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Issues, Workarounds & Localization

 
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Soul-Crushing Lag

Author
MoX Philo Magistus
#1 - 2014-01-18 23:39:58 UTC  |  Edited by: MoX Philo Magistus
Like 6 months ago, when the giants of our universe last clashed, it ended in errors and node crash.

What have been done in that time?
Why is this even an issue, still?


Besides the reaccuring errors from ccp, why cant the server handle it? Aren't your programmers able to tell the servers what to do, aren't the hw up to the task?
Like HED-GP today, were you CCP actually were the winners, affecting the servers to such a degree, your ticket department should call in temps for the next 14 days.

I am happy with what I spent on eve this passed year, it has been worth it, and if I stay out of the huge alliances, I might continue to enjoy it.
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Having some idea of just how many objects has to be kept track of within 10 to 200 AU sphear in it self, I can understand how even in a virtual universe even computer come short when more then a few thousand human beings wanna do complex interaction.
I do not how ever have the knowlage why we in 2014 can't handle this load, even with TiDi, that I suspect creep_below 10% at times.

So please, come out with some kind of post or something explaining that you even know what the probleme are ;
explain to us how you're gonna fix this issue (soonish huh) ; Actually admit to not haveing much of a clue wtf is wrong
Whichever may apply ofc

Regards
Virtual Stockholder EvEOnline