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HED-GP Reinforced Node. Good job CCP. 3,900+ in Local.

Author
Ammzi
Dreddit
Test Alliance Please Ignore
#41 - 2014-01-19 00:13:45 UTC
Ammzi wrote:
I would rather have the server crash, tbh.


Snipe!
Zircon Dasher
#42 - 2014-01-19 00:19:37 UTC
Ammzi wrote:
I would rather have the server crash, tbh.

Lol

Entitlement generation at its best right there.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#43 - 2014-01-19 00:22:41 UTC
At least with server crash you can go and get on with something else. TIDI literally steals your life.
Angelica Dreamstar
Aliastra
Gallente Federation
#44 - 2014-01-19 00:50:38 UTC
*sighs* all these wannabe important people, demanding technical impossibilities ....

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

creator85
Caldari Provisions
Caldari State
#45 - 2014-01-19 00:53:21 UTC
Trii Seo
Goonswarm Federation
#46 - 2014-01-19 01:10:01 UTC
~It all has happened before~

Well, it looks like people actually managed to push beyond TiDi and create actual lag. They also, well, demand the impossible - treating the word "Multithreading" as a silver bullet, which... it isn't. It's not a case of CCP being lazy bastards because they can't push the cap upwards fast enough.

The EVE server is in fact multithreaded - the client, IIRC, is not natively multithreaded.

While CCP should totally look into ways of breaking the record of "most players simultaneously shooting each other in the face in realtime", they should primarily reconsider the base of game design. If they bump the count at which their system loses its **** by 2k players, the coalitions will simply take advantage of it - more people will come to have fun and we'll reach status quo.

What requires fixing is the game design itself. If a battle of 4k over one sov structure is broken apart into 4 parallel battles of 1k, and each takes place on a separate node the system will hold up way better - so I suppose we need an incentive for the attack to be broken apart between multiple areas.

There's many factors as to why things like this occur - from the ways sov structures work (pretty much rewarding dogpiling into a system and offering little alternative while X comes out of reinforced) to titan bridges allowing instant travel to a system without the possibility of interception along the way. There's a whole load of broken here, and it won't be an easy task to fix it - still, I hope CCP has a good team on this because if the sov of today attracted hundreds of players to EVE through tales of fighting for something you built, an improved sov system can only do better.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Paragannon
Furnace and Hammer
#47 - 2014-01-19 01:14:15 UTC
Hope CCP comes forward and apologizes for this terrible fail. I'm not even asking for all the dreads that died before they left the system that they were jumping from be reimbursed.
Just a simple: "We know it was terrible, we will do better, we are working on it"
I dont want any more mobiles or deployables or whatever, I started playing this game because of the big fleet battles,and this one was just outright depressing.
Winter Archipelago
Autumn Industrial Enterprises
#48 - 2014-01-19 01:14:55 UTC
People who complain about TIDI make me laugh. They're the same type who probably complain about traffic, not realizing that they, themselves, are a part of said traffic.

CCP have some of (if not the) most powerful servers in the gaming industry. Thousands of people can be on-grid in a single fight, far more than some games can even handle in their entire game world, let alone all together in one place. The TIDI system works reasonably well to accommodate all of them, up until you reach the extreme numbers.

Is TIDI a good system? Compared to what once was, yes, it is. Compare the time prior to TIDI, and compare it now. Fights can be much larger. But inevitably, people come along, whining, bitching, moaning, and complaining about how bad TIDI is. It isn't the best system, but the cost-benefit of its alternatives would make even Blizzard cower in terror.

If people want 4000+ pilot fights to be done without TIDI, they need to wait 5 or 10 years for the raw processing technology necessary to become affordable. Granted, by then, fights will probably be 6000+ people, and the situation will continue, simply because the necessary technology isn't affordable.

Until then, if someone doesn't like fighting under TIDI, don't. Nobody's holding a gun to your head.
Herzog Wolfhammer
Sigma Special Tactics Group
#49 - 2014-01-19 01:49:50 UTC
Winter Archipelago wrote:
People who complain about TIDI make me laugh. They're the same type who probably complain about traffic, not realizing that they, themselves, are a part of said traffic.

CCP have some of (if not the) most powerful servers in the gaming industry. Thousands of people can be on-grid in a single fight, far more than some games can even handle in their entire game world, let alone all together in one place. The TIDI system works reasonably well to accommodate all of them, up until you reach the extreme numbers.

