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Morality in EVE?

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Author
Joshua Aivoras
Tech IV Industries
#21 - 2011-11-09 10:53:16 UTC
gfldex wrote:
ACY GTMI wrote:
What we call 'games' are extensions of reality.


And how does chess extend reality?

ACY GTMI wrote:
What do I learn from suicide ganking a miner?


That any food chain got a beginning and an end.


Gankers buy ships we build first.

That makes miners the victors \O/

95% of the players are loving EVE, the other 5%? On the forums.

Cozmik R5
Chez Stan
#22 - 2011-11-09 10:57:42 UTC
Asking for morality in EVE is like asking people in Quake Live to shoot less. Forget about it.

Try not. Do. Or do not. There is no try.

Stella Dust
Doomheim
#23 - 2011-11-09 11:20:33 UTC  |  Edited by: Stella Dust
ACY GTMI wrote:
Yeah, I got trashed the other night and went a little too far, maybe, but the issue remains.

EVE is not a game. There is no such thing as a 'game'. What we call 'games' are extensions of reality.

Originally 'games' were used as teaching tools and they still are.

'Video games'. as many people like to refer to them, allow us to learn things in any number of virtual universes. Emphasis on 'LEARN THINGs'

What do I learn from suicide ganking a miner?

Maybe you have a better answer, because I don't think I would learn anything.

No, there is no such thing as games for 'fun' anymore.

If you aren't learning, you're falling behind.




Eve is a game and it's supposed to be fun.

Games can be used as teaching tools for young children, but not really for adults.

There's not much you can learn about the real world in a fantasy MMO.


If you don't want to waste your time playing games where there's not much to learn other than how to play the game itself, then I'd suggest giving up MMO's and spend more time in the real world where you may feel your time is being used more productively.


For a lot of people MMO's are a bit of escapism or just somewhere to relax, afterall the TV is generally crap these days.
Donna Divine
Gilded Goose Brokerage
#24 - 2011-11-09 11:23:14 UTC  |  Edited by: Donna Divine
people that require morality to extend towards fictional consequenceless environments such as games are too serious for life. Believe me, you'll only end up in tears at some point.

Give me one reason why reality should adapt itself to fit your vieuw? why should there be morality in a video game?

edit: the fact that one *can* learn from MMO's does not mean one *should*, or that such a game should be built around the morals you would personally like to teach. What's next? Sueing CCP to teach creationism in Eve Online?
Vyl Vit
#25 - 2011-11-09 12:00:09 UTC
Ladie Harlot wrote:
Pok Nibin wrote:
Wow! A free example of why mom used to say, "Ignore ignorance!"

It's infantile to believe morality doesn't extend into every aspect of reality if it indeed does exist.

So I'm assuming that if your mom read your post she would start ignoring you...
Pok's mom has always ignored him. But, he's right in his post, and your response obviously evades that. So, I'd add "ignorance is bliss."

Paradise is like where you are right now, only much, much better.

JitaJane
Science and Trade Institute
Caldari State
#26 - 2011-11-09 12:29:06 UTC
gfldex wrote:
ACY GTMI wrote:
What we call 'games' are extensions of reality.


And how does chess extend reality?

ACY GTMI wrote:
What do I learn from suicide ganking a miner?


That any food chain got a beginning and an end.


Chess teaches a lot actually. How to balance tactical versus strategic demands of a situation. how to control terrain to reach your objective. How to psychologically abuse your opponent to achieve any of these ends. How to learn from your mistakes and adopt your opponent's strengths. When a sacrifice is valuable and when it is a waste of resources. How to manage your time. How to manage your opponent's time. How to carry a situation while maintaining your focus on the solution. Errm I play a bit of chess. It does not however teach morality....

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Stella Dust
Doomheim
#27 - 2011-11-09 12:34:54 UTC  |  Edited by: Stella Dust
JitaJane wrote:
gfldex wrote:
ACY GTMI wrote:
What we call 'games' are extensions of reality.


And how does chess extend reality?

ACY GTMI wrote:
What do I learn from suicide ganking a miner?


That any food chain got a beginning and an end.


Chess teaches a lot actually. How to balance tactical versus strategic demands of a situation. how to control terrain to reach your objective. How to psychologically abuse your opponent to achieve any of these ends. How to learn from your mistakes and adopt your opponent's strengths. When a sacrifice is valuable and when it is a waste of resources. How to manage your time. How to manage your opponent's time. How to carry a situation while maintaining your focus on the solution. Errm I play a bit of chess. It does not however teach morality....




