbles at close range that cost them so badly.

Seems to me that the Goons earned their losses.

I doubt they expected it would be as bad as it was. Dreads were fit for close range, would have been an interesting fight if the could have loaded the grid :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Forum Clone 77777
Doomheim
#15 - 2014-01-21 20:01:07 UTC
Lucas Kell wrote:
Marsha Mallow wrote:
Feyd Rautha Harkonnen wrote:
Because large fleet fights in EvE online are ultimately a lie?

They're not when you consider sharded games can only get several hundred people in per server before splitting instances. For fights you start to have severe latency issues at 50+. Tbh even a relatively modest Eve fight at 250 v250 is an outstanding acheivement, it's just one we now take for granted.

TiDi is a massive improvement over fights like Uemon where people couldn't even login and multiple titans died without loading grid, at points with less than 1500 in system.

The problem is that players outstrip the mechanisms, expectations and technology CCP has, and that's not altogether their fault in a sandbox where people can determine the consequences of their own actions.
That's not really true though. Many MMOs have at least a couple of thousand to a server, sure not all at the same place, but consider that eve operates in 1000ms ticks while most others work in close to real time. Years ago the EVE system was a very impressive system, but nowadays, it's just not up to scratch. This is what happens when you let code decay for 10 years and refuse to refactor core code because it looks too hard to do.

Tidi makes fights work, ish, but it also makes them boring as sin. It would be better if they just looked at the actual cause though, rather than working so hard on workarounds.


EVE works in 100ms ticks.
There arent any other games that allow as many people to shoot at/fight eachother, at once, like EVE does. Even today, EVE has, by ******* miles, the most people participating in any one fight together.
The only other game I remember off the top of my head that tried to market itself with "huge battles" was age of conan, those devs claimed 100 v 100 was possible. It wasnt though, and even if it was, it wouldnt be anything next to a big battle in EVE.
It might be going in slowmotion, and people all saying CCP are bad for not having fixed it.. Well, as CCP improve, people throw ever more ships into one fight.
So really, its not so much CCPs fault, as it is the players, dont want tidi? Dont go and superpop a system with a bazillion people, gotta wonder how ******** people must be to not get this, its not like its news that throwing so many people into one system will break the node, so why do it?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#16 - 2014-01-21 20:05:37 UTC
Forum Clone 77777 wrote:
Lucas Kell wrote:
Marsha Mallow wrote:
Feyd Rautha Harkonnen wrote:
Because large fleet fights in EvE online are ultimately a lie?

They're not when you consider sharded games can only get several hundred people in per server before splitting instances. For fights you start to have severe latency issues at 50+. Tbh even a relatively modest Eve fight at 250 v250 is an outstanding acheivement, it's just one we now take for granted.

TiDi is a massive improvement over fights like Uemon where people couldn't even login and multiple titans died without loading grid, at points with less than 1500 in system.

The problem is that players outstrip the mechanisms, expectations and technology CCP has, and that's not altogether their fault in a sandbox where people can determine the consequences of their own actions.
That's not really true though. Many MMOs have at least a couple of thousand to a server, sure not all at the same place, but consider that eve operates in 1000ms ticks while most others work in close to real time. Years ago the EVE system was a very impressive system, but nowadays, it's just not up to scratch. This is what happens when you let code decay for 10 years and refuse to refactor core code because it looks too hard to do.

Tidi makes fights work, ish, but it also makes them boring as sin. It would be better if they just looked at the actual cause though, rather than working so hard on workarounds.


EVE works in 100ms ticks.
There arent any other games that allow as many people to shoot at/fight eachother, at once, like EVE does. Even today, EVE has, by ******* miles, the most people participating in any one fight together.
The only other game I remember off the top of my head that tried to market itself with "huge battles" was age of conan, those devs claimed 100 v 100 was possible. It wasnt though, and even if it was, it wouldnt be anything next to a big battle in EVE.
It might be going in slowmotion, and people all saying CCP are bad for not having fixed it.. Well, as CCP improve, people throw ever more ships into one fight.
So really, its not so much CCPs fault, as it is the players, dont want tidi? Dont go and superpop a system with a bazillion people, gotta wonder how ******** people must be to not get this, its not like its news that throwing so many people into one system will break the node, so why do it?