Is TIDI a good system? Compared to what once was, yes, it is. Compare the time prior to TIDI, and compare it now. Fights can be much larger. But inevitably, people come along, whining, bitching, moaning, and complaining about how bad TIDI is. It isn't the best system, but the cost-benefit of its alternatives would make even Blizzard cower in terror.

If people want 4000+ pilot fights to be done without TIDI, they need to wait 5 or 10 years for the raw processing technology necessary to become affordable. Granted, by then, fights will probably be 6000+ people, and the situation will continue, simply because the necessary technology isn't affordable.

Until then, if someone doesn't like fighting under TIDI, don't. Nobody's holding a gun to your head.



I remember the endless complaints going on like "I warped on grid, my screen was black for 10 minutes and then I was in a new clone".

Bring back DEEEEP Space!

Tronjay the'3rd
Pandemic Horde Inc.
Pandemic Horde
#50 - 2014-01-19 01:51:59 UTC
Odet wrote:
Tronjay the'3rd wrote:
CCP trying to log back in HED for ffing 45 min.

Sooooo CCP job well done........NOT, it sux!!!!!



Lol complaining about server being slow when there is almost 4k+ people in it fighting? You can't be this daft, can you? Lol


No i am not ........ finally after 4 hours got back in ........ man!

兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近

**Sun Tzu **©

Tronjay the'3rd
Pandemic Horde Inc.
Pandemic Horde
#51 - 2014-01-19 01:53:35 UTC
Winter Archipelago wrote:
People who complain about TIDI make me laugh. They're the same type who probably complain about traffic, not realizing that they, themselves, are a part of said traffic.

CCP have some of (if not the) most powerful servers in the gaming industry. Thousands of people can be on-grid in a single fight, far more than some games can even handle in their entire game world, let alone all together in one place. The TIDI system works reasonably well to accommodate all of them, up until you reach the extreme numbers.

Is TIDI a good system? Compared to what once was, yes, it is. Compare the time prior to TIDI, and compare it now. Fights can be much larger. But inevitably, people come along, whining, bitching, moaning, and complaining about how bad TIDI is. It isn't the best system, but the cost-benefit of its alternatives would make even Blizzard cower in terror.

If people want 4000+ pilot fights to be done without TIDI, they need to wait 5 or 10 years for the raw processing technology necessary to become affordable. Granted, by then, fights will probably be 6000+ people, and the situation will continue, simply because the necessary technology isn't affordable.

Until then, if someone doesn't like fighting under TIDI, don't. Nobody's holding a gun to your head.


I guess you werent there .....right?

兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近

**Sun Tzu **©

Winter Archipelago
Autumn Industrial Enterprises
#52 - 2014-01-19 01:55:36 UTC  |  Edited by: Winter Archipelago
Herzog Wolfhammer wrote:
I remember the endless complaints going on like "I warped on grid, my screen was black for 10 minutes and then I was in a new clone".


And at what points did that happen? Compare numbers then, and compare numbers now. TIDI allows for significantly more people to be involved in a fight. As I said, it isn't the perfect system, but it's better than what once was.

Tronjay the'3rd wrote:
I guess you werent there .....right?


Please define "there." I wasn't involved with HED today, no. I have, however, been involved with plenty of TIDI battles (including the battle at 6VDT at the end of the Fountain war).

I was also "there" when the problems we have now at 2500 players would occur at 250, with 500 players bringing the system to the screeching halt that now occurs at the 3000+ mark.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#53 - 2014-01-19 02:02:46 UTC
Paragannon wrote:
Hope CCP comes forward and apologizes for this terrible fail. I'm not even asking for all the dreads that died before they left the system that they were jumping from be reimbursed.
Just a simple: "We know it was terrible, we will do better, we are working on it"
I dont want any more mobiles or deployables or whatever, I started playing this game because of the big fleet battles,and this one was just outright depressing.


Wasn't the official CCP statement; "we know you hate it, but we know you'll do it anyway"...
Victor Andall
#54 - 2014-01-19 02:12:05 UTC
It's funny how sometimes people slash the tires on a bus and then yell at the bus driver that the bus isn't working.

