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Reduce Sov Structure HP by a Substantial Amount

Author
Sigras
Conglomo
#21 - 2014-02-22 07:07:47 UTC  |  Edited by: Sigras
Danika Princip wrote:
Kagura Nikon wrote:
Danika Princip wrote:
Kagura Nikon wrote:
Danika Princip wrote:
Would this not mean that if you had half a dozen dreads and a pile of harassment SBUs, you could RF an entire region in ~three hours?



If no one lives there to really defend it? YES. And it shoudl be like that.

You want the region? BE THERE TO DEFEND IT!



So any alliance that isn't huge, with a presence in every timezone, should not hold SOV, correct?



Wich alliance that is nOT huge even HOLD sov nowadays? NONE. They rent!

This change in fact woudl create more of smalelr groups since huge groups would not be able to defend HALF of new eden by themselves



Correction: The big guys would have the carriers to jump around and rep their stuff, the small guys who get everything they own RFed every day really wouldn't.

Correction: the small guys who live in their space would already be there and be ready to rep their stuff, and since the structures have resistances, they have less HP they actually have to rep.

This would only be part of a much larger change to null sec mechanics which would also include a nerf to capital and super capital teleportation.
Sigras
Conglomo
#22 - 2014-02-22 19:04:39 UTC
Rivr Luzade wrote:
Sigras wrote:
How many entities do you suppose would be willing to commit 6 dreads who arent willing now to commit 16 dreads? Im guessing not many.


The potential loss of 6 dreads when poking sov is a lot less deterring than the loss of 16. Moreover, with this change you would make it even harder for small entities to hold sov because it can be taken even easier than it is the case now. Roll

So, once again and as in every other "I am awesome and have THE solution to sov" thread: You have it wrong; activity based sov is the only solution. You may thank me later for correcting your foolishness believes. Cool

All having more HP does is skew sov in the favor of huge entities...

think, 16 dreads is nothing to N3 or PL, but for a smaller alliance 16 dreads might be 1/4 of their dread fleet.

also, repping a billion HP is nothing to the goons, they can drop 6 dozen carriers on the fiels and do it in one cycle; smaller groups need to sit there doing a ridiculous chore for hours.

TL;DR
having more HP on structures favors larger entities.
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