Chess is not a good example, Chess is just a strategy game. The strategy is confined to the rules of Chess.

In the real world, strategy is not confined at all.


Edit: You could argue that strategy is confined to the tools/things that you have available to you, but that's not the same thing as a game with specific rules.
Dane El
Negative Density
#28 - 2011-11-09 12:41:52 UTC
If games were serious business as you imply Call of Duty would have pacifists and anti-war demonstrations. Actually BF3 just came out. You should try to start the Red Cross there. Join games and just run around trying to aid the injured while demanding nobody shoots you because you aren't a combatant. Sound silly? So does playing Eve and trying to influence others to obey their moral codes in a video game that flaunts your ability to do dastardly things.

There are many games that give the opportunity to act outside the morals that dictate your normal life. If your assertion was true we'd be having gun toting maniacs all over the place from what they "learned" from years of playing FPS games. Most of us have a healthy detachment between our real lives and fantasy. You should develop one too.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#29 - 2011-11-09 12:43:25 UTC
Stella Dust wrote:
ACY GTMI wrote:
Yeah, I got trashed the other night and went a little too far, maybe, but the issue remains.

EVE is not a game. There is no such thing as a 'game'. What we call 'games' are extensions of reality.

Originally 'games' were used as teaching tools and they still are.

'Video games'. as many people like to refer to them, allow us to learn things in any number of virtual universes. Emphasis on 'LEARN THINGs'

What do I learn from suicide ganking a miner?

Maybe you have a better answer, because I don't think I would learn anything.

No, there is no such thing as games for 'fun' anymore.

If you aren't learning, you're falling behind.




Eve is a game and it's supposed to be fun.

Games can be used as teaching tools for young children, but not really for adults.

There's not much you can learn about the real world in a fantasy MMO.


If you don't want to waste your time playing games where there's not much to learn other than how to play the game itself, then I'd suggest giving up MMO's and spend more time in the real world where you may feel your time is being used more productively.


For a lot of people MMO's are a bit of escapism or just somewhere to relax, afterall the TV is generally crap these days.


Games can be used as teaching tools for adults. In fact society is using the MMO genre of games for advertising and marketing as well as social interactive behavior studies. (The TED talks, google it, have a wide range of talks related to games, gaming and the MMO markets) There is also a huge advantage of using games to understand the psychological behaviors of people as there are less moral and ethical restrictions so there is a huge freedom in game play that is unallowed in regular human behavior where punishments are more severe and restrictive on general behavior. So you get a "world" lacking inhibitions and can see and study the underlying human psychology once the restrictors of behavior are taken away.

To me this is useful in the express reason I can see what people would WANT to do but cannot do in real life. It shows me a truer picture of human desires, rationality and reasoning than the "real world" would. So I, as an adult, can learn hordes from a very interesting game.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Stella Dust
Doomheim
#30 - 2011-11-09 12:54:47 UTC
Eternus8lux8lucis wrote:


Games can be used as teaching tools for adults. In fact society is using the MMO genre of games for advertising and marketing as well as social interactive behavior studies. (The TED talks, google it, have a wide range of talks related to games, gaming and the MMO markets) There is also a huge advantage of using games to understand the psychological behaviors of people as there are less moral and ethical restrictions so there is a huge freedom in game play that is unallowed in regular human behavior where punishments are more severe and restrictive on general behavior. So you get a "world" lacking inhibitions and can see and study the underlying human psychology once the restrictors of behavior are taken away.

To me this is useful in the express reason I can see what people would WANT to do but cannot do in real life. It shows me a truer picture of human desires, rationality and reasoning than the "real world" would. So I, as an adult, can learn hordes from a very interesting game.




They maybe studying games and peoples behaviour in games, but I don't see how they can gain any real information as the information will be specific to people playing games.

People act differently when rules/laws are enforced compared to when there are no rules/laws enforced (not all people of course).

But playing a game and the behaviour ingame will be different again, because of one major issue, which is there's no face-to-face confrontation.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#31 - 2011-11-09 13:06:22 UTC
Stella Dust wrote:




They maybe studying games and peoples behaviour in games, but I don't see how they can gain any real information as the information will be specific to people playing games.

People act differently when rules/laws are enforced compared to when there are no rules/laws enforced (not all people of course).

But playing a game and the behaviour ingame will be different again, because of one major issue, which is there's no face-to-face confrontation.