I just undocked for the first time and someone challenged me to a duel. Wat do?

19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.

Doc Severide
Caldari Provisions
Caldari State
#55 - 2014-01-19 02:13:08 UTC
Xavier Higdon wrote:
Abon wrote:
WTT DUST for multithreaded EVE server.


The game is multithreaded. You don't know what a "thread" is, do you?

Yes...

It's attached to a Tampon...
interesangt
Perkone
Caldari State
#56 - 2014-01-19 02:15:18 UTC
pretty sure that you can call this battle decisive enough to say bye bye to half your community ccp.. no point fighting what cant be fought..
Nex Killer
Perkone
Caldari State
#57 - 2014-01-19 02:20:22 UTC  |  Edited by: Nex Killer
Winter Archipelago wrote:
People who complain about TIDI make me laugh. They're the same type who probably complain about traffic, not realizing that they, themselves, are a part of said traffic.

CCP have some of (if not the) most powerful servers in the gaming industry. Thousands of people can be on-grid in a single fight, far more than some games can even handle in their entire game world, let alone all together in one place. The TIDI system works reasonably well to accommodate all of them, up until you reach the extreme numbers.

Is TIDI a good system? Compared to what once was, yes, it is. Compare the time prior to TIDI, and compare it now. Fights can be much larger. But inevitably, people come along, whining, bitching, moaning, and complaining about how bad TIDI is. It isn't the best system, but the cost-benefit of its alternatives would make even Blizzard cower in terror.

If people want 4000+ pilot fights to be done without TIDI, they need to wait 5 or 10 years for the raw processing technology necessary to become affordable. Granted, by then, fights will probably be 6000+ people, and the situation will continue, simply because the necessary technology isn't affordable.

Until then, if someone doesn't like fighting under TIDI, don't. Nobody's holding a gun to your head.


Their servers could be upgraded with some GPUs and recode the gameserver so most of processing is done on the GPUs. GPUs processing is 100x faster then CPUs and this could fix the TiDi because the GPUs could keep up with the commands quicker then the CPU can. But I don't see CCP doing this, which is sad.
Lord Egger XIV
Doomheim
#58 - 2014-01-19 02:30:39 UTC
Doc Severide wrote:
Xavier Higdon wrote:
Abon wrote:
WTT DUST for multithreaded EVE server.


The game is multithreaded. You don't know what a "thread" is, do you?

Yes...

It's attached to a Tampon...


Xavier was right.
You're talking about a string, not a thread.
Sgt Ocker
What Corp is it
#59 - 2014-01-19 02:40:11 UTC
Odet wrote:
Tronjay the'3rd wrote:
CCP trying to log back in HED for ffing 45 min.

Sooooo CCP job well done........NOT, it sux!!!!!



Lol complaining about server being slow when there is almost 4k+ people in it fighting? You can't be this daft, can you? Lol
Actually I think the complaint is justified. If the servers can't handle the load to where the game is playable for all, then something needs to be fixed.

Being booted from the server after sitting in tidi for 3 hours so CCP can reinforce the node (took nearly half an hour to get logged back in), only to be booted from the server 2 hours later and not being able to log back in, still hadn't made it to the fight.

Then to read, many of those who made it to the fight were unable to do anything and 7 hours later are still being evacuated from the system.
Yeah, Great Job CCP.


I spent 5 hours in fleet and never made it to the fight. Next time a fight like this comes up, I won't bother.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Winter Archipelago
Autumn Industrial Enterprises
#60 - 2014-01-19 02:41:24 UTC  |  Edited by: Winter Archipelago
Nex Killer wrote:
Their servers could be upgraded with some GPUs and recode the gameserver so most of processing is done on the GPUs. GPUs processing is 100x faster then CPUs and this could fix the TiDi because the GPUs could keep up with the commands quicker then the CPU can. But I don't see CCP doing this, which is sad.

There are so many errors in this small post of yours that I don't even know where to begin...

Do I start with the GPU / CPU part? The upgraded servers part? The recoding the game part? The "refusal" on CCP's part part? The rate at which data is processed part?

Every single sentence in your post is wrong, some on multiple levels. Please, for the sake of everyone who works with computers, go learn about computers and programming before you make a post like this again.

Please.

Edit :: Unless you're trolling... That post would make sense if it were a troll. Please, please be a troll...