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PI: Will this work?

Author
Vicker Lahn'se
Republic Military School
Minmatar Republic
#1 - 2011-11-08 21:57:21 UTC
I would like to set up several planets that take two R0s and turn them into a P2. I'm wondering if this layout will work:

...E
....|
P-S-P
....|
....|
....|
A-L-A
....|
....|
....|
P-S-P
....|
...E


E = Extractor Control
S = Storage
P = Basic Processor
A = Advanced Processor
L = Launchpad

My concern is this: If the storage facilities fill up completely with R0, will that prevent the P1 from getting from the processors to the advanced processors? Is there a more efficient way for me to do this? The extractors need to be near their hotspots, but the cost for a long link of P1 is cheaper than an upgraded long link of R0, which is why I want the basic processors to be near the extractors.
Lauren Hellfury
Super Happy Awesome Fun Times
#2 - 2011-11-08 22:34:01 UTC
Lose the storages and just route the extractors to the launchpad. Then route the p0 to the processors and back. You'll be good to go then.

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2011-11-08 22:35:25 UTC
All routes should start or end at a spaceport.
Lauren Hellfury
Super Happy Awesome Fun Times
#4 - 2011-11-08 22:35:50 UTC
If you're short on PG for the links then go with a launchpad at each extractor and stick the advanced processors at one end and route the P1s as you suggest.

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Vicker Lahn'se
Republic Military School
Minmatar Republic
#5 - 2011-11-09 00:36:06 UTC
Lauren Hellfury wrote:
Lose the storages and just route the extractors to the launchpad. Then route the p0 to the processors and back. You'll be good to go then.


Tau Cabalander wrote:
All routes should start or end at a spaceport.


These suggestions have two problems. One problem with this is that the R0 can fill up the launchpad and prevent the advanced processors from depositing their P2 products. Another problem is that the link to the extractor needs to be upgraded. Now you have a really long upgraded link, rather than a short upgraded link.

Lauren Hellfury wrote:
If you're short on PG for the links then go with a launchpad at each extractor and stick the advanced processors at one end and route the P1s as you suggest.


I guess this could work. It would require launching the P1 stuff up and down all the time, though.


Thanks for all the advice, but none of it answers my initial question. If you have a link chain that goes processor-storage-launchpad with the processor set to send its products to the launchpad, would having the storage facility filled prevent the processor from doing so?
Jenn Makanen
Doomheim
#6 - 2011-11-09 00:39:48 UTC
I assume, then, that you want a system you need to pay attention to once a week.


It takes a while to fill a launchpad.
Vicker Lahn'se
Republic Military School
Minmatar Republic
#7 - 2011-11-09 01:34:44 UTC  |  Edited by: Vicker Lahn'se
Jenn Makanen wrote:
I assume, then, that you want a system you need to pay attention to once a week.


It takes a while to fill a launchpad.


Still doesn't answer my question...

Edit: I think I found my answer. According to E-Uni,

Eve University wrote:
You do not need direct links between all your buildings - you can connect buildings to each other and route materials through them, up to a maximum of 6 hops. Do note that links have a capacity, and the more routes that pass through the same link, the more that capacity will be impacted. If your link design include any "bottleneck" links you may have to upgrade that link to a higher capacity.