For starters a persons behaviors and underlying reasonings and rationalities for actions is a very real informative commodity. Not just in motivators but also in placing restrictions on people, the reward/punishment factors. They also provide a good estimate on psychological makeup of people as well as what inhibitors can be broken when. Economically you can study market dynamics on a whole different level due to being able to keep track of every factor. This gives economic breakdowns much more clout.

Face to face isnt as much of an issue as you might think but can be accounted for if and when needed. Still the fact remains theres any different ways to learn even as an adult though gaming and especially MMOs in particular.

Id highly suggest you go to the TED website and check out a few of their talks about MMOs and gaming. Youd be surprised what people are and will learn from games.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Lors Dornick
Kallisti Industries
#32 - 2011-11-09 13:22:58 UTC  |  Edited by: Lors Dornick
Morality is part of EvE.

But EvE is a role playing game, one that allows people to role play characters with varying level of morality.

If you take people's behaviour in the game as part of their RL morality you need to step back, and possibly seek professional help.

I role play a more or less good guy, which doesn't exclude that fact that I might be a massmurdering psycho i RL.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Stella Dust
Doomheim
#33 - 2011-11-09 13:36:57 UTC
Eternus8lux8lucis wrote:
Stella Dust wrote:




They maybe studying games and peoples behaviour in games, but I don't see how they can gain any real information as the information will be specific to people playing games.

People act differently when rules/laws are enforced compared to when there are no rules/laws enforced (not all people of course).

But playing a game and the behaviour ingame will be different again, because of one major issue, which is there's no face-to-face confrontation.


For starters a persons behaviors and underlying reasonings and rationalities for actions is a very real informative commodity. Not just in motivators but also in placing restrictions on people, the reward/punishment factors. They also provide a good estimate on psychological makeup of people as well as what inhibitors can be broken when. Economically you can study market dynamics on a whole different level due to being able to keep track of every factor. This gives economic breakdowns much more clout.

Face to face isnt as much of an issue as you might think but can be accounted for if and when needed. Still the fact remains theres any different ways to learn even as an adult though gaming and especially MMOs in particular.

Id highly suggest you go to the TED website and check out a few of their talks about MMOs and gaming. Youd be surprised what people are and will learn from games.




I may take a look at that website sometime even though I doubt the quality of its data.

Some people treat MMOs like they're real with real life values, others treat them like fantasy, which they're supposed to be.
So first off they would have to seperate which is real from that which is fantasy. In fantasy there are no inhibitors (except game rules).

MMOs are addictive if played for long periods of time, in part it's a bit like a gambler, just a bit longer see what drops, or I'll just do another mission as I not tired yet, then another etc. It can also make you a bit short with people in real life if you are concentrating on something ingame and you have someone trying to interrupt what you're doing.

But I can honestly say that no MMO has taught me anything new other than how to play the game itself.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#34 - 2011-11-09 13:45:38 UTC
Stella Dust wrote:




I may take a look at that website sometime even though I doubt the quality of its data.

Some people treat MMOs like they're real with real life values, others treat them like fantasy, which they're supposed to be.
So first off they would have to seperate which is real from that which is fantasy. In fantasy there are no inhibitors (except game rules).

MMOs are addictive if played for long periods of time, in part it's a bit like a gambler, just a bit longer see what drops, or I'll just do another mission as I not tired yet, then another etc. It can also make you a bit short with people in real life if you are concentrating on something ingame and you have someone trying to interrupt what you're doing.

But I can honestly say that no MMO has taught me anything new other than how to play the game itself.



Do so its highly informative.

The reality isnt whether we deem the content as real or fantasy but that we deem the players and their ideas, thoughts, desires, wants, wishes, fears, like and dislikes as real things. And if your thoughts are deemed "real" entities then your actions, as extensions of your thoughts, are also real even if you apply them to an unreal situation such as the roleplaying aspects of what you consider fantasy gaming. As you are in essence roleplaying your character within the rules of the game.

Given that the advantage of using games, like experiments, is that the inhibitors or variables can be changed in a very specific sense and the resultant correlations, given the fact that we have access to the hordes of data, can be quantified very easily. So it makes games such as MMOs with a wide range of players, something thats needed to give a good statistical cross section of a populace, ideal to garner data.

Yes the addictive qualities and how games are being created to become more addictive is the topic of one of the TEDs and a recent forum thread here. Again all from adults learning from the games and applying the data.