Simple. If you don';t you lose. If you do you lose. Unless your there first.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Plastic Psycho
Necro-Economics
#17 - 2014-01-21 20:05:51 UTC  |  Edited by: Plastic Psycho
Infinity Ziona wrote:


Plastic Psycho wrote:
hedge betts Shiyurida wrote:
CCP needs to see more of these big fights before they can fix issues. If they asked for it and offered full reimbursement for losses, it could go a long way to sorting things out

Why should they re-emburse? The node stayed up, and it was Goons' attempt to crash the node/welping their dreds into the bubbles at close range that cost them so badly.

Seems to me that the Goons earned their losses.

I doubt they expected it would be as bad as it was. Dreads were fit for close range, would have been an interesting fight if the could have loaded the grid :)

And if they'd bothered to back their other ships off-grid before welping their dreds, we might have seen it. Of course, dumping drones all over the place wasn't a particularly wise call either.

The results were perfectly predictable.
Josef Djugashvilis
#18 - 2014-01-21 20:11:18 UTC
This is a 'burp' thread and as such should be moved to one of the other HED-GP threads.

This is not a signature.

Lucas Kell
Solitude Trading
S.N.O.T.
#19 - 2014-01-21 20:39:41 UTC
Forum Clone 77777 wrote:
EVE works in 100ms ticks.
There arent any other games that allow as many people to shoot at/fight eachother, at once, like EVE does. Even today, EVE has, by ******* miles, the most people participating in any one fight together.
The only other game I remember off the top of my head that tried to market itself with "huge battles" was age of conan, those devs claimed 100 v 100 was possible. It wasnt though, and even if it was, it wouldnt be anything next to a big battle in EVE.
It might be going in slowmotion, and people all saying CCP are bad for not having fixed it.. Well, as CCP improve, people throw ever more ships into one fight.
So really, its not so much CCPs fault, as it is the players, dont want tidi? Dont go and superpop a system with a bazillion people, gotta wonder how ******** people must be to not get this, its not like its news that throwing so many people into one system will break the node, so why do it?

Since when? Eve's tickrate is 1Hz, so 1 second or 1000ms.
And when you consider how little is actually going on behind the scenes, EVE is really not that spectacular. They get away with say "oh look at our huge battles, noone else does this", but it's barely real time. When you get into tidi, which really doesn't take much, it's even worse. And the problem is, when they "improve", they are mere putting a workaround in place, a hack rather than a fix. They need to rewrite core code, and they won't so EVE will not keep up with what it's reputation states it can.

And why do it? Because we are fighting over a system. If the enemy knows that we won't put people in if there are already 2000 people in system, then they will simply fill the system up with 2000 people every time, and always win.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#20 - 2014-01-21 20:41:46 UTC
Plastic Psycho wrote:
Infinity Ziona wrote:


Plastic Psycho wrote:
hedge betts Shiyurida wrote:
CCP needs to see more of these big fights before they can fix issues. If they asked for it and offered full reimbursement for losses, it could go a long way to sorting things out

Why should they re-emburse? The node stayed up, and it was Goons' attempt to crash the node/welping their dreds into the bubbles at close range that cost them so badly.

Seems to me that the Goons earned their losses.

I doubt they expected it would be as bad as it was. Dreads were fit for close range, would have been an interesting fight if the could have loaded the grid :)

And if they'd bothered to back their other ships off-grid before welping their dreds, we might have seen it. Of course, dumping drones all over the place wasn't a particularly wise call either.

The results were perfectly predictable.
Yeah, operate a capital fleet without subcap support. Tactical genius right here.

And who do you think was fielding the most drones? Their whole doctrine is based around drone assist.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

123Next pageLast page