I would have to say how unfortunate for you and then I would suggest going beyond the set thinking of what your idea of learning consists of and going deeper into what the game holds for not just you as a person but for people in general. You might be amazed at what you can learn when you think about something a lil differently.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Rodj Blake
PIE Inc.
Khimi Harar
#35 - 2011-11-09 13:48:23 UTC
As Bill Shankly might have said if he had played Eve: some people believe Eve is a matter of life and death, I am very disappointed with that attitude. I can assure you it is much, much more important than that.

Dolce et decorum est pro Imperium mori

Stella Dust
Doomheim
#36 - 2011-11-09 14:02:58 UTC
Eternus8lux8lucis wrote:


The reality isnt whether we deem the content as real or fantasy but that we deem the players and their ideas, thoughts, desires, wants, wishes, fears, like and dislikes as real things. And if your thoughts are deemed "real" entities then your actions, as extensions of your thoughts, are also real even if you apply them to an unreal situation such as the roleplaying aspects of what you consider fantasy gaming. As you are in essence roleplaying your character within the rules of the game.



I disagree with this and this is where I see the data that they collect as unsafe data.

People do not always play their characters in a way that reflects what they're like in real life. Some characters are played to be an almost opposite (or mix) of what they're really like.

Fantasy is just that fantasy, if they try to extract real life answers out of fantasy, their results are likely to be the same too, just fantasy.
Long John Silver
Doomheim
#37 - 2011-11-09 14:20:14 UTC
Ganking miners is a bit like beating up a pizza delivery boy in RL.

Just because you can do it, should you? This sums up your morality dilemma.

In RL you probably won't do it. Besides there are consequences... he might go and tell someone bigger than you what you did, and you'll also have to clean all the blood off your clothes which is just SO inconvenient.

In EVE, many people will - because they can, they only reveal their in-game persona AND you'll never ever know who they are in RL so they never have to face any physical consequences.

Such is human nature. Shocked

**Long John Silver **| Pirate AltĀ and Forum Troll.

Stella Dust
Doomheim
#38 - 2011-11-09 14:24:19 UTC
Eternus8lux8lucis wrote:

I would have to say how unfortunate for you and then I would suggest going beyond the set thinking of what your idea of learning consists of and going deeper into what the game holds for not just you as a person but for people in general. You might be amazed at what you can learn when you think about something a lil differently.



Nearly forgot this;

I don't generally have set ideas, they can and do at times evolve when new information comes to light (just like science). Information that proves the old ideas need modifying.

Bischopt
Sebiestor Tribe
Minmatar Republic
#39 - 2011-11-09 14:25:55 UTC
Long John Silver wrote:

In EVE, many people will - because they can, they only reveal their in-game persona AND you'll never ever know who they are in RL so they never have to face any physical consequences.
Such is human nature. Shocked


Physical consequences for a game? In the christian middle age maybe.

It's a game. Can we please put this ridiculous thread to sleep now?
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#40 - 2011-11-09 14:27:04 UTC
Stella Dust wrote:

I disagree with this and this is where I see the data that they collect as unsafe data.

People do not always play their characters in a way that reflects what they're like in real life. Some characters are played to be an almost opposite (or mix) of what they're really like.

Fantasy is just that fantasy, if they try to extract real life answers out of fantasy, their results are likely to be the same too, just fantasy.



No your right but therein lies an interesting question on the human psyche. If you are playing a role other than what you normally are like in real life is that not too a portion of your real psyche? Honestly it is. But inhibitors within real life, consequences of actions, generally limit us from exploring these parts of our personas in anything other than in what you consider fantasy situations. Few carry through with these ideas but everyone has them to one extent or another. Within games you actually see a much truer nature of a person than you will in real life simply because the safety nets are taken away and you are given free range to do what you wish.

See theres something called the subconscious. Freud spoke of it immensely in his works. The idea of a Freudian slip, the subconscious desires coming through into the "real" world through the slip of a tongue. The idea of wanting to beat the idiot at the bank over the head in your mind but not doing so in real life. Both are real things, both 'thought' and 'action' are real. Neither can be classed as fantasy at all where a person is concerned. Its the same as when you drink or take drugs. They lower inhibitions in people much the same as anonymity and the freedom of a gaming world do. Allowing us to become different people than we would normally be. Yet there still must be a part of the desires within us to act this way even in uninhibited situations making that part of our persona or psyche just as real, just suppressed, as the rest of our psyches. But in gaming situations we get to see and even test and measure that.

That is REAL information and useful.

So the data isnt at all unsafe, its really on how your looking at it.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

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